Search found 4909 matches

by phavoc
Wed Sep 23, 2020 5:07 pm
Forum: Traveller
Topic: Sword Worlds - ebook & Pre-Order
Replies: 14
Views: 317

Re: Sword Worlds - ebook & Pre-Order

Matt, Will this be released through the supply chain to the local gaming stores? And will it be part of the Bits and Mortar program as well (i.e. you buy the physical book locally and get the PDF for free)? I haven't been seeing a lot of the new products in my local game store and I want to support ...
by phavoc
Fri Aug 28, 2020 2:55 pm
Forum: Traveller
Topic: Errata: Tech-World UWP and write up don't match - Aslan and Trojan Reaches both broke
Replies: 7
Views: 894

Re: Errata: Tech-World UWP and write up don't match - Aslan and Trojan Reaches both broke

The argument makes sense, on both sides - which is the problem. A planet with a write-up needs to explain the discrepancy. When taking in reams of UWP data it's best to discard anything that doesn't fit the narrative. And this is the problem with the massive number of systems randomly generated with...
by phavoc
Mon Aug 24, 2020 7:57 pm
Forum: Traveller
Topic: Space Stations
Replies: 17
Views: 1756

Re: Space Stations

In a few weeks, I'm going to be starting my player's campaign. I'm looking for some advice on spaceports/space stations. I'm going to be starting my players on Flammarion (Spinward Marches/District 268). Flammarion has a class A starport, a small navy base and a big scout way station. Now because i...
by phavoc
Mon Aug 24, 2020 7:41 pm
Forum: Traveller
Topic: Fuel costs--jumps vs. weeks of operation
Replies: 16
Views: 1779

Re: Fuel costs--jumps vs. weeks of operation

Generally speaking, it's best to have 3-4 weeks of power plant fuel in addition to your jump fuel requirements. A merchant is going to be on the smaller side since merchants are built for profitability and unless there is profit for having lots of fuel, they will never install the tanks. A military ...
by phavoc
Wed May 06, 2020 12:17 am
Forum: Traveller
Topic: Portable Low Passage
Replies: 8
Views: 2586

Re: Portable Low Passage

Nothing would prohibit such a thing. You'd probably see them in 2-3 Dtons for smaller sets of people. To be fair and account for the portability aspect, I would say you could fit 5 people in a 3Dton portable unit that also include it's local power supply which should be good for a few months at leas...
by phavoc
Mon May 04, 2020 1:07 am
Forum: Traveller
Topic: Better Grav Vehicles For Starships
Replies: 23
Views: 5165

Re: Better Grav Vehicles For Starships

I'm kind of surprised at the lack of grav limousines being carried by a yacht. Someone who can afford luxury at that level isn't going to use a speeder, let alone an air/raft to go to/from the surface, and especially not while on the surface. They are going to travel in luxury. And they aren't going...
by phavoc
Mon Apr 20, 2020 8:44 pm
Forum: Traveller
Topic: Higher tech grav chutes
Replies: 9
Views: 1895

Re: Higher tech grav chutes

Since you are proposing no vertical upward movement, perhaps then your device simply has longer-life batteries, but still one-shot electronics? Like once it's engaged you can use it to slow down, even hover, for say no more than five minutes, before the battery/circuits go out, and once activated i...
by phavoc
Mon Apr 20, 2020 8:41 pm
Forum: Traveller
Topic: The Lamura & The Cytrialin Unity
Replies: 5
Views: 1770

Re: The Lamura & The Cytrialin Unity

Love to support the 'zine.
by phavoc
Sun Apr 19, 2020 4:48 pm
Forum: Traveller
Topic: Life Support Costs
Replies: 5
Views: 1340

Re: Life Support Costs

Life support math costs can be... challenging.

