Search found 149 matches

by PFVA63
Fri Jun 28, 2013 5:47 pm
Forum: Traveller
Topic: Where are the Vacc Suits kept?
Replies: 62
Views: 8856

Re: Where are the Vacc Suits kept?

Hi, Although Classic Traveller was my first role playing game, and I enjoyed it very much, I have to admit that thee was a lot of things in it that I never fully understood, which often made understanding the author's intent a bit difficult. And some/much of this seems to have made it into later ver...
by PFVA63
Fri Jun 28, 2013 2:08 am
Forum: Traveller
Topic: Where are the Vacc Suits kept?
Replies: 62
Views: 8856

Re: Where are the Vacc Suits kept?

Hi, If I am recalling correctly on modern ocean going merchant ships I think that they are required to provide "Gumby'-type survival suits in either a crewmember's berthing space, work space or somewhere in easy access to either. These kind of suits can be stuffed into fairly small carrying cases as...
by PFVA63
Thu Feb 07, 2013 1:20 am
Forum: Traveller
Topic: super sonic squad transport
Replies: 12
Views: 1610

Re: super sonic squad transport

Hi, It turns out that it may have been Popular Science instead. Here's a link to an article and some images. PF http://www.popsci.com/military-aviation-space/article/2006-12/semper-fly-marines-space?single-page-view=true http://www.popsci.com/military-aviation-space/gallery/2006-12/semper-fly-marine...
by PFVA63
Thu Feb 07, 2013 12:44 am
Forum: Traveller
Topic: super sonic squad transport
Replies: 12
Views: 1610

Re: super sonic squad transport

Hi,

I seem to recall an article in Popular Mechanics (or something like that) a few years ago, that dealt with a high-speed suborbital troop transport. I'll take a look and see if I can find it later.
by PFVA63
Mon Feb 04, 2013 11:11 pm
Forum: Traveller
Topic: Armoured Starships
Replies: 50
Views: 4017

Re: Armoured Starships

Hi, While I think that the difference in general armor ratings between vehicles and spacecraft is one issue that might need to be addressed, I'm also beginning to think that for combat on a "personal" scale combat in general may need some additional modifications to account for the fact that "armor"...
by PFVA63
Mon Feb 04, 2013 5:40 am
Forum: Traveller
Topic: Armoured Starships
Replies: 50
Views: 4017

Re: Armoured Starships

Hi, The more I think about this issue, the more it doesn't fully make sense to me. Specifically, if a ship is on the ground there would seem to me to possibly be many parts of the ship that may not be fully protected by its "armor". Things like landing gear mechanisms, sensor panels, windows/port ho...
by PFVA63
Sat Feb 02, 2013 3:41 am
Forum: Traveller
Topic: Armoured Starships
Replies: 50
Views: 4017

Re: Armoured Starships

Hi, I agree that it really does some very odd to me. In general, my thoughts kind of tend toward space ships (and later starships) would likely derive from aircraft like structures (a little similar to how the space shuttle kind of appears to be based on modern aeronautical technology). As such, to ...
by PFVA63
Thu Dec 27, 2012 2:35 am
Forum: Traveller
Topic: 2300AD: Tools For Frontier Living. The Art.
Replies: 27
Views: 5541

Re: 2300AD: Tools For Frontier Living. The Art.

Hi, I bought a copy of this guide a week or so ago and for the most part I'm totally fine with everything in it. Sure there are one or two pieces I don't like at all, and some which may not be my favorite, but it all seems pretty serviceable (even if a lot of the peoples legs and feet seem much to b...
by PFVA63
Tue Jul 03, 2012 7:51 pm
Forum: Traveller
Topic: Free detailed deck plans?
Replies: 12
Views: 3254

Re: Free detailed deck plans?

Hi,

Here is a set of plans for a small 100dton ship that I did up a while ago. I believe that it is consistant with both the MGT and T5 rules.

Pat

http://www.mnvdet.com/CV/Pocket%20Trader%20C.pdf
by PFVA63
Tue Jul 03, 2012 7:48 pm
Forum: Traveller
Topic: 2300ad beanstalks
Replies: 5
Views: 1225

Re: 2300ad beanstalks

Hi, I'm not certain, but I think this might have to do with an inadvertant carry over from the 2320AD book that was developed by the same author. It my understanding that since the 2320AD book was set 20 years later, there were some updates to the setting, that inadvertantly get included in the 2300...
by PFVA63
Sun Apr 15, 2012 5:37 am
Forum: Traveller
Topic: Have you ever considered Feats for Traveller?
Replies: 7
Views: 1117

Re: Have you ever considered Feats for Traveller?

