Search found 264 matches

by Epicenter
Wed Feb 14, 2018 9:53 am
Forum: Traveller
Topic: GRAV plates and Grav Pong
Replies: 26
Views: 363

Re: GRAV plates and Grav Pong

The first reference to "Grav Pong" I remember was in the Traveller The New Era rules where it was something a Vampire ship (a starship that had been completely taken over by an AI, usually malignant to some degree) doing to the squishy humans inside. Perhaps it comes from an earlier era. I kind of g...
by Epicenter
Thu Feb 08, 2018 3:45 am
Forum: Traveller
Topic: Party splits
Replies: 11
Views: 276

Re: Party splits

This is kind of the idea behind the troupe system of Ars Magica , where characters can be out of action for months doing magical research. I'm familiar with the Ars Magica system. I suppose I come from a philosophy about RPGs that is somewhat at loggerheads with a lot of these games. I define a pla...
by Epicenter
Wed Jan 31, 2018 8:23 am
Forum: Traveller
Topic: Party splits
Replies: 11
Views: 276

Re: Party splits

I have more or less a gentleman's agreement with my players that they should, if at all possible, avoid splitting the party. This is not so much to save me work; it's because it's dull some portion of the players to just sit out part of a session or entire sessions. If it becomes unavoidable for wha...
by Epicenter
Sun Jan 14, 2018 6:47 pm
Forum: Traveller
Topic: Metallic Hydrogen
Replies: 16
Views: 368

Re: Metallic Hydrogen

Metallic hydrogen is produced cheaply using the energy generated by a cold fusion reactor. During this process dark matter is concentrated to increase the pseudo-density of the hydrogen until it undergoes a phase change to metallicity and emits dark energy in the process. No real physics was harmed...
by Epicenter
Fri Jan 12, 2018 7:40 pm
Forum: Traveller
Topic: Metallic Hydrogen
Replies: 16
Views: 368

Re: Metallic Hydrogen

Claims of metallic hydrogen being made were announced Jan 26 2017. However, a month later the equipment broke and the samples were "lost" (which is like the science world's excuse of "my dog ate my homework, but I did it!"). Since then there's been a lot of scrutiny if metallic hydrogen had been tru...
by Epicenter
Tue Jan 09, 2018 9:11 pm
Forum: Traveller
Topic: DIY advanced tech starship upgrades
Replies: 14
Views: 406

Re: DIY advanced tech starship upgrades

I allow it. But there's I also apply a variant of the Ship of Theseus paradox. ( https://en.wikipedia.org/wiki/Ship_of_Theseus if you're unfamiliar ) However, I have the advantage of knowing guys who love to work on cars; like real fanatics ranging from guys who like to work on JDM stuff to guys who...
by Epicenter
Sat Dec 23, 2017 8:33 am
Forum: Traveller
Topic: Orbital Belts
Replies: 33
Views: 880

Re: Orbital Belts

If they are rare, then why? If they are common, then why? If you've destroyed your world's environment, but you now do all of your manufacturing with robotics, and remote machinery, why not move your population into orbit. Because you basically will have a hard time ruining your world so badly that...
by Epicenter
Wed Nov 29, 2017 7:56 pm
Forum: Traveller
Topic: Gauss Weapons System - Feedback?
Replies: 15
Views: 846

Re: Gauss Weapons System - Feedback?

No, they take them quite seriously. The are a special weapon used in a number of circumstances. Mostly centered around Close Quarters Combat. i.e. Boarding actions, close urban combat and entries is where you will see them, they more common in these days of Asymmetric warfare. Effectively they are ...
by Epicenter
Thu Nov 23, 2017 4:25 pm
Forum: Traveller
Topic: Gauss Weapons System - Feedback?
Replies: 15
Views: 846

Re: Gauss Weapons System - Feedback?

Most modern militaries do not take shotguns seriously as combat weapons anymore; they're armchair warrior and hollywood weapons. Shotguns have the issue of being short-ranged so not very flexible as a primary weapon for a soldier. If they're not the primary weapon, then they're a secondary weapon, a...
by Epicenter
Mon Nov 20, 2017 12:33 pm
Forum: Traveller
Topic: Monetizing the Arts
Replies: 5
Views: 263

Re: Monetizing the Arts

This has actually come up in my game. Initially I just handled it as a Trade (eg 100cr a month). It's easy and won't really impact your game either way, but I thought it lacked a certain fun about the wild and wacky world of art. So I made the system below. The gist of it is to handle art as kind of...
by Epicenter
Tue Nov 14, 2017 1:35 pm
Forum: Traveller
Topic: The Drifter's Guide to the Galaxy
Replies: 9
Views: 548

