Search found 4916 matches
- Tue Jan 12, 2021 2:19 am
- Forum: Traveller
- Topic: What are some rare delicacies worth sending across the Imperium?
- Replies: 10
- Views: 5028
Re: What are some rare delicacies worth sending across the Imperium?
This is from a write-up I did for Heya (SM Regina 0802): Weather on Heya is a long-term affair. Farmers allow certain crops to flourish naturally for decades while other plants' growing seasons are merely repeated in an endless cycle; the mild winter is a growing season in its own right. There are ...
- Mon Jan 11, 2021 5:46 pm
- Forum: Traveller
- Topic: What are some rare delicacies worth sending across the Imperium?
- Replies: 10
- Views: 5028
Re: What are some rare delicacies worth sending across the Imperium?
Foodstuffs and liquors will always be in demand from other planets - at the more expensive price points. Same goes for other type of luxury goods (imported materials, clothing, jewelry, things like that). Handmade items will appeal to some people (odd exotic things like a desk will find their way in...
- Tue Dec 15, 2020 6:13 pm
- Forum: Traveller
- Topic: Transfer of cargo in space
- Replies: 27
- Views: 7098
Re: Transfer of cargo in space
I would think that grav plates would not allow fast-cycling of gravity. From a safety perspective you want a grav plate to have capacitors that would slowly fail, so that passengers and freight would not suddenly be exposed to 1-XXg of acceleration. I suppose it would be possible to make it work (te...
- Tue Dec 15, 2020 6:04 pm
- Forum: Traveller
- Topic: Large troop transports?
- Replies: 9
- Views: 4025
Re: Large troop transports?
You could take a large liner, and then freighters for their equipment. IF you wanted to transport that many troops you'd probably be better off have regiment-sized transports (around 500 troops) with their own vehicles and basic supplies, while freighters would hold additional munitions and other su...
- Tue Nov 24, 2020 2:43 am
- Forum: Traveller
- Topic: Transfer of cargo in space
- Replies: 27
- Views: 7098
Re: Transfer of cargo in space
There needs to be a clarification of the type of cargo here, and the conditions of transfer. Obviously if it's something that occurs more than rarely you'd have an apparatus to help transfer cargo. If you had two cargo bays close to one another, once you got the container (of any size) moving on the...
- Sun Nov 01, 2020 1:30 am
- Forum: Traveller
- Topic: JTAS sensor rules
- Replies: 47
- Views: 16907
Re: JTAS sensor rules
Sensor rules are one of those things that has bedeviled all versions of Traveller. For those who argue "there is no stealth in space because of XX", there is a legitimate counter using tech. Radar only works if the beam is returned back to the emitter (we have had stealth tech for decades at our cur...
- Mon Oct 05, 2020 2:43 pm
- Forum: Traveller
- Topic: Higher tech items on a lower tech world
- Replies: 20
- Views: 8109
Re: Higher tech items on a lower tech world
@ OP - Generally speaking, yes. A TL-4 world despot (for example) isn't going to limit theirself to muskets or breechloaders. Their personal troops/guards are going to be equipped with a minimum of auto-rifles, ACR's or gauss rifles. The biggest limitations are going to be the training of the troops...
- Wed Sep 23, 2020 5:07 pm
- Forum: Traveller
- Topic: Sword Worlds - ebook & Pre-Order
- Replies: 50
- Views: 18796
Re: Sword Worlds - ebook & Pre-Order
Matt, Will this be released through the supply chain to the local gaming stores? And will it be part of the Bits and Mortar program as well (i.e. you buy the physical book locally and get the PDF for free)? I haven't been seeing a lot of the new products in my local game store and I want to support ...
- Fri Aug 28, 2020 2:55 pm
- Forum: Traveller
- Topic: Errata: Tech-World UWP and write up don't match - Aslan and Trojan Reaches both broke
- Replies: 7
- Views: 4146
Re: Errata: Tech-World UWP and write up don't match - Aslan and Trojan Reaches both broke
The argument makes sense, on both sides - which is the problem. A planet with a write-up needs to explain the discrepancy. When taking in reams of UWP data it's best to discard anything that doesn't fit the narrative. And this is the problem with the massive number of systems randomly generated with...
