Search found 152 matches

by Verderer
Wed Jun 07, 2017 4:17 pm
Forum: Legend
Topic: RPGs similar to Deus Vult?
Replies: 17
Views: 2526

Re: RPGs similar to Deus Vult?

I've used Stupor Mundi (RQ2) and Val du Loup (BRP) to enlargen my medieval setting which uses Deus Vult too. They both have some supernatural elements which tie in nicely with Deus Vult if you want your monks chasing some local cults, nephlim etc. Never got around getting the source book on Baltic c...
by Verderer
Mon Nov 14, 2016 10:00 pm
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 5284

Re: Pirates of Legend Qs

Resurrecting this thread a bit, as I have two questions I hope people here can asnwer: Firstly, what is the bonus a ship officer gives to a crew, it seems the PoL rulebook gives conflicting info? Is 10% or one fifth of a given skill? Secondly, the ammunition consumption of cannon in ship to ship com...
by Verderer
Sun Aug 28, 2016 7:04 pm
Forum: Legend
Topic: Gigas Monstrum now out!
Replies: 6
Views: 1138

Re: Gigas Monstrum now out!

Thanks, auyl! That's very handy as I am about to start a Legend / Classic Fantasy campaign based on large pile Pathfinder/d20 books. They use a lot of critters from those tomes, so I am going to order the lot. Will make my GMing a lot easier. :twisted:
by Verderer
Wed Aug 24, 2016 9:58 am
Forum: Legend
Topic: Gigas Monstrum now out!
Replies: 6
Views: 1138

Re: Gigas Monstrum now out!

Just a question about Tome of Horrors mentioned above, is that the d20/pathfinder book it refers to?
by Verderer
Wed Sep 30, 2015 11:15 pm
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 5284

Re: Pirates of Legend Qs

Good stuff, thanks for the trouble you've taken to sort this out Soltakss! I haven't been able to get much GMing done lately due to work pressures, but I will take gander as soon as I can. Currently my pirate wannebees are marooned on a deserted island, so the need for speed is not acute anyways! :w...
by Verderer
Thu Sep 03, 2015 7:38 am
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 5284

Re: Pirates of Legend Qs

Haven't had time to really hunker down and get my head around the Arms of Legend tables due to excessive workload, but one thing caught my eye, can anyone answer this one: How long in seconds is one combat action? The speed of ships in Arms of Legend gives two values: meters per combat action; and m...
by Verderer
Tue Sep 01, 2015 10:16 am
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 5284

Re: Pirates of Legend Qs

Alright, thanks. I tried converting the feet per round (30 sec) figures into miles per 12 hours, and didn't get anywhere near the suggested figures. This system seems badly broken to me, I wonder how it's possible to print two editions of this book without fixing these? I can't help wondering if som...
by Verderer
Mon Aug 31, 2015 7:36 pm
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 5284

Re: Pirates of Legend Qs

I just can't seem to get myself understood, or I really don't get it myself.... :shock:

So you are subtracting the knots figure from the miles / 12 hours figure, and don't see this as a problem?
by Verderer
Sun Aug 30, 2015 11:38 pm
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 5284

Re: Pirates of Legend Qs

Sorry, I dont think that is the case. I am not reading the slash as divide. The table clearly states 3 ft / 6 miles (for calm), it doesn't even use knots or hours anywhere? The ft is for combat round, and the miles is per 12 hour period (as it states above the table on the previous page). Whereas th...
by Verderer
Sun Aug 30, 2015 11:00 am
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 5284

Re: Pirates of Legend Qs

Yeah, one assumes we're talking about nautical miles here? But if the table for wind speed says that in calm conditions a standard ship moves 6 miles / 12 hours, then this would be 6/12 = 1/2 knots, right? Since knots are miles/hour? So given the penalty of -3 knots for galleon, we get -2,5 knots? I...
by Verderer
Sat Aug 29, 2015 4:30 pm
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 5284

