Search found 233 matches

by mwsasser
Tue Dec 25, 2012 9:31 pm
Forum: Legend
Topic: iron companion mundane artifice creations
Replies: 1
Views: 725

iron companion mundane artifice creations

I'm a little punch drunk from lack of sleep this Christmas, so I apologize if somebody else already asked this and I've missed it. But I've just got The Iron Companion as a gift and a couple of questions spring to mind on Mundane Artifice Creations. Resistant complexity, if you pick 1d4 Cold or Heat...
by mwsasser
Tue Oct 23, 2012 4:38 pm
Forum: Legend
Topic: small stat block
Replies: 3
Views: 1075

small stat block

Anybody out there made a small stat block yet?
by mwsasser
Wed Aug 08, 2012 1:49 am
Forum: Legend
Topic: Legend - "1,001 Characters," "760 Patrons"
Replies: 10
Views: 1745

Re: Legend - "1,001 Characters," "760 Patrons"

If there was a small statblock like traveller has, it would be easy to generate in software.
by mwsasser
Sat Jul 21, 2012 3:57 am
Forum: Legend
Topic: Best Rules for playing with miniatures and battlemap
Replies: 4
Views: 1184

Re: Best Rules for playing with miniatures and battlemap

We use 1 meter and 2 meter hexes based on the size of the event. For instance 1 meter in buildings or 2 meter in a large field. If you use 2 meters and have a character that only gets 5m movement, we tend to round movement up to 6 meters since everything else in the game is rounded up.
by mwsasser
Tue Jul 10, 2012 1:42 pm
Forum: Legend
Topic: Age of Treason - map scale problem
Replies: 17
Views: 3437

Re: Age of Treason - map scale problem

Yan wrote:Errors in cartography transcend language barriers.

You are beating a dead horse here Yan, give it up. Perhaps you should be happy the maps are far astoundingly more precise than medieval maps. Further... continued argument can make you look like a jerk. Remember to place nice.
by mwsasser
Thu Apr 26, 2012 2:28 pm
Forum: Legend
Topic: Creations
Replies: 27
Views: 5644

Re: Creations

Thanks Alex.
by mwsasser
Mon Apr 23, 2012 1:55 pm
Forum: Legend
Topic: Magical Weapons and Players
Replies: 25
Views: 3891

Re: Magical Weapons and Players

Where are the Passion Traits explained, that is a very nice idea. And no DamonJinx, it would be a 1 time cost and act exactly the same way Divine Magic works with POW. You dedicated the item to you through a ritual which could be as simple a ceremonial statement. "Azure bowl of divine gruel, I dedic...
by mwsasser
Mon Apr 23, 2012 3:06 am
Forum: Legend
Topic: Magical Weapons and Players
Replies: 25
Views: 3891

Re: Magical Weapons and Players

I like the concept for requiring rituals for magic items or even to disconnect yourself from the item. It would tie in perfectly with the devotional spending POW on the item like with divine magic. More powerful items might have skill requirements or even intelligence. My only thought now is how to ...
by mwsasser
Mon Apr 23, 2012 3:01 am
Forum: Legend
Topic: Creations
Replies: 27
Views: 5644

Re: Creations

Bifford wrote:Any chance of putting this on Google Docs so I don't have to sign up for the site to download that?

Please and thank you :)
Ditto... I'm tired of signing up for 20 different sites just to download something.

What about putting it on the BRP site?
by mwsasser
Mon Apr 23, 2012 2:57 am
Forum: Legend
Topic: Legend of Grimrock
Replies: 21
Views: 2242

Re: Legend of Grimrock

I'm stuck on level 6 in that darn pit puzzle with the guys who throw fire. They aren't the problem but running the right direction hitting buttons on that column is really ticking me off.
by mwsasser
Tue Apr 10, 2012 4:16 pm
Forum: Legend
Topic: Shipboard weapons
Replies: 17
Views: 1889

Re: Shipboard weapons

I've been holding off water based combat for months waiting on this data. I'm having to ignore it again during my next game, it would be nice if there were some real rules.
by mwsasser
Wed Apr 04, 2012 4:48 pm
Forum: Legend
Topic: quick parry question
Replies: 2
Views: 751

Re: quick parry question

Thanks for the verification.
by mwsasser
Wed Apr 04, 2012 2:18 pm
Forum: Legend
Topic: quick parry question
Replies: 2
Views: 751

quick parry question

If the attacker criticals and the defender has an ordinary success for parry, will the defender still parry but the attacker get a maneuver? I'd assume so, otherwise Bypass Parry wouldn't make sense.
by mwsasser
Wed Mar 28, 2012 2:06 pm
Forum: Legend
Topic: Creating Grimoires
Replies: 10
Views: 1532

Re: Creating Grimoires

I think it comes down to how many you want to have in it. Keep in mind though that most previously listed cults usually only have 4 to 6 in their grimoires. I don't see why it would be an issue for a powerful cult to have 2 different grimoires though. One for lowbies and another for higher access me...
by mwsasser
Sat Mar 17, 2012 2:32 pm
Forum: Legend
Topic: Atypical Campaign: A Bit of an Experiment
Replies: 2
Views: 685

Re: Atypical Campaign: A Bit of an Experiment

I was a player in something much like this in the mid 90s. It worked out great. The players were the dieties creating things from the nothingness. We ended up with a mix of new races, religions, ancient legends/monsters and foreign enemies. The gm was very pleased with the results and I know for a f...
by mwsasser
Sun Mar 11, 2012 9:42 pm
Forum: Legend
Topic: age of treason alchemy
Replies: 1
Views: 638

age of treason alchemy

Simulacrum, did you intend to allow positive haste modifiers for alchemy brewing? Such as taking double the amount of time ect?
by mwsasser
Thu Mar 08, 2012 2:38 pm
Forum: Legend
Topic: Sorry guys...
Replies: 46
Views: 10113

Re: Sorry guys...

I have to agree with alex_greene here. I am creating a Player's Guide for the World of Greyhawk setting using mainly Legend with a bit of BRP. I am not a huge Glorantha fan and just know Greyhawk better ... There are a LOT of d&d converts here these days. I'm one of them and I've seen that number j...
by mwsasser
Tue Mar 06, 2012 4:38 pm
Forum: Legend
Topic: [JBE] A Monster Called Gruff
Replies: 4
Views: 945

Re: [JBE] A Monster Called Gruff

Yea, he looks fun!
by mwsasser
Tue Mar 06, 2012 4:34 pm
Forum: Legend
Topic: house rule body locations
Replies: 8
Views: 1140

Re: house rule body locations

Very interesting points, thanks guys. I think we'll stick with the d20. :idea:
by mwsasser
Mon Mar 05, 2012 5:22 pm
Forum: Legend
Topic: Potion Creation
Replies: 18
Views: 1858

Re: Potion Creation

Its very interesting Alex but you are referencing at least 2 books that I don't own. Could you rework it to use less outsourced material?