Search found 225 matches

by Pyromancer
Tue Sep 18, 2018 11:12 am
Forum: Traveller
Topic: What skills fit the pay?
Replies: 3
Views: 117

Re: What skills fit the pay?

I'd guess that the price goes up if you aren't known, if you have no connections to the underworld and want to get rid of your unfaithful spouse or a political rival.
by Pyromancer
Fri Sep 14, 2018 11:20 pm
Forum: Traveller
Topic: What are good forums to discuss *Classic* Traveller?
Replies: 5
Views: 140

Re: What are good forums to discuss *Classic* Traveller?

Citizens of the Imperium:
http://www.travellerrpg.com/CotI/Discuss/

And while I still like the Mongoose edition better, CT is pretty good. I, too, was surprised when I first looked into it in the early 2000s.
by Pyromancer
Mon Sep 10, 2018 11:16 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 370

Re: Questions on small craft weapons and turrets

Could you please stick to one question per topic? How will we find the answer to the stealth question in a few months/years when it's hidden in a topic about small craft turrets?
by Pyromancer
Sat Sep 01, 2018 2:39 pm
Forum: Traveller
Topic: Ship path visualization
Replies: 9
Views: 409

Re: Ship path visualization

If you track time in your campaign, then you can track ship location via excel or even a text file. You'd need the following: Hull Id Hull name Faction name Status Current Date Entered jump date Exited jump date Current hex location Jump destination hex Targeted jump location Current orbit location...
by Pyromancer
Fri Aug 31, 2018 3:18 pm
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 701

Re: What skills have you dropped?

For my upcoming Drinax campaign, I dropped almost all specializations. Someone with Pilot can pilot everything, someone with Melee can use all melee weapons, and so on.
by Pyromancer
Thu Aug 30, 2018 3:29 pm
Forum: Traveller
Topic: Ship path visualization
Replies: 9
Views: 409

Ship path visualization

In a campaign with several mobile factions (like "Pirates of Drinax"), keeping track of which faction is where at what time can be difficult. I'm working on a little program to visualize the path of ships/fleets. It's only a rough prototype at the moment with hardly any functionality. http://randpat...
by Pyromancer
Wed Aug 29, 2018 9:40 pm
Forum: Traveller
Topic: [Drinax] Campaign log
Replies: 9
Views: 949

Re: [Drinax] Campaign log

Music for our campaign:
Intro
Outro (8:15-9:08)
by Pyromancer
Wed Aug 29, 2018 10:59 am
Forum: Traveller
Topic: How many skills to describe a competent character?
Replies: 18
Views: 638

Re: How many skills to describe a competent character?

ShawnDriscoll wrote:
Wed Aug 29, 2018 5:28 am
I wonder what they'd think of Classic Traveller, with its 5-skill characters.
Five skills is a lot in CT! I once played a CT character with blade-1, pilot-1. Another player had a character with carouse-4, computer-1. Both felt quite competent and were fun to play.
by Pyromancer
Mon Aug 27, 2018 5:29 pm
Forum: Traveller
Topic: Is SOC per society?
Replies: 74
Views: 3249

Re: Is SOC per society?

Or better still, that guy who enlisted in the Navy to get off his backwater world, was so good as an Engineering Hand Third Class that he was sent to Officer Candidate School, served aboard your ship while you were both emsigns, and retired as a Commander with a Purple Heart, a Medal for Conspicuou...
by Pyromancer
Mon Aug 27, 2018 4:10 pm
Forum: Traveller
Topic: Is SOC per society?
Replies: 74
Views: 3249

Re: Is SOC per society?

The SOC F. They will open doors for my company that the INT doesn't. And they may be sorry for that if he was a stupid and incompetant noble! The Imperium plays identity politics, too! Positions of power aren't primarily filled with competent people, but with loyal ones, people that are one of us ....
by Pyromancer
Sun Aug 26, 2018 2:27 am
Forum: Traveller
Topic: The tonnage and real life value
Replies: 9
Views: 630

