Search found 257 matches

by Epicenter
Wed Nov 29, 2017 7:56 pm
Forum: Traveller
Topic: Gauss Weapons System - Feedback?
Replies: 15
Views: 613

Re: Gauss Weapons System - Feedback?

No, they take them quite seriously. The are a special weapon used in a number of circumstances. Mostly centered around Close Quarters Combat. i.e. Boarding actions, close urban combat and entries is where you will see them, they more common in these days of Asymmetric warfare. Effectively they are ...
by Epicenter
Thu Nov 23, 2017 4:25 pm
Forum: Traveller
Topic: Gauss Weapons System - Feedback?
Replies: 15
Views: 613

Re: Gauss Weapons System - Feedback?

Most modern militaries do not take shotguns seriously as combat weapons anymore; they're armchair warrior and hollywood weapons. Shotguns have the issue of being short-ranged so not very flexible as a primary weapon for a soldier. If they're not the primary weapon, then they're a secondary weapon, a...
by Epicenter
Mon Nov 20, 2017 12:33 pm
Forum: Traveller
Topic: Monetizing the Arts
Replies: 5
Views: 178

Re: Monetizing the Arts

This has actually come up in my game. Initially I just handled it as a Trade (eg 100cr a month). It's easy and won't really impact your game either way, but I thought it lacked a certain fun about the wild and wacky world of art. So I made the system below. The gist of it is to handle art as kind of...
by Epicenter
Tue Nov 14, 2017 1:35 pm
Forum: Traveller
Topic: The Drifter's Guide to the Galaxy
Replies: 9
Views: 406

Re: The Drifter's Guide to the Galaxy

the Guide's use grants a boon to all Streetwise and Survival checks. You might be the first one because IMO it has a few qualities that I don't think would make it a good fit in a game. 1) It's too good, I think. It's basically a boon for Cr100 with what appears to be like unlimited uses. 2) Human ...
by Epicenter
Sun Nov 12, 2017 4:58 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 113
Views: 2900

Re: Low tech ships - Need help

You will not hit anything that can manoeuvre at 1000 km (Short) with a cannon, but perhaps Close (~10 km), and certainly Adjacent (<1 km). I wonder about that at times; I think it's an "implications of technology" thing. At TL7 a ship won't have fancy reactionless M-drives; every "dodge" is going t...
by Epicenter
Sun Nov 05, 2017 11:17 pm
Forum: Traveller
Topic: Issue with the Zarelinung (Great Rift preview)
Replies: 19
Views: 492

Re: Issue with the Zarelinung (Great Rift preview)

In all fairness I am writing up a scenario that is hydrogen based that can place FARP's anywhere you want. It is all empty hex based and Jump Net towing to move more tonnage on the forward trip. It would take some time to do, but unless a Navy spends a lot of time jumping into and out of empty hexe...
by Epicenter
Tue Oct 31, 2017 12:44 pm
Forum: Traveller
Topic: Low Berth vs Fast Drug
Replies: 116
Views: 2994

Re: Low Berth vs Fast Drug

Why modify Traveller when the system already works. It doesn't work in my opinion (and I think the opinion of many on the board here). Fast Drug is not only cheaper than cryoberths, there's also a lack of that "dying when revived" stuff for cryoberths that exists in the canon for low berths. When a...
by Epicenter
Tue Oct 31, 2017 12:26 pm
Forum: Traveller
Topic: Low Berth vs Fast Drug
Replies: 116
Views: 2994

Re: Low Berth vs Fast Drug

But the in-universe explanation is not as obvious; it takes some hand-waving to bring them into line with each other. The easiest modification to Traveller to bring both in-line with each other is to simply eliminate Low Berths as anything other than a method of emergency survival. Changes: * What ...
by Epicenter
Sat Oct 28, 2017 1:03 pm
Forum: Traveller
Topic: Refereeing a climb down a cliff
Replies: 16
Views: 407

Re: Refereeing a climb down a cliff

Matters like failing gas giant refuelling might just result in getting a reduced fuel load, or damaged fuel scoops, perhaps very tainted inefficient fuel, being delayed/taking a long time, or perhaps getting a damaged ship rather than catastrophic damage and death depending on the effect of the rol...
by Epicenter
Fri Oct 27, 2017 11:21 am
Forum: Traveller
Topic: Refereeing a climb down a cliff
Replies: 16
Views: 407

