Search found 4111 matches

by AndrewW
Sat Jul 14, 2018 10:24 am
Forum: Traveller
Topic: Prison adventure ideas
Replies: 16
Views: 278

Re: Prison adventure ideas

Yet, if you automate the Navigator, why do you need a pilot? Surely ships in Traveller should have an autopilot capable of landing a ship or taking a ship off (even doing insertions for gas giant scooping for that matter). It'd require sensors and so on, but things that like could probably be found...
by AndrewW
Sat Jul 14, 2018 2:08 am
Forum: Traveller
Topic: Prison adventure ideas
Replies: 16
Views: 278

Re: Prison adventure ideas

* Navigator: The prisoners have put together detailed near-space navigation maps using optical telescopes (part of the passive sensor arrays on starships) and parallax observations taken over decades. While computing Jumps is usually pretty trivial with a Jump Chart and a computer, the problem is t...
by AndrewW
Fri Jul 13, 2018 3:43 pm
Forum: Traveller
Topic: Traveller Companion
Replies: 10
Views: 608

Re: Traveller Companion

Mongoose published a pretty ambitious "State of the Mongoose" last January. It doesn't look like most of that's going to see the light of day this year unless they clone Martin. Just need some Spaarti cylinders. https://vignette.wikia.nocookie.net/starwars/images/f/f6/SpaartiCloneCenter.jpg/revisio...
by AndrewW
Mon Jul 09, 2018 8:46 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 782

Re: When is a starport not

As I recall, the Imperium has an entire bureaucracy dedicated to administer and run starports. iMperial starports The vast majority of Starports in The Third Imperium are managed by the Starport Authority – the SPA. Under their guidance, travel between worlds remains a relatively safe and reliable ...
by AndrewW
Sun Jul 08, 2018 8:28 pm
Forum: Traveller
Topic: adventures in desktop publishing
Replies: 10
Views: 235

Re: adventures in desktop publishing

I worked on it some more last night, and more pieces seem to be hidden or absent. Besides the Trav4.psd that I already mentioned, I can't figure out where the faint hex map over space background of the books (such as the introduction page) might be hiding. It appears to be comprised of at least thr...
by AndrewW
Wed Jul 04, 2018 3:33 pm
Forum: Victory at Sea Open Playtest
Topic: AAR: 800 pts USN vs IJN
Replies: 3
Views: 168

Re: AAR: 800 pts USN vs IJN

The first thing I would like to discuss with everyone is the destroyers vs. bad weather issue. The realism in me says this works well and nicely counterbalances the destroyer horde that tries to overwhelm an enemy with torps. The gamer in me says victory should always be possible. I think I know th...
by AndrewW
Wed Jul 04, 2018 3:27 pm
Forum: Traveller
Topic: Shipping livestock
Replies: 10
Views: 237

Re: Shipping livestock

Brief mention of animals and low berths: They are converted agricultural transports. The low berths are actually double or quadruple berths, designed for freezing large animals for food. A Hkisyeleaa would land on an agricultural planet and load up on hundreds of live animals, then bring them to be ...
by AndrewW
Thu Jun 28, 2018 2:06 pm
Forum: Traveller
Topic: SITREP MJD
Replies: 22
Views: 1202

Re: SITREP MJD

Once it's compelete, that's the whole naval cruiser experience all done and I can run off and live in the forests as a wild man. If you tried that I suspect someone would get the Imperial authorities to issue a warrant for your capture. Bring you back, lock you away somewhere and force you to conti...
by AndrewW
Thu Jun 21, 2018 11:34 am
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 215
Views: 23406

Re: Ship's Locker: Out of the Closet

Condottiere wrote:
Thu Jun 21, 2018 11:05 am
condottiere: laser musket implies each shot needs triple a battery
Image
by AndrewW
Thu Jun 21, 2018 11:32 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2481
Views: 138366

Re: Ship Design Philosophy

Cost benefit London Sydney in two hours. Or Tokyo. Or San Francisco. It's probably in the black budget, for the Air Force to develop a bomber or weapons platform that can achieve this and go round for a landing back in the continental United States. Whether Elon Musk, that Virgin guy, and/or Bezos ...
by AndrewW
Sat Jun 16, 2018 3:42 am
Forum: Traveller
Topic: Hull design choices and some random suggestions.
Replies: 16
Views: 1260

Re: Hull design choices and some random suggestions.

