Search found 166 matches

by Pyromancer
Thu Mar 29, 2018 11:18 pm
Forum: Traveller
Topic: Can a streamlined ship go underwater ?
Replies: 28
Views: 1595

Re: Can a streamlined ship go underwater ?

From Futurama, when their spaceship is pulled under water:
"How much pressure can the ship take?"
"I don't know, but it's a space ship, so I'd guess between zero and one atmospheres."
by Pyromancer
Thu Mar 01, 2018 10:40 pm
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo's plan
Replies: 11
Views: 437

Re: [Pirates of Drinax] GeDeCo's plan: Spoiler

PsiTraveller wrote:
Thu Mar 01, 2018 1:24 pm
The Plan is spelled out in The Vorito Gambit.
Thank you!
by Pyromancer
Thu Mar 01, 2018 1:58 am
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo's plan
Replies: 11
Views: 437

[Pirates of Drinax] GeDeCo's plan

What's the deal with GeDeCo? I get the feeling that they have a plan, some kind of grand scheme; but is this plan spelled out somewhere? If not, what is it? What are they doing? Who is in charge?
by Pyromancer
Sat Feb 17, 2018 3:52 pm
Forum: Traveller
Topic: How would The Imperium deal with it
Replies: 6
Views: 291

Re: How would The Imperium deal with it

Divide and Conquer. The Imperium makes one or a few of the less cruel subcommanders a good offer: Full amnesty, an Imperial title, the systems with the pirate bases as official fiefdom (or client states, if they prefer), in exchange for the head of the PC on a plate and the promise to keep the shipp...
by Pyromancer
Tue Feb 06, 2018 8:34 am
Forum: Traveller
Topic: Starter Set or Core Rulebook?
Replies: 1
Views: 192

Starter Set or Core Rulebook?

When compared to the Core Rulebook, what stuff is missing from the Starter Set?
I'm thinking about getting one of them as pdf, and am unsure which one it should be.
by Pyromancer
Thu Dec 21, 2017 5:22 pm
Forum: Traveller
Topic: Is TAS dead?
Replies: 22
Views: 1973

Re: Is TAS dead?

phavoc wrote:
Mon Dec 18, 2017 3:43 am
Looking in the forum and it's been nearly six months since anything has been posted by contributors.

Did it burn out or just fade away? Are there still people interested in TAS to publish through it??
You have to give too many rights away for my taste, so I just use the Cepheus Engine instead.
by Pyromancer
Sat Oct 07, 2017 6:02 pm
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 3907

Re: Starport defences

Thing that bothers me, everyone seems to think the universe is in pre-war status and every system is a potential target similar to how many Americans feel they need arsenals to defend their homes from imminent invasion. How many nations around the world have their seaports defended with gun emplace...
by Pyromancer
Fri Oct 06, 2017 5:39 pm
Forum: Traveller
Topic: How close are orbital starports?
Replies: 81
Views: 3494

Re: How close are orbital starports?

I don't see the advantage of a highport in geosynchronous orbit. I'd either put it in orbit at 100D, or not in orbit at all but use thrusters to keep it just above the atmosphere above the downport.
by Pyromancer
Fri Oct 06, 2017 10:54 am
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 3907

Re: Starport defences

In my campaign, Inurin just recently upgraded from "nothing" to two 300dt SDBs and a couple of missile launchers installed on the ground. They also got a few dozen Imperial "technical advisers".
by Pyromancer
Thu Sep 28, 2017 4:57 pm
Forum: Traveller
Topic: Pirates of Drinax - How many ships fly the trade routes
Replies: 19
Views: 896

Re: Pirates of Drinax - How many ships fly the trade routes

There's the piratical joy of jumpspace. Having warship escorts and having them actually there when the freighters exit. It's less a problem if an escort arrives first then goes looking for the freighter. The issue is the freighter arriving first and has no idea when or exactly where the escort will...
by Pyromancer
Thu Sep 28, 2017 7:53 am
Forum: Traveller
Topic: Pirates of Drinax - How many ships fly the trade routes
Replies: 19
Views: 896

