Search found 46 matches

by Garnfellow
Fri Sep 13, 2019 3:10 pm
Forum: Traveller
Topic: Robots in the Trojan Reach
Replies: 1
Views: 1113

Robots in the Trojan Reach

The Pirates of Drinax book on the Reach has some nice 2e Traveller entries for robots, but I'm interested in a couple of stats like "Hits" or "Programming." Are these based on the Vehicles system?
by Garnfellow
Thu Apr 18, 2019 8:52 am
Forum: Traveller
Topic: The Armed Packet
Replies: 27
Views: 2706

Re: The Armed Packet

I do have one "free" airlock that could placed in the aft of level 3. For that matter the cargo bay doesn't need two airlocks; one could be relocated to engineering or somewhere forward on level 3.
by Garnfellow
Wed Apr 17, 2019 12:08 am
Forum: Traveller
Topic: The Armed Packet
Replies: 27
Views: 2706

Re: The Armed Packet

Thanks to all the helpful criticism and suggestions, I have posted the next iteration of the Armed Packet:

https://greatdungeonnorth.blogspot.com/ ... acket.html
by Garnfellow
Mon Apr 15, 2019 9:51 am
Forum: Traveller
Topic: The Armed Packet
Replies: 27
Views: 2706

Re: The Armed Packet

Are computer programs included in the costs for the ships in the core rules or High Guard?
by Garnfellow
Sun Apr 14, 2019 9:34 pm
Forum: Traveller
Topic: The Armed Packet
Replies: 27
Views: 2706

Re: The Armed Packet

Are there any programs beyond Jump Control that would be helpful?
by Garnfellow
Sun Apr 14, 2019 3:00 pm
Forum: Traveller
Topic: The Armed Packet
Replies: 27
Views: 2706

Re: The Armed Packet

Right now I've got a couple tons devoted to "missile storage" in keeping with Rob's T5 design, but is this worth it? I didn't see any Mongoose design that had missile storage. 2 tons missile storage is 24 missiles, which is "only" 4 extra shots with two triple turrets.
by Garnfellow
Sat Apr 13, 2019 7:18 pm
Forum: Traveller
Topic: The Armed Packet
Replies: 27
Views: 2706

Re: The Armed Packet

Boom -- there it is: I was calculating MCr0.5 per ton of stateroom, rather than per stateroom. Basically 4 x the cost. Thank you so much for posting your calcs! I'll update the math for the design "as is" and eventually post a revised design incorporating your suggestions. The smaller power plant ce...
by Garnfellow
Sat Apr 13, 2019 3:51 pm
Forum: Traveller
Topic: The Armed Packet
Replies: 27
Views: 2706

Re: The Armed Packet

Agreed, the passengers should not have access to bridge and engineering. Swap the crew space forward and isolate the passengers aft? Yeah, I think that is a good comment and can be addressed by shuffling the staterooms around. 'Streamlined' configuration in MgT is roughly what is called 'Airframe' ...
by Garnfellow
Sat Apr 13, 2019 12:01 pm
Forum: Traveller
Topic: The Armed Packet
Replies: 27
Views: 2706

The Armed Packet

T5 introduced a pretty useful new ship class: the Armed Packet, a 300 ton, Jump 3 ship providing “unscheduled passenger service for those in a hurry. The crew can be trusted, but these little ships still find themselves jumping in harm’s way.” For my money, this is an excellent ship for PCs to tool ...
by Garnfellow
Thu Feb 28, 2019 10:53 am
Forum: Traveller
Topic: First 2e Session!
Replies: 9
Views: 1147

Re: First 2e Session!

Old School wrote:
Thu Feb 28, 2019 5:14 am
I never played Solomani Rim. Magyar sounds great. I would like to do something in Alpha Crusis one day.
The Mongoose Solomani alien module and Solomani Rim supplement are both excellent. Lots of stuff to work with there, and Alpha Crucis is a very interesting sector.
by Garnfellow
Thu Feb 28, 2019 10:50 am
Forum: Traveller
Topic: First 2e Session!
Replies: 9
Views: 1147

Re: First 2e Session!

