Search found 65 matches

by mattman
Tue Apr 16, 2013 3:34 pm
Forum: Traveller
Topic: Keeping track of initiative
Replies: 12
Views: 2331

Re: Keeping track of initiative

I can't resist being the twit here:

How about a smartphone app that displays the player's initiative number hovering over his head when you hold it up to him or his chair? C'mon, get to it someone.
by mattman
Thu Mar 28, 2013 11:41 pm
Forum: Traveller
Topic: Future Traveller - Suggestions Appreciated
Replies: 121
Views: 17839

Re: Future Traveller - Suggestions Appreciated

Yes, holograms for starters :) Unfortunately I can't lower my sights any further than the below two visualizations of what I want for RPGs. I think that I'll just hop back on the bus and get off at the next decade... This is what I want for a technology-assisted tabletop RPG experience: The immersiv...
by mattman
Fri Mar 08, 2013 4:49 am
Forum: Traveller
Topic: Please stat Harry Harrison's power holster, CSC style
Replies: 4
Views: 758

Please stat Harry Harrison's power holster, CSC style

I loved my ragged copy of Deathworld when I was a kid. Give a paragraph that belongs in the Central Supply Catalog that fits the following narrative from Deathworld, 1960, Analog, by Harry Harrison. "This is the secret of the power holster," Brucco said, tapping the flexible cable. "It is perfectly ...
by mattman
Mon Feb 04, 2013 12:13 am
Forum: Traveller
Topic: Play By Post -- Looking for players
Replies: 4
Views: 737

Re: Play By Post -- Looking for players

I would like to play. Pls PM me. For me, private messaging is not working for some reason.
by mattman
Wed Jan 30, 2013 5:45 pm
Forum: Traveller
Topic: Custom Character Sheets
Replies: 6
Views: 1430

Re: Custom Character Sheets

Shawn, I like that character sheet and your idea behind it.

I also like the character's world info and especially the cultural prompts. Was that from a previous version of Traveller to put that on a character sheet or your idea?
by mattman
Mon Jan 28, 2013 2:42 pm
Forum: Traveller
Topic: Simulating hyper-intelligence
Replies: 37
Views: 2730

Re: Simulating hyper-intelligence

I once had to portray a dark and sinister hyperintelligence. I faked it by shamelessly stealing all the terrifying tests and punishments from Alastair Reynolds' Diamond Dogs story about the Diamond Spire. The players still talk about it to this day!
by mattman
Sun Jan 13, 2013 3:52 am
Forum: Traveller
Topic: Maximum Skill Levels/Maximum Experience
Replies: 36
Views: 3150

Re: Maximum Skill Levels/Maximum Experience

INT is fantastic for saying the maximum skill die modifier. Thanks for that.
by mattman
Mon Jan 07, 2013 7:15 pm
Forum: Traveller
Topic: Trav Sandbox: what would you like to see in a game setting?
Replies: 19
Views: 2307

Re: Trav Sandbox: what would you like to see in a game setti

No shining Californian Star Treks or cartoon-gritty Star Warses, no offense. And yet, I want it set in a galaxy far far far away from this one, with no mention of Earth whatsoever. As far as humans are concerned, they've always been there and they have no memory of their origin. They might even have...
by mattman
Thu Jan 03, 2013 2:04 pm
Forum: Traveller
Topic: Handling Skill Advancement
Replies: 41
Views: 4214

Re: Handling Skill Advancement

"Skill advancement" in Traveller is such a pain in the ass for me as a ref, because virtually any answer I can come up for the person only seemingly takes away from the impression of the game. I basically wind up explaining that its a different sort of game in that regard: It's about collecting rich...
by mattman
Sat Dec 22, 2012 4:22 pm
Forum: Traveller
Topic: Video Games as GM/Solo Gaming Tools
Replies: 5
Views: 1107

Re: Video Games as GM/Solo Gaming Tools

Also, add Frozen Synapse to your list. Hopefully there's a level editor or something to set up an encounter with:

http://www.frozensynapse.com/
by mattman
Sat Dec 22, 2012 1:10 pm
Forum: Traveller
Topic: Video Games as GM/Solo Gaming Tools
Replies: 5
Views: 1107

