Search found 78 matches
- Thu Jul 19, 2018 3:20 pm
- Forum: Traveller
- Topic: How Do You (Logically) Prevent Players from Skipping Payments?
- Replies: 39
- Views: 6392
Re: How Do You (Logically) Prevent Players from Skipping Payments?
My solution to this was to divide the cost of ships by ten, but to increase prices of things like fuel, maintenance, docking fees etc so to balance out. This results in a more "firefly" feel where you're working to keep the ship flying, not working to pay the mortgage. I talk about it here: http://f...
- Tue Jun 12, 2018 11:00 am
- Forum: Traveller
- Topic: High and Dry: 567-908
- Replies: 8
- Views: 3892
Re: High and Dry: 567-908
I sort of rebelled at the line "Nothing of interest here". This is a whole world, a whole system! If your campaign is say, a sandbox of the Bowman Arm, this is one of the dozen or so worlds in your campaign. I felt it was very wrong to just write it off like that. I guess the adventure just wanted t...
- Mon Apr 09, 2018 4:43 pm
- Forum: Traveller
- Topic: Passenger Adventures?
- Replies: 7
- Views: 2099
Re: Passenger Adventures?
Murder on Arcturus Station could be modified to be on a passenger ship. Have the murder happen the first day of jump, so there's a nice claustrophobic feel as the passengers and crew are all trapped with each other. Have a good read of it first, you'll want to make some prep, choose who the murderer...
Re: Star Town
Master Blaster runs Star Town.
- Wed Aug 16, 2017 11:30 am
- Forum: Traveller
- Topic: How far roughly?
- Replies: 5
- Views: 1042
Re: How far roughly?
due to the walkers being both great walkers and very fit Oh! Sorry I had thought you had said the opposite of that. For "great walkers, very fit", I'd expect 3.5 to 4 mph, especially if the walk is as short as 1 hour. I.e. my regular lunch time walk is 3.3 miles, which I do in 55 minutes, i.e. 3.5 ...
- Wed Aug 16, 2017 10:44 am
- Forum: Traveller
- Topic: How far roughly?
- Replies: 5
- Views: 1042
Re: How far roughly?
* 2.9 mph is actually a fairly respectable pace. This works out at 4.6 km per hour. Google maps assumes you walk at 4 km per hour when working out how long it will take you to walk from point A to point B. * 23 minutes is *way* too short for a charity walk. Most charity walks in my experience, i.e. ...
- Fri Apr 21, 2017 2:42 pm
- Forum: Traveller
- Topic: Removing Hardpoint Limits: Necessity or Heresy?
- Replies: 48
- Views: 11002
Re: Removing Hardpoint Limits: Necessity or Heresy?
Note that the missiles in TNE were not kinetic: Their warheads were (nuclear) bomb-pumped xray lasers. They maneuvered into the same hex as the target and detonated.
The theory being that a kinetic kill missile was too easy to dodge/take out with point defence, to be of use in combat.
The theory being that a kinetic kill missile was too easy to dodge/take out with point defence, to be of use in combat.
- Fri Dec 09, 2016 3:00 pm
- Forum: Traveller
- Topic: [JBE] Rusted Fang Station
- Replies: 6
- Views: 1135
Re: [JBE] Rusted Fang Station
If it was a little bit leaky, and some of the atmosphere was leaking out, wouldn't the O2 in that rust the hull?
- Tue Oct 11, 2016 3:56 pm
- Forum: Traveller
- Topic: High G Maneouvres?
- Replies: 10
- Views: 1199
Re: High G Maneouvres?
Also remember that in TNE, one space round was 30 minutes. So this is that G force for the entire 30 minutes, not a spike at the bottom of your dive.
G-couches, G-suits both mitigated the penalties involved, so for instance with both, you could pull 3Gs (for 30 minutes!) with no ill effect.
G-couches, G-suits both mitigated the penalties involved, so for instance with both, you could pull 3Gs (for 30 minutes!) with no ill effect.
- Mon Oct 03, 2016 12:23 pm
- Forum: Traveller
- Topic: Orbital Fortress "Rubber Ball"
- Replies: 65
- Views: 5662
Re: Orbital Fortress "Rubber Ball"
That's the figurative combat ship. Well they said Littoral combat ship, but it spent so long in development and was redesigned so many times that "figurative" seems more accurate :) The problem with TCS, or any wargame where you spend points or money on your army/navy/gibbering hordes, is that pract...
