Search found 4615 matches

by phavoc
Mon Apr 22, 2019 2:15 pm
Forum: Traveller
Topic: Lion air, B-737 and "AI" again.
Replies: 7
Views: 147

Re: Lion air, B-737 and "AI" again.

I think there is something to be said for the training and experience of the pilots. In the Lion air crash it was reported that the day before the plane crashed the same exact thing occured by a different flight crew. A 3rd pilot riding in the jump seat told them how to address the issue and the pla...
by phavoc
Mon Apr 22, 2019 2:06 pm
Forum: Traveller
Topic: What's Traveller5 like?
Replies: 12
Views: 197

Re: What's Traveller5 like?

The original is a big honkin stinking mess of tables, more tables, and rules. There's some interesting concepts and such included, however it's still a giant mess.

We'll have to see if the changes make it any less of a mess.
by phavoc
Thu Apr 18, 2019 2:06 pm
Forum: Traveller
Topic: Drone blast from the blast
Replies: 6
Views: 142

Drone blast from the blast

The CIA had Lockheed Martin build a A-12 (SR-71) with a Mach-3 drone to spy on China. Very interesting!

https://www.youtube.com/watch?v=YTLVNUVGPX4
by phavoc
Thu Apr 18, 2019 1:59 pm
Forum: Traveller
Topic: My Ubers Races Lightest Cruiser
Replies: 2
Views: 103

Re: My Ubers Races Lightest Cruiser

regardless of TL, you are still limited to 1 hardpoint per 100 tons. Your 30,000 ship has a maximum of 300 hardpoints. You've consumed more than this. Also, why are your TL20 items consuming only 20% normal space? Your armament pick is odd as well. Where are you TL20 weapons? Fighter bays have no TL...
by phavoc
Thu Apr 18, 2019 1:52 pm
Forum: Traveller
Topic: Why not just bribe them?
Replies: 3
Views: 125

Re: Why not just bribe them?

Bribery doesn't always work on people. For some it's an insult to their honor (which is a higher possibility for nobles, who are supposed to have more honor than the average citizen), others may realize that bribery will cause them more problems in other areas. If it's a culture that assume bribery ...
by phavoc
Thu Apr 18, 2019 1:49 pm
Forum: Traveller
Topic: The Armed Packet
Replies: 27
Views: 574

Re: The Armed Packet

I do have one "free" airlock that could placed in the aft of level 3. For that matter the cargo bay doesn't need two airlocks; one could be relocated to engineering or somewhere forward on level 3. Airlock placement on the official Traveller ships is often ill-thought out. The purpose of the airloc...
by phavoc
Tue Apr 16, 2019 8:28 pm
Forum: Traveller
Topic: The Armed Packet
Replies: 27
Views: 574

Re: The Armed Packet

Here's my CR.02: I would expect three flavors of this ship - one optimized for cargo, one for passengers, and one somewhere in the middle. This would follow the normal process for aircraft and ships today and in the past. This sort of ship would also be an ideal candidate for modularization for the ...
by phavoc
Tue Apr 09, 2019 7:41 pm
Forum: Traveller
Topic: Breakaway Hulls and turrets
Replies: 54
Views: 799

Re: Breakaway Hulls and turrets

So now i’m wondering about the difference between a breakaway section and a battle rider. Other than getting to take advantage of a rules loophole.... Battle riders are individual ships, designed and built that way. Breakaway sections are much less defined. There isn't enough clarity in the rules t...
by phavoc
Mon Apr 08, 2019 2:11 pm
Forum: Traveller
Topic: Spaceship armor: rhyme and/or reason?
Replies: 44
Views: 1085

Re: Spaceship armor: rhyme and/or reason?

From what I've seen we are in a downward trend (again) for CCG - at least at my local gamestore. It's got space for about 100 tables inside and the card players seem to be fewer in number. I've read where Valve's online game Artifact popped on it's release, but within 3 months its whittled down to a...
by phavoc
Mon Apr 08, 2019 1:56 pm
Forum: Traveller
Topic: Breakaway Hulls and turrets
Replies: 54
Views: 799

Re: Breakaway Hulls and turrets

Two percent wastage is unrealistic, especially with multiple breakaway hulls. And, to make them true ships, each would need it's own power source, computers, sensors, it's own bridge, magazine space, quarters, etc. There's a rules loophole here that would allow a breakaway ship to get all the bonus...
by phavoc
Sun Apr 07, 2019 9:22 am
Forum: Traveller
Topic: Spaceship armor: rhyme and/or reason?
Replies: 44
Views: 1085

Re: Spaceship armor: rhyme and/or reason?

