Search found 4088 matches

by AndrewW
Thu Apr 19, 2018 6:06 pm
Forum: Traveller
Topic: Lost in Space?
Replies: 17
Views: 311

Re: Lost in Space?

Annatar Giftbringer wrote:
Thu Apr 19, 2018 4:32 pm
The rooms did seem small, so perhaps - in Traveller terms - two people share a stateroom, but the 4 dtons are split into two separate 2 dt rooms?
Barracks are 2 dtons per person.
by AndrewW
Sat Apr 14, 2018 5:08 pm
Forum: Traveller
Topic: Poll
Replies: 3
Views: 269

Re: Poll

Joebeast wrote:
Sat Apr 14, 2018 5:03 pm
112 views and only 15 votes?
Could try allowing for multiple selections, only being able to select one option is rather limiting.
by AndrewW
Sat Apr 14, 2018 2:36 pm
Forum: Traveller
Topic: [Drinax] Harrier ship parts and which books?
Replies: 3
Views: 164

Re: [Drinax] Harrier ship parts and which books?

You wouldn't need Scoundrel as far as that stuff goes. Scoundrel was 1st edition anyways, and everything in the Harrier Book is 2nd edition, and taken from Highguard. Central Supply Catalogue doesn't cover the ship stuff.
by AndrewW
Thu Apr 12, 2018 12:02 am
Forum: Traveller
Topic: Super-suite on a cruise ship
Replies: 7
Views: 158

Re: Super-suite on a cruise ship

Plus, it's a spaceship, operative word on space. Cabins should be the last line of defense for exposure to vacuum. So a cabin really needs to be self- contained. Movable partitions should only be there if they could be sealed airtight and also not look like they were movable. Some cargo aircraft ha...
by AndrewW
Wed Apr 11, 2018 6:30 pm
Forum: Traveller
Topic: Super-suite on a cruise ship
Replies: 7
Views: 158

Re: Super-suite on a cruise ship

AnotherDilbert wrote:
Wed Apr 11, 2018 6:11 pm
Deciding exactly which rooms to divide the available space into and how big they should be is something for the deck-plan design.
They don't have to be fixed, could have movable partitions and such to suit different occupants.
by AndrewW
Wed Apr 11, 2018 3:38 pm
Forum: Traveller
Topic: Is Martin J Dougherty an alien?
Replies: 8
Views: 246

Re: Is Martin J Dougherty an alien?

Sven2300 wrote:
Wed Apr 11, 2018 10:52 am
Is he an alien?
Is he an AI?
Is he actually a bunch of people all using this alias for their collective work?
He's a Hiver so has some extra limbs. Think he may also be part Bwap and can handle all those little details to keep things running smoothly.
by AndrewW
Mon Apr 09, 2018 2:51 pm
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 739

Re: Missiles auto-loader?

Condottiere wrote:
Mon Apr 09, 2018 12:17 pm
Better, get a Handy Haversack.
by AndrewW
Mon Apr 09, 2018 12:39 am
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 38
Views: 739

Re: Missiles auto-loader?

And, lets not forget the bay rule - bays' can be either external or internal. Which just makes the rules less clear. Space need not be calculated down to the square meter, but it would have been nice if at least one of the rule sets had addressed this issue rather than kicking the indeterminate can...
by AndrewW
Fri Apr 06, 2018 3:00 pm
Forum: Traveller
Topic: Hydrogen to water
Replies: 21
Views: 513

Re: Hydrogen to water

PsiTraveller wrote:
Fri Apr 06, 2018 1:17 pm
I did not follow the plot line at all. Never did finish the game.
Me either.
by AndrewW
Sun Mar 18, 2018 10:09 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2446
Views: 119416

Re: Ship Design Philosophy

If you take the default two people per tonne, and balance it off with a tonne of biosphere, you forego that two thousand schmuckers of life support costs, and half extra space to move about. It will cost you two hundred kiloschmuckers and an energy point, which you'll make up in sixteen years and e...
by AndrewW
Tue Feb 20, 2018 11:33 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2446
Views: 119416

