Search found 979 matches

by Trodax
Thu Jun 10, 2010 8:08 am
Forum: Other Roleplaying Games
Topic: A thought about Khitai, Mongoose, and the Secret Argument
Replies: 22
Views: 4477

Wow.
Saw this generous offer last night, and this morning I had it in my inbox.
Many, many thanks. :D
by Trodax
Thu Mar 19, 2009 9:47 am
Forum: Other Roleplaying Games
Topic: Multiclassing into Scholar
Replies: 2
Views: 979

First of all, the quadrupled skill points you get from a class (44 in your example) you only get at your 1st character level (so only if you start out as that class). At every subsequent level, and at every level when someone multiclasses into scholar (using that as an example) they would only get 8...
by Trodax
Thu Mar 12, 2009 8:33 am
Forum: Other Roleplaying Games
Topic: Banning instead of errata
Replies: 35
Views: 5621

First I would like to say that I have beeing reading this forum since 2005. I'm not sure why I've never posted before, but I'll start doing that now :) Welcome aboard! :D First off I've banned bill, bardiche and pollaxe, as I don't think they fit the scenario, and some are ultra over for their pric...
by Trodax
Thu Mar 12, 2009 8:19 am
Forum: Other Roleplaying Games
Topic: Warrior's Companion - February 2009
Replies: 48
Views: 10570

/snip/ Thanks for the writeup; quite nice. :D I must say this sounds very, very different from the sessions I run, especially with Conan. To get so many hours of fun gaming out of mundane tasks such as digging a well and making a rope is something I'm sure I could never pull off. You are probably m...
by Trodax
Wed Mar 11, 2009 3:04 pm
Forum: Other Roleplaying Games
Topic: Warrior's Companion - February 2009
Replies: 48
Views: 10570

This is only a 6 pages preview of a 200 pages or more book, and we should wait until the book is out before making harsh judgements like "this book is not for me!". You're right; I might have spoken too quickly and too harshly. I guess it was a knee-jerk reaction to the permanent damage thing (whic...
by Trodax
Wed Mar 11, 2009 8:15 am
Forum: Other Roleplaying Games
Topic: Warrior's Companion - February 2009
Replies: 48
Views: 10570

*Shudder* Yes, I guess this book is definitely not for me. Hmmm. I said it before and I will say it again: Permanent Damage rules are totally misplaced in a Conan game. I'm with you 100% here. Battlescars are cool and all, but in my games they will always just be fluff and actually also under the pl...
by Trodax
Mon Mar 09, 2009 8:37 am
Forum: Other Roleplaying Games
Topic: Banning instead of errata
Replies: 35
Views: 5621

Distinguishing weapon types in RPG rules, which comes out of Chainmail, -- makes some kind of sense with small-scale wargaming -- corresponds to very little fiction, certainly almost no sword and sorcery or heroic fantasy, where no one ever won or lost a fight due to what weapon they were using unl...
by Trodax
Fri Mar 06, 2009 8:29 am
Forum: Other Roleplaying Games
Topic: New approach to Weapon Damage
Replies: 173
Views: 23021

I was thinking that Sneak Attack and its cousin Master Fencer (and other damage dice adding feats) should possibly work thus: Say you wield a 2d6 weapon and have sneak attack of +3d6. Roll all 5 dice and count only the two highest or doubles/trebles/quadruples/quintiples. In the latter case count o...
by Trodax
Thu Mar 05, 2009 1:56 pm
Forum: Other Roleplaying Games
Topic: New approach to Weapon Damage
Replies: 173
Views: 23021

I should mention that the "normal" use for Hero points in the system I described above is to reroll a failed roll (skill, attack, or whatever). That means that every time you make an attack you always have the choice of spending a Hero point to improve your result: - If you fail the attack roll, you...
by Trodax
Thu Mar 05, 2009 9:33 am
Forum: Other Roleplaying Games
Topic: New approach to Weapon Damage
Replies: 173
Views: 23021

Oh, I also wanted to offer up another variant way of handling critical hits which I saw in the Barbarians of Lemuria game, and thought was quite nice. It is much more driven by the ability of the players to have some sort of points (Hero points in Barbarians of Lemuria ) that they can spend on a reg...
by Trodax
Thu Mar 05, 2009 9:07 am
Forum: Other Roleplaying Games
Topic: New approach to Weapon Damage
Replies: 173
Views: 23021

