Search found 4094 matches

by AndrewW
Tue May 15, 2018 6:15 pm
Forum: Mongoose General Discussion
Topic: Signs & Portents Missing Issues
Replies: 2
Views: 94

Re: Signs & Portents Missing Issues

I have sp40rpg.pdf
by AndrewW
Mon May 07, 2018 7:11 pm
Forum: Traveller
Topic: 2300AD first edition: Hard or soft cover?
Replies: 4
Views: 149

Re: 2300AD first edition: Hard or soft cover?

Depends on which book.

Hardcover (2300AD, Ships of the French Arm, Atlas of the French Arm, French Arm Adventures)

Softcover (Tools for Frontier Living, The Grendelssaga)

Not sure (Liberty, Libreville - Corruption in the Core Worlds)
by AndrewW
Sat May 05, 2018 5:51 pm
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 1564

Re: Flexible Far Traders?

steve98052 wrote:
Sat May 05, 2018 4:35 pm
- regular fuel tanks are designed in, good only for fuel, including jump
Well, there are Concealed Compartments that hide in the fuel.
by AndrewW
Thu May 03, 2018 8:55 am
Forum: Victory at Sea
Topic: VAS 2
Replies: 91
Views: 21544

Re: VAS 2

A quick read-through of the posts should make it clear that the rules are no more complete than the line of miniatures. Umm... We haven't posted the full rulebooks yet (of which there will be three in the set, all three almost complete - need to work on Coastal Invasions, the odd background piece, ...
by AndrewW
Mon Apr 30, 2018 11:38 pm
Forum: Traveller
Topic: [Freelance Traveller] May/June 2018 is Posted!
Replies: 1
Views: 226

Re: [Freelance Traveller] May/June 2018 is Posted!

At the usual location link the download links are for the 0304 version.

Perma link leads to the right download.
by AndrewW
Mon Apr 23, 2018 3:09 pm
Forum: Traveller
Topic: [Traveller Art]Kinunir Strike!
Replies: 10
Views: 571

Re: [Traveller Art]Kinunir Strike!

If Traveller were more tactical-like, the Kinunir wouldn't be able to engage targets to port/starboard with the barbettes because they could not swing to engage, just targets fore/aft. That was something I liked about SFB and Renegade Legion, moving the ships around the map to bring your weapon sys...
by AndrewW
Thu Apr 19, 2018 6:06 pm
Forum: Traveller
Topic: Lost in Space?
Replies: 19
Views: 822

Re: Lost in Space?

Annatar Giftbringer wrote:
Thu Apr 19, 2018 4:32 pm
The rooms did seem small, so perhaps - in Traveller terms - two people share a stateroom, but the 4 dtons are split into two separate 2 dt rooms?
Barracks are 2 dtons per person.
by AndrewW
Sat Apr 14, 2018 5:08 pm
Forum: Traveller
Topic: Poll
Replies: 3
Views: 340

Re: Poll

Joebeast wrote:
Sat Apr 14, 2018 5:03 pm
112 views and only 15 votes?
Could try allowing for multiple selections, only being able to select one option is rather limiting.
by AndrewW
Sat Apr 14, 2018 2:36 pm
Forum: Traveller
Topic: [Drinax] Harrier ship parts and which books?
Replies: 3
Views: 231

Re: [Drinax] Harrier ship parts and which books?

You wouldn't need Scoundrel as far as that stuff goes. Scoundrel was 1st edition anyways, and everything in the Harrier Book is 2nd edition, and taken from Highguard. Central Supply Catalogue doesn't cover the ship stuff.
by AndrewW
Thu Apr 12, 2018 12:02 am
Forum: Traveller
Topic: Super-suite on a cruise ship
Replies: 8
Views: 535

