Search found 4055 matches

by AndrewW
Thu Nov 16, 2017 1:48 am
Forum: Traveller
Topic: System building
Replies: 6
Views: 101

Re: System building

tytalan wrote:
Thu Nov 16, 2017 1:31 am
I been checking things out and I just realized that neither mongoose T2 or Marc T5 have advance starsystem generation systems. Does anyone know it mongoose T1 had one. If not does anyone know why
No it didn't. But there could be one coming up.
by AndrewW
Tue Nov 07, 2017 4:30 am
Forum: Traveller
Topic: Do jump nets make the Beowulf obsolete?
Replies: 42
Views: 943

Re: Do jump nets make the Beowulf obsolete?

PsiTraveller wrote:
Tue Nov 07, 2017 12:46 am
I think the 1dt is for storing the net when not in use. The 100 Ton capacity is calculated into the Jump calculation, not 101. That is my reading of it anyway.
That would be correct.
by AndrewW
Tue Oct 31, 2017 7:45 pm
Forum: Traveller
Topic: Redesign for Armstrong class exploration ship
Replies: 46
Views: 906

Re: Redesign for Armstrong class exploration ship

PsiTraveller wrote:
Tue Oct 31, 2017 7:45 pm
I don't see the shelf where the seashells go.
They found those too confusing and removed them.
by AndrewW
Mon Oct 30, 2017 8:05 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 578
Views: 35079

Re: Solomani Confederation (Military)

Frequency hopping and several hubs, but you'll still end up with lag, unless the controllers are in tactical range. In terms of being vulnerable to someone in an acquired spaceship flying up into the mothership and uploading a virus that disables all the shields on the ships dispatched from the mot...
by AndrewW
Sun Oct 29, 2017 12:54 pm
Forum: Traveller
Topic: Solomani Confederation (Military)
Replies: 578
Views: 35079

Re: Solomani Confederation (Military)

Condottiere wrote:
Sun Oct 29, 2017 10:42 am
Realistically, you'd send drones out in space battles, the question becomes whether they are autonomous, or coordinate back with their motherships and/or command ships, which encounters lag time, and possibly electronic interference.
Don't have all the shield controlled from the mothership.
by AndrewW
Mon Oct 23, 2017 4:04 am
Forum: Traveller
Topic: Ship design - am I doing it right?
Replies: 5
Views: 146

Re: Ship design - am I doing it right?

Hakkonen wrote:
Mon Oct 23, 2017 3:03 am
Did I overlook anything?
You could same some space using Decreased Fuel instead of Size Reduction.

There's also the Smaller Bridge option, comes with a disadvantage, but if you really want to save some more space.

There's also the Virtual Crew option to reduce the amount of crew needed.
by AndrewW
Wed Oct 18, 2017 11:03 pm
Forum: Traveller
Topic: Players wanted for Pirates of Drinax egame
Replies: 3
Views: 111

Re: Players wanted for Pirates of Drinax egame

Its an e game so thanks to “science” the size of the UK is exquisitely irrelevant! Doesn't really need to be limited to the UK then. Just specify times if it requires a specific one. Might also want to include details on how you play (IRC, forum based, MapTools and so forth). just trying to make it...
by AndrewW
Wed Oct 18, 2017 3:20 pm
Forum: Traveller
Topic: Players wanted for Pirates of Drinax egame
Replies: 3
Views: 111

Re: Players wanted for Pirates of Drinax egame

Just a suggestion might want to mention a location (or online), the UK may be an island but it isn't all that small.
by AndrewW
Thu Oct 12, 2017 4:19 pm
Forum: Traveller
Topic: Mongoose Traveller - The New and current updated edition. What do you expect from this new line?
Replies: 13
Views: 622

Re: Mongoose Traveller - The New and current updated edition. What do you expect from this new line?

