Search found 309 matches

by Epicenter
Thu May 16, 2019 12:05 am
Forum: Traveller
Topic: Supporting Details: Registration Numbers for hulls
Replies: 14
Views: 2718

Re: Supporting Details: Registration Numbers for hulls

You're right about the Japanese, but again the same logic applies. The Japanese JMSDF Hyuga-class is badged as a destroyer, at least in part because whilst it's a 'carrier' it only carries Anti-Submarine Warfare aircraft. Equally, the Maya-class, despite being bigger than most cruisers, doesn't car...
by Epicenter
Wed May 15, 2019 10:09 am
Forum: Traveller
Topic: So many ATVs in high tech places, when they're just bad air/rafts?
Replies: 81
Views: 12074

Re: So many ATVs in high tech places, when they're just bad air/rafts?

Stop relying on everyone else to do the work for you. The "tough guy" or "do it yourself" argument has never really held much traction with me. I expect others (the game writers) to do the work for me because I am PAYING them to. I don't hire contractors to add a room to my house then do some of th...
by Epicenter
Sun May 12, 2019 7:02 am
Forum: Traveller
Topic: So many ATVs in high tech places, when they're just bad air/rafts?
Replies: 81
Views: 12074

Re: So many ATVs in high tech places, when they're just bad air/rafts?

Is there something about the air/raft that I don't know? It's conservatism / legacy Traveller going back to like black box Traveller, like serious "that's the way it was done in my father's day, we cannot deviate from them!" type stuff. GDW only made a few example vehicles and starships and put the...
by Epicenter
Fri May 10, 2019 9:49 pm
Forum: Traveller
Topic: 2300AD speed using stutterwarp
Replies: 9
Views: 1679

Re: 2300AD speed using stutterwarp

Thanks! That answers my question. That is a crazy huge chart to simply have a small variance in number of days travelled. The chart under each ship entry is basically the worksheet for the ship, not just the stutterwarp. It tries to list all the game-relevant information like how many days of fuel ...
by Epicenter
Fri May 10, 2019 11:01 am
Forum: Traveller
Topic: 2300AD speed using stutterwarp
Replies: 9
Views: 1679

Re: 2300AD speed using stutterwarp

Stutterwarp speed is its Stutterwarp Efficiency and expresses how many Light Years the ship travels in a day if I recall. In the Mong2300 this is listed on the ship stats summary under the entry "Stutterwarp Drive." You'll see Unloaded and Loaded, which is the Stutterwarp Efficiency for the ship loa...
by Epicenter
Sat Feb 16, 2019 11:45 pm
Forum: Traveller
Topic: Getting rid of negative Quirks in spacecraft
Replies: 30
Views: 4148

Re: Getting rid of negative Quirks in spacecraft

Does anyone here allow negative quirks to be repaired and removed from a ship? Older ships can gain several quirks that make the ship dangerous to run and expensive to maintain. I do. Players have this romantic vision of spaceships, so it always helps to reframe the conversation in terms that are e...
by Epicenter
Mon Nov 26, 2018 12:01 pm
Forum: Traveller
Topic: Traveller Universe vs Star Wars vs Star Trek Tech ?
Replies: 15
Views: 2954

Re: Traveller Universe vs Star Wars vs Star Trek Tech ?

Is this lower tech a problem / issue when trying to attract players to your Traveller Campaigns ? No, technology has never been the issue for Traveller games. In fact, if I took a few minutes to give a sketch about the nature of the TU, many players (particularly those with an interest to historica...
by Epicenter
Tue Oct 30, 2018 2:17 am
Forum: Traveller
Topic: [Freelance Traveller] November/December 2018 CANCELLED
Replies: 18
Views: 3210

Re: [Freelance Traveller] November/December 2018 CANCELLED

Please accept my condolences in your time of grief.
by Epicenter
Sun Oct 14, 2018 4:13 am
Forum: Traveller
Topic: Pirates: Revolution on Acrid
Replies: 15
Views: 2822

Re: Pirates: Revolution on Acrid

This has the advantage of removing the highport from the immediate issue, but adds the complication of GeDeCo’s overall presence in system. Also makes GeDeCo at least complicit in helping ensure that indebted workers dont leave. The Imperium technically controls space - it doesn't control planets. ...
by Epicenter
Tue Oct 09, 2018 1:46 am
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 11563