Yes, I asked. Have you ever considered Feats for Traveller? Or Perks, or Edges, or Proficiencies, or what ever you want to call them. Heck they could even be Zero level skills. I have been grinding through a concept ReBoot of Car Wars and then scratching my head, pondering my bookshelf staring at a...
by PFVA63
Sat Apr 14, 2012 5:24 am
Forum: Traveller
Topic: Comprehensive Ship Design Guide?
Replies: 5
Views: 1172

Re: Comprehensive Ship Design Guide?

Hi, I think Apoc527 had something awhile ago. Pat Must have been misremembering - or at least, Apoc is denying it. ;) it's not a Herculean task, so if nobody steps up to say they already have, I will. Hi, Sorry, I misread your original post. I think Apoc had put together a spreadsheet to assist in ...
by PFVA63
Wed Apr 11, 2012 12:31 am
Forum: Traveller
Topic: Comprehensive Ship Design Guide?
Replies: 5
Views: 1172

Re: Comprehensive Ship Design Guide?

Hi,

I think Apoc527 had something awhile ago.

Pat
by PFVA63
Mon Apr 09, 2012 3:13 am
Forum: Traveller
Topic: A Question on Laser Range in 2300AD
Replies: 2
Views: 1108

Re: A Question on Laser Range in 2300AD

Thanks

Pat
by PFVA63
Mon Apr 02, 2012 2:19 pm
Forum: Traveller
Topic: A Question on Laser Range in 2300AD
Replies: 2
Views: 1108

A Question on Laser Range in 2300AD

Hi, In discussing the new 2300AD rulebook on another board, a question came up about the range of starship weapons. In the new book it indicates that the rules for starship combat are updated from the Core Traveller rulebook, including redefining the combat range bands as follows: Range - Range Band...
by PFVA63
Mon Mar 26, 2012 3:35 am
Forum: Traveller
Topic: Interesting Trends in 2300AD Ship Rules
Replies: 1
Views: 792

Interesting Trends in 2300AD Ship Rules

Hi, I got a copy of 2300AD this weekend off Drivethrurpg and got looking at the starship rules. Overall, based on a preliminary look they seem very interesting and straight forward. When I plotted up some of the data though I noticed some interesting peculiarities that may make for making designs a ...
by PFVA63
Wed Feb 08, 2012 7:29 pm
Forum: Traveller
Topic: Sorting things out: 2300AD is not Traveller
Replies: 6
Views: 1201

Re: Sorting things out: 2300AD is not Traveller

Sounds fair. Lets hope it gets "enough attention" then! Subjected to only limited exposure of Trav classic, I often find the various attempts at reconciling the universes confusing and rather pointless, but thats me. As a side note, I am one of those weird ones who go for setting first, sets of gam...
by PFVA63
Wed Feb 01, 2012 1:37 am
Forum: Traveller
Topic: Ship Compartmentalization
Replies: 5
Views: 1638

Re: Ship Compartmentalization

Hi,

Its been awhile since I did the calcs, but I think that the attached file may have the correct stats. I had used a spreadsheet developed by Apoc527 (I think?) to help with the calcs.

Regards

Pat

http://www.mnvdet.com/Other/Arm4.pdf
by PFVA63
Tue Jan 31, 2012 8:16 pm
Forum: Traveller
Topic: 2300AD News
Replies: 9
Views: 1573

Re: 2300AD News

Hi,

Cool. Can't wait :) . I'll be checking my local store frequently.

Thanks for the update.

Pat
by PFVA63
Tue Jan 31, 2012 1:27 am
Forum: Traveller
Topic: Ship Compartmentalization
Replies: 5
Views: 1638

Re: Ship Compartmentalization

Hi, Thanks for posting the link. On the topic of ship subdivision, here are some deck plans that I once drew up for a Mongoose Traveller 2000 ft starship using the main rule book and the add-ons for non capital ships from High Guard. http://www.mnvdet.com/Other/Arm4a.jpg http://www.mnvdet.com/Other/...