Search found 229 matches

by Galadrion
Mon Sep 21, 2020 4:33 am
Forum: Traveller
Topic: Higher tech items on a lower tech world
Replies: 20
Views: 1430

Re: Higher tech items on a lower tech world

The limitation is going to be logistics - it's easy to buy the initial outfitting; the harder part is keeping the toys in supplies. Or to bring out the sharpest issue: buying the high-tech guns isn't too difficult or expensive, but keeping those guns fed with ammunition is going to be a problem if a...
by Galadrion
Tue Jun 30, 2020 4:47 pm
Forum: Traveller
Topic: maneuver drives no fuel?
Replies: 30
Views: 2854

Re: maneuver drives no fuel?

Simplest answer: FROM THE POWER PLANT! One of the standing tropes in Traveller from the very beginning is that maneuver drives directly convert power (the output from the power plant) to acceleration, as a reactionless thruster.
by Galadrion
Sun Feb 23, 2020 5:26 am
Forum: Traveller
Topic: What would you like to see?
Replies: 47
Views: 11064

Re: What would you like to see?

Let's see... an updated Merchant Prince , maybe expanded enough to be a full-sized hardback - I don't know if anyone wants to tackle a boxed set on this. Perhaps politics, covering not only the Third Imperium but also the Zhodani, the Solomani, and possibly the Hivers. This one could easily grow int...
by Galadrion
Wed Feb 19, 2020 7:37 am
Forum: Traveller
Topic: Any Updates on Belt Mining? I Have Many Questions
Replies: 16
Views: 5604

Re: Any Updates on Belt Mining? I Have Many Questions

Okay, first of all, I wouldn't worry too much about planetoids - you can essentially regard them as "larger than the players are ever going to bother mining for themselves". (To figure the volume of a planetoid - or any other sphere - you take the radius in meters (100 m for the smallest possible pl...
by Galadrion
Tue Feb 18, 2020 8:59 pm
Forum: Traveller
Topic: Any Updates on Belt Mining? I Have Many Questions
Replies: 16
Views: 5604

Re: Any Updates on Belt Mining? I Have Many Questions

Fig. 3 Roll 2D6 2= Exotics 3= 2D Precious Metals 4= 2Dx20 Common Ore 5= 2Dx50 Common Ore 6= 2Dx10 Uncommon Ore 7= 2Dx20 Uncommon Ore 8= 2Dx10 Crystals 9= 2Dx20 Crystals 10= 2Dx5 Dense Metals 11= 2Dx10 Dense Metals 12= 1D Radioactives Just a quick correction here, based on probability distributions:...
by Galadrion
Sun Feb 09, 2020 8:06 pm
Forum: Traveller
Topic: Demographics of the Spinward Frontier: Building Sectors
Replies: 7
Views: 2869

Re: Demographics of the Spinward Frontier: Building Sectors

*Nods* I can remember wanting to build this sort of development process based on the T4 Pocket Empires supplement/subgame. It turned into a bit too big of a job for me at the time, though, at least partially because of the notorious editing problems which plagued that entire product line - between g...
by Galadrion
Sun Feb 09, 2020 5:24 am
Forum: Traveller
Topic: Demographics of the Spinward Frontier: Building Sectors
Replies: 7
Views: 2869

Re: Demographics of the Spinward Frontier: Building Sectors

Impressive work. I can see some real potential with this approach, particularly if you can at least partially automate the process - it would allow you to rapidly create some large sandbox regions which would be at least reasonably internally consistent, which has historically been somewhat of a pro...
by Galadrion
Tue Dec 24, 2019 1:50 am
Forum: Traveller
Topic: 4.5m Expedition Rowboat
Replies: 5
Views: 1140

Re: 4.5m Expedition Rowboat

What makes this a TL 11 design? The boat should be TL 1 and the trailer about TL 5. Presumably, materials and design/manufacturing techniques would make it TL 11 as opposed to the basic "hollowed-out log" version. EDIT: Personally, I'd classify it closer to TL 7 or TL 8, though. Honestly, unless so...
by Galadrion
Mon Dec 09, 2019 7:32 pm
Forum: Traveller
Topic: Did I make the roll too easy?
Replies: 11
Views: 1313

Re: Did I make the roll too easy?

The common problem in all of the scenarios ( scenaria? ) JMISBEST posts is that he (as game master) has allowed too much money in the hands of the players, and then posed no problems which money could not (trivially) solve, and then wonders why his games provide no challenges. It really is that simp...
by Galadrion
Tue Nov 05, 2019 5:52 am
Forum: Traveller
Topic: Is Very Minor General a appropiate rank?
Replies: 8
Views: 1124

Re: Is Very Minor General a appropiate rank?