Re: Super-suite on a cruise ship

Plus, it's a spaceship, operative word on space. Cabins should be the last line of defense for exposure to vacuum. So a cabin really needs to be self- contained. Movable partitions should only be there if they could be sealed airtight and also not look like they were movable. Some cargo aircraft ha...
by AndrewW
Wed Apr 11, 2018 6:30 pm
Forum: Traveller
Topic: Super-suite on a cruise ship
Replies: 8
Views: 535

Re: Super-suite on a cruise ship

AnotherDilbert wrote:
Wed Apr 11, 2018 6:11 pm
Deciding exactly which rooms to divide the available space into and how big they should be is something for the deck-plan design.
They don't have to be fixed, could have movable partitions and such to suit different occupants.
by AndrewW
Wed Apr 11, 2018 3:38 pm
Forum: Traveller
Topic: Is Martin J Dougherty an alien?
Replies: 8
Views: 375

Re: Is Martin J Dougherty an alien?

Sven2300 wrote:
Wed Apr 11, 2018 10:52 am
Is he an alien?
Is he an AI?
Is he actually a bunch of people all using this alias for their collective work?
He's a Hiver so has some extra limbs. Think he may also be part Bwap and can handle all those little details to keep things running smoothly.
by AndrewW
Mon Apr 09, 2018 2:51 pm
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 46
Views: 2064

Re: Missiles auto-loader?

Condottiere wrote:
Mon Apr 09, 2018 12:17 pm
Better, get a Handy Haversack.
by AndrewW
Mon Apr 09, 2018 12:39 am
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 46
Views: 2064

Re: Missiles auto-loader?

And, lets not forget the bay rule - bays' can be either external or internal. Which just makes the rules less clear. Space need not be calculated down to the square meter, but it would have been nice if at least one of the rule sets had addressed this issue rather than kicking the indeterminate can...
by AndrewW
Fri Apr 06, 2018 3:00 pm
Forum: Traveller
Topic: Hydrogen to water
Replies: 22
Views: 1150

Re: Hydrogen to water

PsiTraveller wrote:
Fri Apr 06, 2018 1:17 pm
I did not follow the plot line at all. Never did finish the game.
Me either.
by AndrewW
Sun Mar 18, 2018 10:09 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2458
Views: 127687

Re: Ship Design Philosophy

If you take the default two people per tonne, and balance it off with a tonne of biosphere, you forego that two thousand schmuckers of life support costs, and half extra space to move about. It will cost you two hundred kiloschmuckers and an energy point, which you'll make up in sixteen years and e...
by AndrewW
Tue Feb 20, 2018 11:33 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2458
Views: 127687

Re: Ship Design Philosophy

but can be upgraded to a single (not double or triple) turret. Now since you can only install a turret on a hardpoint your turret is automatically hardpoint mounted. The rules are vague - hence the need for clarification, nor do they conform to previous canon. [/quote] The upgrade is from a fixed m...
by AndrewW
Tue Feb 20, 2018 10:38 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2458
Views: 127687

Re: Ship Design Philosophy

In which case that needs clarification in the next version of High Guard since the design sequence says you can upgrade to turret, not to mention it makes installing a turret a pointless waste of money. Ships of less than 100 tons have Firmpoints instead of Hardpoints. A weapon on a Firmpoint may n...
by AndrewW
Mon Feb 19, 2018 11:22 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2458
Views: 127687

Re: Ship Design Philosophy

The current edition has three primary changes: 1. Smallcraft weapon systems have drastically curtailed ranges. Only if you use fixed mounts - use a turret or barbette and get normal range, or use missiles or torpedoes. Smallcraft weapons are mounted on firmpoints, even if in a turret or barbette an...
by AndrewW
Thu Feb 15, 2018 5:21 pm
Forum: Traveller
Topic: Droyne Sport
Replies: 4
Views: 269

Re: Droyne Sport

Droyne Character Creation Checklist Before creating a Droyne character, review the Caste rules below. Droyne character creation uses the following steps: 1. Roll characteristics (1d6) for Strength, Dexterity, Endurance, Intelligence and Sense; determine characteristic modifiers. Initial Caste is 0 ...