Search found 40 matches

by thomaso827
Thu Dec 02, 2010 4:21 pm
Forum: Victory at Sea
Topic: Napoleonic era Naval wargames
Replies: 8
Views: 7052

Size matters to me, but probably smaller is better for my storage needs, so I have a bunch of 1/2000 Valiant minis. They cost about the same for a pack of 3 or 4 that a single ship does in other scales, and are just about as robust as any of them. I have a GHQ 1/1200 model, but never went anywhere w...
by thomaso827
Mon Nov 29, 2010 5:54 pm
Forum: Victory at Sea
Topic: Ray's VAS cheat sheet with game improving updates.
Replies: 16
Views: 5246

I've borrowed the format and basic info from the above mentioned VaS QRC and made up a similar sheet for AoD if anyone needs it. Dont have a website to store it at, so email me at thomaso827 AT msn.com if you want it. You really notice the differences in the system when going over the different tabl...
by thomaso827
Mon Nov 29, 2010 5:48 pm
Forum: Victory at Sea
Topic: Napoleonic era Naval wargames
Replies: 8
Views: 7052

There are several sets of rules out there for Age of Sail. My favorite, and at just about the same level of complexity as VaS/AoD is Fire as She Bears. They also have a Yahoo group, where you can download ship generation routine for Excel helping you to quickly make up your ship information sheets f...
by thomaso827
Mon Nov 22, 2010 7:23 pm
Forum: Victory at Sea
Topic: Continuing Effects of Critical Hit Damage in AoD
Replies: 2
Views: 1305

Thanks! The ship was destroyed by gunnery before it would have sunk by our mistaken understanding, so not a game changer for us anyway. We played the Coronel scenario, I had the British, and it ended up pretty much historically, except the only one that might be getting away was the AMC. My lousy co...
by thomaso827
Mon Nov 22, 2010 4:47 pm
Forum: Mongoose General Discussion
Topic: VAS and AoD Player aids
Replies: 2
Views: 1325

This thread seems right to add a hope for an OOB-type edition for AoD. Preparing for the first battle of Heligoland Bight and found 3 classes not mentioned in the rule book so far, and with the campaign I'm hoping to run, a Dutch Navy as well as the French, Italians, and Austro-Hungary would be good...
by thomaso827
Mon Nov 22, 2010 4:42 pm
Forum: Victory at Sea
Topic: Continuing Effects of Critical Hit Damage in AoD
Replies: 2
Views: 1305

Continuing Effects of Critical Hit Damage in AoD

We had a flooding critical come up during a game on Saturday, and 2 of us flipping through the rules could not find a definitive answer to what continuing effects would be. Our assumption we ended up using was that the damage and casualties continue, with double damage due to poor subdivision, for e...
by thomaso827
Wed Nov 17, 2010 5:44 pm
Forum: Victory at Sea
Topic: Best Training Movie for "Saturday Night at Sea"
Replies: 56
Views: 21558

Yep, some of us new guys would love the interaction and gossip shared over the rules that I see happened before I found the place.
by thomaso827
Fri Nov 05, 2010 3:25 pm
Forum: Victory at Sea
Topic: Campaign Idea Using AP games
Replies: 15
Views: 3598

The Cruiser Warfare rules came in yesterday's mail and I am intrigued with the system. Now I'm thinkering with what Figurehead models I can use to represent the Dutch East Indies fleet. The rest seems to be represented by the line of minis. And at this scale, it isnt going to matter if they match ex...
by thomaso827
Wed Nov 03, 2010 3:48 pm
Forum: Victory at Sea
Topic: Campaign Idea Using AP games
Replies: 15
Views: 3598

The seller found the rule book and is putting it out in the mail today. Lots of apologies. He had opened the game, taken a look at things, then taped the box shut before deciding to sell. So I just need to sit and wait patiently now. Like I know how to do that. :lol: I'm passing on that website to t...
by thomaso827
Tue Nov 02, 2010 5:14 pm
Forum: Victory at Sea
Topic: Campaign Idea Using AP games
Replies: 15
Views: 3598

