Search found 77 matches

by Jarec
Sat May 11, 2013 3:25 pm
Forum: Other Miniatures Games
Topic: Judge Painting article
Replies: 3
Views: 6246

Re: Judge Painting article

Part two of my article on painting Judges is now up on my Blog. You can find it at this link http://sixdsix.co.uk/?p=1561

The finished Judges
Image
by Jarec
Mon May 06, 2013 3:14 pm
Forum: Other Miniatures Games
Topic: Judge Painting article
Replies: 3
Views: 6246

Judge Painting article

Hi all

I've just posted the first part of a two part article on painting Judges over on my blog. You can find the article here (http://sixdsix.co.uk/?p=1526)
by Jarec
Mon Apr 22, 2013 4:54 pm
Forum: Other Miniatures Games
Topic: Salute 2013 Picture
Replies: 5
Views: 1302

Re: Salute 2013 Picture

Just added the Patwagon picture to the Salute Gallery on my blog. Sorry it's not the best picture in the world but my phone doesn't have the best camera in the world :oops:
by Jarec
Sun Apr 21, 2013 8:45 pm
Forum: Other Miniatures Games
Topic: Salute 2013 Picture
Replies: 5
Views: 1302

Re: Salute 2013 Picture

The Patwagon did look good and is going to be a lot more affordable than the Manta. I have a photo but I haven't had time to clean it up or resize it yet but I'll get it up on the blog as soon as I can. The one thing I would say about the Manta is that the detailed panel lines look very subtle and b...
by Jarec
Sun Apr 21, 2013 11:22 am
Forum: Other Miniatures Games
Topic: Salute 2013 Picture
Replies: 5
Views: 1302

Salute 2013 Picture

Hi all. The first part of my write up of Salute 2013 is now online at my blog with some pictures from the show including the new (and frankly impressive) Manta Prowl Tank. You can find them at the following link http://sixdsix.co.uk/?p=1303
by Jarec
Sat Apr 13, 2013 12:24 pm
Forum: Other Miniatures Games
Topic: Making Urban Scenery
Replies: 1
Views: 702

Making Urban Scenery

Hi all

I've just added a new tutorial to my blog showing how to make Sci-Fi planters for urban environments. These are ideal for games like Judge Dredd as they look good and provide that all important cover.

You can find the tutorial here http://sixdsix.co.uk/?p=1249
by Jarec
Tue Apr 13, 2010 12:27 pm
Forum: Legend
Topic: Spell casting costs
Replies: 2
Views: 895

That was kind of the ballpark I was thinking about, just wondering if anything had come up during playtesting. I seem to remember that classic RQ had some values for temple service prices. I didn't want to make it quest for reward based as in most circumstances a temple is unlikely to use a group of...
by Jarec
Tue Apr 13, 2010 8:14 am
Forum: Legend
Topic: Spell casting costs
Replies: 2
Views: 895

Spell casting costs

Maybe it's me but I can't find anything to indicate what sort of costs people would charge for spell casting. I see you can hire an Acolyte or Priest for a ridiculously small fee but clearly they will not be throwing in Divine Spells for that amount. Already had a character in my group lose an arm a...
by Jarec
Tue Apr 06, 2010 6:20 pm
Forum: Legend
Topic: Choose Location Maneuver. Unbalanced??
Replies: 12
Views: 1922

In last nights game one character wailed on a host of unarmoured Skeletons with a quarter staff by using choose location head. Until he met the one with a plate helmet :lol: A bit of quick thinking can always scupper a good plan. I find that scantily clad handmaidens with Protection 6 always cause c...
by Jarec
Fri Apr 02, 2010 2:54 pm
Forum: Legend
Topic: Monster Coliseum release date?
Replies: 2
Views: 900

Cheers, I hadn't noticed that comment at the end, too busy drooling over the Traveller Campaign Guide description. :D
by Jarec
Fri Apr 02, 2010 8:09 am
Forum: Legend
Topic: Monster Coliseum release date?
Replies: 2
Views: 900

Monster Coliseum release date?

I notice that MC has slipped onto Aprils release list. Anyone have any idea when it's likely to be going out?
by Jarec
Fri Apr 02, 2010 7:50 am
Forum: Legend
Topic: Number of Combat Maneuvers
Replies: 18
Views: 3415

The frequency of CM's and their often visual impact is one of the joys of RQII combat. My players find that they remember combats graphically rather than as a series of dice rolls which makes the game much more of a story telling event. For instance in our last session one of the party got knocked d...
by Jarec
Fri Mar 26, 2010 9:05 pm
Forum: Legend
Topic: What happens to the body during a spirit combat rd?
Replies: 28
Views: 4099

Knowing my group the poor character will return from the spirit plane to find themselves posed in an embarrasing fashion or wearing strange clothes. Or worse... :shock:
by Jarec
Thu Mar 25, 2010 10:07 am
Forum: Legend
Topic: Additional Combat Maneuvers
Replies: 17
Views: 3225

Just thinking and it occurs to me that specialist CM's would be a great way to model martial arts training. These would definitely have to be something that would require training rather than being generic.
by Jarec
Thu Mar 25, 2010 8:23 am
Forum: Legend
Topic: What use is Culture (Own) skill? Where did the Peasant go?
Replies: 9
Views: 1836

I had my party rolling it when they first visited the tribal chief. Coming from a small hearth in the mountains the first adventure had them visiting the tribal chief for aid and they had to roll to make sure they did things right.
by Jarec
Thu Mar 25, 2010 8:20 am
Forum: Legend
Topic: what monsters are in the new book?
Replies: 7
Views: 1428

Is there a Mongoose in there?
by Jarec
Thu Mar 25, 2010 8:19 am
Forum: Legend
Topic: Additional Combat Maneuvers
Replies: 17
Views: 3225

I would be quite willing to consider having CS versions of some of the CM's that are more effective. For instance a CS Bleed that imposes a negative modifier on the Resilience roll or drops the opponent 2 levels of Fatigue on the initial strike. My only concern would be to end up with a bloated list...
by Jarec
Wed Mar 24, 2010 8:21 pm
Forum: Legend
Topic: Additional Combat Maneuvers
Replies: 17
Views: 3225

I like things like fast reload but things like gain hero point is more of a rules mechanic hook than what I would think of as a combat manoeuvre. I've found them nice aides to visual description as much as anything else, things that aren't "real" just don't seem right to me.

Just my $0.02
by Jarec
Wed Mar 24, 2010 8:18 pm
Forum: Legend
Topic: Limiting Combat Maneuvres
Replies: 3
Views: 1017

I actually produced a cut down character generation document crib sheet for my players as they only came from a limited cultural background. This is what I included with regards to combat manoeuvres. During initial character generation your character gains the following Combat Manoeuvres: Bash Oppon...
by Jarec
Tue Mar 23, 2010 9:07 pm
Forum: Legend
Topic: Limiting Combat Maneuvres
Replies: 3
Views: 1017

Limiting Combat Maneuvres

As Combat Maneuvres seem to be a topic of conversation right now I thought I'd pitch in with something I'm using on my game that works quite well. I only allowed about half the combat maneuvres as default ones, plus 2 they could pick from those that remained. In game if they want to learn any of the...