Re: Ship Design Philosophy

but can be upgraded to a single (not double or triple) turret. Now since you can only install a turret on a hardpoint your turret is automatically hardpoint mounted. The rules are vague - hence the need for clarification, nor do they conform to previous canon. [/quote] The upgrade is from a fixed m...
by AndrewW
Tue Feb 20, 2018 10:38 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2446
Views: 119416

Re: Ship Design Philosophy

In which case that needs clarification in the next version of High Guard since the design sequence says you can upgrade to turret, not to mention it makes installing a turret a pointless waste of money. Ships of less than 100 tons have Firmpoints instead of Hardpoints. A weapon on a Firmpoint may n...
by AndrewW
Mon Feb 19, 2018 11:22 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2446
Views: 119416

Re: Ship Design Philosophy

The current edition has three primary changes: 1. Smallcraft weapon systems have drastically curtailed ranges. Only if you use fixed mounts - use a turret or barbette and get normal range, or use missiles or torpedoes. Smallcraft weapons are mounted on firmpoints, even if in a turret or barbette an...
by AndrewW
Thu Feb 15, 2018 5:21 pm
Forum: Traveller
Topic: Droyne Sport
Replies: 4
Views: 220

Re: Droyne Sport

Droyne Character Creation Checklist Before creating a Droyne character, review the Caste rules below. Droyne character creation uses the following steps: 1. Roll characteristics (1d6) for Strength, Dexterity, Endurance, Intelligence and Sense; determine characteristic modifiers. Initial Caste is 0 ...
by AndrewW
Mon Feb 12, 2018 7:05 pm
Forum: Traveller
Topic: GRAV plates and Grav Pong
Replies: 28
Views: 581

Re: GRAV plates and Grav Pong

Gravity: It is possible to alter the artificial gravity on board. Reducing gravity to zero will limit actions to the level of an attacker’s Athletics (dexterity) skill (see Zero Gravity on page 77). Gravity can also safely be increased up to 3G with an Engineer (computers) check, which will count a...
by AndrewW
Fri Jan 26, 2018 3:40 pm
Forum: Traveller
Topic: Common Areas vs. Stateroom tonnage
Replies: 6
Views: 298

Re: Common Areas vs. Stateroom tonnage

The amount of common area from the stateroom tonnage hasn't changed, but there is now a separate common area to add additional space.
by AndrewW
Sat Jan 20, 2018 11:29 pm
Forum: Traveller
Topic: Great Rift Adventure 2: Deepnight Endeavour
Replies: 30
Views: 1292

Re: Great Rift Adventure 2: Deepnight Endeavour

tdsharkey wrote:
Sat Jan 20, 2018 11:18 pm
Each map square is five dtons of space. What dimensions does each square equate to if I want to map the areas in greater detail?
Deck plans for smaller ships are usually 1 dton = 2 spaces. (1.5m per square)
by AndrewW
Fri Jan 19, 2018 4:53 pm
Forum: Traveller
Topic: Great Rift Adventure 2: Deepnight Endeavour
Replies: 30
Views: 1292

Re: Great Rift Adventure 2: Deepnight Endeavour

Annatar Giftbringer wrote:
Fri Jan 19, 2018 3:07 pm
Either way, you managed to squeeze in nearly every item from the deep space explorer’s handbook, impressive! And the way it utilizes breakaway sections, creative!
Was modified to include breakaway sections to get around a limit of the original design.
by AndrewW
Wed Jan 17, 2018 5:18 pm
Forum: Traveller
Topic: Updated Release Schedule
Replies: 18
Views: 1300

Re: Updated Release Schedule

ochd wrote:
Wed Jan 17, 2018 1:30 pm
The Drinaxian Companion... wait, what? That hasn't been mentioned before, has it? What's this?! :)
If we told you that Imperial Agents would have to pay you a visit.
by AndrewW
Mon Jan 15, 2018 2:46 pm
Forum: Traveller
Topic: When's it out?
Replies: 6
Views: 444

Re: When's it out?

JMISBEST wrote:
Mon Jan 15, 2018 1:46 pm
I was hoping their was at least a rough release date for The Physical Version of Pirates of Drinax and if their is when is it?
According to the release schedule January:

http://www.mongoosepublishing.com/releaseschedule