Thanks. The log sheet is also missing, but is something I would probably make up on the computer anyway, so the biggy is the rules and scenarios. The box was taped shut, just a bit in two places on each side, so may have been opened. We are waiting to hear back. The seller has great feedback, so I'm...
by thomaso827
Mon Nov 01, 2010 4:20 pm
Forum: Victory at Sea
Topic: Campaign Idea Using AP games
Replies: 15
Views: 3598

Well, no idea what to think, except it looks like comments about ebay being hit or miss look prophetic. Got the Cruiser Warfare game today, and I can handle the damage to the box, I didnt ask for insurance so that is a small thing. But no rule book. I presume that is where the scenarios are. Only ma...
by thomaso827
Thu Oct 28, 2010 7:31 pm
Forum: Victory at Sea
Topic: Campaign Idea Using AP games
Replies: 15
Views: 3598

Yep, I read the reviews on Boardgamegeek and saw that. From great to mediocre reviews, they all came back to not liking the map. The style is something like the old AH Victory At Sea game, so I will sort it out. Heck, may even actually play it once or twice. :) But I find that, as I collect the Figu...
by thomaso827
Thu Oct 28, 2010 4:10 pm
Forum: Victory at Sea
Topic: Campaign Idea Using AP games
Replies: 15
Views: 3598

My wife was on Ebay looking at some things and at my request found a whole lot of the Great War at Sea products, and got the Cruisers module pretty cheaply, so I will get a chance to try this out much sooner than I had expected. Figured with a preponderance of cruiser models among my WW1 collection,...
by thomaso827
Wed Oct 27, 2010 2:01 pm
Forum: Victory at Sea
Topic: Campaign Idea Using AP games
Replies: 15
Views: 3598

I'm certainly interested and will be looking for my first module shortly, but I also now regret my decision to sell my old AH Flattop game a few years ago. Many larger scale games would make good campaign games. Dont need to read the rules for combat as that will take place using your minis on the g...
by thomaso827
Wed Oct 27, 2010 1:46 pm
Forum: Victory at Sea
Topic: Signals in AoD
Replies: 7
Views: 2613

In multi-player Fire As She Bears games, the fleet commander first creates a "signals book" with copies for each player on his side. This gives a hint of the historical issue of having pre-determined sets of signals available, but not necessarily the same ones the enemy is using. Next, at the start ...
by thomaso827
Mon Oct 25, 2010 2:51 pm
Forum: Victory at Sea
Topic: Battle of Coronel
Replies: 18
Views: 4600

This is to naval gaming what the Europa series was for ground combat as far as I can see. I let go of my Europa collection some years ago after having gotten most of the old GDW modules for the purpose of creating a ground combat campaign to form scenarios for minis games. One problem in that series...
by thomaso827
Fri Oct 22, 2010 3:48 pm
Forum: Victory at Sea
Topic: Battle of Coronel
Replies: 18
Views: 4600

Thanks! I will certainly check those out. I found some good bargains on Noble Knight games but they are rather hit and miss. They will have something listed but then out of stock after a bit of a teaser. Noticed there are a lot of these on Ebay, too. Any suggestions on which ones to start with? Jutl...
by thomaso827
Fri Oct 22, 2010 2:55 pm
Forum: Victory at Sea
Topic: Signals in AoD
Replies: 7
Views: 2613

Signals in AoD

Any thoughts on adding signals optional rules to AoD? With a reliance on combinations of flag and lamp signals, I just wondered if it might be something to look at for multiple player games with a central commander and squadron commanders, avoiding table talk, and placing colored markers next to the...
by thomaso827
Fri Oct 22, 2010 2:51 pm
Forum: Victory at Sea
Topic: Battle of Coronel
Replies: 18
Views: 4600

I looked those up. Interesting. I'll have to keep one of those on my Christmas list. For now, every penny of my available hobby cash is buying more ships. :lol: Thankfully, Christmas isnt that far off right now.

Tom
by thomaso827
Thu Oct 21, 2010 6:59 pm
Forum: Victory at Sea
Topic: Battle of Coronel
Replies: 18
Views: 4600

I'll have to check those out. I have the Victory By Any Means/Fire As She Bears campaign system for age of sail, and it has a lot that could be done for more modern campaigns. The biggest problem we face with WW1 is a pretty limited number of historical scenarios, so having something for a scenario ...