Search found 4598 matches

by phavoc
Tue Mar 26, 2019 6:37 pm
Forum: Traveller
Topic: Question on the 100D jump limit
Replies: 33
Views: 1506

Re: Question on the 100D jump limit

Probably works the same way nukes do today - though there is a big difference in that suicide ships would be available to anyone to try such a tactic. At least with nukes ya gotta build them, which takes a bit of technical know-how and access to fissile materials. More than likely it's probably the ...
by phavoc
Tue Mar 26, 2019 5:56 pm
Forum: Traveller
Topic: Idea for a new supplement: Science and Engineering
Replies: 4
Views: 66

Re: Idea for a new supplement: Science and Engineering

All interesting ideas. Some things are trickling out via the supplements that MGT is releasing via Kickstarter. However for the most part the amount of net NEW material has been relatively low for the Traveller line. So more than likely what you would see would be individual articles published on th...
by phavoc
Tue Mar 26, 2019 3:04 pm
Forum: Traveller
Topic: Question on the 100D jump limit
Replies: 33
Views: 1506

Re: Question on the 100D jump limit

Aiming a c-fractional missile isn't a big deal. If you arrive far enough out you can make your adjustments and still be a long way from detection. Though this is where the introduction of new equipment, like the jump detector, makes for tricky, if nigh impossible, putting the equipment into the game...
by phavoc
Mon Mar 25, 2019 7:39 pm
Forum: Traveller
Topic: Question on the 100D jump limit
Replies: 33
Views: 1506

Re: Question on the 100D jump limit

Nope. If you are moving at 0.1c when you enter jump you exit jump with that velocity. when a ship exits jump it retains the speed and direction that it had when it entered jump If MgT combat rules say something different then they are wrong - or rather do not apply to the OTU as defined by MWM. I a...
by phavoc
Mon Mar 25, 2019 3:13 pm
Forum: Traveller
Topic: How common are planetoid hulls?
Replies: 17
Views: 192

Re: How common are planetoid hulls?

For vessels that ply an asteroid belt, or maybe back and forth within a system they'd be more likely to be around. For traders, especially smaller ones like free traders, not so much. Traders like that operate on the fringes, so being able to land your ship to take on and unload cargo is going to be...
by phavoc
Sun Mar 24, 2019 9:24 pm
Forum: Traveller
Topic: Help me design a ship
Replies: 9
Views: 143

Re: Help me design a ship

Now I'm confused. Where you being sarcastic about being sarcastic??

Is being double sarcastic like being a double negative and it means you weren't being sarcastic?

Or would it mean the square of sarcasm, so that's double sarcastic (with a side of double secret probation?)
by phavoc
Fri Mar 22, 2019 8:49 pm
Forum: Traveller
Topic: Question on the 100D jump limit
Replies: 33
Views: 1506

Re: Question on the 100D jump limit

Well, under the combat rules you can be moving at .1C, jump, then re-enter realspace, and pop! Encounter and all speeds are set to zero. I don't think these things are taken into account when writing rules/articles. If it sounds cool, write it! Who cares if it doesn't make sense or breaks the rules!!
by phavoc
Fri Mar 22, 2019 1:22 pm
Forum: Traveller
Topic: Traveller-esque starship game
Replies: 1
Views: 87

Traveller-esque starship game

For those that like to build/fight starships, I ran across this game on Steam called Starship Theory. It allows you to build up your ship with floorplans, armor, etc, and then fight other ships. It's not 100% Traveller, but some may find it kind of fun. It allows you to build ships to carry cargo an...
by phavoc
Fri Mar 22, 2019 12:48 am
Forum: Traveller
Topic: "Nozzles" on the Element cruisers
Replies: 44
Views: 606

Re: "Nozzles" on the Element cruisers

Another factor is thrust isn't strictly a rearward vector, there are other thrust points on the hull to facilitate lateral movement and rotations. ( So you don't need to flip the ship around like a monolithic rocket.) For maneuvering I would agree. But main drives all have to point in one direction...
by phavoc
Thu Mar 21, 2019 12:29 pm
Forum: Traveller
Topic: "Nozzles" on the Element cruisers
Replies: 44
Views: 606

