Search found 3982 matches

by phavoc
Sat Nov 18, 2017 3:12 pm
Forum: Traveller
Topic: Best sourcebooks on the Imperium
Replies: 3
Views: 70

Re: Best sourcebooks on the Imperium

That's a hard one to answer. That information is spread out through so many supplements that it would be difficult to say just one, or even three books.

Check out the Traveller wiki to start.
by phavoc
Thu Nov 16, 2017 2:51 pm
Forum: Traveller
Topic: Missile Drive velocities
Replies: 14
Views: 308

Re: Missile Drive velocities

We have no specs on what the upper limit is of a inertial compensator tech. We do know that with the addition of reaction drives the upper limit on speeds has dramatically increased. But we also know that non-fleshy objects can take FAR more G's than people. So unless the inertial compensators can o...
by phavoc
Thu Nov 16, 2017 2:46 pm
Forum: Traveller
Topic: Hacking a starship
Replies: 9
Views: 172

Re: Hacking a starship

And the weakest point is always social engineering, just one crewman being not too savy and hooking up a data source can result in a compromised system. ( Especially the degree of integration in traveller.) Presumably one popular tactic for hackers would be to have some sort of device that appears ...
by phavoc
Tue Nov 14, 2017 1:14 pm
Forum: Traveller
Topic: The Drifter's Guide to the Galaxy
Replies: 8
Views: 241

Re: The Drifter's Guide to the Galaxy

I'm going to go out on a limb and say you haven't read (the novel) The Hitchhiker's Guide to the Galaxy. Street data is exactly what the Guide (Ford Prefect's employer, not the novel) contains. Nope, I've read it. That setting is just different than the Imperium. If you've been on the streets then ...
by phavoc
Tue Nov 14, 2017 2:50 am
Forum: Traveller
Topic: The Drifter's Guide to the Galaxy
Replies: 8
Views: 241

Re: The Drifter's Guide to the Galaxy

The Drifter's Guide to the Galaxy is a wholly remarkable work, containing contributions from countless numbers of Travellers and researchers. Part encyclopedia, part travel guide, the Guide contains comprehensive information on every system and world in Charted Space. Available in every Imperial st...
by phavoc
Tue Nov 14, 2017 2:41 am
Forum: Traveller
Topic: Hacking a starship
Replies: 9
Views: 172

Hacking a starship

Not sure how many players run hacking ops, but here's a real-world article about them hacking a 757. It doesn't go into details of exactly how, but you can Google other stories about hacks of vehicles like cars to get a better understanding of what's possible. http://www.dailymail.co.uk/sciencetech/...
by phavoc
Mon Nov 13, 2017 7:50 pm
Forum: Traveller
Topic: Drinax Harrier 'Waynes' Workshop Manual.
Replies: 6
Views: 225

Re: Drinax Harrier 'Waynes' Workshop Manual.

Is this something that is coming out, or just a teaser?
by phavoc
Mon Nov 13, 2017 6:30 pm
Forum: Traveller
Topic: More Ship Accomodations
Replies: 3
Views: 122

More Ship Accomodations

Perhaps there is a need to add suites to shuttles and in-system transports for those who have credits to burn? :) http://www.dailymail.co.uk/travel/travel_news/article-5077027/Emirates-unveil-new-fully-enclosed-class-cabins.html They already have an apartment on some Airbus 380s that's about $25,000...
by phavoc
Sun Nov 12, 2017 10:42 pm
Forum: Traveller
Topic: Missile Drive velocities
Replies: 14
Views: 308

Missile Drive velocities

I know this was debated a lot before the first book was published, but I was reading an article about Turkey's S400 purchase and the size of the launcher and missile made me think that the Traveller version is still broken - especially since we regularly have designs popping up that have starships o...
by phavoc
Sun Nov 12, 2017 10:34 pm
Forum: Traveller
Topic: Do jump nets make the Beowulf obsolete?
Replies: 42
Views: 969

Re: Do jump nets make the Beowulf obsolete?

CT used lanthanum in the drive coils. The metal used in the hull grid was never specified. A lanthanum hull grid was DGPism in MT. Starship hulls contain as an integral part of their structure a network of wiring which maintains the jump field around the ship. Without this field, the natural physic...
by phavoc
Sun Nov 12, 2017 7:05 pm
Forum: Traveller
Topic: Do jump nets make the Beowulf obsolete?
Replies: 42
Views: 969

Re: Do jump nets make the Beowulf obsolete?

