Search found 4250 matches

by phavoc
Fri Jul 13, 2018 7:06 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 891

Re: When is a starport not

. . . The definition of what a 'starport' is vs. what a 'spaceport' is hasn't been addressed either. . . . I'm pretty sure that the distinction is addressed in canon, at least for the Imperium: the starport is the mainworld port recognized by the Imperial Star Port Authority, and others are spacepo...
by phavoc
Tue Jul 10, 2018 9:19 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 891

Re: When is a starport not

As I recall, the Imperium has an entire bureaucracy dedicated to administer and run starports. iMperial starports The vast majority of Starports in The Third Imperium are managed by the Starport Authority – the SPA. Under their guidance, travel between worlds remains a relatively safe and reliable ...
by phavoc
Fri Jul 06, 2018 12:09 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 891

Re: When is a starport not

That seems to expansive of a definition. I get there may be an orbital component to a downport, though some orbital components may dwarf their planetary partners, or vice versa. But its too simplistic to say all facilities are part of the same "starport". Yes the imperial port could be the largest, ...
by phavoc
Fri Jul 06, 2018 3:05 am
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 891

Re: When is a starport not

Which brings up a good point. For Traveller the rule is planetary authority ends at 100 diameters. And multi system entities are forbidden. So its possible to have both balkanized planets and balkanized systems with stations and planets and moons of different governments. All of whom may cooperate o...
by phavoc
Thu Jul 05, 2018 1:40 pm
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 891

Re: When is a starport not

Larger planets or those that have a role in hub and spoke trade will have multiple high ports. There is one official imperial owned and controlled starport, but it's not the only one. And this is where the explanations start to break down. From a gaming perspective it makes sense to centralize thing...
by phavoc
Wed Jul 04, 2018 4:26 am
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 891

Re: When is a starport not

Seems like a question of semantics to me. Do 'starports' service star ships and space shios, while 'space ports' only service local non-jump capable shios? Does size matter? (Of course it does!!!!!). Basically a starports is going to be any port that services starships, and space ships. Spaceport's ...
by phavoc
Thu Jun 28, 2018 3:04 am
Forum: Traveller
Topic: Asteroid Mining
Replies: 13
Views: 739

Re: Asteroid Mining

The world may have an agreement with someone to patrol and protect their outer system, including the Imperium or another local system polity. A low TL and a desire to be alone doesnt mean they are stupid or unaware of the greater universe. After all they had to get to the planet somehow ans they wou...
by phavoc
Thu Jun 28, 2018 3:01 am
Forum: Traveller
Topic: Is it reasonable?
Replies: 8
Views: 618

Re: Is it reasonable?

Is it reasonable for A Ship that is A Privately Owned Transporter that that is famous for its luxurious Facilities for even the lowliest of passengers and which carries Professional Soldiers that are on missions that for whatever reason The Soldiers can't use registered Military Ships for/during to...
by phavoc
Thu Jun 28, 2018 2:57 am
Forum: Traveller
Topic: Is it too small a command?
Replies: 10
Views: 717

Re: Is it too small a command?

There is no such thing as an inexperienced colonel. they have to be promoted through lt col, major, captain, 1st lt, 2nd lt (to use us army as an exsmple). Thats about 15 to 20 years experience. now they could be bad commanders, but they would always have some experience, especially marines. if your...
by phavoc
Mon Jun 25, 2018 11:34 pm
Forum: Traveller
Topic: How Do You (Logically) Prevent Players from Skipping Payments?
Replies: 34
Views: 1276

Re: How Do You (Logically) Prevent Players from Skipping Payments?

Missing a payment is just a penalty. Skipping out on your payments means your ship is now on a list to repo. So you can have an adventure or three where they start getting chased by repo men looking to take their ship. They can clash with starport authorities who want to seize their ship due to lack...
by phavoc
Sat Jun 16, 2018 2:43 pm
Forum: Traveller
Topic: A Likely force
Replies: 6
Views: 1062

Re: A Likely force

My mom said all of you are wrong. Very few things are more powerful than mom.

Even Grandfather shies away from Mom - especially when she's angry.
by phavoc
Fri Jun 15, 2018 7:36 pm
Forum: Traveller
Topic: Hull design choices and some random suggestions.
Replies: 16
Views: 1368

Re: Hull design choices and some random suggestions.

Decorative fins are half the cost of aerodynamic fins and use no extra space. If the player does a drawing of the ship, they're free. Those could be official rules... This would be like how turrets are treated. They magically add space to a ship (the 1 ton internally for fire control is not part of...
by phavoc
Fri Jun 08, 2018 1:52 pm
Forum: Traveller
Topic: A suitable force?
Replies: 9
Views: 815

Re: A suitable force?

A pair of cruisers (heavy or light) with a squadron on tin cans would wipe out the Drinax fleet. And if the PC's are throwing a party, they and their hungover and drynk crews will need a hell of a lot more time than 80 seconds to reapond. I'm with MJD, why is 70 seconds so important? It's not like t...
by phavoc
Mon Jun 04, 2018 12:25 pm
Forum: Traveller
Topic: Lab Ship
Replies: 13
Views: 1062

Re: Lab Ship

Or you just have the lab ship already converted over to cargo holds. Nobody gets brand new ships coming out anyhow, so it's still a lab ship that was previously modified to become a cargo transporter. You could take the opportunity as well to change up the ship itself. Maybe the central docking ring...
by phavoc
Fri Jun 01, 2018 3:39 am
Forum: Traveller
Topic: Stripping down ships
Replies: 16
Views: 1293

Re: Stripping down ships

So my Traveller guys are picking up ships and are intent on selling them rather than building a fleet. Because of the vagaries of transponders, which seem to be part of the main frame I’ve been thinking of allowing them to strip the components out and sell those, Probably at Theev. Would the fence ...
by phavoc
Fri Jun 01, 2018 1:48 am
Forum: Traveller
Topic: The maths please?
Replies: 1
Views: 297

Re: The maths please?

Take 133,900 * 1.1223 = 150,275 tons.

Class dismissed.
by phavoc
Mon May 21, 2018 2:04 pm
Forum: Traveller
Topic: Solar Panels for refining fuel
Replies: 17
Views: 673

Re: Solar Panels for refining fuel

The rules for solar systems are definitely a bit hazy. So long as you aren't in a hurry there's no logical reason why a ship cannot be fully solar-powered. Energy derived from a fusion plant is no different than energy derived from a solar panel. The only difference is fusion is much more compact an...
by phavoc
Mon May 14, 2018 5:39 pm
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 595

Re: Questions on starship hull points

A ship with severe damage could transition to/from an atmosphere easily so long as it had gravitic lifters. It would need to do so very slowly, say 50 to 100kph, but it's entirely possible and should be supported by their remaining structure. The extreme stress of deorbiting are only encountered at ...
by phavoc
Mon May 14, 2018 5:39 pm
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 595

Re: Questions on starship hull points

A ship with severe damage could transition to/from an atmosphere easily so long as it had gravitic lifters. It would need to do so very slowly, say 50 to 100kph, but it's entirely possible and should be supported by their remaining structure. The extreme stress of deorbiting are only encountered at ...
by phavoc
Tue May 08, 2018 1:35 pm
Forum: Traveller
Topic: Armor Effectiveness
Replies: 18
Views: 905

Re: Armor Effectiveness

Its more like modern warships, where the big weapons have outstripped armour protection with similar increase in "light" weapon damage capability. I have always considered Traveller to be set more in the early 1900s era, when big guns and armor meant something. Otherwise things like nukes would jus...