Search found 163 matches

by Graywinter
Wed Aug 20, 2008 11:08 pm
Forum: Other Miniatures Games
Topic: What's up with the Wheel Special Movement Action?
Replies: 31
Views: 5898

My point back at the very beginning was how come unarmed vehicles with the wheel trait move NO FASTER than if they took two move actions. Lacking an intelligent answer, you started making a personal stab at my tastes. Anyone who knows me will tell you that I am forever working to integrate MORE real...
by Graywinter
Tue Aug 19, 2008 11:19 pm
Forum: Other Miniatures Games
Topic: What's up with the Wheel Special Movement Action?
Replies: 31
Views: 5898

To be more historically accurate and not some fantasy WW2? WW2 vechiles didn't move and shoot accuratly. Bah - don't get all preachy about Historical accuracy in this game. I was stating an opinion, not asking a question there. Funny how the actual question I ask people dance around, but let me hav...
by Graywinter
Tue Aug 19, 2008 1:39 am
Forum: Other Miniatures Games
Topic: What's up with the Wheel Special Movement Action?
Replies: 31
Views: 5898

I was talking about unarmed vehicles, actually, and if your vehicle moves it has to reroll hits.

However, I don't know why anyone would play that way, and we have house ruled that you only have to reroll hits if you track.
by Graywinter
Mon Aug 18, 2008 9:19 pm
Forum: Other Miniatures Games
Topic: First game...thoughts.
Replies: 19
Views: 3768

Stingray, just get used to making house rules. I'd say that when you declare a charge, every model in the unit has to move as far as it can to engage an unengaged enemy model. The LoS rules are stinky, see my posts elsewhere... try fighting inside a wooded area where the entire enemy unit can waltz ...
by Graywinter
Mon Aug 18, 2008 2:44 am
Forum: Other Miniatures Games
Topic: Popular places for an Ambush...
Replies: 3
Views: 1256

Popular places for an Ambush...

What happens when: A) A unit in ambush reveals and they are amongst an enemy unit? How could the wall my Germans are behind, or the rooftop they are on suddenly be crawling with Russians? B) Two Ambush units choose the same spot? C) Is there any way that a unit moving into an area containing a hidde...
by Graywinter
Mon Aug 18, 2008 2:35 am
Forum: Other Miniatures Games
Topic: Area Terrain and Shooting
Replies: 17
Views: 3681

Area Terrain and Shooting

The rules state that you can see through cover equal to your size score, and that you can be seen through cover equal to your size score. So, a unit of infantry in the woods can see 1", and be seen from 1". If two units of infantry, Soviet and German, are in the woods - how could they manage to shoo...
by Graywinter
Mon Aug 18, 2008 12:29 am
Forum: Other Miniatures Games
Topic: What's up with the Wheel Special Movement Action?
Replies: 31
Views: 5898

What's up with the Wheel Special Movement Action?

Wheels/X": This is a special movement type (see page 15). While using this special movement mode, a wheeled model moves at much greater speed than normal... If you look at the vehicles in the book, most of them are equal to two standard actions... some are even slower than if you moved with two sta...
by Graywinter
Tue Aug 12, 2008 11:43 pm
Forum: Other Miniatures Games
Topic: Playtest Comments - Early War German Infantry
Replies: 17
Views: 3690

Gah! You are correct. I had the Panzer 38(t) on the brain. It started in 1939/40. Thanks for the correction.
by Graywinter
Tue Aug 12, 2008 9:50 pm
Forum: Other Miniatures Games
Topic: Playtest Comments - Early War German Infantry
Replies: 17
Views: 3690

Panzer 38(t)

The machinegun mounted in the turret of the Panzer 38(t) was not co-axial.