Fellow fans, this topic is strictly for putting your ideas for the future product pipeline out there.(No negative comments please, everyone is entitled to there own ideas and opinions.) I'm sure Mongoose would love to know what we all want so let's give it to them. Well, constructive criticism can ...
by AndrewW
Tue Oct 10, 2017 6:19 pm
Forum: Traveller
Topic: Starship Weapons Power Requirements
Replies: 18
Views: 342

Re: Starship Weapons Power Requirements

Lorgan wrote:
Tue Oct 10, 2017 5:47 pm
Guess I'll have to rely on the HG then.
While both books where in development at the same time, High Guard was released later and some corrections where able to be done that didn't make it into the Core Rulebook.
by AndrewW
Tue Oct 10, 2017 2:10 pm
Forum: Traveller
Topic: Starship Weapons Power Requirements
Replies: 18
Views: 342

Re: Starship Weapons Power Requirements

Hello everyone, The patrol corvette starship has weapons power consumption set to 30 (both in High Guard and Core Rules, so I doubt it's an error). After analysis, I extracted the following: When combined, it totals to 28, not 30. What have I missed? It is 28 in High Guard, if you have the PDF make...
by AndrewW
Fri Oct 06, 2017 8:57 pm
Forum: Traveller
Topic: Core Book Index in Traveller Companion?
Replies: 8
Views: 213

Re: Core Book Index in Traveller Companion?

TrippyHippy wrote:
Fri Oct 06, 2017 8:32 pm
So, I'm talking about a really good index - that spans all the core books as a useful tool. Possibly akin to the indexes used in GURPS, for example.
Could also be an index released as a stand alone PDF.
by AndrewW
Sun Sep 17, 2017 4:49 pm
Forum: Traveller
Topic: Space Mines
Replies: 50
Views: 908

Re: Space Mines

Well, we where going to put them in High Guard but ended up not doing so.
by AndrewW
Sun Sep 17, 2017 2:22 pm
Forum: Traveller
Topic: Pirates of Drinax: The Cordan Conflict
Replies: 5
Views: 248

Re: Pirates of Drinax: The Cordan Conflict

mancerbear wrote:
Sun Sep 17, 2017 9:58 am
Nobody sits on the roof; they're riding in the trunk 😂
With the dead bodies¿
by AndrewW
Thu Sep 14, 2017 3:58 pm
Forum: Traveller
Topic: 1st edition - spaceship questions
Replies: 14
Views: 278

Re: 1st edition - spaceship questions

dragoner wrote:
Thu Sep 14, 2017 1:35 pm
• A ship running an Intellect program and Expert Pilot can be the
pilot.
One problem with this, the Intellect program only covers INT or EDU checks, Pilot is usually DEX based.
by AndrewW
Thu Sep 14, 2017 12:24 pm
Forum: Traveller
Topic: 1st edition - spaceship questions
Replies: 14
Views: 278

Re: 1st edition - spaceship questions

-Autopilot = vehicles can have the autopilot option installed, however there is no mention of such thing in the spacehips chapter. I'm sure spaceships can be automated when cruising in space or in jump space, correct? If not, that would mean that the pilot has to work 24/24 7/7 :) where can I find ...
by AndrewW
Tue Sep 12, 2017 4:36 am
Forum: Traveller
Topic: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.
Replies: 85
Views: 2121

Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

AnotherDilbert wrote:
Tue Sep 12, 2017 3:46 am
So, Reinforced Hull certainly increases the cost of the armour on the Heavy Fighter at least.
I never said it was consistent...
by AndrewW
Mon Sep 11, 2017 7:39 am
Forum: Traveller
Topic: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.
Replies: 85
Views: 2121

Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

So, just to be clear, It looks like we work in book order, so armour is before Stealth and therefore applies first. So, reinforced, light and special hulls will adjust armour cost but rad shielding, Stealth, etc do not? And of the options I listed above for the harrier, 5.76MCr is the right option?...
by AndrewW
Mon Sep 11, 2017 6:17 am
Forum: Traveller
Topic: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.
Replies: 85
Views: 2121

Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

Since you're here, could you clarify the inferred question above, When calculating armour cost, which hull cost do we use? Already mentioned in an earlier post in this thread (concerning the Harrier). Streamlining is figured into the hull cost for armour purposes anyways. Coatings such as stealth a...
by AndrewW
Mon Sep 11, 2017 1:59 am
Forum: Traveller
Topic: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.
Replies: 85
Views: 2121

Re: Pirates of Drinax 2nd Ed: Typos, Errors, Bugs, Gremlins, Etc.

allanimal wrote:
Sun Sep 10, 2017 8:31 pm
Yeah, where can we get the errata?
I'm not seeing one listed for either the CRB or a high Guard on the Mongoose product pages with other downloads....
There isn't one.

That adjustment should have been in before the PDF was released, not sure what happened.