Search found 4289 matches

by phavoc
Wed Nov 14, 2018 2:51 pm
Forum: Traveller
Topic: Classic (breakaway) Cutter
Replies: 9
Views: 197

Re: Classic (breakaway) Cutter

It's still straying too far into the cartoon world for me to get behind this concept.
by phavoc
Wed Nov 14, 2018 2:27 pm
Forum: Traveller
Topic: The Dichotomy of Piracy
Replies: 29
Views: 335

Re: The Dichotomy of Piracy

Traveller creates strings of civilization surrounded by seas of technological and social chaos. Central authority is very far away. There aren't enough high tech starports to build top of the line warships for every possible encounter thus focusing on the immediate threat of another superpower riva...
by phavoc
Tue Nov 13, 2018 10:42 pm
Forum: Traveller
Topic: Classic (breakaway) Cutter
Replies: 9
Views: 197

Re: Classic (breakaway) Cutter

Ok, sure it's a design-exercise, but it's quite usable as a drop-in replacement for the classic cutter. I would even call it somewhat useful that we can use the Crew section separately, or pull the Engineering section for maintenance. In a breakaway design the total spacecraft is a "ship" and are s...
by phavoc
Tue Nov 13, 2018 10:39 pm
Forum: Traveller
Topic: The Dichotomy of Piracy
Replies: 29
Views: 335

Re: The Dichotomy of Piracy

Rather than worry that Traveller isn't following current 21th century Earth events and behaviors and every realistic minutia, I prefer to get back to pirates of the Caribbean and tales of the golden monkey where empire are surrounded by wild, often lawless territories allowing adventurers to risk l...
by phavoc
Tue Nov 13, 2018 5:11 pm
Forum: Traveller
Topic: The Dichotomy of Piracy
Replies: 29
Views: 335

Re: The Dichotomy of Piracy

Unless you remove the high pop worlds or change the economy, you will only see hundreds of smaller ships instead of the battleship. There is no way free traders, or even 2,000 ton ships can meet the trade needs of the Imperium. Trade would need to be carried in much larger hulls, in the 20kDton to ...
by phavoc
Mon Nov 12, 2018 7:27 pm
Forum: Traveller
Topic: Classic (breakaway) Cutter
Replies: 9
Views: 197

Re: Classic (breakaway) Cutter

Is this version built by Voltron Industries? :D The problem here is that the 'classic' design doesn't match the new rules. Which is a problem when you try to create new design rules and then shoe-horn the old designs back into the rules. Under the design rules, isn't having a turret space in the bre...
by phavoc
Mon Nov 12, 2018 7:17 pm
Forum: Traveller
Topic: Is this a reasoable absolute minimum fleet?
Replies: 8
Views: 172

Re: Is this a reasoable absolute minimum fleet?

I'm talking about smaller versions of official designs that are likely prototypes designed to prove that ships that are smaller then the official versions with enough of the right tech, materials and components can prove far more effective over a period of 2 or 2.5 decades cos if you the right tech...
by phavoc
Mon Nov 12, 2018 7:11 pm
Forum: Traveller
Topic: The Dichotomy of Piracy
Replies: 29
Views: 335

The Dichotomy of Piracy

Piracy sounds cool and all that. Who doesn't want to get something for nothing? Wear an eye patch, have a peg-leg in your space-suit, or a very weird space suit with a parrot on your shoulder (unless, of course, we have a parrot in a parrot-sized space suit on your spacesuited pirates's shoulder... ...
by phavoc
Mon Nov 12, 2018 6:58 pm
Forum: Traveller
Topic: Is this a reasoable absolute minimum fleet?
Replies: 8
Views: 172

Re: Is this a reasoable absolute minimum fleet?

Its not A Tardis Based Ship. Rather it starts in 1,075 with characters who are the parents of the intended characters for Pirates of Drinax with the intention that when they die their children/the new characters, will inherit enough power, influence, respect and trust to add Theev and several other...
by phavoc
Mon Nov 12, 2018 6:52 pm
Forum: Traveller
Topic: Is this a reasoable absolute minimum fleet?
Replies: 8
Views: 172

Re: Is this a reasoable absolute minimum fleet?