UPP 22146C HotLolz indeed. Doesn’t seem like the adventuring type. Yeah, one of the big challenges will be figuring out how to integrate him into the game. He is extremely shallow but has an astonishing capacity for generating publicity. One of the organizations in my Magyar is Veriti , a muck-raki...
by Garnfellow
Wed Feb 27, 2019 12:48 am
Forum: Traveller
Topic: First 2e Session!
Replies: 9
Views: 1147

Re: First 2e Session!

Good stuff! What kind of campaign do you have planned? I've set it up as a pretty wide field sandbox, but that said my vision of Magyar sector is of a broken-down, impoverished area where crime is common and life is cheap. What had been an important industrial and ship-building center for the Confe...
by Garnfellow
Tue Feb 26, 2019 10:08 am
Forum: Traveller
Topic: First 2e Session!
Replies: 9
Views: 1147

First 2e Session!

Last weekend we had our first session of a Mongoose Traveller 2e game. The player characters are a pretty interesting mix of skills and backgrounds: Marine Barry “Boone” Russell Starman Cryo HotLolz69420xxx Trooper Howard Ronald from Vallance Bodyguard 3185D31A, “Sonny” Wayne Masada https://greatdun...
by Garnfellow
Fri Feb 22, 2019 12:38 pm
Forum: Traveller
Topic: Characteristics of Zero?
Replies: 9
Views: 1132

Re: Characteristics of Zero?

This is a MgT specific question.
by Garnfellow
Fri Feb 22, 2019 11:32 am
Forum: Traveller
Topic: Characteristics of Zero?
Replies: 9
Views: 1132

Characteristics of Zero?

You can have physical characteristics or INT drop to zero due to combat damage, aging, and other effects.

But could you have EDU or SOC scores of zero? In T5, synthetics (think replicants) have these characteristics set at zero.
by Garnfellow
Wed Apr 16, 2014 12:18 pm
Forum: Traveller
Topic: Deneb Sector: Fleet Budget Calculations
Replies: 8
Views: 1461

Re: Deneb Sector: Fleet Budget Calculations

Here's a link to the spreadsheet I worked up showing the top 20 budgets by method:

https://docs.google.com/spreadsheet/ccc ... sp=sharing
by Garnfellow
Tue Apr 15, 2014 2:55 pm
Forum: Traveller
Topic: Deneb Sector: Fleet Budget Calculations
Replies: 8
Views: 1461

Re: Deneb Sector: Fleet Budget Calculations

So out of curiosity I looked at a few different methods to estimate Deneb fleet budgets, to see if the numbers in the Deneb Sector book matched any of them. I wasn't looking for a "best" or "official" method, just wondering how the different approaches would compare. One is to use Resource Units (RU...
by Garnfellow
Sat Apr 12, 2014 12:09 pm
Forum: Traveller
Topic: Deneb Sector: Fleet Budget Calculations
Replies: 8
Views: 1461

Re: Deneb Sector: Fleet Budget Calculations

Has the formula been published anywhere? I'd like to generate similar numbers for another sector.
by Garnfellow
Mon Mar 17, 2014 8:48 pm
Forum: Traveller
Topic: Deneb Sector: Fleet Budget Calculations
Replies: 8
Views: 1461

Deneb Sector: Fleet Budget Calculations

I really enjoyed the Deneb Sector book and its competing noble houses. Really cries out for a Dune meets Game of Thrones sort of campaign. Who knew a non-border sector could have so much potential? I am curious about how the fleet budgets were calculated. For some reason I thought they used the Tril...
by Garnfellow
Thu Jan 13, 2011 1:27 am
Forum: Traveller
Topic: Zombies In Space!!
Replies: 15
Views: 2709

I ran a zombie Traveller game a couple of years ago. I highly recommend All Tomorrow's Zombies, a scifi supplement for All Flesh Must Be Eaten. Lots of great ideas. Somewhere on this board, I think, is a thread for statting out zombies in Mongoose Traveller -- I got some very helpful advice.