Search found 696 matches

by kristof65
Mon Mar 07, 2011 11:15 pm
Forum: Traveller
Topic: My Review of the Mass Battle Rules In S&P 90
Replies: 18
Views: 2263

For me it would really depend on the kind of story I was running. If it's the players caught up in the middle of a truly massive battle, one that's truly beyond the influence of a single individual, I'd simply decide the general course of the entire battle before hand. I wouldn't use any type of rul...
by kristof65
Mon Mar 07, 2011 9:46 pm
Forum: Traveller
Topic: Deckplans: software?
Replies: 33
Views: 4602

Key is to find something that works for you and learn it well :). (emphasis mine) Best line in this whole thread. I personally think CC3 and Cosmographer are awesome - but then I ispent some time to learn how to use them, and and invested more time in practicing with them to be able to use them wel...
by kristof65
Wed Mar 02, 2011 10:49 pm
Forum: Traveller
Topic: My Review of the Mass Battle Rules In S&P 90
Replies: 18
Views: 2263

I haven't read S&P90 yet, so I can't comment on the rules specifically. However, there are plenty of really good mass battle wargame and miniature rule sets out there already, and a few of them could integrate with Traveller characters quite easily, with little to no re-write. FREX, the 6mm miniatur...
by kristof65
Mon Feb 14, 2011 6:22 pm
Forum: Traveller
Topic: Space Combat rules
Replies: 11
Views: 2220

If you're so inclined, for larger battles, I'd look at Power Projection (http://www.powerprojection.net/). It's the well respected and easy to play Full Thrust starship minis rules tweaked for use with Traveller. It's not Traveller's starship combat system in the slightest, but it is an easy to play...
by kristof65
Mon Dec 20, 2010 5:10 pm
Forum: Traveller
Topic: Large Scale Fleet Combat
Replies: 70
Views: 6703

DFW wrote: :lol: Sorry but, it's a good thing you aren't really in charge of defending a fleet. Read more threads & and maybe Reft material.

Like I said; say bu, bye to your parked fleet.
So you ignore half of what I say in most of my posts, then attack me personally?
by kristof65
Mon Dec 20, 2010 5:07 pm
Forum: Traveller
Topic: Annoying Players
Replies: 47
Views: 5856

I, too, have found it's better to have PCs together for a reason. In my fantasy campaigns, I'll often have a prophecy of which all the PCs find themselves a part of, and no matter what they do, the prophecy keeps finding them. In my modern campaigns, the PCs will all usually work for the same compan...
by kristof65
Thu Dec 16, 2010 11:36 pm
Forum: Mongoose General Discussion
Topic: Please don't abandon the RPGs
Replies: 6
Views: 2442

why would anyone abandon rpgs!! Simple answer: Greed. Because monetarily, there can be more money in miniatures. RPGers don't buy nearly as many accessories and add-ons as mini gamers do. Fortunately, most game companies are run by people who are gamers at heart. It's the ones that let the accounta...
by kristof65
Thu Dec 16, 2010 10:55 pm
Forum: Traveller
Topic: Large Scale Fleet Combat
Replies: 70
Views: 6703

Won't do any good as you aren't coming from a system into the enemy depot... From the attacker's point of view? Ideally, yes. Realistically? Probably not. You're talking about jumping in from an empty hex. But you first have to get to that empty hex. Which means carrying enough fuel for two jumps, ...
by kristof65
Thu Dec 16, 2010 6:59 pm
Forum: Traveller
Topic: Large Scale Fleet Combat
Replies: 70
Views: 6703

I didn't say putting spy ships in your opponents depot systems. I said using them to monitor neighboring systems around your own depot.
by kristof65
Thu Dec 16, 2010 6:54 pm
Forum: Traveller
Topic: Large Scale Fleet Combat
Replies: 70
Views: 6703

