Search found 381 matches

by Old timer
Thu Nov 08, 2018 4:41 pm
Forum: Traveller
Topic: [Pirates of Drinax: The Demon's Eye] Anyone run this one yet?
Replies: 15
Views: 350

Re: [Pirates of Drinax: The Demon's Eye] Anyone run this one yet?

Running this adventure now, and have run it a few years ago when the campaign first came out. In the current run of the adventure the PCs are about to reach Neumann for the final showdown with the Dr, and are still utterly unaware of who Lemuel is. In both cases the players want tech world on their ...
by Old timer
Fri Sep 30, 2016 2:58 pm
Forum: Traveller
Topic: Pirates of Drinax, campaign concluded
Replies: 2
Views: 495

Re: Pirates of Drinax, campaign concluded

Oh, we will be back in the reaches in time :) . Looking forward to this new material.
by Old timer
Tue Sep 27, 2016 10:01 am
Forum: Traveller
Topic: Pirates of Drinax, campaign concluded
Replies: 2
Views: 495

Pirates of Drinax, campaign concluded

Last Sunday (25 September 2016) my group and i finally brought this campaign to its epic conclusion after a year of play. It has been one of the best campaigns i have had the privilege of running in Traveller. My thanks to Gareth Hanrahan for writing this, and Matthew Sprange for publishing it. We, ...
by Old timer
Tue Aug 09, 2016 3:10 pm
Forum: Traveller
Topic: Overcoming Combat Armor Near-Invincibility
Replies: 13
Views: 1159

Re: Overcoming Combat Armor Near-Invincibility

Gauss rifles or Heavy ACRs with AP ammo :).
More seriously, Gauss rifle is already AP5, and with AP ammo that becomes AP9, heavy ACRs are not quite as good but cheaper. Also, were you adding effect to the damage rolls, that can make a lot of difference as well.
by Old timer
Sat Jul 30, 2016 12:30 pm
Forum: Traveller
Topic: Towards an Infinite Horizon
Replies: 16
Views: 1130

Re: Towards an Infinite Horizon

Excuse my ignorance, but what is the infinite horizon setting?
by Old timer
Wed Jun 01, 2016 7:24 am
Forum: Traveller
Topic: Art: feedback/critique requested.
Replies: 13
Views: 1061

Re: Art: feedback/critique requested.

I like this art, nice style to the ships. The blurred background gives the impression of speed/movement and the weapons fire adds drama to the image. My only criticism is the top ship side weapons look too long barrelled, the weapon depictions on the other two ships look better and more 'realistic'.
by Old timer
Tue May 31, 2016 4:29 pm
Forum: Traveller
Topic: Central Supply Cometh
Replies: 28
Views: 1956

Re: Central Supply Cometh

On page 129 of CSC the picture of the cannon appears to be a tripod mounted machine gun, i think it is swapped with the heavy machine gun image that appears to be a cannon. Also, some of the DD weapons (for mentioned cannon and heavy cannon a few entries down) can use AP ammo, but according to the A...
by Old timer
Thu May 26, 2016 7:15 am
Forum: Traveller
Topic: Core Rule Book Version 2 - very well done Mongoose!
Replies: 14
Views: 1260

Re: Core Rule Book Version 2 - very well done Mongoose!

I agree with everyone above, got my rule book yesterday and its is just one nice looking book, mongoose have excelled themselves with this version of Traveller.
by Old timer
Fri May 20, 2016 10:33 pm
Forum: Traveller
Topic: [JBE] Kraft Fighter (Feedback Please)
Replies: 8
Views: 848

Re: [JBE] Kraft Fighter (Feedback Please)

Most of it looks ok to me, the only problem i can see is the power points are wrong, a 2 ton TL13 fusion power plant generates 15 power per ton, so power points would be 30 not 21.
by Old timer
Fri Dec 11, 2015 3:04 pm
Forum: Traveller
Topic: Very Long Range and the High Tech Advantage
Replies: 9
Views: 649

Re: Very Long Range and the High Tech Advantage

He is getting the triple particle turret from the Hi tech chapter (8) of high guard. Particle turret weapons existed in mongoose 1st ed, but have become a hi tech, non cannon weapon now.
by Old timer
Sat Nov 14, 2015 9:18 am
Forum: Traveller
Topic: DD and AP?
Replies: 3
Views: 476

DD and AP?