Re: Refereeing a climb down a cliff

So what I am asking is how would you Referee this little obstacle? A suggestion as a GM: Never make your players do anything that requires die rolls unless you are prepared for what happens if they fail. Tabletop RPGs are a group activity; it's always more fun to play some first-person video game i...
by Epicenter
Sun Oct 22, 2017 12:03 pm
Forum: Traveller
Topic: Pocket Battleship and Dreadnought
Replies: 113
Views: 2537

Re: Pocket Battleship and Dreadnought

Iraq isn't a war, it's a colonial police action at most. The closest comparison I can make is unending low level unrest at some unimportant system in, say, Foreven sector. If that costs us a steady stream of ships against a rag-tag enemy with religious delusions, the Emperor should probably invest ...
by Epicenter
Sun Oct 22, 2017 1:44 am
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 1553

Re: Do you allow psionics?

On a side note, I kind of wish Social Standing had a more indicative name; Social Aptitude, maybe. If I understand it correctly, the attribute isn't actually related to your place in society, but the character's ability to socialize. That's really a side-effect of people trying to extend Social Sta...
by Epicenter
Sat Oct 21, 2017 4:00 am
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 1553

Re: Do you allow psionics?

Seemingly ridiculous or not, psionics are part of the OTU. Perhaps they were unleashed by early genetic engineering efforts before the Long Night and worked their way, however minimally, into the gene pool. Assuming you want to stick with Marc Miller's "canon" for psionic powers in T4 it is pointed...
by Epicenter
Sat Oct 21, 2017 3:50 am
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 2597

Re: Starport defences

It's probably around TL10 or better, doesn't have a down port, keeps station somewhere out close to the 100d line, and is basically just the Imperium's flag in the ground on a frontier system that, while not exactly offering much in the way of trade and off the Spinward main, is still somewhat stra...
by Epicenter
Fri Oct 20, 2017 9:44 am
Forum: Traveller
Topic: Pocket Battleship and Dreadnought
Replies: 113
Views: 2537

Re: Pocket Battleship and Dreadnought

Morale is a tricky matter. Did Pearl Harbor hurt US morale? Did Leyte Gulf with the loss of 3 carriers and 3000 casualties hurt US morale? Did Stalingrad (with ~1M casualties) hurt Russian morale? Did Operation Barbarossa in 1941 (~30%, >1M casualties) hurt German morale? I would vaguely say that w...
by Epicenter
Fri Oct 20, 2017 4:01 am
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 1553

Re: Do you allow psionics?

'Psi and/or magical powers, if real, are nearly useless. Over the lifetime of the human species we would otherwise have done something with them.' — Larry Niven This pretty much sums up my opinion of psionics. There's no indications that psi powers exist in the 3I. The implementation does not take i...
by Epicenter
Sun Oct 15, 2017 12:55 am
Forum: Traveller
Topic: Redesign for Armstrong class exploration ship
Replies: 46
Views: 1130

Re: Redesign for Armstrong class exploration ship

While I said that (and I still do think) you're sort of gaming the ship construction rules, I don't think your idea is inherently bad . What I am saying is that the system you're introducing is going to have implications in a "living" Traveller universe that you should consider before introducing it...
by Epicenter
Sat Oct 14, 2017 2:15 am
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 2597

Re: Starport defences

What defences do you think a Starport should have? Defenses are created to counter a threat (what you're afraid of) but are constrained by economics (what you can pay). The starport would have defenses according to that. When I use the word "starport" I am talking about a commercial starport - one ...
by Epicenter
Fri Oct 13, 2017 12:06 pm
Forum: Traveller
Topic: Redesign for Armstrong class exploration ship
Replies: 46
Views: 1130

Re: Redesign for Armstrong class exploration ship

Any thoughts? Admittedly, like Phavoc, I feel that there's a certain amount "gaming" the ship design rules going on with the idea. While most "gaming" of rules is used for advantage against a human opponent, in this case what is happening is that the "canon" universe is your opponent. What I mean i...
by Epicenter
Wed Oct 04, 2017 3:38 am
Forum: Traveller
Topic: Wealth and Tech Availabilty
Replies: 12
Views: 443

Re: Wealth and Tech Availabilty

The problem with varying tech levels on worlds is a relic of the random UWP generation system - just like a lot of nonsensical things in Traveller. There's been a lot of discussion how you just wouldn't find some TL7 world right next door to a TL12 world when they're both members of the Imperium, th...