"Very Minor General" is not a rank at all, much less an "appropriate" one. That said, you're talking about the CO of a force of approximately 10,000 soldiers, roughly 1,000 of which are "elite" (for whatever that may mean in this particular organization). A unit that size is normally a division, and...
by Galadrion
Sun Jun 30, 2019 3:42 am
Forum: Traveller
Topic: What type would the worlds government be?
Replies: 6
Views: 1175

Re: What type would the worlds government be?

But don't forget that his wide-spread image as 1 of the most evil humans alive is 100% fake and designed to make invaders and pirates too scared to attack or raid in his system, plus his people know it Doesn't matter. "Good" and "evil" are not addressed by the UWP; what is codified in the UWP is th...
by Galadrion
Sat Jun 29, 2019 4:56 pm
Forum: Traveller
Topic: What type would the worlds government be?
Replies: 6
Views: 1175

Re: What type would the worlds government be?

Dictatorship of some kind, and based on this - " insane, evil, ruthless, despotic and Megalomaniac" most likely a non-charismatic one. And with those taxation policies - no matter what his motivation and actions might be - he's probably not going to be popular with the general population. He better ...
by Galadrion
Mon May 06, 2019 9:54 pm
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 38
Views: 6798

Re: How to model high strength entites (archive/lock after 5/10/2019)

Why would you actually need physical ratings for such a beast? This is a plot device, not an NPC/encounter. (Or are you expecting the players to actually get into combat with the thing? Honestly, unless it's just about the most passive beast imaginable, if it fights back against player-scale targets...
by Galadrion
Mon May 06, 2019 4:23 am
Forum: Traveller
Topic: Terraforming in a nightmarish way...
Replies: 13
Views: 4534

Re: Terraforming in a nightmarish way...

Moving a planet, particularly shifting its orbit, is probably unreasonable at Imperial tech levels. I'm going to be referring to MongTrav 1, here, but the rules sound reasonable, so follow along. In Supplement 14: Space Stations , the maximum hull size available (and thus, pretty much the largest mo...
by Galadrion
Fri Apr 26, 2019 5:50 pm
Forum: Traveller
Topic: Was it a official ship?
Replies: 3
Views: 1093

Re: Was it a official ship?

Classic Traveller (the original version, from GDW) had several corsairs listed in various Supplements. Traders and Gunboats has two of them: a repurposed X-boat Tender (which isn't what you meant, as it's a 1,000 dT hull), and a variant of the Gazelle Close Escort (which is based on a 400 dT hull, F...
by Galadrion
Sun Jan 27, 2019 5:40 am
Forum: Traveller
Topic: If skill wafers and expert programs work, what's the value of low-ranked int/edu skills?
Replies: 15
Views: 2205

Re: If skill wafers and expert programs work, what's the value of low-ranked int/edu skills?

I think it's unlikely that unskilled workers with wafer jacks will become the workforce of the future, at least with Traveller economics structured as they currently are. Consider - the wafer jack hardware, alone , amounts to a year or more of the living expenses for the typical low-income worker, a...
by Galadrion
Mon Jan 21, 2019 4:43 pm
Forum: Traveller
Topic: What to do
Replies: 5
Views: 1527

Re: What to do

If you are truly curious about what the PCs would do in this (or any) situation, then perhaps a better solution than asking on this board (where few if any people know the players you're asking about) would be asking the players ... or (possibly better yet) playing out the situation . After all, wha...
by Galadrion
Sun Jan 20, 2019 10:45 pm
Forum: Traveller
Topic: Getting rid of negative Quirks in spacecraft
Replies: 30
Views: 7610

Re: Getting rid of negative Quirks in spacecraft

I would also suggest role-playing as a possible avenue to remove such problems - this seems particularly appropriate for problems along the lines of the reputation issue. Some suitably heroic activity, probably with a reduced (monetary) payoff, can lead to a widespread countering reputation starting...
by Galadrion
Tue Jan 08, 2019 4:45 pm
Forum: Traveller
Topic: Would The bank agree
Replies: 5
Views: 1280

Re: Would The bank agree

Well, the bank would definitely check into how encumbered the collateral was (what sort of competing claims/legal impediments to the bank claiming said collateral), but if there would be no apparent legal difficulty with them claiming the collateral in the event of a default, they would undoubtedly ...
by Galadrion
Sun Dec 23, 2018 9:36 am
Forum: Traveller
Topic: Setting up a skimming operation in a system
Replies: 49
Views: 4563

Re: Setting up a skimming operation in a system

Do you have a handy reference to where that is stated? Well, if you want the most recently published, it's mentioned in the Traveller Companion that local (which is to say planetary ) control is pretty much considered to end at the 100D limit. Personally, I'd make a few exceptions to that. For exam...