Search found 320 matches

by Pyromancer
Sat Jun 08, 2019 7:15 am
Forum: Traveller
Topic: Blank (really, really blank) subsector maps
Replies: 5
Views: 187

Re: Blank (really, really blank) subsector maps

Something like this?

Image

I googled "traveller blank subsector map".
by Pyromancer
Thu May 23, 2019 7:01 pm
Forum: Traveller
Topic: Tiny Crews
Replies: 15
Views: 1079

Re: Tiny Crews

There's a difference between "Can you do this in a pinch?", "Is this a long term sustainable solution?" and "Is this an economical solution?" I'd guess you could ditch engineers as crew completely and replace them by thorough maintenance between trips. Of course, you'd need enough maintenance facili...
by Pyromancer
Sun May 12, 2019 8:13 pm
Forum: Traveller
Topic: Resolving the Admiral Darokyn subplot
Replies: 9
Views: 1002

Re: Resolving the Admiral Darokyn subplot

Is there an adventure or article that involves 'breaking in' to a starship? Treasure Ship? The Travellers in my Drinax campaign have managed to get themselves smuggled aboard Darokyn's flagship (which I've decided to make a Chrysanthemum destroyer escort) with the aim of hacking evidence of his col...
by Pyromancer
Mon May 06, 2019 9:26 pm
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 32
Views: 1966

Re: How to model high strength entites (archive/lock after 5/10/2019)

Apparently I stated my intent incorrectly. Here is an attempt to restate: * Take a look at any animal listing in Mongoose Traveller's books. * Notice that there is some narrative description above, and below that, a box listing hits, speed, traits, skills, and so forth. I am asking, "what do I put ...
by Pyromancer
Sat May 04, 2019 3:38 pm
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 32
Views: 1966

Re: How to model high strength entites (archive/lock after 5/10/2019)

Gigantic creatures of this type have to be explainable within the setting to be plausible - google the real world physics of animal size and them build up from that. How does a creature one thousand times more massive than the largest dinosaur get enough to eat? Does it absorb energy psionically? D...
by Pyromancer
Sat May 04, 2019 11:28 am
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 32
Views: 1966

Re: How to model high strength entites (archive/lock after 5/10/2019)

Matt and I were discussing some material I wrote for JTAS defining the "collopha": a 100,000 ton land animal, which is specifically supposed to be able to haul crashed spaceships to a downport, and its game stats. One of the questions was, what level of Athletics (strength) should it have? He agree...
by Pyromancer
Fri May 03, 2019 2:38 pm
Forum: Traveller
Topic: Deckplans are hard. I am trying this custom yacht and they all look bad.
Replies: 23
Views: 1942

Re: Deckplans are hard. I am trying this custom yacht and they all look bad.

A more modest version, thrust 1 instead of 6, leads to being only 500 dtons and 100 MCr cheaper:
http://randpatrouille.de/Downloads/500d ... -yacht.pdf

I'd go with the fast one, personally.
by Pyromancer
Wed May 01, 2019 1:08 pm
Forum: Traveller
Topic: Pirates of Drinax question
Replies: 2
Views: 671

Re: Pirates of Drinax question

There is only a MgT2e version now. The 1e version was a collection of short, black/white pdfs. It isn't available anywhere any more as far as I know.
by Pyromancer
Tue Apr 30, 2019 4:01 pm
Forum: Traveller
Topic: Deckplans are hard. I am trying this custom yacht and they all look bad.
Replies: 23
Views: 1942

Re: Deckplans are hard. I am trying this custom yacht and they all look bad.

The yacht in the "open" configuration (don't do this if you are flying faster than 150 km/h): http://randpatrouille.de/Downloads/yacht-open.jpg "Closed" configuration: http://randpatrouille.de/Downloads/yacht-closed.jpg Deckplan: http://randpatrouille.de/Downloads/yacht deckplan.jpg Pdf with stats: ...
by Pyromancer
Mon Apr 29, 2019 12:24 pm
Forum: Traveller
Topic: Deckplans are hard. I am trying this custom yacht and they all look bad.
Replies: 23
Views: 1942

Re: Deckplans are hard. I am trying this custom yacht and they all look bad.

