Search found 4782 matches

by phavoc
Sun Oct 13, 2019 4:31 pm
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 40
Views: 742

Re: Passenger Ship logistics

Technical writers aren't needed. PROOFREADERS, however, are worth their weight in gold. I'm not going to bother to jump between editions since each edition is supposed to stand on it's own. Not everyone collects all the previous editions, so using them to justify anything in the current edition is r...
by phavoc
Fri Oct 11, 2019 1:00 pm
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 40
Views: 742

Re: Passenger Ship logistics

it is (staterooms + people) * 1000 Cr The rules should be clearer. Indeed. This has been a known issue for quite some time. One would hope continually pointing out rules that are contradictory would get them fixed. Sadly that is not apparently the case. Since ships already have annual maintenance f...
by phavoc
Thu Oct 10, 2019 7:55 pm
Forum: Traveller
Topic: Experiment - determine ship damage by physical location on deck plan
Replies: 5
Views: 144

Re: Experiment - determine ship damage by physical location on deck plan

Not for Starfire. I did like how RL had different damage methods for the various weapon systems. It made for a lot more realistic choices of what type of weapon systems to use, kind of like a combined arms issue.
by phavoc
Thu Oct 10, 2019 7:53 pm
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 40
Views: 742

Re: Passenger Ship logistics

[/i]AndrewW post_id=940046 time=1570735156 user_id=15054] So which cost are you talking about? Can you point me to where in the rules there are two separate life support costs? Running Costs Summary Life Support Cr1000 per person So life support is Cr1,000 per stateroom PLUS Cr1,000 per person? (my...
by phavoc
Thu Oct 10, 2019 7:02 pm
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 40
Views: 742

Re: Passenger Ship logistics

The biosphere reducing life support costs is about more then just food production. Specifically which costs are you talking about? Per the book food is included in the life support charge. Biosphere can eliminate the per person cost part of the life support cost. I feel like a hamster in the wheel ...
by phavoc
Thu Oct 10, 2019 4:40 pm
Forum: Traveller
Topic: Experiment - determine ship damage by physical location on deck plan
Replies: 5
Views: 144

Re: Experiment - determine ship damage by physical location on deck plan

Starfire rules handled this by having nearly all weapons (primaries were the exception) do damage from the right to left. You had shields, then armor, then your ship systems. How you put your modules together could mean survival of the crew or not (if you lost all your hull modules, the crew died at...
by phavoc
Thu Oct 10, 2019 4:33 pm
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 40
Views: 742

Re: Passenger Ship logistics

AndrewW wrote:
Wed Oct 09, 2019 8:41 pm
The biosphere reducing life support costs is about more then just food production.
Specifically which costs are you talking about? Per the book food is included in the life support charge.
by phavoc
Wed Oct 09, 2019 6:33 pm
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 40
Views: 742

Re: Passenger Ship logistics

The rule about it offsetting life support costs don't match reality as the rules are written. By that I mean you incur life support costs regardless of whether or not a cabin is occupied. If that is the rule, then having hydroponics cannot offset any costs since they are fixed. But I don't think an...
by phavoc
Tue Oct 08, 2019 3:24 pm
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 40
Views: 742

Re: Passenger Ship logistics

Assuming a ship makes regular runs, hydroponics wouldn't make much sense for bulk food (wheat, corn, etc). Smaller products, like fruits, vegetables, spices, etc, could work since they are generally tastiest when fresh. The other issue is going to be foodstuffs that aren't normally available in the ...
by phavoc
Sun Oct 06, 2019 1:37 pm
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 40
Views: 742

Re: Passenger Ship logistics

For really long voyages this might be applicable. But the game postulates a week or so between planets. Ships would be able to pick up supplies easily on a planet or station. Much easier than trying to grow and harvest your own. If your ship was away for months at a time you might want some fresh fo...
by phavoc
Thu Oct 03, 2019 7:20 pm
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 40
Views: 742