Re: Video Games as GM/Solo Gaming Tools

Those are all fantastic games and that is a great idea. I've been trying to approach this from a strictly "non-electronic" direction, using only what's available to the table top. I'm (personally) not comfortable with the "level of availability" of software or other computing devices for this, save ...
by mattman
Fri Dec 21, 2012 9:07 pm
Forum: Traveller
Topic: 2300 Ship Shares
Replies: 8
Views: 1226

Re: 2300 Ship Shares

Since most of my settings are colony settings I tend to use any ship shares as colony shares for real estate or expensive equip- ment on a specific colony. This is a good idea. Typically, the balance of that mortgage would be held by a foundation, corporation, or government, and so the ship would b...
by mattman
Tue Dec 11, 2012 4:21 pm
Forum: Traveller
Topic: [GK Games] 21 Plots Series Index Free on DTRPG
Replies: 1
Views: 512

Re: [GK Games] 21 Plots Series Index Free on DTRPG

Ha! Ingenious!

Makes me want to go through the 760 Patrons and do this too.
by mattman
Wed Oct 31, 2012 8:33 pm
Forum: Traveller
Topic: Sad Babylon 5 News - Michael O'Hare RIP
Replies: 4
Views: 1857

Re: Sad Babylon 5 News - Michael O'Hare RIP

I remember the first time I saw that show. I walked past a television, ignoring it, when I saw what looked like X-wings obeying Newton's Laws Of Motion! On television! Cartwheeling in computer-controlled-engine-burst ballet. One of them wasted an enemy fighter and then a cut to the victorious pilot:...
by mattman
Mon Jul 02, 2012 4:33 am
Forum: Traveller
Topic: Traveller 5th Edition
Replies: 149
Views: 27939

Re: Traveller 5th Edition

What I did mean is that the success of the Kickstarter project was based upon the celebrity status of one person. KickStarter is for fanboys and eBay resellers, period. Eh. You guys are a bunch of grumbly, curmudgeonly grognards :) Yes, you're quite right and very collegial about it but I bought it...
by mattman
Fri Mar 30, 2012 8:16 pm
Forum: Traveller
Topic: Utility To Decode A UPP?
Replies: 8
Views: 2177

Re: Utility To Decode A UPP?

see "Trade Code Deriver (MgT) (.Net).zip" under http://games.groups.yahoo.com/group/MGT-Aids/files/*_MONGOOSE%20TRAVELLER%20specific/*AIDS-GM/ All it does is make the trade code from the UWP unfortunately. You can also PM me and I'll be happy to email it to you. Additionally, there is an app that do...
by mattman
Wed Mar 28, 2012 2:28 pm
Forum: Traveller
Topic: Active scanners
Replies: 13
Views: 1521

Re: Active scanners

Here's what we do: I made up my own rule for this at one time. It's made for some fun tension especially in wild space if they have a reason to need those extra DMs: When passing through a system as part of the normal travel routine, the players have a choice of passive or active sensors. The choice...
by mattman
Thu Feb 23, 2012 5:04 pm
Forum: Traveller
Topic: Traveller, still popular
Replies: 22
Views: 2710

Re: Traveller, still popular

Had the same situation a few weeks ago when we started putting together a live online game. We instantly filled up with the limit of 6 and probably won't have any trouble filling in later.

Pure speculation but Traveller seems to be growing legs after 30 years. Here's to the RPG renaissance.
by mattman
Wed Feb 22, 2012 7:10 pm
Forum: Traveller
Topic: Campaign Guide now on PDF
Replies: 82
Views: 12562

Re: Campaign Guide now on PDF

Is this of any use to the solitaire Traveller player? I'm thinking it is, but someone who already has it may give me a better idea. The contents list is a little sparse. I'm not sure how many want to admit that they actually do this :) but yes, I'm finding it to be comprehensive and useful for that...
by mattman
Sun Feb 19, 2012 6:59 pm
Forum: Traveller
Topic: Robot Character Sheets
Replies: 14
Views: 2614

Re: Robot Character Sheets

No prob. Sent you a private message.
MrUkpyr wrote:
mattman wrote:I posted ours to http://games.groups.yahoo.com/group/MGT-Aids/ for you.
Sadly I cannot access the file unless I am subscribed to the group, and I am still pending.
Can you help ( grin ).

MrUkpyr