Search found 303 matches

by Epicenter
Mon Nov 26, 2018 12:01 pm
Forum: Traveller
Topic: Traveller Universe vs Star Wars vs Star Trek Tech ?
Replies: 15
Views: 1205

Re: Traveller Universe vs Star Wars vs Star Trek Tech ?

Is this lower tech a problem / issue when trying to attract players to your Traveller Campaigns ? No, technology has never been the issue for Traveller games. In fact, if I took a few minutes to give a sketch about the nature of the TU, many players (particularly those with an interest to historica...
by Epicenter
Tue Oct 30, 2018 2:17 am
Forum: Traveller
Topic: [Freelance Traveller] November/December 2018 CANCELLED
Replies: 18
Views: 1680

Re: [Freelance Traveller] November/December 2018 CANCELLED

Please accept my condolences in your time of grief.
by Epicenter
Sun Oct 14, 2018 4:13 am
Forum: Traveller
Topic: Pirates: Revolution on Acrid
Replies: 15
Views: 2124

Re: Pirates: Revolution on Acrid

This has the advantage of removing the highport from the immediate issue, but adds the complication of GeDeCo’s overall presence in system. Also makes GeDeCo at least complicit in helping ensure that indebted workers dont leave. The Imperium technically controls space - it doesn't control planets. ...
by Epicenter
Tue Oct 09, 2018 1:46 am
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 8366

Re: Traveller as a Spaceship Modeling Hobby

Most of those are valid concerns, but on the flip side, since when is a TL 12-15 Traveller starship a TL-6 U.S. Navy ship? From what I can tell, Traveller is very much based on a TL6 technology universe with a veneer of higher tech. It's possibly not even TL6, maybe TL5. Even by 1977 when Traveller...
by Epicenter
Mon Oct 08, 2018 12:32 pm
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 8366

Re: Traveller as a Spaceship Modeling Hobby

I admit I've never understood the obsession that so much of the Traveller community appears to have with deckplans; so many people are always clamoring about them that I figured I was in the minority who don't have much use for them. In all the time I've run Traveller games ... I've never used them ...
by Epicenter
Sun Oct 07, 2018 12:41 pm
Forum: Traveller
Topic: Liquefication
Replies: 18
Views: 2667

Re: Liquefication

So yeah, coal, oil and gas could still be hauled around the universe. Oil? Liquified gas? Sure. They're both far more valuable as industrial feedstocks than fuel. If transport fees are low enough, it might be economical enough to move it to use it as fuel, even. Plus they can be used to make coal i...
by Epicenter
Sat Oct 06, 2018 9:38 am
Forum: Traveller
Topic: Creating "new" characters
Replies: 17
Views: 2208

Re: Creating "new" characters

When a character dies, you should ask the remaining characters how they plan to fill in the gap because there likely is a gap in the group's skills. This is particularly easy if the gaming group is based around the idea of the crew of a small ship. If the person who died was the pilot, the character...
by Epicenter
Sat Oct 06, 2018 12:32 am
Forum: Traveller
Topic: Liquefication
Replies: 18
Views: 2667

Re: Liquefication

It sounds like the sort of problem that'd happen on "flexibly" (sloppily) run cargo haulers. They've had thousands of years (an unthinkably long time, honestly) to refine every small detail of space travel in Traveller. I think any dedicated bulk carrier in the TU would have thoroughly idiot-proofed...
by Epicenter
Tue Aug 21, 2018 2:25 am
Forum: Traveller
Topic: Is SOC per society?
Replies: 74
Views: 8564

Re: Is SOC per society?

Also asking because I'm considering it in the light of non 3rd imperium settings, too. I'd dump the SOC stat entirely if it were a non TI setting. Beyond my biases, there's a mechanical reason why having different SOC standings is bad: It's creating more specialized skills that players cannot get i...
by Epicenter
Tue Aug 21, 2018 12:53 am
Forum: Traveller
Topic: Is SOC per society?
Replies: 74
Views: 8564

Re: Is SOC per society?

It can go either way. Social Standing a complex subject and I don't actually support it being in Traveller at all; its many interpretations tell me how bad that stat is*. At the same time, I think it's more applicable to other societies than many people might think. Social Standing works and is appl...
by Epicenter
Fri Aug 03, 2018 4:56 am
Forum: Traveller
Topic: Combat Arm - Overpowered?
Replies: 6
Views: 1357

Re: Combat Arm - Overpowered?

