Search found 309 matches
- Thu May 16, 2019 12:05 am
- Forum: Traveller
- Topic: Supporting Details: Registration Numbers for hulls
- Replies: 14
- Views: 4153
Re: Supporting Details: Registration Numbers for hulls
You're right about the Japanese, but again the same logic applies. The Japanese JMSDF Hyuga-class is badged as a destroyer, at least in part because whilst it's a 'carrier' it only carries Anti-Submarine Warfare aircraft. Equally, the Maya-class, despite being bigger than most cruisers, doesn't car...
- Wed May 15, 2019 10:09 am
- Forum: Traveller
- Topic: So many ATVs in high tech places, when they're just bad air/rafts?
- Replies: 81
- Views: 16564
Re: So many ATVs in high tech places, when they're just bad air/rafts?
Stop relying on everyone else to do the work for you. The "tough guy" or "do it yourself" argument has never really held much traction with me. I expect others (the game writers) to do the work for me because I am PAYING them to. I don't hire contractors to add a room to my house then do some of th...
- Sun May 12, 2019 7:02 am
- Forum: Traveller
- Topic: So many ATVs in high tech places, when they're just bad air/rafts?
- Replies: 81
- Views: 16564
Re: So many ATVs in high tech places, when they're just bad air/rafts?
Is there something about the air/raft that I don't know? It's conservatism / legacy Traveller going back to like black box Traveller, like serious "that's the way it was done in my father's day, we cannot deviate from them!" type stuff. GDW only made a few example vehicles and starships and put the...
- Fri May 10, 2019 9:49 pm
- Forum: Traveller
- Topic: 2300AD speed using stutterwarp
- Replies: 9
- Views: 2911
Re: 2300AD speed using stutterwarp
Thanks! That answers my question. That is a crazy huge chart to simply have a small variance in number of days travelled. The chart under each ship entry is basically the worksheet for the ship, not just the stutterwarp. It tries to list all the game-relevant information like how many days of fuel ...
- Fri May 10, 2019 11:01 am
- Forum: Traveller
- Topic: 2300AD speed using stutterwarp
- Replies: 9
- Views: 2911
Re: 2300AD speed using stutterwarp
Stutterwarp speed is its Stutterwarp Efficiency and expresses how many Light Years the ship travels in a day if I recall. In the Mong2300 this is listed on the ship stats summary under the entry "Stutterwarp Drive." You'll see Unloaded and Loaded, which is the Stutterwarp Efficiency for the ship loa...
- Sat Feb 16, 2019 11:45 pm
- Forum: Traveller
- Topic: Getting rid of negative Quirks in spacecraft
- Replies: 30
- Views: 8040
Re: Getting rid of negative Quirks in spacecraft
Does anyone here allow negative quirks to be repaired and removed from a ship? Older ships can gain several quirks that make the ship dangerous to run and expensive to maintain. I do. Players have this romantic vision of spaceships, so it always helps to reframe the conversation in terms that are e...
- Mon Nov 26, 2018 12:01 pm
- Forum: Traveller
- Topic: Traveller Universe vs Star Wars vs Star Trek Tech ?
- Replies: 15
- Views: 7590
Re: Traveller Universe vs Star Wars vs Star Trek Tech ?
Is this lower tech a problem / issue when trying to attract players to your Traveller Campaigns ? No, technology has never been the issue for Traveller games. In fact, if I took a few minutes to give a sketch about the nature of the TU, many players (particularly those with an interest to historica...
- Tue Oct 30, 2018 2:17 am
- Forum: Traveller
- Topic: [Freelance Traveller] November/December 2018 CANCELLED
- Replies: 18
- Views: 4881
Re: [Freelance Traveller] November/December 2018 CANCELLED
Please accept my condolences in your time of grief.
- Sun Oct 14, 2018 4:13 am
- Forum: Traveller
- Topic: Pirates: Revolution on Acrid
- Replies: 15
- Views: 3892
Re: Pirates: Revolution on Acrid
This has the advantage of removing the highport from the immediate issue, but adds the complication of GeDeCo’s overall presence in system. Also makes GeDeCo at least complicit in helping ensure that indebted workers dont leave. The Imperium technically controls space - it doesn't control planets. ...
- Tue Oct 09, 2018 1:46 am
- Forum: Traveller
- Topic: Traveller as a Spaceship Modeling Hobby
- Replies: 75
- Views: 15034
Re: Traveller as a Spaceship Modeling Hobby
Most of those are valid concerns, but on the flip side, since when is a TL 12-15 Traveller starship a TL-6 U.S. Navy ship? From what I can tell, Traveller is very much based on a TL6 technology universe with a veneer of higher tech. It's possibly not even TL6, maybe TL5. Even by 1977 when Traveller...