Re: Passenger Ship logistics

The issue with growing your own food is going to be speed and variety. Plants and animals will only mature so fast, even if you can grow them in a 24x7 environment. For variety, well, not all plants are suitable for vertical or hydroponic farming. Plus there is the issue of anything that requires po...
by phavoc
Thu Oct 03, 2019 6:46 pm
Forum: Traveller
Topic: Spacecraft Operations - Running Costs
Replies: 61
Views: 911

Re: Spacecraft Operations - Running Costs

Arleigh Burke is a class of warship. The USN doesn't keep designs static. Currently they are on Flight III of the design as of 2016, with the named class ship being launch in 1990. As the ships age they are pulled out of service and given modernizations to the current version - though it's not alway...
by phavoc
Thu Oct 03, 2019 6:12 pm
Forum: Traveller
Topic: Spacecraft Operations - Running Costs
Replies: 61
Views: 911

Re: Spacecraft Operations - Running Costs

Barracks aboard ships can be modeled after how crew quarters are done for those aboard ships today. I don't think modern warships really do barracks for the crew anymore. It depends on the ship and the crew's rank. Though they tend to avoid the name "barracks" - it's a "berthing compartment". (Barr...
by phavoc
Wed Oct 02, 2019 3:56 am
Forum: Traveller
Topic: Spacecraft Operations - Running Costs
Replies: 61
Views: 911

Re: Spacecraft Operations - Running Costs

Barracks aboard ships can be modeled after how crew quarters are done for those aboard ships today. Sizing them along these lines would/should allow for normal morale. Cramming them in would make for lower morale for most vessels. There are some exceptions, like how the old Skipjack class attack sub...
by phavoc
Tue Oct 01, 2019 3:16 pm
Forum: Traveller
Topic: WW1
Replies: 41
Views: 1212

Re: WW1

Crossing the 'T' had advantages, and disadvantages. If you are at top of the 'T' you are able to bring the majority of your guns to bear on the enemy, but you also present your entire broadside to be hit and you make yourself more vulnerable to torpedo spreads. If you are at the bottom of the 'T' yo...
by phavoc
Mon Sep 30, 2019 10:07 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 146
Views: 11553

Re: Ship Combat: The Particle Barbette

Point defense should be, more or less, a flat roll based on your PD system. Modern systems, like Phalanx, are more or less self-contained and will auto-engage OR are command engaged based off the defending ship (Aegis-linked vessels can have all weapon systems tied into the tactical net for fleet co...
by phavoc
Mon Sep 30, 2019 10:01 pm
Forum: Traveller
Topic: WW1
Replies: 41
Views: 1212

Re: WW1

Crossing the T (if you were the upper portion) was the best case to be in since you could bring your guns to bear while the enemy only had forward guns (this was only relevant after ship designers stopped placing guns that weren't centerline only). One disadvantage to this was that as you were cross...
by phavoc
Mon Sep 30, 2019 9:52 pm
Forum: Traveller
Topic: Passenger Ship logistics
Replies: 40
Views: 742

Passenger Ship logistics

This article on CNN outlines the dance that cruise ships do at every port stop to re-provision. Most Traveller ships aren't this large, except for the warships. But here's an excerpt: Take, for example, the Symphony of the Seas, currently the world's largest cruise ship. Feeding around 6,600 passeng...
by phavoc
Tue Sep 24, 2019 2:01 am
Forum: Traveller
Topic: WW1
Replies: 41
Views: 1212

Re: WW1

Naval guns and railway or coastal artillery guns conceptually only share gun tubes and shells. The design and manufacture of the guns (and ancillary things such as tube liners) were the same. Many coastal artillery batteries used surplus guns taken off older ships. Beyond that the comparison is pret...
by phavoc
Fri Aug 30, 2019 6:05 pm
Forum: Traveller
Topic: Open Spacecraft Flown With Vacc Suit?
Replies: 22
Views: 1504

Re: Open Spacecraft Flown With Vacc Suit?

I don't recall where, but there was a design (not formal) for a space "broomstick" that had seating for two and they used it for in orbit transfer. Individuals had to wear space suits, but for a barebones vehicle it worked well. Seating was straddling the main axis, and there was an engine fore and ...