Also - how about including the Marder series? They were based on the chassis of the 38(t), and were used as early as 1940. The M model was in use all the way to the end of the war.
by Graywinter
Sun Aug 10, 2008 11:47 pm
Forum: Other Miniatures Games
Topic: Bumping up Elites
Replies: 22
Views: 3983

Well, overall, we liked the initiative system but it did make for a longer game. Also, we found it odd that you could have a unit react, then take an action - because we're used to units only reacting in the opponent's turn. Integrated actions puts a great tactical skew on the game - one that is qui...
by Graywinter
Sun Aug 10, 2008 9:24 am
Forum: Other Miniatures Games
Topic: Trouble finding vehicles.
Replies: 1
Views: 948

http://wk.frothersunite.com/sc/pulp/ww2vehicles1.htm This site has a pretty large showcase, but I haven't gone through all the links to look. I know that Sloppy Jaloppy has some old pre WW2 trucks, and I am pretty sure www.thewarstore.com sells them. Check with some of us before you place any order,...
by Graywinter
Sun Aug 10, 2008 9:19 am
Forum: Other Miniatures Games
Topic: Bumping up Elites
Replies: 22
Views: 3983

I assume that in this system, reactions are handled normally?
by Graywinter
Sun Aug 10, 2008 9:17 am
Forum: Other Miniatures Games
Topic: Waffen SS Snipers
Replies: 20
Views: 5051

There's a difference between "doing what is honorable" and "doing what is needed for victory." How's the old saying go? Anything worth fighting for, is worth fighting dirty for. -bRm p.s. hi Gray, it's your new Soviet convert :P Cool! I'm glad you finally made on it. Now get painting, my SS need so...
by Graywinter
Sun Aug 10, 2008 3:46 am
Forum: Other Miniatures Games
Topic: Bumping up Elites
Replies: 22
Views: 3983

Non-Com and I are going to try the unit activation and initiative system in our game tomorrow. I'll let you know how it works!
by Graywinter
Sat Aug 09, 2008 9:48 pm
Forum: Other Miniatures Games
Topic: Wirblewind to powerful
Replies: 19
Views: 3413

I sense that you are anti points value... :wink: It would be great to see a mechanic for reflecting the rarity of a given item/unit in points based games but the only way is to limit the number available - which doesn't really solve anything because people still can take them quite easily. As I said...
by Graywinter
Sat Aug 09, 2008 8:24 pm
Forum: Other Miniatures Games
Topic: Bumping up Elites
Replies: 22
Views: 3983

I like it, a larger command radius has several effects - including allowing the squads to minimize the impact of artillery.
by Graywinter
Sat Aug 09, 2008 7:27 pm
Forum: Other Miniatures Games
Topic: Waffen SS Snipers
Replies: 20
Views: 5051

Waffen SS Snipers

I read a blurb on Wiki about snipers in the SS: In the video game, Medal of Honor: Frontline, Waffen SS soldiers were encountered throughout the game, and some of them were employed as snipers however, this is not realistic as the Waffen SS considered sniping as the Wehrmachts job. Anyone know anyth...
by Graywinter
Sat Aug 09, 2008 5:49 pm
Forum: Other Miniatures Games
Topic: Wirblewind to powerful
Replies: 19
Views: 3413

I'm not really sure about any of that - I was hoping Matt or Agis would have some idea how it was supposed to work. That Wirbelwind is really powerful as-is. I just wipe infantry out like crazy with it.

Then again... it was a powerful weapon like the werfer.
by Graywinter
Sat Aug 09, 2008 5:44 pm
Forum: Other Miniatures Games
Topic: Leg Trait
Replies: 7
Views: 1504

I have this one in my House Rule list Double-Quick Any unit may take a Double-Quick movement action so long as it does not have any form of special movement (i.e. wheeled, tracked). Double Quick movement requires the unit to take a ready action, and then it may move up to three times its listed spee...
by Graywinter
Sat Aug 09, 2008 2:42 pm
Forum: Other Miniatures Games
Topic: Wirblewind to powerful
Replies: 19
Views: 3413

I think the best way to do this is to re-roll all the misses and then re-roll all hits - but don't the rules say you can't re-roll a re-roll? So if you re-roll to hit you can't then re-roll that to miss due to moving?? I guess I am asking for priority here... do you reroll because of moving first, ...