Search found 4233 matches

by phavoc
Mon May 14, 2018 5:39 pm
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 294

Re: Questions on starship hull points

A ship with severe damage could transition to/from an atmosphere easily so long as it had gravitic lifters. It would need to do so very slowly, say 50 to 100kph, but it's entirely possible and should be supported by their remaining structure. The extreme stress of deorbiting are only encountered at ...
by phavoc
Mon May 14, 2018 5:39 pm
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 294

Re: Questions on starship hull points

A ship with severe damage could transition to/from an atmosphere easily so long as it had gravitic lifters. It would need to do so very slowly, say 50 to 100kph, but it's entirely possible and should be supported by their remaining structure. The extreme stress of deorbiting are only encountered at ...
by phavoc
Tue May 08, 2018 1:35 pm
Forum: Traveller
Topic: Armor Effectiveness
Replies: 18
Views: 555

Re: Armor Effectiveness

Its more like modern warships, where the big weapons have outstripped armour protection with similar increase in "light" weapon damage capability. I have always considered Traveller to be set more in the early 1900s era, when big guns and armor meant something. Otherwise things like nukes would jus...
by phavoc
Tue May 08, 2018 12:24 am
Forum: Traveller
Topic: Armor Effectiveness
Replies: 18
Views: 555

Re: Armor Effectiveness

A better analogy might be a ww2 Fletcher class DD taking on the IJN Yamato. Those 5in shells won't penetrate the main deck or belt armor, but they could damage secondary systems, lighter weapons, maybe some superstructure damage. The real danger would be torps. In Traveller the idea would be laser t...
by phavoc
Sun May 06, 2018 3:38 pm
Forum: Traveller
Topic: Substituting fixed wormholes for the Jump Drive
Replies: 23
Views: 501

Re: Substituting fixed wormholes for the Jump Drive

Proximity to a wormhole doesn't necessarily mean it's the best place to put the port. If, for example, your system has a single inhabited planet and five wormholes. It makes more economic sense to have the ships travel to a single port than having five separate facilities. The specific layout would ...
by phavoc
Sun May 06, 2018 3:32 pm
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 46
Views: 2085

Re: Missiles auto-loader?

To my understanding a single suite of sensors is enough to fill all sensor stations and operators. I.e. even if you have 50 operators, each with a station, they can perform sensor checks. edit: although not specifically noted, I rule that a single lock/break lock action can be done by a ship agains...
by phavoc
Sun May 06, 2018 3:25 pm
Forum: Traveller
Topic: Gravity assist
Replies: 7
Views: 293

Re: Gravity assist

With constant thrust M drives you don't need it. Even the lowly 1g drive can do amazing things just by turning it on and letting it run constantly. The amount of time spent maneuvering to do the slingshots is generally not work it when you have constant high thrust. A ship adding a slingshot maneuve...
by phavoc
Sun May 06, 2018 3:25 pm
Forum: Traveller
Topic: Gravity assist
Replies: 7
Views: 293

Re: Gravity assist

With constant thrust M drives you don't need it. Even the lowly 1g drive can do amazing things just by turning it on and letting it run constantly. The amount of time spent maneuvering to do the slingshots is generally not work it when you have constant high thrust. A ship adding a slingshot maneuve...
by phavoc
Sun May 06, 2018 3:15 pm
Forum: Traveller
Topic: Armor Effectiveness
Replies: 18
Views: 555

Re: Armor Effectiveness

Free traders, like super tankers, would only have the bare minimum hull strength to do their job, and to have a safety factor buit into them. That's how all civilian ships have been constructed since the start of time. And merchants operate on the principle of spending just enough money for the desi...
by phavoc
Sun May 06, 2018 3:08 pm
Forum: Traveller
Topic: Substituting fixed wormholes for the Jump Drive
Replies: 23
Views: 501

