Search found 293 matches

by Epicenter
Fri Aug 03, 2018 4:56 am
Forum: Traveller
Topic: Combat Arm - Overpowered?
Replies: 6
Views: 191

Re: Combat Arm - Overpowered?

It's a bit overpowered, but that's mostly because writers of RPG materials tend to have big problems understanding the limitations of cybernetics (and when it is pointed out to them, instead of fixing it they just shrug it of as "it's sci-fi"). As others have pointed out, you need to be pretty wary ...
by Epicenter
Thu Jul 19, 2018 10:00 am
Forum: Traveller
Topic: Brainstorming a Ringworld adventure
Replies: 65
Views: 1332

Re: Brainstorming a Ringworld adventure

Larry Niven's Ringworld is one of my very favorite novels, and lately I've been thinking about a Traveller adventure or mini-capaign set on a ringworld. Here's what I've got so far: I'm not sure if you're still following this thread since everything went all meta crazypants but looking over the ear...
by Epicenter
Sun Jul 15, 2018 1:18 pm
Forum: Traveller
Topic: How do you generate child characters?
Replies: 25
Views: 653

Re: How do you generate child characters?

This is great, except I can't actually generate workable skill stats for characters below 18 years in the rules. The kid is about 13 years, I'm thinking. Any suggestions? Traveller doesn't do a good job simulating people who aren't from the mid 20th century (and possibly later) America very well. I...
by Epicenter
Sun Jul 15, 2018 1:07 pm
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 39
Views: 2112

Re: How Do You (Logically) Prevent Players from Skipping Payments?

You keep missing out a key word - subsidised. The subsidised merchant and the subsidised liner must file a trade route due to the nature of the subsidy - but even then the Traveller Adventure shows a subsidised vessel can go off route for quite an extended time. Free traders are just that - free. T...
by Epicenter
Sat Jul 14, 2018 10:24 am
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 39
Views: 2112

Re: How Do You (Logically) Prevent Players from Skipping Payments?

Banks might also demand a flight plan, with check-ins that can be communicated back to them, so ensure you're trustworthy. There's a note under the description of the Subsidized Merchant in TNE, which probably exists in other editions as well which I think is actually a universal rule of how this l...
by Epicenter
Sat Jul 14, 2018 9:28 am
Forum: Traveller
Topic: Prison adventure ideas
Replies: 16
Views: 476

Re: Prison adventure ideas

Alternately, someone with computer skill could write the jump software. It's something I considered, but that's one of Traveller's slippery slopes, "the post-human automated society" question, which is why I put in a Navigator. It seems logical to me (and apparently you) that someone should just be...
by Epicenter
Sat Jul 14, 2018 1:54 am
Forum: Traveller
Topic: Prison adventure ideas
Replies: 16
Views: 476

Re: Prison adventure ideas

He is only a few parts away from its completion and that's where the players come in. It'd probably flow better if the player(s) have some skill the prisoners need. I've always thought that it might be possible for a single prisoner to do this, it's likely you'd need at least a gang of prisoners. W...
by Epicenter
Fri Jul 13, 2018 11:14 am
Forum: Traveller
Topic: Prison adventure ideas
Replies: 16
Views: 476

Re: Prison adventure ideas

If you're having a player generate a prisoner character, I am assuming you want to actually play out prison things. I think the first choice you need to make as a GM is how you intend to have the players get out of prison: Do you intend to have the players: 1) ... break out of the prison and escape ...
by Epicenter
Wed Jul 04, 2018 9:22 am
Forum: Traveller
Topic: Shipping livestock
Replies: 10
Views: 364

Re: Shipping livestock

In Traveller a ton is 14 cubic meters (it's a cube about 2.41m on a side). This is ~500 cubic feet (a cube 7.93ft on a side). I'm not sure how much a "goat-sized" creature takes in volume, but with those numbers you should be able to figure it out. As opposed to transporting them, it depends on how....
by Epicenter
Wed Jun 27, 2018 12:09 pm
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 39
Views: 2112

Re: How Do You (Logically) Prevent Players from Skipping Payments?