To be more explicit in my point, either you build a good combat character or you don't. If you do, crits don't matter as everything you hit dies anyway (well, often enough that the exceptions are trivial, also, this is, btw, why I don't consider Explosive Power worth taking). If you don't, you don'...
by Trodax
Wed Mar 04, 2009 7:47 pm
Forum: Other Roleplaying Games
Topic: New approach to Weapon Damage
Replies: 173
Views: 23021

Given it doubles the Crit range, if 50% of attacks hit on average then a normal 10% crit range means average damage on a successful hit from a d10 weapon is 6.6. With Improved Crit that becomes 7.7 so it adds 1.1 to average damage. That's not quite right. If you hit 50% of the time, and have a weap...
by Trodax
Wed Mar 04, 2009 8:54 am
Forum: Other Roleplaying Games
Topic: Conan MRQ
Replies: 154
Views: 19008

Coming in a bit late to this delightful thread ( :) ), I have a question. My biggest problem for games from the "BRP-family" for use with Conan has always been how weapon skills are handled. In the Runequest derivatives I've played (this is the swedish Drakar och Demoner game, so not actually the or...
by Trodax
Thu Jan 22, 2009 7:46 am
Forum: Other Roleplaying Games
Topic: To the Hilt question
Replies: 11
Views: 2231

This might be a bit unrelated to the original question, but I have a slight problem with To The Hilt. Because of the way hit points work (you have a bunch of them, basically) and especially how fast natural healing is, I always describe loss of hp in battle as minor wounds, scratches, and fatigue. W...
by Trodax
Wed Jan 21, 2009 10:12 pm
Forum: Other Roleplaying Games
Topic: Size modifiers newbie questions
Replies: 3
Views: 1225

Re: Size modifiers newbie questions

Well, the whole idea is "hitting something larger than you is easy, hitting something smaller than you is hard, hitting something the same size as you is average". What you may have missed is that the same size modifiers are also applied to defense (page 170). This is quite important, since it ensur...
by Trodax
Fri Jan 16, 2009 12:36 pm
Forum: Other Roleplaying Games
Topic: Everything we need to know...
Replies: 2
Views: 1157

Bloody brilliant! :D
by Trodax
Sat Dec 13, 2008 3:53 pm
Forum: Other Roleplaying Games
Topic: Thulsa presents: The Spider-God's Bride and Other Tales
Replies: 53
Views: 14972

Actually, I am working on something right now, but it will take a while before it sees publication. Whereas "The Spider-God's Bride" is a collection of stand-alone adventures, the stuff I'm working on now is more of a mini-campaign setting (like Ancient Kingdoms: Mesopotamia ), where the players ar...
by Trodax
Fri Dec 12, 2008 6:46 pm
Forum: Other Roleplaying Games
Topic: Thulsa presents: The Spider-God's Bride and Other Tales
Replies: 53
Views: 14972

Lulu's shipping for softcover outside the US has only gone up slightly...it's shipping for hardcover that has become ridiculous! OK, I see; the raise was only for hardcovers. Isn't that kind of odd? A hardcover can't weigh that much more than a softcover I mean. Ah, well, forget about it, this is o...
by Trodax
Fri Dec 12, 2008 8:54 am
Forum: Other Roleplaying Games
Topic: Thulsa presents: The Spider-God's Bride and Other Tales
Replies: 53
Views: 14972

Hot damn dude! This looks tasty! I'm going for the print version. I'd heard a rumour that Lulu had raised their international shipping costs to ridiculous amounts, but it looks like this one will cost me 17 Euros for the book and another 5 Euros for shipping to Sweden, which I think is fair. Oh, and...
by Trodax
Sat Nov 29, 2008 4:52 am
Forum: Other Roleplaying Games
Topic: What if Conan leaves d20 for anotehr system?
Replies: 536
Views: 69648

I actually think a Conan Saga Edition based on the Star Wars Saga edition would really be a good game. I have played Star Wars Saga and they really streamlined the system for me. They fixed the skills and made combat move much smoother. Granted, some changes would have to made to make it more appro...