Still not clear how this works, as some DD weapons can make use of AP ammo (TL8 cannon for example) As written AP adds the dice roll as the AP trait, but that would make said gun damage 1DD AP 1, which does not seem right. Is it the equivalent number of dice for DD weapons (in this case 10 as 10-60 ...
by Old timer
Sat Oct 24, 2015 9:23 am
Forum: Traveller
Topic: Weapon stats
Replies: 0
Views: 745

Weapon stats

Having final got to look over this properly, i have a couple of suggested tweaks to a few of the weapons; The sniper rifle damage seems a little low, i would suggest a damage of 3D+3 The big game rifle damage also seems a little low, for that i would suggest a damage of 4D, and maybe drop to just bu...
by Old timer
Thu Oct 08, 2015 7:42 am
Forum: Traveller
Topic: Cinimatic Two Handed Shooting
Replies: 16
Views: 1147

Re: Cinimatic Two Handed Shooting

I would keep it simple and just use a bane die when both weapons are fired, plus any usually DMs for combat.
by Old timer
Sun Oct 04, 2015 7:52 am
Forum: Traveller
Topic: Electronics Suite
Replies: 9
Views: 624

Re: Electronics Suite

Reading that section, it does not apply to flak jackets etc as they are not suits. Non powered suits are the armours listed after that chart, the boarding vacc suit and combat armour and so on. That section of text may need a little clarifying.
by Old timer
Sat Sep 19, 2015 10:35 am
Forum: Traveller
Topic: [Playtest Focus] Equipment Chapter
Replies: 19
Views: 1220

Re: [Playtest Focus] Equipment Chapter

I actually like the new armour ratings, the old version, especially for combat armour and battle dress were just too low (pistols and TL7 assault rifles could easily penetrate TL11-12 combat armour (not very good combat armour if a low tech weapon can punch through.) As i have yet to play test them,...
by Old timer
Thu Sep 17, 2015 7:31 am
Forum: Traveller
Topic: Applying Damage
Replies: 14
Views: 891

Re: Applying Damage

Actually in first edition damage came from END first, then the remaining came of either STR or DEX, it was not divided up as the player wants among the two remaining attributes. In this play test edition it says that damage is removed from END first, then the remaining is deducted from targets STR o...
by Old timer
Tue Sep 15, 2015 8:30 am
Forum: Traveller
Topic: My thoughts on the combat chapter
Replies: 15
Views: 1180

My thoughts on the combat chapter

I have read through this section a few time now and find that though I like most of the changes, there are (in my opinion) some problems. Initiative is straight forward, as it always has been. Also nice is the change to allow INT or DEX DM to be used. Ambushes need to be clarified a little, as I rea...
by Old timer
Mon Sep 14, 2015 8:24 am
Forum: Traveller
Topic: My thoughts on task and skills
Replies: 5
Views: 380

My thoughts on task and skills

Overall I find I like most of this chapter. The task system is not exactly radically different from 1st ed and I like the set difficulty numbers idea. The boon and bane system is interesting and I think I understand how it works, though yet to use it in a game. The skill section is okay as well, and...
by Old timer
Sat Sep 12, 2015 10:15 pm
Forum: Traveller
Topic: My thougths on character generation
Replies: 61
Views: 2489

Re: My thougths on character generation

I think it does, because though all us old timers might well house rule any game we get our hands on (though i like to play RAW for while before making any house rules), what mongoose want are new players to Traveller and i feel that roll in order is a very old and outdated way to generate character...
by Old timer
Thu Sep 10, 2015 2:46 pm
Forum: Traveller
Topic: Planetary Governments E and F
Replies: 8
Views: 532

Re: Planetary Governments E and F

Short answer, no :). These worlds are rare and the system generation reflects that.