I think you missed phavoc 's main point, which appears to have been that lists are generally more readable when presented in a list format, rather than prose with haphazard capitalization. TRUE! But, also, some of the mathematical errors that only a TARDIS-equipped ship could hope to handle. You kn...
by phavoc
Mon Nov 12, 2018 5:41 pm
Forum: Traveller
Topic: Ship repairs - do many hands make light work?
Replies: 12
Views: 242

Re: Ship repairs - do many hands make light work?

There are too many unknowns going on here. And so much depends on what was damaged, what spares are available, and what skills are required. For example, if there were lots of holes on the hull or inside, then yes, extra hands could help hold the new plating, help cut out out the old, or just fetch ...
by phavoc
Mon Nov 12, 2018 5:36 pm
Forum: Traveller
Topic: Could it end his career and is it unitentional treason?
Replies: 2
Views: 133

Re: Could it end his career and is it unitentional treason?

A Character foolishly drunkenly claimed that she wanted but would never arrange for Rao to die before both her brother and her father, all so that Harrick becomes heir to The Drinax throne and later King of Drinax and also all so that she as Harrick's Wife would definitely rather then possibly be c...
by phavoc
Mon Nov 12, 2018 5:30 pm
Forum: Traveller
Topic: Is this a reasoable absolute minimum fleet?
Replies: 8
Views: 172

Re: Is this a reasoable absolute minimum fleet?

I'm toying with The Idea of A Campaign set around 1,075 where the characters are Darokyn's main allies in turning renegade and becoming Pirates and then their children will be The Pcs or at least the full-time Pcs in Pirates of Drinax and want to if 5 100 and 2 200 ton armed and armoured Scoutships...
by phavoc
Mon Nov 05, 2018 8:13 pm
Forum: Traveller
Topic: Form follows function.
Replies: 51
Views: 1613

Re: Form follows function.

Wouldn't the plasma shell also render communications useless? It has for Apollo and the Shuttle. Or at least radio would be that way. I suppose one could TRY to get a laser whisker out, but it'd probably be damned near impossible. And meson communications should be fine.
by phavoc
Mon Nov 05, 2018 2:16 am
Forum: Traveller
Topic: Hiring Escort Ships
Replies: 19
Views: 655

Re: Hiring Escort Ships

It's not the cost that makes hiring an escort expensive, it's the potential repair and risk factor the escort ship has to incur. Otherwise you are talking relatively small amounts to pay for the ships crew and it's operating costs for the month (which is 2-3 jumps, depending on numerous factors). Re...
by phavoc
Fri Nov 02, 2018 3:45 pm
Forum: Traveller
Topic: Hiring Escort Ships
Replies: 19
Views: 655

Re: Hiring Escort Ships

Has anyone run a Mercenary or Merchant Campaign where they had to hire a ship (or were hired) for convoy escorts or other purposes? How did you handle the cost of that? In my mind, the cost would be huge. You'd have to cover the operating costs: crew salaries, life support, fuel, and capital paymen...
by phavoc
Fri Nov 02, 2018 12:49 pm
Forum: Traveller
Topic: Who'd win?
Replies: 3
Views: 222

Re: Who'd win?

Bob. Bob would win.

Or, in this case, Admiral Bob. With a 4.327464532276443% greater chance of winning over the other guy (we'll call him Bob squared).
by phavoc
Tue Oct 30, 2018 1:46 pm
Forum: Traveller
Topic: Tech levels and their effects on stellar war
Replies: 45
Views: 2636

Re: Tech levels and their effects on stellar war

My take on it is that things exist that don't make sense, and people make decisions that are illogical right here on Earth (E867975-8), so why bother saying something isn't possible in your fictitious Traveller universe? Find a reason that things are the way they are, make it fit your campaign, and...
by phavoc
Tue Oct 30, 2018 1:29 pm
Forum: Traveller
Topic: [Freelance Traveller] November/December 2018 CANCELLED
Replies: 16
Views: 636

Re: [Freelance Traveller] November/December 2018 CANCELLED

Jeff,

No apologies needed. You made all the right decisions. The magazine will persevere and come out next when you are able to do so.

Work on your family first. It's far more important.

Take care.
by phavoc
Mon Oct 29, 2018 8:39 pm
Forum: Traveller
Topic: Tech levels and their effects on stellar war
Replies: 45
Views: 2636

Re: Tech levels and their effects on stellar war

You guys are certainly correct that you can easily come up with scenarios to explain the starports in these low tech systems. But the idea that a class B starport is limited to repairing and building ships at its host worlds tech level when that tech level is 6 or 7 simply doesn’t make sense. That ...