Search found 264 matches

by Pyromancer
Mon Nov 26, 2018 1:22 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 217
Views: 20151

Re: Pirates of Drinax - GMs thread

My current plan is to genderswap Fae Borshune and make him the father. He's the GeDeCo administrator of the Vorito highport. He was an Imperial officer, and could have visited Drinax during that time on a mission.
by Pyromancer
Sun Nov 25, 2018 2:13 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 217
Views: 20151

Re: Pirates of Drinax - GMs thread

One of the player's character doesn't know his father. His mother is a normal citizen on the floating palace. My idea now is that his father could be some offworlder who once visited Drinax, and he should naturally show up later in the campaign and make things complicated. So, who should it be?
by Pyromancer
Thu Nov 22, 2018 2:13 pm
Forum: Traveller
Topic: Would it work and how?
Replies: 2
Views: 361

Re: Would it work and how?

That's an approach found in a few classical fairy tales. It's a test of character, and the whole point is to NOT specify what "prove your worth" actually means. One child might build a mercenary army and conquer a few independent worlds. Another one will research and discover and work an scientific ...
by Pyromancer
Sun Nov 18, 2018 8:52 pm
Forum: Traveller
Topic: Standard vs. custom design: Where do you draw the line?
Replies: 33
Views: 1663

Re: Standard vs. custom design: Where do you draw the line?

I just looked in CT book 2: "The following list indicates the standard starship designs which most starports can produce using plans on file and available free of charge." But this "free of charge" seems to refer to the 1% fee for the naval architect, and not to the 10% discount for standard designs...
by Pyromancer
Sun Nov 18, 2018 7:25 pm
Forum: Traveller
Topic: Standard vs. custom design: Where do you draw the line?
Replies: 33
Views: 1663

Re: Standard vs. custom design: Where do you draw the line?

I think the future of manufacturing is 3D printing and, to a large extent, the whole notion of "stock" spaceships reflects the outdated thinking of the 1970s.Spacships are too expensive to be mass produced so there's no reason to be stuck with standard designs. Except folks who like to stick with d...
by Pyromancer
Sat Nov 17, 2018 9:04 pm
Forum: Traveller
Topic: The futility of Pirates of Drinax?
Replies: 31
Views: 1656

Re: The futility of Pirates of Drinax?

There will come the moment in the campaign, when my players, accustomed to systems where a few dozen starships is considered fairly high traffic, will jump for the first time into a major Aslan system, and their radar screen will just go WHITE with tens of thousands of contacts. I'm looking forward ...
by Pyromancer
Sat Nov 17, 2018 4:27 pm
Forum: Traveller
Topic: The futility of Pirates of Drinax?
Replies: 31
Views: 1656

Re: The futility of Pirates of Drinax?

Provocative subject title, no? :) If you plan to adhere to canon, a renascent Kingdom of Drinax will ultimately fall under the bootheels of the Aslan Ihatei when they come pouring over the borders during the Rebellion. Has anyone had this discussion with their players? How do you address it? Most o...
by Pyromancer
Thu Nov 15, 2018 10:37 pm
Forum: Traveller
Topic: [Drinax] What do the people on the floating palace do?
Replies: 17
Views: 2594

Re: [Drinax] What do the people on the floating palace do?

ochd wrote:
Thu Nov 15, 2018 6:40 pm
Pyromancer, I'm doing lots of copy and pasting of your work - just for my own campaign notes - in case my players ever ask these kinds of questions. I hope you don't mind. Thanks for sharing your thoughts.
You're welcome!
by Pyromancer
Thu Nov 15, 2018 2:52 pm
Forum: Traveller
Topic: [Drinax] What do the people on the floating palace do?
Replies: 17
Views: 2594

Re: [Drinax] What do the people on the floating palace do?