To: Vidon Mor (Lt Cdr, IN retired), project manager Dusador family JY "Amnesia". From: Bea Yorrij, Imperium Heavy Industries, Yacht Division Honoured Sir! I have discussed the topic with our lead artists, designers and naval architects, and we are confident that we can come up with a 600 dton design...
by Pyromancer
Thu Apr 04, 2019 5:47 am
Forum: Traveller
Topic: Hlaulrakh (Gravity Spear, TL14): technology breaker?
Replies: 11
Views: 926

Re: Hlaulrakh (Gravity Spear, TL14): technology breaker?

I recently ran across the Hlaulrakh (Gravity Spear, TL14) in the MgT 1e Aslan book. I don't know if it's in the Aslan material in Pirates because I'm in it as a player, so haven't read it. This device seems to either break some technologies, or introduce them in a very advanced and refined form wel...
by Pyromancer
Sat Mar 30, 2019 12:55 pm
Forum: Traveller
Topic: Pirate Ship Generation Chart
Replies: 2
Views: 366

Re: Pirate Ship Generation Chart

Their you go. What would you suggest as the ship types for these? Look at the other info you have on those ships. If it's high jump, high thrust with lots of armour, then it's probably some kind of warship. If it has minimal armour and lots of cargo space, it's probably a converted freighter. And s...
by Pyromancer
Fri Mar 29, 2019 9:39 pm
Forum: Traveller
Topic: Pirate Ship Generation Chart
Replies: 2
Views: 366

Pirate Ship Generation Chart

Inspired by another thread, I came up with this:
http://randpatrouille.de/Downloads/PirateChart.pdf
by Pyromancer
Sat Mar 23, 2019 10:53 pm
Forum: Traveller
Topic: What's Oleb's likely response
Replies: 1
Views: 222

Re: What's Oleb's likely response

Oleb: "Why would I buy those ships? I don't need those ships! YOU need those ships! Take them! Use them! They are my gracious gift to you! And no, I won't give you money. The deal is that you give ME 10% of the money you make with those ships."
by Pyromancer
Sat Mar 23, 2019 5:06 pm
Forum: Traveller
Topic: A Reasonable Fleet to crush A Pirate Base
Replies: 1
Views: 225

Re: A Reasonable Fleet to crush A Pirate Base

If convinced that this is "the base", Krond would attack with his whole fleet, even if he was 100% sure the base was only defended by a single pirate with a laser pistol. Because from there, it's "mission accomplished" and he would go straight back home.
by Pyromancer
Sun Mar 10, 2019 9:40 pm
Forum: Traveller
Topic: How to not get spaced
Replies: 10
Views: 1156

Re: How to not get spaced

If you want to be extra careful, don't take the pirate ship with you ! Jump into a civilized system with your own ship, make an appointment with the authorities, endure the interrogations, do all the paperwork (it's a lot!), register the upcoming retrieval of a known pirate ship with the system defe...
by Pyromancer
Fri Mar 08, 2019 9:34 pm
Forum: Traveller
Topic: [Pirates of Drinax] Admiral Darokyn's backstory?
Replies: 15
Views: 979

Re: [Pirates of Drinax] Admiral Darokyn's backstory?

Condottiere wrote:
Fri Mar 08, 2019 5:04 pm
Navies tend to hunt down mutineers, if only as an objective lesson to the others.
Well. We know for sure that they didn't do that in the case of Admiral Darokyn, because Admiral Darokyn is alive and kicking in the campaign. We can even make and educated guess why they didn't.
by Pyromancer
Wed Mar 06, 2019 2:12 pm
Forum: Traveller
Topic: Advise for Darokyn's Fleet
Replies: 1
Views: 257

Re: Advise for Darokyn's Fleet

Darokyn's original fleet:
1x 1000dton Wenden Class Escort Cruiser
2x 400dton Type-T Patrol Corvette
5x 400dton Gazelle Class Close Escort
1x 400dton Fleet Courier
by Pyromancer
Fri Mar 01, 2019 10:54 pm
Forum: Traveller
Topic: Admiral Darokyn's flagship
Replies: 22
Views: 1405

Re: Admiral Darokyn's flagship

I uploaded my design on dtrpg/TAS. It's "pay what you want":

Image
https://www.drivethrurpg.com/product/26 ... rt-Cruiser