Search found 4891 matches

by phavoc
Wed Apr 01, 2020 1:20 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 79
Views: 1748

Re: Modular Cutter: What do modules cost?

"CT Adventure 7: Broadsword p19 specifies that a standard ATV is included, not that it necessarily means anything in MgT." And this is exactly why there is no point in snippets of explanations between different publishers versions - it doesn't necessarily mean anything in the version you are playing...
by phavoc
Mon Mar 30, 2020 10:45 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 79
Views: 1748

Re: Modular Cutter: What do modules cost?

Ah, a good point was made. One has to first decide which version of the venerable modular cutter you want. In the original versions, the module itself was left behind when dropped, this the external portion of the module was built to small craft standards. When the cutter leaves it's module behind i...
by phavoc
Mon Mar 30, 2020 6:16 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 79
Views: 1748

Re: Modular Cutter: What do modules cost?

GURPS went into a lot of detail for their Modular Cutter book. Many modules in that book. One thing they did different was to look at the cylinder and create two levels, much like an aircraft, for a number of their designs. I think the first place to start is to come up with the cost of an empty mod...
by phavoc
Sat Mar 28, 2020 5:43 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 79
Views: 1748

Re: Modular Cutter: What do modules cost?

Trying to reference every version of Traveller to make sense in just one is rather mind boggling. And the versions already contradict one another in other ways. It's best to stick with one version and try to flesh things out from there. Other versions (indeed, even other games) can provide hints and...
by phavoc
Wed Mar 25, 2020 2:12 am
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 79
Views: 1748

Re: Modular Cutter: What do modules cost?

The modules act like a starship or small craft when attached, this by default their hill must be as stomrong as any starship.
by phavoc
Tue Mar 24, 2020 10:51 pm
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6150

Re: HG 2e Crew questions

The USN had a similar view in the 1950s when they had the larger CVA, but also the smaller Essex class as anti submarine carriers. The USN found that they could not afford all the toys they wanted, so they decommissioned all the smaller carriers.
by phavoc
Tue Mar 24, 2020 10:32 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 79
Views: 1748

Re: Modular Cutter: What do modules cost?

What you are finding is that Traveller designers did not follow their own design rules for ships and small craft. They (the rules) were created after the vehicles and fixing that was never resolved.

And that issue has been brought forth in every version ever since.
by phavoc
Sun Mar 22, 2020 3:43 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 79
Views: 1748

Re: Modular Cutter: What do modules cost?

Streamline, by the game mechanics, isn't about speed but controlling the craft during adverse conditions. A partial or unstreamlined vessel is no slower, they just maneuver like a garbage scow. That's not a property an interface craft wants to deal with. The rules, depending on the rule set, aren't...
by phavoc
Fri Mar 20, 2020 12:11 am
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6150

Re: HG 2e Crew questions

Howdy phavoc, Off topic: Did you ever get stationed at Fort Lewis, Washington which is now Joint Base Lewis-McChord, Washington? (The state not DC) The ship's complement is everyone onboard the vessel. The Marines onboard their amphibious ships are part of the ships complement. The ship's company o...
by phavoc
Thu Mar 19, 2020 11:57 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 79
Views: 1748

Re: Modular Cutter: What do modules cost?

Breakaway hulls need to have separate bridges, however. And not being streamlined is a bad thing for a smallcraft that's supposedly the workhorse of known space. There's no need to streamline. They should be able to reach LEO (2,000km) in a little over an hour poking around at 1,250 kph. Which is a...
by phavoc
Wed Mar 18, 2020 4:01 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 79
Views: 1748

Re: Modular Cutter: What do modules cost?

I suggest consulting GURPS Modular cutter. They had a plethora of different modules with costs associated to them.
by phavoc
Wed Mar 18, 2020 3:51 pm
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6150

Re: HG 2e Crew questions

Hello all, Since I have not received any feedback about bay crew/gunner requirements I asked about earlier here is what I will be using. Commercial: 1 gunner per turret, 1 gunner per small bay, 2 gunners per medium bay, 4 gunners per large bay, and 1 gunner per screen Military: 2 gunner per turret,...
by phavoc
Sun Mar 15, 2020 5:17 pm
Forum: Traveller
Topic: Friction-powered plane
Replies: 11
Views: 724

Re: Friction-powered plane

It seems far-fetched, I will grant you that. What we don't know, beyond what is alluded to, is just how much power it could generate, and how much power is required for the engines. If the former is greater than the latter, then it would be possible for the plane to only need to rely upon it's onboa...
by phavoc
Sun Mar 15, 2020 1:55 am
Forum: Traveller
Topic: Friction-powered plane
Replies: 11
Views: 724

Friction-powered plane

A designer has proposed a plant that uses friction to recharge batteries while in-flight. It's only theoretical right now, but an interesting concept and one that could be added to your game.

https://www.yahoo.com/lifestyle/forget- ... 02567.html
by phavoc
Thu Mar 05, 2020 3:36 am
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6150

Re: HG 2e Crew questions

The sensor operator never made much sense. What the heck do you do with a 60 ton bridge other than put more sensor operators snd perhaps remote gunner stations there? You can only have so many pilots, navigators, and comm operators. I I house ruled that for every 10 tons of bridge, there is one ext...
by phavoc
Wed Mar 04, 2020 12:24 am
Forum: Traveller
Topic: How to read Stellar Classification
Replies: 2
Views: 1031

Re: How to read Stellar Classification

The old mnemonic "Oh be a fine girl kiss me" works wonders to remember spectral classifications.
by phavoc
Wed Mar 04, 2020 12:22 am
Forum: Traveller
Topic: Is the Empress Marava-class supposed to have a fuel scoop?
Replies: 19
Views: 1661

Re: Is the Empress Marava-class supposed to have a fuel scoop?

Just to make matters worst, remember to find a way to add a couple tons for that first free airlock plus some tonnage if you want a ship's locker. I've made it a point to list those tonnages as I design new ships or making corrections to iconic designs usually swiping some cargo space. I just assum...
by phavoc
Mon Mar 02, 2020 1:51 pm
Forum: Traveller
Topic: Updated High Guard Ships
Replies: 79
Views: 5410

Re: Updated High Guard Ships

Baldo wrote:
Fri Feb 28, 2020 11:21 am
Who said it's wrong? It's only I can intuitively grasp "(Cr)3468.33" MUCH better than "(MCr)0.00346833", the zeros are just a nuisance here, im my opinion.
+1 for simplicity and common sense
by phavoc
Mon Mar 02, 2020 1:41 pm
Forum: Traveller
Topic: Is the Empress Marava-class supposed to have a fuel scoop?
Replies: 19
Views: 1661

Re: Is the Empress Marava-class supposed to have a fuel scoop?

It is included in the streamlining, doesn't really need a separate listing. Here's the problem: Sometimes it is present in the description and sometimes it isn't. If readers become accustomed to seeing it, they can become confused when it isn't there. Logically you're right, but design-wise, it's b...
by phavoc
Tue Feb 18, 2020 7:46 pm
Forum: Traveller
Topic: Any Updates on Belt Mining? I Have Many Questions
Replies: 16
Views: 1949

Re: Any Updates on Belt Mining? I Have Many Questions

Unless the asteroid is pretty small, I would think that your mining scanners would give you a best guess on what the composition of the asteroid is expected to be in (iron, silica, etc). Exact assay and such should require core drillings to analyze, and then you'd have to do some actual mining (digg...