Search found 4265 matches

by phavoc
Mon Oct 15, 2018 3:43 pm
Forum: Traveller
Topic: How does the patrol corvette land?
Replies: 10
Views: 101

Re: How does the patrol corvette land?

Common sense designs don't look as cool as the ones we get. I don't see the patrol corvette landing. The fins, and even the wings, are relatively useless to a starship. And if the ships were to be doing some frontier refueling they are still unnecessary. The inclusion of the G-Carrier allows it orbi...
by phavoc
Wed Oct 03, 2018 7:41 pm
Forum: Traveller
Topic: Imperial Marshal Service?
Replies: 8
Views: 358

Re: Imperial Marshal Service?

by phavoc
Sun Sep 02, 2018 6:54 pm
Forum: Traveller
Topic: Is SOC per society?
Replies: 74
Views: 6942

Re: Is SOC per society?

The answer... it depends on how you want to play it. In general a baronet in the Imperium retains their SOC privileges everywhere... in reality that can mean a great many things. Remember that Imperial worlds can have their own government. So while your baronet from Planet A is on Planet B, it is a ...
by phavoc
Sun Sep 02, 2018 6:44 pm
Forum: Traveller
Topic: Foodrunner in the Great Rift
Replies: 3
Views: 680

Re: Foodrunner in the Great Rift

Players would be contracted to transport smaller-sized cargoes, so the food would need to be beyond ordinary (think not corn/beans/wheat, or even granola bars). Which leaves exotic/extraordinary/liquor, etc. With that in mind it's easy enough to design a set of contents that would not pass local law...
by phavoc
Sat Sep 01, 2018 3:20 am
Forum: Traveller
Topic: Inhabited Gas Giants
Replies: 10
Views: 1205

Re: Inhabited Gas Giants

It's possible technologically, but the question comes down to "why?" It will be riskier and more expensive to have floating cities than it would to locate the colonies on moons, or use larger asteroids to create habitats (or even build O'Neil or other types of colonies). I've read PA's Bio series, a...
by phavoc
Thu Aug 30, 2018 12:56 pm
Forum: Traveller
Topic: Is it the right thing to do?
Replies: 4
Views: 758

Re: Is it the right thing to do?

Something that happened back in the 90's when I was a player in the 1st ever Edition of Traveller was my groups 200 Ton Far Trader was in Space when The GM rolled A 100 on his Custom Made 1D100 Encounters Table, that meant that our mere 200 ton Ship was facing A Custom Build 3D6+15x100 or 3,000 ton...
by phavoc
Fri Aug 24, 2018 8:36 pm
Forum: Traveller
Topic: The tonnage and real life value
Replies: 9
Views: 1478

Re: The tonnage and real life value

That's about 180,000 lbs of super maxalicious sortable drugs. However, the normal density of lead is more than jello, so I'm going to guess that Trump did it with a tariff in the hot tub.
by phavoc
Thu Aug 16, 2018 4:11 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 51
Views: 5771

Re: High Guard 2e - Solar Panels

Perhaps a bit generous, e.g. Jupiter orbit is about 5 times Earth orbit, by inverse square the solar panels would give 1/25th the power, and Neptune orbit is about 30 times Earth orbit, so 1/900 power. I wanted to be generous. ;) As justification: Farther away from the star, the solar panel can unf...
by phavoc
Mon Aug 06, 2018 4:12 pm
Forum: Traveller
Topic: Rogue 'planet' discovered
Replies: 8
Views: 705

Rogue 'planet' discovered

It's 12x bigger than Jupiter, maybe even a failed brown dwarf. So planet might be a little off... :)

https://nypost.com/2018/08/06/huge-glow ... ugh-space/
by phavoc
Mon Aug 06, 2018 3:30 pm
Forum: Traveller
Topic: Would it be a war-crime?
Replies: 17
Views: 1517

Re: Would it be a war-crime?