It's a bit overpowered, but that's mostly because writers of RPG materials tend to have big problems understanding the limitations of cybernetics (and when it is pointed out to them, instead of fixing it they just shrug it of as "it's sci-fi"). As others have pointed out, you need to be pretty wary ...
by Epicenter
Thu Jul 19, 2018 10:00 am
Forum: Traveller
Topic: Brainstorming a Ringworld adventure
Replies: 65
Views: 3475

Re: Brainstorming a Ringworld adventure

Larry Niven's Ringworld is one of my very favorite novels, and lately I've been thinking about a Traveller adventure or mini-capaign set on a ringworld. Here's what I've got so far: I'm not sure if you're still following this thread since everything went all meta crazypants but looking over the ear...
by Epicenter
Sun Jul 15, 2018 1:18 pm
Forum: Traveller
Topic: How do you generate child characters?
Replies: 25
Views: 1704

Re: How do you generate child characters?

This is great, except I can't actually generate workable skill stats for characters below 18 years in the rules. The kid is about 13 years, I'm thinking. Any suggestions? Traveller doesn't do a good job simulating people who aren't from the mid 20th century (and possibly later) America very well. I...
by Epicenter
Sun Jul 15, 2018 1:07 pm
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 39
Views: 3333

Re: How Do You (Logically) Prevent Players from Skipping Payments?

You keep missing out a key word - subsidised. The subsidised merchant and the subsidised liner must file a trade route due to the nature of the subsidy - but even then the Traveller Adventure shows a subsidised vessel can go off route for quite an extended time. Free traders are just that - free. T...
by Epicenter
Sat Jul 14, 2018 10:24 am
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 39
Views: 3333

Re: How Do You (Logically) Prevent Players from Skipping Payments?

Banks might also demand a flight plan, with check-ins that can be communicated back to them, so ensure you're trustworthy. There's a note under the description of the Subsidized Merchant in TNE, which probably exists in other editions as well which I think is actually a universal rule of how this l...
by Epicenter
Sat Jul 14, 2018 9:28 am
Forum: Traveller
Topic: Prison adventure ideas
Replies: 16
Views: 1139

Re: Prison adventure ideas

Alternately, someone with computer skill could write the jump software. It's something I considered, but that's one of Traveller's slippery slopes, "the post-human automated society" question, which is why I put in a Navigator. It seems logical to me (and apparently you) that someone should just be...
by Epicenter
Sat Jul 14, 2018 1:54 am
Forum: Traveller
Topic: Prison adventure ideas
Replies: 16
Views: 1139

Re: Prison adventure ideas

He is only a few parts away from its completion and that's where the players come in. It'd probably flow better if the player(s) have some skill the prisoners need. I've always thought that it might be possible for a single prisoner to do this, it's likely you'd need at least a gang of prisoners. W...
by Epicenter
Fri Jul 13, 2018 11:14 am
Forum: Traveller
Topic: Prison adventure ideas
Replies: 16
Views: 1139

Re: Prison adventure ideas

If you're having a player generate a prisoner character, I am assuming you want to actually play out prison things. I think the first choice you need to make as a GM is how you intend to have the players get out of prison: Do you intend to have the players: 1) ... break out of the prison and escape ...
by Epicenter
Wed Jul 04, 2018 9:22 am
Forum: Traveller
Topic: Shipping livestock
Replies: 10
Views: 812

Re: Shipping livestock

In Traveller a ton is 14 cubic meters (it's a cube about 2.41m on a side). This is ~500 cubic feet (a cube 7.93ft on a side). I'm not sure how much a "goat-sized" creature takes in volume, but with those numbers you should be able to figure it out. As opposed to transporting them, it depends on how....
by Epicenter
Wed Jun 27, 2018 12:09 pm
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 39
Views: 3333

Re: How Do You (Logically) Prevent Players from Skipping Payments?

How Do You (Logically) Prevent Players from Skipping Payments? Logically : Players shouldn't have these loan payments. It's ridiculous. No bank would authorize a loan to the likes of most players. It would be like walking into a modern bank and saying you want a loan of money to buy a modern contai...