Search found 4349 matches

by phavoc
Tue Dec 18, 2018 8:10 pm
Forum: Traveller
Topic: Megafreighters
Replies: 17
Views: 165

Re: Megafreighters

GURPS Far Trader went to the logical conclusion that LASH trading would be common for bulk trade - Lighter aboard ship. The jump frame jump between the 100D limits of worlds, the cargo is offloaded either to shuttles for carrying to the world or by actually using a 'powered cargo pod' - the lighter...
by phavoc
Tue Dec 18, 2018 7:42 pm
Forum: Traveller
Topic: Computer Software for Astrogation
Replies: 3
Views: 13

Re: Computer Software for Astrogation

About to run my first Traveller game. :) I've got a group of Travellers about to take on "Islands in the Rift". However, none of them have Astrogation as a skill. Can they buy a computer program to do Astrogation for them? Yes. The limitations are typically going to be that the computer program wil...
by phavoc
Tue Dec 18, 2018 7:38 pm
Forum: Traveller
Topic: [Ship Design] Mercenary Transport & Dropship x2
Replies: 16
Views: 135

Re: [Ship Design] Mercenary Transport & Dropship x2

I was thinking of adding a pair of belly-mounted, custom-designed VRF gauss weapons for covering fire during landings. The rules cover small weapon mounts, but the gauss weapons I’ve seen in the books are either too large or too small. I’ll interpolate an “in-between” version to serve as the weapon...
by phavoc
Tue Dec 18, 2018 7:36 pm
Forum: Traveller
Topic: Megafreighters
Replies: 17
Views: 165

Re: Megafreighters

The x-boat network was constructed on top of the existing trade network. The Traveller Adventure has an excellent chapter on trade routes within the Aramis subsector that can be used as a starting point for trade route additions to the existing x-boat network. Trade and commerce in the well develop...
by phavoc
Tue Dec 18, 2018 6:49 pm
Forum: Traveller
Topic: [Ship Design] Mercenary Transport & Dropship x2
Replies: 16
Views: 135

Re: [Ship Design] Mercenary Transport & Dropship x2

Folding benches (per High Guard ) sound great, but I used Mongoose's troop transport ( High Guard p. 104) as a guideline on this. That craft uses only seats. Are benches suitable for combat-armor-clad soldiers? We have no specific rules, so it's up to you. I allow it: A naked human is about 0.005 D...
by phavoc
Tue Dec 18, 2018 6:39 pm
Forum: Traveller
Topic: [Ship Design] Mercenary Transport & Dropship x2
Replies: 16
Views: 135

Re: [Ship Design] Mercenary Transport & Dropship x2

I'm surprised the dropship doesn't have additional specialised air-to-ground weapons - at least something indirect like a missile or mortar seems like something the infantry will want. @phavoc: Ya that ship is a lot bigger but it's the same role. A self-sufficient base for elite troops that need a ...
by phavoc
Tue Dec 18, 2018 6:34 pm
Forum: Traveller
Topic: Megafreighters
Replies: 17
Views: 165

Re: Megafreighters

That crew figure is a little out-dated for a newer ship, but I accept that not all ships are new. A Triple E has about 10-15 crew @ 200K+ deadweight. The x-boat network seems like a good example of how freight routes will work. Due to nature of jump, not all worlds are connected for comms, so they ...
by phavoc
Tue Dec 18, 2018 6:16 pm
Forum: Traveller
Topic: Contents of the Traveller Companion
Replies: 16
Views: 578

Re: Contents of the Traveller Companion

Separate PDF seems to be the way to go... something for us to look at in January, I think... It would be nice to see this added as part of the bricks and mortar program so that, if the person wants, they can buy the book at their local gaming store and still get the pdf version. I really, really, r...
by phavoc
Tue Dec 18, 2018 5:37 pm
Forum: Traveller
Topic: [Ship Design] Mercenary Transport & Dropship x2
Replies: 16
Views: 135

Re: [Ship Design] Mercenary Transport & Dropship x2

Seating: Here's how I interpret it. Acceleration seat takes 1/2 dton. This 5'X5' (including aisle space), which is roughly equivalent to first class. This will hold someone of importance to warrant that much space, such as the company commander, or one person in battle dress. Acceleration bench is ...
by phavoc
Tue Dec 18, 2018 5:14 pm
Forum: Traveller
Topic: [Ship Design] Mercenary Transport & Dropship x2
Replies: 16
Views: 135