How Do You (Logically) Prevent Players from Skipping Payments? Logically : Players shouldn't have these loan payments. It's ridiculous. No bank would authorize a loan to the likes of most players. It would be like walking into a modern bank and saying you want a loan of money to buy a modern contai...
by Epicenter
Tue Jun 26, 2018 12:00 am
Forum: Traveller
Topic: Question About Quartering
Replies: 19
Views: 1268

Re: Question About Quartering

* If he has plenty of money (and more coming in) and the player just feels like he's being clever by being miserly, just have more stuff occur on planet that he has to sit out of because he's in the ship. Quoting myself. I've really lost it. Or not. Upon further consideration, as a piece of advice ...
by Epicenter
Sun Jun 24, 2018 4:35 am
Forum: Traveller
Topic: Question About Quartering
Replies: 19
Views: 1268

Re: Question About Quartering

Why penalize him? There's a bigger problem going on here: The player feels he has to remove himself from the game to avoid costs as set by the rules. As a GM, this is directly counter to the idea of a roleplaying game -- a collaborative activity that all players should be able to participate in. I a...
by Epicenter
Sat Jun 16, 2018 12:33 pm
Forum: Traveller
Topic: Players and their armor.
Replies: 70
Views: 8815

Re: Players and their armor.

Those are all great solutions if you want to drill down to that level. In spite of the implications, I intend to just go with the "splat" method. Battledress and combat armor essentially make you impervious to most attacks. But once a capable enemy decides he needs to eliminate you, he brings the t...
by Epicenter
Wed Jun 13, 2018 12:53 pm
Forum: Traveller
Topic: Players and their armor.
Replies: 70
Views: 8815

Re: Players and their armor.

I call it the "Ping-Splat" conundrum: Either the enemies can't do anything to the players (their weapons ping off their armor). Or they have weapons that can penetrate the armor which will pretty much always kill the player wearing it because the power needed to penetrate the armor is overkill on th...
by Epicenter
Tue Jun 12, 2018 1:17 am
Forum: Traveller
Topic: High and Dry: 567-908
Replies: 8
Views: 2121

Re: High and Dry: 567-908

The way I read it, the stopover on 567-908 is written in to perhaps lure the players into a false sense of security, so that upon arrival at Walston, the expectation is that this is another humdrum backwater world where nothing much is gonna happen. So putting in a side-quest on 567-908 might under...
by Epicenter
Sat May 19, 2018 11:21 pm
Forum: Traveller
Topic: Non-lethal weapons
Replies: 14
Views: 861

Re: Non-lethal weapons

Want to run the logic by me where a non lethal device is going to be less tolerated than something that is lethal? Because authorities want to discourage their use. The more reliable and safe the stunning technology is, the more it becomes a "weapon" and less a "defensive" or "self-defense" item. O...
by Epicenter
Sun Apr 15, 2018 4:10 am
Forum: Traveller
Topic: Carrier transporting cars
Replies: 5
Views: 495

Re: Carrier transporting cars

I think it's very reasonable that military ships that are "going that way anyway" would carry cargoes. I think a ship going to a Naval Depot for maintenance or coming back would likely be packed to the gills with cargo - ranging from hard-to-find and no-longer-produced items being used to refit olde...
by Epicenter
Sat Apr 14, 2018 2:51 am
Forum: Traveller
Topic: Real mechs
Replies: 4
Views: 452

Re: Real mechs

I say this as someone who loves mecha-type robots and so on: They're not practical, not at the technology we have now. They're ponderous and clumsy, mechanically unreliable, difficult to armor, and have no advantages over wheeled and tracked vehicles - only disadvantages. That might change in near f...
by Epicenter
Sat Apr 14, 2018 2:38 am
Forum: Traveller
Topic: Visual reason why you don't speed when docking
Replies: 5
Views: 558

Re: Visual reason why you don't speed when docking

So what do refs and players think about the odds of a starship losing control of having equipment failure and crashing when approaching a starport? Does anyone use that as a plot device for adventures, or the designs of their starports? I use a rule that the higher the rating of a spaceport, the mo...
by Epicenter
Wed Apr 11, 2018 11:34 pm
Forum: Traveller
Topic: Is Martin J Dougherty an alien?
Replies: 8
Views: 710

Re: Is Martin J Dougherty an alien?

Somebody solve this mystery! /Sven He's a professional writer who does this for a living, not someone who does it as a side job. You'd be amazed how much you can get done when you that's what you do for a living so you have to actually hustle to produce output. :wink: Especially if, say, at some po...