Re: Pirates of Legend Qs

Sorry I havent been able to respond earlier, haven't had my books handy to check the details... But that's a good point about speed, that the distance it's for 12 hour period, didn't notice that before. You'd assume that ships can sail during the night too, especially on open seas? Is there a partic...
by Verderer
Tue Aug 18, 2015 9:11 am
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 5284

Re: Pirates of Legend Qs

Yes, it would be nice to have the main enemies evolve too as the campaign progresses. But I'd probably prefer to wing it and have things happen according to the story needs, rather than apply strict rules to simulate progress. That would keep paper work for the NPC at minimum, and I can adjust the b...
by Verderer
Sat Aug 15, 2015 9:06 pm
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 5284

Re: Pirates of Legend Qs

Great, thanks for clearing this up, soltakss! I will make a note of that page about harbor entry. I didn't specify that Baron Mendoza would in fact be a dasdardly Spaniard, and not a pirate or privateer... maybe a pirate-hunter? I understand fully that buccaneers & pirates wouldn't stand for such de...
by Verderer
Sat Aug 15, 2015 9:43 am
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 5284

Pirates of Legend Qs

Hi Guys, been skimming the book for a time now, and it seems a couple of things could be clearer in the pirate rules. I wonder if anyone's got a better handle how these things go? Firstly, the rules on reputation are pretty clear all the way to the application of reputation. It mentions taking a 're...
by Verderer
Fri Jul 18, 2014 10:26 am
Forum: Legend
Topic: Deus Vult: Rouen Now at Drivethru!
Replies: 3
Views: 1179

Re: Deus Vult: Rouen Now at Drivethru!

I guess the PDF version works well enough until then, I do like my books in print.

Any plans to expand the Troyes & Paris information in Ex Cathedra into similar source book(s)? They'd be right along the same road it seems...
by Verderer
Tue Jul 01, 2014 3:26 pm
Forum: Legend
Topic: Deus Vult: Rouen Now at Drivethru!
Replies: 3
Views: 1179

Re: Deus Vult: Rouen Now at Drivethru!

Wonderful news, Matt! Just what I need for my medieval campaign. Is there a print version in the wings?

EDIT: checked out the other thread, apparently Jan 15?
by Verderer
Wed Jun 18, 2014 9:52 am
Forum: Legend
Topic: [MTE] Mercenary Breed Legend Edition is Now Available
Replies: 12
Views: 3922

Re: [MTE] Mercenary Breed Legend Edition is Now Available

Ok, thanks Aaron. I am contemplating a bug-hunt type game with Colonial Marines vs. Aliens, so MB would be right up my alley? I was considering using some other version of rules originally, maybe Millenium's End (deffo not the Phoenix Command/Aliens system), but I just might go with MB instead. Plus...
by Verderer
Wed Jun 18, 2014 9:47 am
Forum: Legend
Topic: Classic Fantasy Coming to the Legend System
Replies: 32
Views: 4556

Re: Classic Fantasy Coming to the Legend System

Yes, no harm in that. Although I think that as I will be getting the new CF in any case, and as it contains a version of the rules, I think that will suffice?
by Verderer
Tue Jun 17, 2014 9:12 am
Forum: Legend
Topic: Classic Fantasy Coming to the Legend System
Replies: 32
Views: 4556

Re: Classic Fantasy Coming to the Legend System

RQ6 shouldnt be a problem to us Legend gamers, they're practically the same, arent they? Don't have RQ6 yet, so not absolutely sure though.
by Verderer
Tue Jun 17, 2014 9:10 am
Forum: Legend
Topic: [MTE] Mercenary Breed Legend Edition is Now Available
Replies: 12
Views: 3922

Re: [MTE] Mercenary Breed Legend Edition is Now Available

Deffo interested in the paper versions when they come out. Is there a summary of rules additions to the standard Legend this game introduces? I would be curious about combat rules especially?