Search found 4327 matches

by phavoc
Sun Dec 16, 2018 1:50 pm
Forum: Traveller
Topic: Space Combat Hit Location.
Replies: 34
Views: 466

Re: Space Combat Hit Location.

There is a need for artificial gravity and acceleration compensation in the fuel tanks. If you are pulling twenty plus g maneuvers during combat or reentry you do not want all that mass shifting unexpectedly. And most of your questions have been answered in CT sources... Spacecraft work just fine t...
by phavoc
Sun Dec 16, 2018 4:45 am
Forum: Traveller
Topic: Space Combat Hit Location.
Replies: 34
Views: 466

Re: Space Combat Hit Location.

If you spent default fifty thousand schmuckers per tonne, than your tanks should be fitted for artificial gravity. Nah. There's no need for AG in the tanks. However the rules surrounding ship board AG have never been fully explained. Just how far does the field go? Is it limited to exclusively bein...
by phavoc
Sun Dec 16, 2018 4:41 am
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 107
Views: 2599

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

Regarding the Midu's, I guess what I was thinking was assume a CruRon of 4 heavy cruisers (75kdT each) so they *should* have about 75 sensor ops each for a total of 300 for the cruisers. Add the my version of the Midu's and you doubled that number. If the Midu's focus on EW, that's a significant au...
by phavoc
Sat Dec 15, 2018 4:40 pm
Forum: Traveller
Topic: Ship is destroyed, now what?
Replies: 31
Views: 270

Re: Ship is destroyed, now what?

While I think Baithammer and Shawn Driscoll have a point, I’m asking for how you would handle it within the Mongoose ruleset, which assumes that the occupants are still alive even though the ship is beyond repair. I think the rules as written are realistic than assuming zero hull points = death. A ...
by phavoc
Sat Dec 15, 2018 4:29 pm
Forum: Traveller
Topic: Space Combat Hit Location.
Replies: 34
Views: 466

Re: Space Combat Hit Location.

Regarding "explosive" decompression, I don't understand why they don't decompress before combat and put on vaccsuits. No explosive decompression, no fires, and explosions lose their pressure wave. Military ships should, by default, decompress in the expectation of hull and interior damage. You woul...
by phavoc
Sat Dec 15, 2018 4:10 pm
Forum: Traveller
Topic: Ship is destroyed, now what?
Replies: 31
Views: 270

Re: Ship is destroyed, now what?

By the book: Once a spacecraft has been reduced to zero Hull, it is wrecked and becomes totally inoperable, and is beyond any repair. Those on board will find themselves without power or life support. So what about those folks on board? What the vicorious enemy decides to keep shooting, or there is...
by phavoc
Sat Dec 15, 2018 12:39 am
Forum: Traveller
Topic: [GK Games] Artificial: Robots in Clement Sector
Replies: 8
Views: 263

Re: [GK Games] Artificial: Robots in Clement Sector

I picked it up this afternoon. Only had time to glance through it, but it would appear to be chock full of robotic goodness. GK obviously put a lot of thought into the design process and I liked how they have provided additional background for their setting (such as how robots/inorganics are treated...
by phavoc
Fri Dec 14, 2018 7:28 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 107
Views: 2599

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

Not long ago architects did were a type of engineer (at least in Sweden), now they just draw pretty pictures. My uncle who is an old-school architect is not impressed... It may be that complexity and materials have progressed that it's not practical to be both architect and engineer any more. And e...
by phavoc
Thu Dec 13, 2018 8:52 pm
Forum: Traveller
Topic: [GK Games] Artificial: Robots in Clement Sector
Replies: 8
Views: 263

Re: [GK Games] Artificial: Robots in Clement Sector

Is there going to be a full-sized preview available? I will probably still buy b/c I like to support the industry, but it's always nice to be able to see what you are getting. I double checked it. It's become a very common issue with DTRPG lately and quite annoying. Hopefully, it is now fixed. Yup,...
by phavoc
Thu Dec 13, 2018 8:41 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 107
Views: 2599