Re: Traveller as a Spaceship Modeling Hobby

Most of those are valid concerns, but on the flip side, since when is a TL 12-15 Traveller starship a TL-6 U.S. Navy ship? From what I can tell, Traveller is very much based on a TL6 technology universe with a veneer of higher tech. It's possibly not even TL6, maybe TL5. Even by 1977 when Traveller...
by Epicenter
Mon Oct 08, 2018 12:32 pm
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 11563

Re: Traveller as a Spaceship Modeling Hobby

I admit I've never understood the obsession that so much of the Traveller community appears to have with deckplans; so many people are always clamoring about them that I figured I was in the minority who don't have much use for them. In all the time I've run Traveller games ... I've never used them ...
by Epicenter
Sun Oct 07, 2018 12:41 pm
Forum: Traveller
Topic: Liquefication
Replies: 18
Views: 3536

Re: Liquefication

So yeah, coal, oil and gas could still be hauled around the universe. Oil? Liquified gas? Sure. They're both far more valuable as industrial feedstocks than fuel. If transport fees are low enough, it might be economical enough to move it to use it as fuel, even. Plus they can be used to make coal i...
by Epicenter
Sat Oct 06, 2018 9:38 am
Forum: Traveller
Topic: Creating "new" characters
Replies: 17
Views: 3024

Re: Creating "new" characters

When a character dies, you should ask the remaining characters how they plan to fill in the gap because there likely is a gap in the group's skills. This is particularly easy if the gaming group is based around the idea of the crew of a small ship. If the person who died was the pilot, the character...
by Epicenter
Sat Oct 06, 2018 12:32 am
Forum: Traveller
Topic: Liquefication
Replies: 18
Views: 3536

Re: Liquefication

It sounds like the sort of problem that'd happen on "flexibly" (sloppily) run cargo haulers. They've had thousands of years (an unthinkably long time, honestly) to refine every small detail of space travel in Traveller. I think any dedicated bulk carrier in the TU would have thoroughly idiot-proofed...
by Epicenter
Tue Aug 21, 2018 2:25 am
Forum: Traveller
Topic: Is SOC per society?
Replies: 74
Views: 12027

Re: Is SOC per society?

Also asking because I'm considering it in the light of non 3rd imperium settings, too. I'd dump the SOC stat entirely if it were a non TI setting. Beyond my biases, there's a mechanical reason why having different SOC standings is bad: It's creating more specialized skills that players cannot get i...
by Epicenter
Tue Aug 21, 2018 12:53 am
Forum: Traveller
Topic: Is SOC per society?
Replies: 74
Views: 12027

Re: Is SOC per society?

It can go either way. Social Standing a complex subject and I don't actually support it being in Traveller at all; its many interpretations tell me how bad that stat is*. At the same time, I think it's more applicable to other societies than many people might think. Social Standing works and is appl...
by Epicenter
Fri Aug 03, 2018 4:56 am
Forum: Traveller
Topic: Combat Arm - Overpowered?
Replies: 6
Views: 2078

Re: Combat Arm - Overpowered?

It's a bit overpowered, but that's mostly because writers of RPG materials tend to have big problems understanding the limitations of cybernetics (and when it is pointed out to them, instead of fixing it they just shrug it of as "it's sci-fi"). As others have pointed out, you need to be pretty wary ...
by Epicenter
Thu Jul 19, 2018 10:00 am
Forum: Traveller
Topic: Brainstorming a Ringworld adventure
Replies: 65
Views: 5533

Re: Brainstorming a Ringworld adventure

Larry Niven's Ringworld is one of my very favorite novels, and lately I've been thinking about a Traveller adventure or mini-capaign set on a ringworld. Here's what I've got so far: I'm not sure if you're still following this thread since everything went all meta crazypants but looking over the ear...
by Epicenter
Sun Jul 15, 2018 1:18 pm
Forum: Traveller
Topic: How do you generate child characters?
Replies: 25
Views: 2311

Re: How do you generate child characters?

This is great, except I can't actually generate workable skill stats for characters below 18 years in the rules. The kid is about 13 years, I'm thinking. Any suggestions? Traveller doesn't do a good job simulating people who aren't from the mid 20th century (and possibly later) America very well. I...
by Epicenter
Sun Jul 15, 2018 1:07 pm
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 39
Views: 4409

Re: How Do You (Logically) Prevent Players from Skipping Payments?

You keep missing out a key word - subsidised. The subsidised merchant and the subsidised liner must file a trade route due to the nature of the subsidy - but even then the Traveller Adventure shows a subsidised vessel can go off route for quite an extended time. Free traders are just that - free. T...