Best to pick your own numbers and go from there. Technically, since the life support equipment is supposed to be located in each individual cabin, no one IN the cabin should equal zero costs, but hey, it's just math!
by phavoc
Sun Apr 19, 2020 4:43 pm
Forum: Traveller
Topic: The Lamura & The Cytrialin Unity
Replies: 5
Views: 1770

Re: The Lamura & The Cytrialin Unity

You should submit this for publication to Freelance Traveller.
by phavoc
Sun Apr 19, 2020 4:42 pm
Forum: Traveller
Topic: Higher tech grav chutes
Replies: 9
Views: 1895

Re: Higher tech grav chutes

I could see the cheaper grav chute being essentially a one-time use device. It only needs to activate right before you touch down, so it's duration would only need to be a few seconds for a combat drop (maybe up to 10, if you wanted to drop into urban environments and needed the extra time). That s...
by phavoc
Sun Apr 19, 2020 4:39 pm
Forum: Traveller
Topic: Freight and Passenger DMs
Replies: 11
Views: 1711

Re: Freight and Passenger DMs

Freight loads should also be available to other worlds (e.g. NOT the mainworld) in other systems, in support of mining colonies,etc. Plus the odd space station as well. Most regularly scheduled cargo between primary starports will be handled by the bigger freight lines. Free traders and such are lik...
by phavoc
Sat Apr 18, 2020 6:51 pm
Forum: Traveller
Topic: What is the salary for crew filling two position?
Replies: 13
Views: 2486

Re: What is the salary for crew filling two position?

I think a PC might get a 50% bump in pay, at most, but no more than that. For those jobs that aren't used all the time (Pilot, Navigator, gunner) they could fill two slots in a perfect world where you would not need each. However navigators still need to plot courses in N-space to get to other place...
by phavoc
Sat Apr 18, 2020 6:46 pm
Forum: Traveller
Topic: Higher tech grav chutes
Replies: 9
Views: 1895

Re: Higher tech grav chutes

If you are jumping in an atmosphere (and just falling) you'll reach terminal velocity quickly, and you won't continue to accelerate during your drop. Your velocity will be different, depending on your position (less air resistance = higher speed), but it's still terminal no matter which position you...
by phavoc
Thu Apr 09, 2020 2:30 pm
Forum: Traveller
Topic: Turret questions
Replies: 36
Views: 3980

Re: Turret questions

Anything space designed to store something is a hold. Of course a hold can be and is often designed to store specific material. A missile magazine is a hold designed to store and hopefully contain the pressures generated when they warhead or other component explodes. I do agree that Traveller and m...
by phavoc
Wed Apr 08, 2020 5:37 pm
Forum: Traveller
Topic: Mass drivers
Replies: 12
Views: 1550

Re: Mass drivers

The original Project Thor rounds were 20ft long sabots with a tungsten rod. Later experiments have been looking at carbon composite aeroshells. There is some capability to maneuver while de-orbiting, but, in theory at least, you only need to make minute adjustments. And, based on the type of round i...
by phavoc
Wed Apr 08, 2020 3:58 pm
Forum: Traveller
Topic: Turret questions
Replies: 36
Views: 3980

Re: Turret questions

Hello phovac Traveller has magazines for missiles. <snip> Thank you for the very detailed reply. But all those excellent references kind of proves my point. A magazine isn't just a hold, which all of the versions essentially reference. A magazine is a very specific dedicated space designed to add a...
by phavoc
Tue Apr 07, 2020 1:47 pm
Forum: Traveller
Topic: Turret questions
Replies: 36
Views: 3980

Re: Turret questions

The missile rules have always been a bit... odd and not aligned with reality. In a warship missiles should be stored in the magazine, which is armored against damage and designed to explode outwards if hit so that it doesn't destroy or heavily damage the ship in case it is hit. Traveller doesn't eve...
by phavoc
Wed Apr 01, 2020 1:20 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 80
Views: 13256

Re: Modular Cutter: What do modules cost?

"CT Adventure 7: Broadsword p19 specifies that a standard ATV is included, not that it necessarily means anything in MgT." And this is exactly why there is no point in snippets of explanations between different publishers versions - it doesn't necessarily mean anything in the version you are playing...
by phavoc
Mon Mar 30, 2020 10:45 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 80
Views: 13256

Re: Modular Cutter: What do modules cost?

Ah, a good point was made. One has to first decide which version of the venerable modular cutter you want. In the original versions, the module itself was left behind when dropped, this the external portion of the module was built to small craft standards. When the cutter leaves it's module behind i...