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

I think based on the designs people share on this forum alone, ships are definitely min-maxed designs. It what players do in virtually all RPG games. They want the toughest, fastest, meanest ships to ever fly in the universe. Optimising things what engineers (such as naval architects) do. Any warsh...
by phavoc
Thu Dec 13, 2018 7:16 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 107
Views: 2599

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

I don't quite understand your battleship & organic aircraft idea. Some WWII warships carried a few reconnaissance aircraft. Launch from a catapult, land in water, and recover with a crane. Here an Arado Ar 196 aboard the Admiral Hipper: https://upload.wikimedia.org/wikipedia/commons/2/27/Bundesarch...
by phavoc
Thu Dec 13, 2018 6:13 pm
Forum: Traveller
Topic: [GK Games] Artificial: Robots in Clement Sector
Replies: 8
Views: 263

Re: [GK Games] Artificial: Robots in Clement Sector

Is there going to be a full-sized preview available? I will probably still buy b/c I like to support the industry, but it's always nice to be able to see what you are getting.
by phavoc
Thu Dec 13, 2018 6:12 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 107
Views: 2599

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

. . . But live fire is live fire, . . . If you KNOW you can make a mistake in training you can take that mindset with you to war. Which is why they have always had a mix of the two. Plus you need to have confidence in your munitions working correctly. . . . The conservatism of the Traveller setting...
by phavoc
Thu Dec 13, 2018 5:58 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 107
Views: 2599

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

First you have to recognize threats, resources available, and decide how you want to fight. While i always thought that having organic aircraft is actually a great advantage, it was pointed out to me that having all that aviation fuel on top really made it hazardous for a battleship during combat. ...
by phavoc
Thu Dec 13, 2018 3:37 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 107
Views: 2599

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

To echo what the others are saying, this is where the questions and issues of naval architecture start falling apart between PC-designed min/max designs and what a normal naval architect would do. I wouldn't call it min/max-ing, but valid combat tactics. Going all out with missiles or fighters woul...
by phavoc
Thu Dec 13, 2018 3:27 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 107
Views: 2599

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

For live fire missile training, I think I'd use missiles without warheads, and instead extra high capacity batteries, so that after being fired they'd have enough power left to maneuver themselves to a recovery zone, maybe swarming themselves into clumps for the convenience of the recovery pilots. ...
by phavoc
Wed Dec 12, 2018 3:43 pm
Forum: Traveller
Topic: [Deneb Sector] 2000 dT Huscarle Cruisers
Replies: 107
Views: 2599

Re: [Deneb Sector] 2000 dT Huscarle Cruisers

To echo what the others are saying, this is where the questions and issues of naval architecture start falling apart between PC-designed min/max designs and what a normal naval architect would do. Ships generally tend to be general purpose, as AnotherDilbert said, they have to balance multiple funct...
by phavoc
Tue Dec 11, 2018 4:03 pm
Forum: Traveller
Topic: Space Combat Hit Location.
Replies: 34
Views: 466

Re: Space Combat Hit Location.

Nearly all ships set aside hard points for future turrets. So a hull hit seems reasonable in place of a system hit. Or you roll again and ignore systems that were never installed in the first place. It's too easy to give the target ship a miss if the system didn't exist. The exception would be if th...
by phavoc
Tue Dec 11, 2018 3:48 pm
Forum: Traveller
Topic: Armor Factors
Replies: 43
Views: 658

Re: Armor Factors

I did some Google work. No comment on the accuracy, because who knows, people sometimes lie ... err, engage in information warfare. But you want (this link) and from there (this powerpoint) which claims to be " U.S. ARMY TACOM June 2003 -- This briefing captures some of the key equipment performanc...
by phavoc
Mon Dec 10, 2018 8:17 pm
Forum: Traveller
Topic: Armor Factors
Replies: 43
Views: 658

Re: Armor Factors

You're right - there's theoretical, and practical, and the practical is highly unlikely. But given enough engagements - I've read that several Abrams tanks were disabled in OIF (2003) from MGs and small arms setting external stores on fire. I certainly wouldn't be happy with machine-guns sinking a ...