Search found 160 matches

by Pyromancer
Sat Oct 07, 2017 6:02 pm
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 2597

Re: Starport defences

Thing that bothers me, everyone seems to think the universe is in pre-war status and every system is a potential target similar to how many Americans feel they need arsenals to defend their homes from imminent invasion. How many nations around the world have their seaports defended with gun emplace...
by Pyromancer
Fri Oct 06, 2017 5:39 pm
Forum: Traveller
Topic: How close are orbital starports?
Replies: 47
Views: 1418

Re: How close are orbital starports?

I don't see the advantage of a highport in geosynchronous orbit. I'd either put it in orbit at 100D, or not in orbit at all but use thrusters to keep it just above the atmosphere above the downport.
by Pyromancer
Fri Oct 06, 2017 10:54 am
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 2597

Re: Starport defences

In my campaign, Inurin just recently upgraded from "nothing" to two 300dt SDBs and a couple of missile launchers installed on the ground. They also got a few dozen Imperial "technical advisers".
by Pyromancer
Thu Sep 28, 2017 4:57 pm
Forum: Traveller
Topic: Pirates of Drinax - How many ships fly the trade routes
Replies: 19
Views: 517

Re: Pirates of Drinax - How many ships fly the trade routes

There's the piratical joy of jumpspace. Having warship escorts and having them actually there when the freighters exit. It's less a problem if an escort arrives first then goes looking for the freighter. The issue is the freighter arriving first and has no idea when or exactly where the escort will...
by Pyromancer
Thu Sep 28, 2017 7:53 am
Forum: Traveller
Topic: Pirates of Drinax - How many ships fly the trade routes
Replies: 19
Views: 517

Re: Pirates of Drinax - How many ships fly the trade routes

Ok, there's a hint in "Pirates of Drinax":
The Tobias Commerce Guild has a capacity of 200,000 tons, and they make up a third of traffic. Assuming 2 weeks per jump, and six jumps (one way), this would mean 24 weeks per trip, leading to a total traffic of around 25,000 tons/week.
by Pyromancer
Wed Sep 27, 2017 2:39 pm
Forum: Traveller
Topic: Pirates of Drinax - How many ships fly the trade routes
Replies: 19
Views: 517

Re: Pirates of Drinax - How many ships fly the trade routes

Okay I going point something out that’s going to get me boo. There is no major trade routes from the Aslan to The imperium in that part of space. According to "Pirates of Drinax", there are two: A J-3 route: Fist, Wildeman, Cordan, Acrid, Tech-World, Paal A J-2 route: Fist, Wildeman, Cordan, Argona...
by Pyromancer
Sat Sep 23, 2017 10:11 am
Forum: Traveller
Topic: Pirates of Drinax - How many ships fly the trade routes
Replies: 19
Views: 517

Re: Pirates of Drinax - How many ships fly the trade routes

Rephrasing the question: How much trade volume is there in total between the Aslan Hierate and the 3I?
A significant part of this trade will pass through the Techworld system.
by Pyromancer
Fri Sep 22, 2017 1:06 pm
Forum: Traveller
Topic: Pirates of Drinax - How many ships fly the trade routes
Replies: 19
Views: 517

Re: Pirates of Drinax - How many ships fly the trade routes

Looking at the Traveller map and checking Tech-World details, it has an Importance of Ordinary (1) which, from T5, translates to 10 ships a week (1-2 a day). Cargo tonnage will vary from Free Traders to Subsidized Freighters with Traders proportionally more common. Does this take into account that ...
by Pyromancer
Fri Sep 22, 2017 11:47 am
Forum: Traveller
Topic: Pirates of Drinax - How many ships fly the trade routes
Replies: 19
Views: 517

Pirates of Drinax - How many ships fly the trade routes

Let's take a look at Techworld, for an example: How many ships pass through this system on the Aslan-Imperium trade route? How many dtons/day?
by Pyromancer
Wed Sep 13, 2017 3:31 pm
Forum: Traveller
Topic: Inurin/The Borderland (Trojan Reach 2724)
Replies: 3
Views: 177

Re: Inurin (The Borderland subsector)

A map:

Image
by Pyromancer
Wed Sep 13, 2017 3:21 pm
Forum: Traveller
Topic: Inurin/The Borderland (Trojan Reach 2724)
Replies: 3
Views: 177