- Mon Aug 22, 2016 11:49 am
- Forum: Traveller
- Topic: Trading System sucks
- Replies: 8
- Views: 1526
Re: Trading System sucks
Ah so you effectively skipped Mode 1 straight to Mode 2 In a previous thread I pointed out how starship mortgages have APRs that make today's house buyers green with envy. I think I mentioned picturing a bunch of heavily armed murder hobos entering the bank: "So you want to take out a loan eh? With ...
- Mon Aug 22, 2016 10:38 am
- Forum: Traveller
- Topic: Trading System sucks
- Replies: 8
- Views: 1526
Re: Trading System sucks
I presume MgT. One thing I have noticed is that there seems to be 2 "modes" of operation in speculative trade. Mode 1: The initial stages, when the PCs are cash-poor. The PCs are forced to buy either small amounts of high value cargo, or large amounts of marginal cargo. Passengers, freight, mail mak...
- Fri Mar 18, 2016 10:35 am
- Forum: Traveller
- Topic: Autocannons: Damage?
- Replies: 3
- Views: 697
Re: Autocannons: Damage?
If the canon is TL-8, surely it's more like the current crop of 120mm guns? WWII would be TL-6
- Fri Feb 12, 2016 5:56 pm
- Forum: Traveller
- Topic: Taveller. Just what is it?
- Replies: 15
- Views: 2455
Re: Taveller. Just what is it?
As others have said, it is a roleplaying game, whereas those other games you mentioned are wargames. Traveller has wargaming aspects, and previous editions had full blown wargaming offshoots, but Traveller itself is an RPG.
- Mon Feb 01, 2016 11:24 am
- Forum: Traveller
- Topic: New Edition Traveller Ship Mortgage
- Replies: 13
- Views: 2792
Re: New Edition Traveller Ship Mortgage
I'm not sure how an interest of 4% is accurate. Nor is the idea of 20% down. The bankers that are running these mortgages are thieves. Thieves? They're freakin Santa claus! Just think about it for a minute. A group of four very disreputable looking people walk into a VERY SERIOUS bank. They check t...
- Thu Jan 28, 2016 8:05 pm
- Forum: Traveller
- Topic: Reaction drive fuel
- Replies: 16
- Views: 1269
Re: Reaction drive fuel
In TNE, which had reactrion drives as standard, it was the same "fuel", for jump drives, power plants, and reaction *mass*. The reaction drive doesn't use the liquid hydrogen as fuel (except in that it powers the fusion plant that powers the reaction drive), the drives runs off electricity and shove...
- Wed Jan 27, 2016 5:38 pm
- Forum: Traveller
- Topic: Grav plates/Intertial compensators
- Replies: 4
- Views: 668
Re: Grav plates/Intertial compensators
Ah ok, using Mdrive tech as an indicator of grav compensation is a good rule of thumb.
Hadn't thought of using Mdrives *and* reaction drives.
Hadn't thought of using Mdrives *and* reaction drives.
- Wed Jan 27, 2016 3:37 pm
- Forum: Traveller
- Topic: Grav plates/Intertial compensators
- Replies: 4
- Views: 668
Grav plates/Intertial compensators
In previous editions (Ok in TNE) the amount of thrust that grav plates could counter depended on TL It was TL-9 if I recall, so at TL-10 you could only counter 1G with grav plates. Say you have a TL-12 ship. It can compensate 3 Gs. Pulling 1G: No problem, the crew doesn't notice, down is still down....
- Mon Jan 25, 2016 2:48 pm
- Forum: Traveller
- Topic: Passengers...
- Replies: 3
- Views: 544
Re: Passengers...
Life support is based on Stateroom, be it occupied by crewmember, middle, or high passenger (edit: or unoccupied). Low Berths also incur a life support cost, occupied or not. I imagine this is basically to streamline it rather than have the players go "Ok, so we had 6 low berths occupied last time o...
- Mon Jan 25, 2016 11:13 am
- Forum: Traveller
- Topic: Passengers...
- Replies: 3
- Views: 544
Re: Passengers...
The cost per person is the cost to the passenger, not to the ship! The only cost to the ship is life support, fuel etc that you would be paying anyway. So for instance, if I am a free trader with 6 passenger staterooms. The cost to me of having them occupied by 6 passengers is the same as the cost o...