I wonder about timekeeping. The palace floats around and is not in sync with the rotation of the planet. There probably are strong winds in the upper atmosphere where the palace is located, and it drifts around the planet. Does the palace keep a local time independent of daylight (most people are al...
by Pyromancer
Thu Nov 15, 2018 2:39 pm
Forum: Traveller
Topic: [Pirates of Drinax] Drinaxi military at the start of the campaign
Replies: 11
Views: 727

Re: [Pirates of Drinax] Drinaxi military at the start of the campaign

Huh. Seems like I deviate more from canon than I was aware of. I could have sworn that the detail about handed down suits is somewhere in the campaign, but it seems that is not the case. I keep it anyway. "My" Hawk Warriors evolved into something like a chivalric order over time, they aren't "proper...
by Pyromancer
Wed Nov 14, 2018 6:20 pm
Forum: Traveller
Topic: [Pirates of Drinax] Drinaxi military at the start of the campaign
Replies: 11
Views: 727

Re: [Pirates of Drinax] Drinaxi military at the start of the campaign

I would see the Hawk Warriors as one and the same with the palace guard based on their description (protocol taking precendent over combat ability). In my view, the Hawk Warriors are only those who got an Iron Man suit handed down from their ancestors. They are high status. When they don't conquer ...
by Pyromancer
Wed Nov 14, 2018 4:39 pm
Forum: Traveller
Topic: [Pirates of Drinax] Drinaxi military at the start of the campaign
Replies: 11
Views: 727

[Pirates of Drinax] Drinaxi military at the start of the campaign

Here's my first thoughts about the Drinaxi military at the start of the campaign: Star Guard: 200 soldiers (mostly good quality) 1x 100dton Scout-S (the "Star Guard One", refitted with luxury quarters, serves as transport for the royal family when they want to travel) 1x 200dton Far Trader (the curr...
by Pyromancer
Tue Nov 13, 2018 7:37 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 217
Views: 20151

Re: Pirates of Drinax - GMs thread

ochd wrote:
Tue Nov 13, 2018 7:08 pm
Tech World is another - supposed to only have 30 people. :)
That number is from before GeDeCo settled those outlawed scientists from Neumann there.
by Pyromancer
Sat Nov 10, 2018 12:35 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 217
Views: 20151

Re: Pirates of Drinax - GMs thread

In my campaign, the Tobia Commerce Guild underhandedly sold two old 20,000 dton TL12 battleships to Inurin. They originate from the "Trojan Reserve" in Empire/Tobia (Trojan Reach 2711). They are hardly working, and Inurin doesn't have qualified crews for them yet, but they have also hired military a...
by Pyromancer
Wed Nov 07, 2018 11:35 am
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 8070

Re: Traveller as a Spaceship Modeling Hobby

What about an improved thermoelectric generator? TEG efficiencies are very low at present but with technological improvements maybe they could draw off a portion of waste heat and put it to use to lessen needed radiator capacity. You have to look at the efficiency of the total system. I'm no expert...
by Pyromancer
Wed Nov 07, 2018 10:41 am
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 8070

Re: Traveller as a Spaceship Modeling Hobby

The radiated waste heat scales with T^4, so there is one parameter to make radiators much, much more useful without increasing the area.
by Pyromancer
Wed Nov 07, 2018 8:14 am
Forum: Traveller
Topic: Adventure - Hard Shell
Replies: 2
Views: 456

Adventure - Hard Shell

Winter is coming (at least on the Northern hemisphere) - what better to do than to run a thoroughly playtested adventure on a cold, snow covered planet? Here comes Hard Shell : Battle dresses: Powerful suits of armour that! With their strong servomotors, thick armour plates and powerful sensors, the...
by Pyromancer
Mon Nov 05, 2018 6:23 pm
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 8070

Re: Traveller as a Spaceship Modeling Hobby

What about a technology that converts heat into electricity directly? In industrial applications today that’s usually done with a boiler and a steam turbine. Sounds problematic in space. No more so than jump drives, gravity manipulation, and jumpspace, however. In industrial applications today, you...
by Pyromancer
Mon Nov 05, 2018 12:21 pm
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 8070

Re: Traveller as a Spaceship Modeling Hobby

Linwood wrote:
Mon Nov 05, 2018 10:16 am
What about a technology that converts heat into electricity directly?
A refrigerator that cools the stuff inside while generating power would be great, but is against the laws of thermodynamics.
by Pyromancer
Sun Nov 04, 2018 9:40 am
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 75
Views: 8070

Re: Traveller as a Spaceship Modeling Hobby

The whole wings on a spaceship thing irritates me more than the jump drives in the back or the bridge in the front. They are useless unless you add control surfaces - you don't need lift when you have grav drives), and an incredible waste of surface area. Au contraire. "Realistically" speaking, all...