- Mon Aug 24, 2020 7:57 pm
- Forum: Traveller
- Topic: Space Stations
- Replies: 18
- Views: 7833
Re: Space Stations
In a few weeks, I'm going to be starting my player's campaign. I'm looking for some advice on spaceports/space stations. I'm going to be starting my players on Flammarion (Spinward Marches/District 268). Flammarion has a class A starport, a small navy base and a big scout way station. Now because i...
- Mon Aug 24, 2020 7:41 pm
- Forum: Traveller
- Topic: Fuel costs--jumps vs. weeks of operation
- Replies: 19
- Views: 9330
Re: Fuel costs--jumps vs. weeks of operation
Generally speaking, it's best to have 3-4 weeks of power plant fuel in addition to your jump fuel requirements. A merchant is going to be on the smaller side since merchants are built for profitability and unless there is profit for having lots of fuel, they will never install the tanks. A military ...
- Wed May 06, 2020 12:17 am
- Forum: Traveller
- Topic: Portable Low Passage
- Replies: 8
- Views: 4215
Re: Portable Low Passage
Nothing would prohibit such a thing. You'd probably see them in 2-3 Dtons for smaller sets of people. To be fair and account for the portability aspect, I would say you could fit 5 people in a 3Dton portable unit that also include it's local power supply which should be good for a few months at leas...
- Mon May 04, 2020 1:07 am
- Forum: Traveller
- Topic: Better Grav Vehicles For Starships
- Replies: 23
- Views: 8312
Re: Better Grav Vehicles For Starships
I'm kind of surprised at the lack of grav limousines being carried by a yacht. Someone who can afford luxury at that level isn't going to use a speeder, let alone an air/raft to go to/from the surface, and especially not while on the surface. They are going to travel in luxury. And they aren't going...
- Mon Apr 20, 2020 8:44 pm
- Forum: Traveller
- Topic: Higher tech grav chutes
- Replies: 9
- Views: 3508
Re: Higher tech grav chutes
Since you are proposing no vertical upward movement, perhaps then your device simply has longer-life batteries, but still one-shot electronics? Like once it's engaged you can use it to slow down, even hover, for say no more than five minutes, before the battery/circuits go out, and once activated i...
- Mon Apr 20, 2020 8:41 pm
- Forum: Traveller
- Topic: The Lamura & The Cytrialin Unity
- Replies: 5
- Views: 3892
Re: The Lamura & The Cytrialin Unity
Love to support the 'zine.
- Sun Apr 19, 2020 4:48 pm
- Forum: Traveller
- Topic: Life Support Costs
- Replies: 5
- Views: 2313
Re: Life Support Costs
Life support math costs can be... challenging.
Best to pick your own numbers and go from there. Technically, since the life support equipment is supposed to be located in each individual cabin, no one IN the cabin should equal zero costs, but hey, it's just math!
Best to pick your own numbers and go from there. Technically, since the life support equipment is supposed to be located in each individual cabin, no one IN the cabin should equal zero costs, but hey, it's just math!
- Sun Apr 19, 2020 4:43 pm
- Forum: Traveller
- Topic: The Lamura & The Cytrialin Unity
- Replies: 5
- Views: 3892
Re: The Lamura & The Cytrialin Unity
You should submit this for publication to Freelance Traveller.
- Sun Apr 19, 2020 4:42 pm
- Forum: Traveller
- Topic: Higher tech grav chutes
- Replies: 9
- Views: 3508
Re: Higher tech grav chutes
I could see the cheaper grav chute being essentially a one-time use device. It only needs to activate right before you touch down, so it's duration would only need to be a few seconds for a combat drop (maybe up to 10, if you wanted to drop into urban environments and needed the extra time). That s...
- Sun Apr 19, 2020 4:39 pm
- Forum: Traveller
- Topic: Freight and Passenger DMs
- Replies: 11
- Views: 2948
Re: Freight and Passenger DMs
Freight loads should also be available to other worlds (e.g. NOT the mainworld) in other systems, in support of mining colonies,etc. Plus the odd space station as well. Most regularly scheduled cargo between primary starports will be handled by the bigger freight lines. Free traders and such are lik...
- Sat Apr 18, 2020 6:51 pm
- Forum: Traveller
- Topic: What is the salary for crew filling two position?
- Replies: 13
- Views: 4757
Re: What is the salary for crew filling two position?
I think a PC might get a 50% bump in pay, at most, but no more than that. For those jobs that aren't used all the time (Pilot, Navigator, gunner) they could fill two slots in a perfect world where you would not need each. However navigators still need to plot courses in N-space to get to other place...