Inurin/The Borderland (Trojan Reach 2724)

My version of Inurin , inspired by the information in "Pirates of Drinax" and the wiki article, but slightly different: History Inurin was settled in the year -1844, during the Second Imperium. The colonists arrived in one large wave, and built settlements near strategic resources on the main contin...
by Pyromancer
Mon Sep 11, 2017 3:39 pm
Forum: Traveller
Topic: 2 ideas
Replies: 2
Views: 221

Re: 2 ideas

Your scales are off, and the plan makes no sense.
You can go to http://travellermap.com, zoom out, and look at how small the Imperium, Zhodani and Drinax are compared to one galaxy. They can't make a difference in your setting.
by Pyromancer
Sun Sep 10, 2017 11:15 am
Forum: Traveller
Topic: [Drinax] Arming up the Borderland subsector
Replies: 16
Views: 652

Re: [Drinax] Arming up the Borderland subsector

This all opens up the discussion about what protection exists against higher tech planets taking over lower tech neighbors. In the Imperium there could be Navy protection of systems, and the idea of all planets in the Imperium are on the same side. Out in the Wilds it could be a different story. Ge...
by Pyromancer
Thu Sep 07, 2017 10:51 pm
Forum: Traveller
Topic: [Drinax] Arming up the Borderland subsector
Replies: 16
Views: 652

Re: [Drinax] Arming up the Borderland subsector

The traveller wiki has some crazy Land tank listed for Inurin: http://wiki.travellerrpg.com/Inurin_(world) The Mark III Titan is a land battleship. http://wiki.travellerrpg.com/Mark_III_Titan This makes a great historic backdrop. I will put a statue of one of those at a prominent place on Inurin, w...
by Pyromancer
Thu Sep 07, 2017 5:10 pm
Forum: Traveller
Topic: [Drinax] Arming up the Borderland subsector
Replies: 16
Views: 652

Re: [Drinax] Arming up the Borderland subsector

If you were a leader of a faction on Inurin (pre unification), how would you arm your country? Say, you have 7-8 million people, sparsely populated land, but thoroughly industrialized, with population centers around a few big rivers, the rest of the land is mostly empty woodland and prairie. And you...
by Pyromancer
Sun Sep 03, 2017 4:38 am
Forum: Traveller
Topic: Look Ma, no batteries needed!
Replies: 14
Views: 621

Re: Look Ma, no batteries needed!

The idea here is to offer long term power supplies for basic items. Energy weapons would need so many of these it would be silly. Regular power sources aren't going to be replaced. However now you can justify explanations for simple things, or like reasons for beacons that are a hundred years old. ...
by Pyromancer
Sat Sep 02, 2017 8:35 pm
Forum: Traveller
Topic: [Drinax] Arming up the Borderland subsector
Replies: 16
Views: 652

Re: [Drinax] Arming up the Borderland subsector

The first part of the Pirates of Drinax campaign doesn't make sense if Torpol has a couple of battle cruisers. No way would a pirate gang with a few 100-200 ton ships raid the place.... So, are there other "Pirates of Drinax" supplements from Mongoose that you can't use with the "Pirates of Drinax"...
by Pyromancer
Sat Sep 02, 2017 6:30 pm
Forum: Traveller
Topic: [Drinax] Arming up the Borderland subsector
Replies: 16
Views: 652

Re: [Drinax] Arming up the Borderland subsector

I'm not quite sure yet what the role of GeDeCo will be...
by Pyromancer
Sat Sep 02, 2017 1:13 pm
Forum: Traveller
Topic: Look Ma, no batteries needed!
Replies: 14
Views: 621

Re: Look Ma, no batteries needed!

If we assume we can get ones that reliably output say 1V at 1uA I can see thousands being stacked into a box with capacitors and power regulation circuitry, and essentially giving you a self recharging power pack for your laser pistol, 100 shots and then you have to wait a few hours for it to recha...
by Pyromancer
Fri Sep 01, 2017 8:13 pm
Forum: Traveller
Topic: [Drinax] Arming up the Borderland subsector
Replies: 16
Views: 652

Re: [Drinax] Arming up the Borderland subsector

That's a picture of the battlecruiser in question:
Image