Would it be a war-crime if a war-ship destroyed A Armed and Armoured Civilian Ship that unknown to its crew is in 1 sides territory and in the hope of making Pirates, Slavers and other criminals too scared of reprisals to attack was masquerading as a previously unknown Warship of the side that's th...
by phavoc
Sat Aug 04, 2018 12:22 am
Forum: Traveller
Topic: What would the army do?
Replies: 10
Views: 899

Re: What would the army do?

What would any Traveller World do if their world was at war with another world and Mercenaries that used to be loyal to the other world left the enemy and tried to join their side when they found out that their side was willing to commit crimes against sentient species(Traveller Version of crimes a...
by phavoc
Fri Aug 03, 2018 11:53 pm
Forum: Traveller
Topic: Starport facilities
Replies: 6
Views: 390

Re: Starport facilities

Nice set of tools. Thank you for sharing. I tried your military assets calculator, and I'm not sure what formula's you are using, but the numbers seem a bit excessive. I used a straight AAAAAAAA UWP profile and got the following: Result - GWP per capita is: 33032.448 Population is: 20 billion Total ...
by phavoc
Tue Jul 24, 2018 1:00 am
Forum: Traveller
Topic: [Pirates of Drinax] Game of Sun and Shadows - supply lines
Replies: 7
Views: 402

Re: [Pirates of Drinax] Game of Sun and Shadows - supply lines

A 10,000 ton tender is not out of the question to support such a fleet. Though the 80k freighter could easily hold their spares, ammunition and general cargo. Plus modules for a portable base and replacement small craft to boot.
by phavoc
Sun Jul 22, 2018 7:38 pm
Forum: Traveller
Topic: [Pirates of Drinax] Game of Sun and Shadows - supply lines
Replies: 7
Views: 402

Re: [Pirates of Drinax] Game of Sun and Shadows - supply lines

There is a smaller 1,000 ton Imperial Navy tender in Supplement 10: Merchants and Cruisers. Not intended to resupply large fleets. A tender is meant to both resupply and repair, but mostly repair and support vessels when it's more convenient to repair them close to the front rather than sending the...
by phavoc
Sun Jul 22, 2018 6:00 pm
Forum: Traveller
Topic: [Pirates of Drinax] Game of Sun and Shadows - supply lines
Replies: 7
Views: 402

Re: [Pirates of Drinax] Game of Sun and Shadows - supply lines

Fleet supply ships are typically either armed merchantmen or else custom designed ships. I would say the Imperial navy would use the latter. A single ship would be designed to support a destroyer flotilla, or cruiser squadron and supply parts, ammunition and make repairs short of requiring a yard. O...
by phavoc
Fri Jul 13, 2018 7:06 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 1712

Re: When is a starport not

. . . The definition of what a 'starport' is vs. what a 'spaceport' is hasn't been addressed either. . . . I'm pretty sure that the distinction is addressed in canon, at least for the Imperium: the starport is the mainworld port recognized by the Imperial Star Port Authority, and others are spacepo...
by phavoc
Tue Jul 10, 2018 9:19 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 1712

Re: When is a starport not

As I recall, the Imperium has an entire bureaucracy dedicated to administer and run starports. iMperial starports The vast majority of Starports in The Third Imperium are managed by the Starport Authority – the SPA. Under their guidance, travel between worlds remains a relatively safe and reliable ...
by phavoc
Fri Jul 06, 2018 12:09 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 1712

Re: When is a starport not

That seems to expansive of a definition. I get there may be an orbital component to a downport, though some orbital components may dwarf their planetary partners, or vice versa. But its too simplistic to say all facilities are part of the same "starport". Yes the imperial port could be the largest, ...
by phavoc
Fri Jul 06, 2018 3:05 am
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 1712

Re: When is a starport not

Which brings up a good point. For Traveller the rule is planetary authority ends at 100 diameters. And multi system entities are forbidden. So its possible to have both balkanized planets and balkanized systems with stations and planets and moons of different governments. All of whom may cooperate o...
by phavoc
Thu Jul 05, 2018 1:40 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 1712

Re: When is a starport not

Larger planets or those that have a role in hub and spoke trade will have multiple high ports. There is one official imperial owned and controlled starport, but it's not the only one. And this is where the explanations start to break down. From a gaming perspective it makes sense to centralize thing...