Re: [Ship Design] Mercenary Transport & Dropship x2

So here's the modern equivalent of this ship. https://en.wikipedia.org/wiki/MV_C_Ocean_Trader Small troop/boat/heli carrier used for elite force special missions With all the fancy stuff removed, could be a mini-ambihibious assault ship for some warlord. That ship seems to be in the range of 8-9k D...
by phavoc
Tue Dec 18, 2018 2:55 pm
Forum: Traveller
Topic: [Ship Design] Mercenary Transport & Dropship x2
Replies: 16
Views: 135

Re: [Ship Design] Mercenary Transport & Dropship x2

Thanks for sharing your design. But I would wonder if a mercenary outfit could afford such a ship? It's not able to deliver much more than half a company. And assaults from space are going to be dangerous - otherwise you'd just land and smack the natives around with a trout. Such ships mean exposure...
by phavoc
Tue Dec 18, 2018 2:46 pm
Forum: Traveller
Topic: Ship is destroyed, now what?
Replies: 40
Views: 437

Re: Ship is destroyed, now what?

So - brought back from the dead, but with an enormous medical debt to pay off? Could be a fate worse than death for some players.... Or even better, the PC's now have a Patron they owe, literally, their lives too. But the Patron will take their working for them as an exchange of payment. Such an "a...
by phavoc
Tue Dec 18, 2018 2:41 pm
Forum: Traveller
Topic: Megafreighters
Replies: 17
Views: 165

Re: Megafreighters

Conceptually I don't think it's a bad idea. And it certainly IS a mega-freighter. But it may be TOO much of a mega-freighter. Remember that merchants look for COST to transport a good above all else. Experiments with fast freighters in the modern age have all failed. Failed as in them being consider...
by phavoc
Tue Dec 18, 2018 3:06 am
Forum: Traveller
Topic: [High Guard] Weapon and component questions
Replies: 38
Views: 1819

Re: [High Guard] Weapon and component questions

I like to leave flexibility up to the designer so we don't have the same look and feel for everything
by phavoc
Mon Dec 17, 2018 7:48 pm
Forum: Traveller
Topic: Space Combat Hit Location.
Replies: 53
Views: 681

Re: Space Combat Hit Location.

JTAS 23 says that body heat/movement provides 20% of the suit's power and the rest is batteries. A half kilo (1 lb) for oxygen tank, and another half kilo for said batteries. Cooling operates for 10 hours out of every 12, the batteries recharging during the other 2. There is an electrical CO2 scrub...
by phavoc
Mon Dec 17, 2018 6:34 pm
Forum: Traveller
Topic: Space Combat Hit Location.
Replies: 53
Views: 681

Re: Space Combat Hit Location.

You need a jumpsuit that is vacuum proof, with a liner that controls temperature. https://66.media.tumblr.com/b5c78c023ed46ce57fa1a2d22e752899/tumblr_ojjvi7Vjlc1vy747uo1_400.jpg The stillsuits from Dune made sense. But I bet they were hot... desert and high temps while wearing a suit that captures ...
by phavoc
Mon Dec 17, 2018 6:30 pm
Forum: Traveller
Topic: Space Combat Hit Location.
Replies: 53
Views: 681

Re: Space Combat Hit Location.

The technical problem with clothes as space suits is (a) where is the extra oxygen coming from, and (b) where is the apparatus that filters the air you breathe? Filtration through some sort of system to break down the CO2 from your exhalation will require power. Since we are talking sci-fi, where is...
by phavoc
Mon Dec 17, 2018 4:13 pm
Forum: Traveller
Topic: Space Combat Hit Location.
Replies: 53
Views: 681

Re: Space Combat Hit Location.

Magical fibers aside, it's got to provide a modicum of protection against space environment, not just a vacuum. And, above all, it's clothes you wear all the time, ergo it needs to be comfortable and practical. When you add all these things together it makes it quite improbable. Which it's why it's...
by phavoc
Mon Dec 17, 2018 3:11 pm
Forum: Traveller
Topic: Space Combat Hit Location.
Replies: 53
Views: 681

Re: Space Combat Hit Location.

Today's space suits weigh over 100 kilos (220+ lbs). Traveller vacc suit is what, 10 kilos? There's some very significant advances there. It's lighter than the stuff ~~soldiers~~ infantry carry around with them all day. The main argument I see isn't weight, but overheating, and visors fogging up, m...
by phavoc
Mon Dec 17, 2018 2:42 pm
Forum: Traveller
Topic: [High Guard] Weapon and component questions
Replies: 38
Views: 1819

Re: [High Guard] Weapon and component questions

Apologies if any of this has already been asked and answered but I hadn't seen it and while playing around with the rules and various components I came across some bits I wasn't clear on. p. 17 states that Command Bridges can only be put on ships of 5,000 dT or larger? Why is this? Sorry, coming la...