- Mon Oct 08, 2018 12:32 pm
- Forum: Traveller
- Topic: Traveller as a Spaceship Modeling Hobby
- Replies: 75
- Views: 15034
Re: Traveller as a Spaceship Modeling Hobby
I admit I've never understood the obsession that so much of the Traveller community appears to have with deckplans; so many people are always clamoring about them that I figured I was in the minority who don't have much use for them. In all the time I've run Traveller games ... I've never used them ...
- Sun Oct 07, 2018 12:41 pm
- Forum: Traveller
- Topic: Liquefication
- Replies: 18
- Views: 4568
Re: Liquefication
So yeah, coal, oil and gas could still be hauled around the universe. Oil? Liquified gas? Sure. They're both far more valuable as industrial feedstocks than fuel. If transport fees are low enough, it might be economical enough to move it to use it as fuel, even. Plus they can be used to make coal i...
- Sat Oct 06, 2018 9:38 am
- Forum: Traveller
- Topic: Creating "new" characters
- Replies: 17
- Views: 4249
Re: Creating "new" characters
When a character dies, you should ask the remaining characters how they plan to fill in the gap because there likely is a gap in the group's skills. This is particularly easy if the gaming group is based around the idea of the crew of a small ship. If the person who died was the pilot, the character...
- Sat Oct 06, 2018 12:32 am
- Forum: Traveller
- Topic: Liquefication
- Replies: 18
- Views: 4568
Re: Liquefication
It sounds like the sort of problem that'd happen on "flexibly" (sloppily) run cargo haulers. They've had thousands of years (an unthinkably long time, honestly) to refine every small detail of space travel in Traveller. I think any dedicated bulk carrier in the TU would have thoroughly idiot-proofed...
- Tue Aug 21, 2018 2:25 am
- Forum: Traveller
- Topic: Is SOC per society?
- Replies: 74
- Views: 18232
Re: Is SOC per society?
Also asking because I'm considering it in the light of non 3rd imperium settings, too. I'd dump the SOC stat entirely if it were a non TI setting. Beyond my biases, there's a mechanical reason why having different SOC standings is bad: It's creating more specialized skills that players cannot get i...
- Tue Aug 21, 2018 12:53 am
- Forum: Traveller
- Topic: Is SOC per society?
- Replies: 74
- Views: 18232
Re: Is SOC per society?
It can go either way. Social Standing a complex subject and I don't actually support it being in Traveller at all; its many interpretations tell me how bad that stat is*. At the same time, I think it's more applicable to other societies than many people might think. Social Standing works and is appl...
- Fri Aug 03, 2018 4:56 am
- Forum: Traveller
- Topic: Combat Arm - Overpowered?
- Replies: 6
- Views: 2840
Re: Combat Arm - Overpowered?
It's a bit overpowered, but that's mostly because writers of RPG materials tend to have big problems understanding the limitations of cybernetics (and when it is pointed out to them, instead of fixing it they just shrug it of as "it's sci-fi"). As others have pointed out, you need to be pretty wary ...
- Thu Jul 19, 2018 10:00 am
- Forum: Traveller
- Topic: Brainstorming a Ringworld adventure
- Replies: 65
- Views: 8950
Re: Brainstorming a Ringworld adventure
Larry Niven's Ringworld is one of my very favorite novels, and lately I've been thinking about a Traveller adventure or mini-capaign set on a ringworld. Here's what I've got so far: I'm not sure if you're still following this thread since everything went all meta crazypants but looking over the ear...
- Sun Jul 15, 2018 1:18 pm
- Forum: Traveller
- Topic: How do you generate child characters?
- Replies: 25
- Views: 3697
Re: How do you generate child characters?
This is great, except I can't actually generate workable skill stats for characters below 18 years in the rules. The kid is about 13 years, I'm thinking. Any suggestions? Traveller doesn't do a good job simulating people who aren't from the mid 20th century (and possibly later) America very well. I...
- Sun Jul 15, 2018 1:07 pm
- Forum: Traveller
- Topic: How Do You (Logically) Prevent Players from Skipping Payments?
- Replies: 39
- Views: 6211
Re: How Do You (Logically) Prevent Players from Skipping Payments?
You keep missing out a key word - subsidised. The subsidised merchant and the subsidised liner must file a trade route due to the nature of the subsidy - but even then the Traveller Adventure shows a subsidised vessel can go off route for quite an extended time. Free traders are just that - free. T...