Furthermore "spy" vessel in a system 4 parsecs away, upon seeing a fleet accelerating at 6G There won't be any spy vessels to warn anyone as they'd be blown away. Really? Space is too big for an invading fleet to be detected fast enough to do anything about it, but a single spy vessel will automati...
by kristof65
Wed Dec 15, 2010 6:38 pm
Forum: Traveller
Topic: Large Scale Fleet Combat
Replies: 70
Views: 6703

Not a problem. There are a very small amount of variables. My point was that the defending fleet can make every calculation that any attacking fleet can make, and maximize it's own forces to watch the most likely paths. And utilize the three most important things about real estate - Location, Locat...
by kristof65
Wed Dec 15, 2010 5:10 pm
Forum: Traveller
Topic: Large Scale Fleet Combat
Replies: 70
Views: 6703

Assuming that you can fairly accurately calculate your ships relative headings and velocities upon exiting the target system, you still have a lot of variables to contend with. Variables that can make where a surprise attack will come from predictable. If heading upon entering j-space determines the...
by kristof65
Mon Dec 13, 2010 11:28 pm
Forum: Traveller
Topic: Sector Fleet
Replies: 75
Views: 8389

Assigning crews to routine maintenance tasks and battle readiness drills does more than just keep bored crewmen from getting lazy and unfit, you know. :) It's supposed to. But do you know how many times I saw the paperwork all properly filled out, but the job still not done? More times than I care ...
by kristof65
Mon Dec 13, 2010 9:26 pm
Forum: Traveller
Topic: Sector Fleet
Replies: 75
Views: 8389

Even though the Imperium might be a thinly disguised dictatorship, they can't control the news enough to prevent word from getting out that capital ships haven't been seen in a large number of systems in decades. Free traders, passengers, etc, will all carry that news. In order to maintain power, re...
by kristof65
Mon Dec 13, 2010 6:16 pm
Forum: Traveller
Topic: Sector Fleet
Replies: 75
Views: 8389

A couple of things that haven't been mentioned about why fleets would move and "live-fire" exercises. Why would fleets move during peacetime, rather than sit at a depot? Two words - Power Projection. The Imperium's member planets need to know that the Imperium is out there keeping watch over them. I...
by kristof65
Thu Dec 09, 2010 5:22 pm
Forum: Traveller
Topic: Annoying Players
Replies: 47
Views: 5856

Traveller is a more difficult system than some to railroad the players once they get to a certain level, though; once they have the option to raise right leg and flee the star system it can get problematic. On the flip side of things, that very fact about Traveller taught me a great deal about impr...
by kristof65
Wed Dec 08, 2010 8:02 pm
Forum: Traveller
Topic: Annoying Players
Replies: 47
Views: 5856

As Gm you can't rely on your expectations of what the players should or might do. If they just did what you expected, there'd be no point them being there. Personaly as a GM I believe that I have a responsibility to entertain them. There are more of them than there are of me, so in general their id...
by kristof65
Tue Dec 07, 2010 10:20 pm
Forum: Traveller
Topic: State of Traveller, 2011...
Replies: 51
Views: 6294

Well, by automating the vehicle design system in a program, you could actually leave many of the complicated tables out of the book. That could reduce page count, which would reduce costs to offset the addition of the CD. Ultimately though, by coding it into software, you could make the vehicle desi...
by kristof65
Fri Dec 03, 2010 11:27 pm
Forum: Traveller
Topic: Annoying Players
Replies: 47
Views: 5856

One of the most frustrating and enjoyable things I face as a GM in any system is figuring out how to motivate my players and PCs on the path's I want them to take. There winds up being this careful balancing act of what will motivate the player and what should motivate their PC. It gets worse when y...
by kristof65
Wed Nov 24, 2010 6:03 pm
Forum: Traveller
Topic: Anyone seen the new Sector Fleet book?
Replies: 89
Views: 9374

I think your referring to Martin J. Dougherty. That sucks too, because I really like Martin's work. Traveller has some of the weirdest s**t going on behind the scenes of any RPG I'm familiar with. I'm thinking it was Martin, too, but didn't have time to confirm it, so I figured I'd let someone else...