Re: The Drifter's Guide to the Galaxy

the Guide's use grants a boon to all Streetwise and Survival checks. You might be the first one because IMO it has a few qualities that I don't think would make it a good fit in a game. 1) It's too good, I think. It's basically a boon for Cr100 with what appears to be like unlimited uses. 2) Human ...
by Epicenter
Sun Nov 12, 2017 4:58 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 5075

Re: Low tech ships - Need help

You will not hit anything that can manoeuvre at 1000 km (Short) with a cannon, but perhaps Close (~10 km), and certainly Adjacent (<1 km). I wonder about that at times; I think it's an "implications of technology" thing. At TL7 a ship won't have fancy reactionless M-drives; every "dodge" is going t...
by Epicenter
Sun Nov 05, 2017 11:17 pm
Forum: Traveller
Topic: Issue with the Zarelinung (Great Rift preview)
Replies: 19
Views: 677

Re: Issue with the Zarelinung (Great Rift preview)

In all fairness I am writing up a scenario that is hydrogen based that can place FARP's anywhere you want. It is all empty hex based and Jump Net towing to move more tonnage on the forward trip. It would take some time to do, but unless a Navy spends a lot of time jumping into and out of empty hexe...
by Epicenter
Tue Oct 31, 2017 12:44 pm
Forum: Traveller
Topic: Low Berth vs Fast Drug
Replies: 116
Views: 4117

Re: Low Berth vs Fast Drug

Why modify Traveller when the system already works. It doesn't work in my opinion (and I think the opinion of many on the board here). Fast Drug is not only cheaper than cryoberths, there's also a lack of that "dying when revived" stuff for cryoberths that exists in the canon for low berths. When a...
by Epicenter
Tue Oct 31, 2017 12:26 pm
Forum: Traveller
Topic: Low Berth vs Fast Drug
Replies: 116
Views: 4117

Re: Low Berth vs Fast Drug

But the in-universe explanation is not as obvious; it takes some hand-waving to bring them into line with each other. The easiest modification to Traveller to bring both in-line with each other is to simply eliminate Low Berths as anything other than a method of emergency survival. Changes: * What ...
by Epicenter
Sat Oct 28, 2017 1:03 pm
Forum: Traveller
Topic: Refereeing a climb down a cliff
Replies: 16
Views: 697

Re: Refereeing a climb down a cliff

Matters like failing gas giant refuelling might just result in getting a reduced fuel load, or damaged fuel scoops, perhaps very tainted inefficient fuel, being delayed/taking a long time, or perhaps getting a damaged ship rather than catastrophic damage and death depending on the effect of the rol...
by Epicenter
Fri Oct 27, 2017 11:21 am
Forum: Traveller
Topic: Refereeing a climb down a cliff
Replies: 16
Views: 697

Re: Refereeing a climb down a cliff

So what I am asking is how would you Referee this little obstacle? A suggestion as a GM: Never make your players do anything that requires die rolls unless you are prepared for what happens if they fail. Tabletop RPGs are a group activity; it's always more fun to play some first-person video game i...
by Epicenter
Sun Oct 22, 2017 12:03 pm
Forum: Traveller
Topic: Pocket Battleship and Dreadnought
Replies: 113
Views: 3716

Re: Pocket Battleship and Dreadnought

Iraq isn't a war, it's a colonial police action at most. The closest comparison I can make is unending low level unrest at some unimportant system in, say, Foreven sector. If that costs us a steady stream of ships against a rag-tag enemy with religious delusions, the Emperor should probably invest ...
by Epicenter
Sun Oct 22, 2017 1:44 am
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 2069

Re: Do you allow psionics?

On a side note, I kind of wish Social Standing had a more indicative name; Social Aptitude, maybe. If I understand it correctly, the attribute isn't actually related to your place in society, but the character's ability to socialize. That's really a side-effect of people trying to extend Social Sta...
by Epicenter
Sat Oct 21, 2017 4:00 am
Forum: Traveller
Topic: Do you allow psionics?
Replies: 54
Views: 2069

Re: Do you allow psionics?

Seemingly ridiculous or not, psionics are part of the OTU. Perhaps they were unleashed by early genetic engineering efforts before the Long Night and worked their way, however minimally, into the gene pool. Assuming you want to stick with Marc Miller's "canon" for psionic powers in T4 it is pointed...