Search found 4916 matches

by phavoc
Tue Jan 12, 2021 2:19 am
Forum: Traveller
Topic: What are some rare delicacies worth sending across the Imperium?
Replies: 10
Views: 4938

Re: What are some rare delicacies worth sending across the Imperium?

This is from a write-up I did for Heya (SM Regina 0802): Weather on Heya is a long-term affair. Farmers allow certain crops to flourish naturally for decades while other plants' growing seasons are merely repeated in an endless cycle; the mild winter is a growing season in its own right. There are ...
by phavoc
Mon Jan 11, 2021 5:46 pm
Forum: Traveller
Topic: What are some rare delicacies worth sending across the Imperium?
Replies: 10
Views: 4938

Re: What are some rare delicacies worth sending across the Imperium?

Foodstuffs and liquors will always be in demand from other planets - at the more expensive price points. Same goes for other type of luxury goods (imported materials, clothing, jewelry, things like that). Handmade items will appeal to some people (odd exotic things like a desk will find their way in...
by phavoc
Tue Dec 15, 2020 6:13 pm
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 6910

Re: Transfer of cargo in space

I would think that grav plates would not allow fast-cycling of gravity. From a safety perspective you want a grav plate to have capacitors that would slowly fail, so that passengers and freight would not suddenly be exposed to 1-XXg of acceleration. I suppose it would be possible to make it work (te...
by phavoc
Tue Dec 15, 2020 6:04 pm
Forum: Traveller
Topic: Large troop transports?
Replies: 9
Views: 3956

Re: Large troop transports?

You could take a large liner, and then freighters for their equipment. IF you wanted to transport that many troops you'd probably be better off have regiment-sized transports (around 500 troops) with their own vehicles and basic supplies, while freighters would hold additional munitions and other su...
by phavoc
Tue Nov 24, 2020 2:43 am
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 27
Views: 6910

Re: Transfer of cargo in space

There needs to be a clarification of the type of cargo here, and the conditions of transfer. Obviously if it's something that occurs more than rarely you'd have an apparatus to help transfer cargo. If you had two cargo bays close to one another, once you got the container (of any size) moving on the...
by phavoc
Sun Nov 01, 2020 1:30 am
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 16540

Re: JTAS sensor rules

Sensor rules are one of those things that has bedeviled all versions of Traveller. For those who argue "there is no stealth in space because of XX", there is a legitimate counter using tech. Radar only works if the beam is returned back to the emitter (we have had stealth tech for decades at our cur...
by phavoc
Mon Oct 05, 2020 2:43 pm
Forum: Traveller
Topic: Higher tech items on a lower tech world
Replies: 20
Views: 8001

Re: Higher tech items on a lower tech world

@ OP - Generally speaking, yes. A TL-4 world despot (for example) isn't going to limit theirself to muskets or breechloaders. Their personal troops/guards are going to be equipped with a minimum of auto-rifles, ACR's or gauss rifles. The biggest limitations are going to be the training of the troops...
by phavoc
Wed Sep 23, 2020 5:07 pm
Forum: Traveller
Topic: Sword Worlds - ebook & Pre-Order
Replies: 50
Views: 18568

Re: Sword Worlds - ebook & Pre-Order

Matt, Will this be released through the supply chain to the local gaming stores? And will it be part of the Bits and Mortar program as well (i.e. you buy the physical book locally and get the PDF for free)? I haven't been seeing a lot of the new products in my local game store and I want to support ...
by phavoc
Fri Aug 28, 2020 2:55 pm
Forum: Traveller
Topic: Errata: Tech-World UWP and write up don't match - Aslan and Trojan Reaches both broke
Replies: 7
Views: 4111

Re: Errata: Tech-World UWP and write up don't match - Aslan and Trojan Reaches both broke

The argument makes sense, on both sides - which is the problem. A planet with a write-up needs to explain the discrepancy. When taking in reams of UWP data it's best to discard anything that doesn't fit the narrative. And this is the problem with the massive number of systems randomly generated with...
by phavoc
Mon Aug 24, 2020 7:57 pm
Forum: Traveller
Topic: Space Stations
Replies: 18
Views: 7757