Traveller is a niche market. It always has been. The gaming industry has always been rife explosive growth and catyclasmic failures. To keep things going you have to continue to grow the base. Traveller really hasn't. Instead of continuing to tell the story and grow the base Traveller has continuall...
by phavoc
Sun Apr 07, 2019 9:04 am
Forum: Traveller
Topic: Breakaway Hulls and turrets
Replies: 54
Views: 799

Re: Breakaway Hulls and turrets

Personally I think breakaway hulls need to be self-sufficient, thus the rules limitations apply to each individual section for hard points, thrust, power, etc. I would be OK with living quarters being separated, but since more tonnage can be advantageous to having more weapons, that is not helpful. ...
by phavoc
Fri Apr 05, 2019 4:26 am
Forum: Traveller
Topic: Spaceship armor: rhyme and/or reason?
Replies: 44
Views: 1085

Re: Spaceship armor: rhyme and/or reason?

It's interesting you mention Starfire. Starfire's strategic is unplayable without computer assistance, and they have banned computer automation apps after Starfire Assistant (a player's hobby project) became so ubqiuitous that everyone used its rules instead of the official ones. I haven't played W...
by phavoc
Thu Apr 04, 2019 1:04 pm
Forum: Traveller
Topic: Question on the 100D jump limit
Replies: 41
Views: 2224

Re: Question on the 100D jump limit

Acceleration would cut once you hit a certain speed, and then you coast. That goes against common sense and all the versions of Traveller. Nothing in the game suggests the various powers are wiping out each others planets during wars. Only players seem fixated on making things go fast and running t...
by phavoc
Thu Apr 04, 2019 1:02 pm
Forum: Traveller
Topic: Spaceship armor: rhyme and/or reason?
Replies: 44
Views: 1085

Re: Spaceship armor: rhyme and/or reason?

Best bet is an app for a tablet or phone. Tablets have power to run for days w/o recharging. Printed forms used to be the thing. SFB put out entire books of nothing but ship SSD's that you copied off and could put in a sleeve or mark up directly to cover damage. Renegade Legion did the same with som...
by phavoc
Wed Apr 03, 2019 11:19 pm
Forum: Traveller
Topic: Spaceship armor: rhyme and/or reason?
Replies: 44
Views: 1085

Re: Spaceship armor: rhyme and/or reason?

My experience with gaming is that if you want to track individual systems per ship, fleet battles bog down quick. Traveller ships have far too many individual weapons, they'd need to be grouped into batteries and ships given a strength number. SFB could be fun with 1-3 ships per player, but after th...
by phavoc
Sat Mar 30, 2019 2:31 pm
Forum: Traveller
Topic: Spaceship armor: rhyme and/or reason?
Replies: 44
Views: 1085

Re: Spaceship armor: rhyme and/or reason?

As far as anyone can tell there isn't a coherent philosophy behind the ship designs. Some of them follow wet navy patterns and others do not. Historically we've seen some rather odd designs out there, but for the most part all navies followed the same thought process up till new technology or someon...
by phavoc
Tue Mar 26, 2019 6:37 pm
Forum: Traveller
Topic: Question on the 100D jump limit
Replies: 41
Views: 2224

Re: Question on the 100D jump limit

Probably works the same way nukes do today - though there is a big difference in that suicide ships would be available to anyone to try such a tactic. At least with nukes ya gotta build them, which takes a bit of technical know-how and access to fissile materials. More than likely it's probably the ...
by phavoc
Tue Mar 26, 2019 5:56 pm
Forum: Traveller
Topic: Idea for a new supplement: Science and Engineering
Replies: 4
Views: 184

Re: Idea for a new supplement: Science and Engineering

All interesting ideas. Some things are trickling out via the supplements that MGT is releasing via Kickstarter. However for the most part the amount of net NEW material has been relatively low for the Traveller line. So more than likely what you would see would be individual articles published on th...
by phavoc
Tue Mar 26, 2019 3:04 pm
Forum: Traveller
Topic: Question on the 100D jump limit
Replies: 41
Views: 2224

Re: Question on the 100D jump limit

Aiming a c-fractional missile isn't a big deal. If you arrive far enough out you can make your adjustments and still be a long way from detection. Though this is where the introduction of new equipment, like the jump detector, makes for tricky, if nigh impossible, putting the equipment into the game...