Re: Pirates of Drinax - How many ships fly the trade routes

Ok, there's a hint in "Pirates of Drinax":
The Tobias Commerce Guild has a capacity of 200,000 tons, and they make up a third of traffic. Assuming 2 weeks per jump, and six jumps (one way), this would mean 24 weeks per trip, leading to a total traffic of around 25,000 tons/week.
by Pyromancer
Wed Sep 27, 2017 2:39 pm
Forum: Traveller
Topic: Pirates of Drinax - How many ships fly the trade routes
Replies: 19
Views: 896

Re: Pirates of Drinax - How many ships fly the trade routes

Okay I going point something out that’s going to get me boo. There is no major trade routes from the Aslan to The imperium in that part of space. According to "Pirates of Drinax", there are two: A J-3 route: Fist, Wildeman, Cordan, Acrid, Tech-World, Paal A J-2 route: Fist, Wildeman, Cordan, Argona...
by Pyromancer
Sat Sep 23, 2017 10:11 am
Forum: Traveller
Topic: Pirates of Drinax - How many ships fly the trade routes
Replies: 19
Views: 896

Re: Pirates of Drinax - How many ships fly the trade routes

Rephrasing the question: How much trade volume is there in total between the Aslan Hierate and the 3I?
A significant part of this trade will pass through the Techworld system.
by Pyromancer
Fri Sep 22, 2017 1:06 pm
Forum: Traveller
Topic: Pirates of Drinax - How many ships fly the trade routes
Replies: 19
Views: 896

Re: Pirates of Drinax - How many ships fly the trade routes

Looking at the Traveller map and checking Tech-World details, it has an Importance of Ordinary (1) which, from T5, translates to 10 ships a week (1-2 a day). Cargo tonnage will vary from Free Traders to Subsidized Freighters with Traders proportionally more common. Does this take into account that ...
by Pyromancer
Fri Sep 22, 2017 11:47 am
Forum: Traveller
Topic: Pirates of Drinax - How many ships fly the trade routes
Replies: 19
Views: 896

Pirates of Drinax - How many ships fly the trade routes

Let's take a look at Techworld, for an example: How many ships pass through this system on the Aslan-Imperium trade route? How many dtons/day?
by Pyromancer
Wed Sep 13, 2017 3:31 pm
Forum: Traveller
Topic: Inurin/The Borderland (Trojan Reach 2724)
Replies: 3
Views: 269

Re: Inurin (The Borderland subsector)

A map:

Image
by Pyromancer
Wed Sep 13, 2017 3:21 pm
Forum: Traveller
Topic: Inurin/The Borderland (Trojan Reach 2724)
Replies: 3
Views: 269

Inurin/The Borderland (Trojan Reach 2724)

My version of Inurin , inspired by the information in "Pirates of Drinax" and the wiki article, but slightly different: History Inurin was settled in the year -1844, during the Second Imperium. The colonists arrived in one large wave, and built settlements near strategic resources on the main contin...
by Pyromancer
Mon Sep 11, 2017 3:39 pm
Forum: Traveller
Topic: 2 ideas
Replies: 2
Views: 317

Re: 2 ideas

Your scales are off, and the plan makes no sense.
You can go to http://travellermap.com, zoom out, and look at how small the Imperium, Zhodani and Drinax are compared to one galaxy. They can't make a difference in your setting.
by Pyromancer
Sun Sep 10, 2017 11:15 am
Forum: Traveller
Topic: [Drinax] Arming up the Borderland subsector
Replies: 16
Views: 977

Re: [Drinax] Arming up the Borderland subsector

This all opens up the discussion about what protection exists against higher tech planets taking over lower tech neighbors. In the Imperium there could be Navy protection of systems, and the idea of all planets in the Imperium are on the same side. Out in the Wilds it could be a different story. Ge...
by Pyromancer
Thu Sep 07, 2017 10:51 pm
Forum: Traveller
Topic: [Drinax] Arming up the Borderland subsector
Replies: 16
Views: 977

Re: [Drinax] Arming up the Borderland subsector

The traveller wiki has some crazy Land tank listed for Inurin: http://wiki.travellerrpg.com/Inurin_(world) The Mark III Titan is a land battleship. http://wiki.travellerrpg.com/Mark_III_Titan This makes a great historic backdrop. I will put a statue of one of those at a prominent place on Inurin, w...