Re: Space Stations

In a few weeks, I'm going to be starting my player's campaign. I'm looking for some advice on spaceports/space stations. I'm going to be starting my players on Flammarion (Spinward Marches/District 268). Flammarion has a class A starport, a small navy base and a big scout way station. Now because i...
by phavoc
Mon Aug 24, 2020 7:41 pm
Forum: Traveller
Topic: Fuel costs--jumps vs. weeks of operation
Replies: 19
Views: 9276

Re: Fuel costs--jumps vs. weeks of operation

Generally speaking, it's best to have 3-4 weeks of power plant fuel in addition to your jump fuel requirements. A merchant is going to be on the smaller side since merchants are built for profitability and unless there is profit for having lots of fuel, they will never install the tanks. A military ...
by phavoc
Wed May 06, 2020 12:17 am
Forum: Traveller
Topic: Portable Low Passage
Replies: 8
Views: 4201

Re: Portable Low Passage

Nothing would prohibit such a thing. You'd probably see them in 2-3 Dtons for smaller sets of people. To be fair and account for the portability aspect, I would say you could fit 5 people in a 3Dton portable unit that also include it's local power supply which should be good for a few months at leas...
by phavoc
Mon May 04, 2020 1:07 am
Forum: Traveller
Topic: Better Grav Vehicles For Starships
Replies: 23
Views: 8269

Re: Better Grav Vehicles For Starships

I'm kind of surprised at the lack of grav limousines being carried by a yacht. Someone who can afford luxury at that level isn't going to use a speeder, let alone an air/raft to go to/from the surface, and especially not while on the surface. They are going to travel in luxury. And they aren't going...
by phavoc
Mon Apr 20, 2020 8:44 pm
Forum: Traveller
Topic: Higher tech grav chutes
Replies: 9
Views: 3488

Re: Higher tech grav chutes

Since you are proposing no vertical upward movement, perhaps then your device simply has longer-life batteries, but still one-shot electronics? Like once it's engaged you can use it to slow down, even hover, for say no more than five minutes, before the battery/circuits go out, and once activated i...
by phavoc
Mon Apr 20, 2020 8:41 pm
Forum: Traveller
Topic: The Lamura & The Cytrialin Unity
Replies: 5
Views: 3830

Re: The Lamura & The Cytrialin Unity

Love to support the 'zine.
by phavoc
Sun Apr 19, 2020 4:48 pm
Forum: Traveller
Topic: Life Support Costs
Replies: 5
Views: 2304

Re: Life Support Costs

Life support math costs can be... challenging.

Best to pick your own numbers and go from there. Technically, since the life support equipment is supposed to be located in each individual cabin, no one IN the cabin should equal zero costs, but hey, it's just math!
by phavoc
Sun Apr 19, 2020 4:43 pm
Forum: Traveller
Topic: The Lamura & The Cytrialin Unity
Replies: 5
Views: 3830

Re: The Lamura & The Cytrialin Unity

You should submit this for publication to Freelance Traveller.
by phavoc
Sun Apr 19, 2020 4:42 pm
Forum: Traveller
Topic: Higher tech grav chutes
Replies: 9
Views: 3488

Re: Higher tech grav chutes

I could see the cheaper grav chute being essentially a one-time use device. It only needs to activate right before you touch down, so it's duration would only need to be a few seconds for a combat drop (maybe up to 10, if you wanted to drop into urban environments and needed the extra time). That s...
by phavoc
Sun Apr 19, 2020 4:39 pm
Forum: Traveller
Topic: Freight and Passenger DMs
Replies: 11
Views: 2938

Re: Freight and Passenger DMs

Freight loads should also be available to other worlds (e.g. NOT the mainworld) in other systems, in support of mining colonies,etc. Plus the odd space station as well. Most regularly scheduled cargo between primary starports will be handled by the bigger freight lines. Free traders and such are lik...
by phavoc
Sat Apr 18, 2020 6:51 pm
Forum: Traveller
Topic: What is the salary for crew filling two position?
Replies: 13
Views: 4749

Re: What is the salary for crew filling two position?

I think a PC might get a 50% bump in pay, at most, but no more than that. For those jobs that aren't used all the time (Pilot, Navigator, gunner) they could fill two slots in a perfect world where you would not need each. However navigators still need to plot courses in N-space to get to other place...