My issue is that nearly all the designs in Highguard, even the Tigress! are listed as standard. Standard reinforced, especially seems to make no sense, since Close would accomplish the same thing at less cost. A Lab ship is even standard, not dispersed. Try landing that one. And a yacht, even thoug...
by AndrewW
Sun May 27, 2018 4:21 am
Forum: Traveller
Topic: Looking for Traveller players in Central Maryland
Replies: 1
Views: 147

Re: Looking for Traveller players in Central Maryland

rwglaub wrote:
Sun May 27, 2018 3:29 am
Just retired. Looking for players in Central Maryland.
Tried this¿

viewtopic.php?f=89&t=47994
by AndrewW
Fri May 25, 2018 4:56 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2481
Views: 138366

Re: Ship Design Philosophy

Condottiere wrote:
Fri May 25, 2018 2:57 am
Couldn't find an image of sudden stop.
Image
by AndrewW
Thu May 24, 2018 7:54 am
Forum: Traveller
Topic: Questions about playing while Visually Impaired
Replies: 23
Views: 1325

Re: Questions about playing while Visually Impaired

Itharus wrote:
Thu May 24, 2018 7:29 am
Thanks, Nola! What's COTL stand for out of curiosity?
Citizens of the Imperium.
by AndrewW
Wed May 23, 2018 1:30 am
Forum: Traveller
Topic: Questions about playing while Visually Impaired
Replies: 23
Views: 1325

Re: Questions about playing while Visually Impaired

Itharus wrote:
Wed May 23, 2018 1:24 am
Is there by chance a repository for player created game aids such as Excel sheets for record keeping or the like?
These might give you a starting point:

http://www.freelancetraveller.com/infoc ... thers.html

http://www.freelancetraveller.com/infoc ... avnet.html
by AndrewW
Tue May 22, 2018 9:43 pm
Forum: Traveller
Topic: Questions about playing while Visually Impaired
Replies: 23
Views: 1325

Re: Questions about playing while Visually Impaired

I'll go check the old SRD then -- 2nd Ed Mongoose Traveller is still very close to the original Traveller, right? I had someone tell me this game is famous for "not getting updated". I just want to be sure that the basics are similar enough that I can get a feel for it :) Yup, pretty close will giv...
by AndrewW
Tue May 22, 2018 7:37 pm
Forum: Traveller
Topic: Questions about playing while Visually Impaired
Replies: 23
Views: 1325

Re: Questions about playing while Visually Impaired

So Traveller does use maps for stuff then? Are they grid or hex? How complicated is the map usage, do you have any examples or know where I can find some? Both. Can download some 2D Deck Plans from here: http://www.mongoosepublishing.com/rpgs/traveller-1/high-guard.html For an example of hex ones y...
by AndrewW
Tue May 15, 2018 6:15 pm
Forum: Mongoose General Discussion
Topic: Signs & Portents Missing Issues
Replies: 2
Views: 397

Re: Signs & Portents Missing Issues

I have sp40rpg.pdf
by AndrewW
Mon May 07, 2018 7:11 pm
Forum: Traveller
Topic: 2300AD first edition: Hard or soft cover?
Replies: 4
Views: 332

Re: 2300AD first edition: Hard or soft cover?

Depends on which book.

Hardcover (2300AD, Ships of the French Arm, Atlas of the French Arm, French Arm Adventures)

Softcover (Tools for Frontier Living, The Grendelssaga)

Not sure (Liberty, Libreville - Corruption in the Core Worlds)
by AndrewW
Sat May 05, 2018 5:51 pm
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 2027

Re: Flexible Far Traders?

steve98052 wrote:
Sat May 05, 2018 4:35 pm
- regular fuel tanks are designed in, good only for fuel, including jump
Well, there are Concealed Compartments that hide in the fuel.