Re: Substituting fixed wormholes for the Jump Drive

Wormholes and star gates are optional ftl methods, as are warp points and even warp drive. Nothing wrong with using a different method. Gates and warp ppints add an interesting flavor to the game by making literal highways in space. They make it a lot easier to justify system traffic lanes and ways ...
by phavoc
Fri Apr 27, 2018 11:14 pm
Forum: Traveller
Topic: Beta critique: Element: travele4.pdf: Reconnaissance Probe
Replies: 3
Views: 353

Re: Beta critique: Element: travele4.pdf: Reconnaissance Probe

As a smaller, less capable ECM/ECCM platform gets closer to an enemy target it's jamming efficiency should drop. A ship (military at least) will always have more power to push through its sensors and jammers than smaller missiles. And those missiles can't combine their power into a single pulse beca...
by phavoc
Fri Apr 27, 2018 1:54 pm
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 1595

Re: Flexible Far Traders?

94000 litre/minute = 94 m³/minute ≈ 1.5 m³/second. That's 7 Dton's/minute. And that's a single pump that is not all that big. It is entirely possible to add more fuel pumps/lines to quickly transfer fuel. But the bigger question is what's being done with the fuel? If there are going to be problems ...
by phavoc
Fri Apr 27, 2018 1:05 am
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 1595

Re: Flexible Far Traders?

Only if you empty the bladder very slowly. If you want to transport 100 - 1000 m³/s (to empty the tanks of a starship in a few minutes) there will be extremely large pipes or extremely high pressures involved. The problem is that our starships don't really have the space for extremely large pipes e...
by phavoc
Thu Apr 26, 2018 1:10 pm
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 1595

Re: Flexible Far Traders?

I believe a fuel bladder is just a water ballon (or LHyd ballon). It has to be used in an enclosed space, there is no chance is would survive acceleration or micrometeorites outside the ship. It would be difficult to maintain an absolute steady flow of fuel from the bladders as they are extremely r...
by phavoc
Thu Apr 26, 2018 3:45 am
Forum: Traveller
Topic: [GK Games] Anderson & Felix Optional Components Guide
Replies: 7
Views: 534

Re: [GK Games] Anderson & Felix Optional Components Guide

Post some spoilers why don't ya!
by phavoc
Thu Apr 26, 2018 3:44 am
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 1595

Re: Flexible Far Traders?

I'm not the only one who considered the blood eagle. However, there are two unknowns, the effect of acceleration, and the effect of corrosion in a jump bubble. The two knowns are that you can't use the fuel in a bladder for the immediate jump, and that transferring it to the main fuel tank would ca...
by phavoc
Mon Apr 23, 2018 10:51 pm
Forum: Traveller
Topic: [Traveller Art]Kinunir Strike!
Replies: 10
Views: 591

Re: [Traveller Art]Kinunir Strike!

If Traveller were more tactical-like, the Kinunir wouldn't be able to engage targets to port/starboard with the barbettes because they could not swing to engage, just targets fore/aft. There is not up or down in space. Just angle or spin she ship and all batteries will bear on the target. True, but...
by phavoc
Mon Apr 23, 2018 1:50 pm
Forum: Traveller
Topic: [Traveller Art]Kinunir Strike!
Replies: 10
Views: 591

Re: [Traveller Art]Kinunir Strike!

If Traveller were more tactical-like, the Kinunir wouldn't be able to engage targets to port/starboard with the barbettes because they could not swing to engage, just targets fore/aft. That was something I liked about SFB and Renegade Legion, moving the ships around the map to bring your weapon syst...
by phavoc
Mon Apr 23, 2018 1:41 pm
Forum: Traveller
Topic: What is the deal of decoy missiles?
Replies: 15
Views: 651

Re: What is the deal of decoy missiles?

If we would treat decoy missiles the same as we treat decoy MIRV's, a decoy missile would launch decoy targets that caused the enemy to waste defensive fire. The technical problem is that a decoy missile would have to have an engine to match the velocity of the rest of the missiles. Plus it would ne...
by phavoc
Sun Apr 22, 2018 11:14 am
Forum: Traveller
Topic: Yachts Redux
Replies: 3
Views: 280

Re: Yachts Redux

T-pain and the Lonely Island guys in space?