Re: "Nozzles" on the Element cruisers

Most people don't quite get the ballet that Newtonian combat is. Battle "lines" as proposed in the rules would not really exist. In the age of sail and steam they did, and they sound cool, but in space they fall apart. Fleets would need to be traveling the same direction in order for it to work. And...
by phavoc
Wed Mar 20, 2019 1:51 pm
Forum: Traveller
Topic: "Nozzles" on the Element cruisers
Replies: 44
Views: 606

Re: "Nozzles" on the Element cruisers

Well, from all the materials we know that ships function the same way as rockets - something is pushing them forward. And to slow down or stop they have to rotate 180 degrees and apply the same amount of thrust for the same period of acceleration to cancel out their forward momentum. So something is...
by phavoc
Wed Mar 20, 2019 1:46 pm
Forum: Traveller
Topic: Pentagon Wants to Test A Space-Based Weapon in 2023
Replies: 7
Views: 143

Re: Pentagon Wants to Test A Space-Based Weapon in 2023

Bigger question is - will it work? DARPA and the MDA have been twiddling with ballistic missile interceptors for decades. The SM-3 has an anti-missile capability, but so far in all the tests I've read about nobody seems to be doing more than a single missile. Which is great if our enemies aren't goi...
by phavoc
Tue Mar 19, 2019 2:22 pm
Forum: Traveller
Topic: Pentagon Wants to Test A Space-Based Weapon in 2023
Replies: 7
Views: 143

Re: Pentagon Wants to Test A Space-Based Weapon in 2023

Well, that'd be another treaty Trump would have to withdraw the US from (Outer Space treaty prohibits placing weapons in orbit).
by phavoc
Tue Mar 19, 2019 12:18 am
Forum: Traveller
Topic: JTAS Kickstarter - Funded and Stretch Goals Unlocked
Replies: 8
Views: 435

Re: JTAS Kickstarter - Funded and Stretch Goals Unlocked

I'm just looking for the embossed covers. The rest, well, I don't need more dice and I prefer mechanical pencils. :)
by phavoc
Mon Mar 18, 2019 7:11 pm
Forum: Traveller
Topic: Third Imperium Supplements in MongTrav2e
Replies: 10
Views: 213

Re: Third Imperium Supplements in MongTrav2e

They are pretty compatible. Ship stats have changed, and there may be some tweaks to skills, but for the most part you can take 1e and put it into 2e.

Depends on how cheap they are if it makes sense to purchase them.
by phavoc
Mon Mar 18, 2019 4:22 pm
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1351

Re: One shot Jump Drives

Volume isn't at such a premium that it's the primary factor in the equation. You still need bunkerage to fuel the transition, so the driving factor has to be cost, and in the specific case of a (star)warship would be the cost of the rest of the components in relation to that of the jump drive and t...
by phavoc
Sun Mar 17, 2019 11:12 am
Forum: Traveller
Topic: JTAS Kickstarter - Funded and Stretch Goals Unlocked
Replies: 8
Views: 435

Re: JTAS Kickstarter - Funded and Stretch Goals Unlocked

Matt, Assuming we don't get all the way to the sixth volume, what is the possibility of making it an optional buy? I realize that means the case gets expanded as well, thus potentially increasing production costs. Also, is there a way to get the embossed covers without all the other stuff being adde...
by phavoc
Sun Mar 17, 2019 11:06 am
Forum: Traveller
Topic: "Nozzles" on the Element cruisers
Replies: 44
Views: 606

Re: "Nozzles" on the Element cruisers

Gravitic drives are supposed to work against a gravity well or source. Though other versions have proposed different mechanisms for thrust. I've always treated them kind of like ion drives. It's essentially reaction less, but still there are some "things" coming out of the exhaust. At least that mak...
by phavoc
Sun Mar 17, 2019 1:19 am
Forum: Traveller
Topic: One shot Jump Drives
Replies: 97
Views: 1351

Re: One shot Jump Drives

It just seems like some of the new equipment being introduced via the Kickstarter stuff is too good to be true. Very cheap jump drives, sensors that have a detection range of a parsec for jumping ships (1/10 of a parsec to spot basically ANY object, cause a comet can be of any size). Really makes yo...