Re: The tonnage and real life value

8 Displacement tons to handle what amounts to 2,783,920 ounces worth of material. If each "one ounce dose" was worth say, 10 credits per dose on the street, its street value would be 27.8 MCr. But you should keep in mind that you only get the street value if you actually go to a street corner and s...
by Pyromancer
Sat Aug 25, 2018 8:57 pm
Forum: Traveller
Topic: Nuts and bolts of the Imperium (gov't - how it works)
Replies: 64
Views: 2869

Re: Nuts and bolts of the Imperium (gov't - how it works)

I disagree, sort of. I can see how someone could be granted a weapon as you use in your example, but if that were the case then every Imperial citizen could carry around all of their guns beyond the starport because they have Imperial permits to do so since starport - Imperial - law level is often ...
by Pyromancer
Sat Aug 25, 2018 8:03 pm
Forum: Traveller
Topic: Nuts and bolts of the Imperium (gov't - how it works)
Replies: 64
Views: 2869

Re: Nuts and bolts of the Imperium (gov't - how it works)

Hi Guys, Having spent time away from Traveller, I started to reread my Traveller material again just to keep my mind active. Then I ran into a different edition of Milieu-0 sourcebook than the one I originally purchased as a dead tree product and spotted this... "The Imperium considers as citizens ...
by Pyromancer
Thu Aug 23, 2018 11:27 pm
Forum: Traveller
Topic: [Drinax] What do the people on the floating palace do?
Replies: 11
Views: 1030

Re: [Drinax] What do the people on the floating palace do?

This is how I imagine the economic system on Drinax: It's state capitalism. Almost everyone is employed by: - “The Kingdom of Drinax”[1]: The Star Guard, starport personnel and a lot of administration and bureaucracy. Health care and general education is also run by “the Kingdom of Drinax”[1]. - “Th...
by Pyromancer
Tue Aug 21, 2018 9:47 pm
Forum: Traveller
Topic: [Drinax] Where is the Queen?
Replies: 13
Views: 1358

Re: [Drinax] Where is the Queen?

now that you mention it: Scholar Voha could be Harricks mother! Except for the fact that Scholar Voha is a man. "Voha sees his role as protecting the knowledge of the ancient empire of Sindal" Either, I make Scholar Voha Harrick's other parent (in the book, the only mentioned Drinaxi couple is same...
by Pyromancer
Thu Aug 16, 2018 2:17 pm
Forum: Traveller
Topic: Constructing Deck Plans Oddity...
Replies: 6
Views: 726

Re: Constructing Deck Plans Oddity...

Personally, I count the whole engine room towards the tonnage of the components. So, not the jump drive is 10 dton, but the engine room the jump drive sits in is 10 dton. +-10%
by Pyromancer
Wed Aug 15, 2018 8:40 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 51
Views: 3040

Re: High Guard 2e - Solar Panels

A bit harsh for my tastes but definitely a solid start. I would probably say that solar panel tons = hit points so that each of the scenarios you describe (a maneuver at Thrust 1+ or a weapon hit) takes out one ton of the array. So still a chance to take out the whole system but maybe just a part. ...
by Pyromancer
Wed Aug 15, 2018 4:48 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 51
Views: 3040

Re: High Guard 2e - Solar Panels

House rule: Solar Panels generate Power points per ton dependant on TL and cost MCr0.1 per ton: TL 8: 50 PP/ton TL 10: 75 PP/ton TL 12: 100 PP/ton TL 15: 125 PP/ton This is for ships in the habitable zone of a star. Divide by 2 if the ship is beyond the habitable zone, divide by 10 if the ship is in...
by Pyromancer
Wed Aug 15, 2018 3:31 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 51
Views: 3040

Re: High Guard 2e - Solar Panels

Given that we can't manoeuvre nor fire weapons using solar panels it makes some kind of sense that we don't really need specified Power. You may not need it. But I find it irritating that they introduced this whole new subsystem of power generation and bookkeeping with power points, and then ignore...
by Pyromancer
Wed Aug 15, 2018 12:40 pm
Forum: Traveller
Topic: High Guard 2e - Solar Panels
Replies: 51
Views: 3040

Re: High Guard 2e - Solar Panels

Yes, it's the same text as in High Guard 1e. Only there, it makes sense , because in 1e, power plants are defined by what kind of drives they can power, and the rest is just handwaved. But in 2e, there is a whole new subsystem centered around power management. Now, power plants are defined by how ma...