In Mongoose, it's a slingshot, the jump drive is only activated for the period needed to open the rabbit hole into jumpspace, and then the starship coasts for a week. CT had drop tanks. Doesn’t that imply that the drives were also inoperative after jump was engaged? If the fuel is expended before d...
by phavoc
Sun Nov 12, 2017 3:09 am
Forum: Traveller
Topic: Do jump nets make the Beowulf obsolete?
Replies: 42
Views: 969

Re: Do jump nets make the Beowulf obsolete?

I think what this points out is that the rules governing jump travel in the MGT Traveller universe are not necessarily designed to accommodate all the potential add-ons that have been, or will be, proposed in the future.

The model needs to be pretty flexible to contain all of these variations.
by phavoc
Sun Nov 12, 2017 3:07 am
Forum: Traveller
Topic: Quark Reactors
Replies: 30
Views: 714

Re: Quark Reactors

Actually we can make, store and experiment with antimatter now. It would only be a matter of scaling up production (a solar powered antimatter factory close to the sun) and improving our storage technology. If money were invested we could have a working antimatter reactor before a fusion reactor. W...
by phavoc
Fri Nov 10, 2017 11:10 pm
Forum: Traveller
Topic: Quark Reactors
Replies: 30
Views: 714

Re: Quark Reactors

For the quarks there is no fusion process, each pair of Λ particles has to be fused individually by exactly manipulating subatomic forces. For hydrogen fusion you "just" have to maintain a reasonable temp and pressure and pour in more hydrogen, there is no need to manipulate or care about individua...
by phavoc
Fri Nov 10, 2017 3:31 pm
Forum: Traveller
Topic: Quark Reactors
Replies: 30
Views: 714

Re: Quark Reactors

Since we can't do that with hydrogen currently, there is no difference between quark and hydrogen fusion. But subsequent calculations showed that it would be impossible to cause a chain reaction with quarks because they exist for too short a period of time—approximately one picosecond—not long enou...
by phavoc
Fri Nov 10, 2017 3:29 pm
Forum: Traveller
Topic: Do jump nets make the Beowulf obsolete?
Replies: 42
Views: 969

Re: Do jump nets make the Beowulf obsolete?

That's only relevant if the jump drive uses a skintight lanthanum grid. The drop tanks need an explosive separation in order to escape the expanding bubble, otherwise their volume gets dragged into the rabbit hole, kinda defeating their purpose. Otherwise, a simple separation would be enough. Used ...
by phavoc
Fri Nov 10, 2017 1:47 pm
Forum: Traveller
Topic: Quark Reactors
Replies: 30
Views: 714

Re: Quark Reactors

calculations showed it took 230 MeV to fuse such quarks, but doing so resulted in a net release of approximately 138 MeV, which the team calculated was approximately eight times more than the amount released during hydrogen fusion. It's eight times more energy per fused particle, not eight times mo...
by phavoc
Fri Nov 10, 2017 1:38 am
Forum: Traveller
Topic: Quark Reactors
Replies: 30
Views: 714

Re: Quark Reactors

Sigtrygg wrote:
Thu Nov 09, 2017 9:30 pm
Which means you are going to spend a lot more energy making your quarks than you will ever get out of fusing them.

Isn't it a better idea to just make antimatter instead...
According to the article the quark energy output is 10X what a fusion reactor puts out.
by phavoc
Thu Nov 09, 2017 7:47 pm
Forum: Traveller
Topic: Quark Reactors
Replies: 30
Views: 714

Re: Quark Reactors

Sigtrygg wrote:
Thu Nov 09, 2017 7:31 pm
And where do you get the free quarks from to fuse in the first place?

Unmaking protons and neutrons to free up quarks just so you can fuse the quarks...
Isn't Quarks on the Promenade? And where you find a Quark you usually find a Nog or a Rom.
by phavoc
Thu Nov 09, 2017 3:20 pm
Forum: Traveller
Topic: Quark Reactors
Replies: 30
Views: 714

Re: Quark Reactors

We are talking about a game that postulates jump space, anti-gravity, anagathics, tiny fusion reactors, collapsed matter materials and reaction rockets powerful enough to impart multiple-G acceleration to multi-million ton ships. Oh, and aliens who can blow up planets (and stars!), create pocket uni...