Search found 309 matches

by Pyromancer
Thu Apr 04, 2019 5:47 am
Forum: Traveller
Topic: Hlaulrakh (Gravity Spear, TL14): technology breaker?
Replies: 11
Views: 398

Re: Hlaulrakh (Gravity Spear, TL14): technology breaker?

I recently ran across the Hlaulrakh (Gravity Spear, TL14) in the MgT 1e Aslan book. I don't know if it's in the Aslan material in Pirates because I'm in it as a player, so haven't read it. This device seems to either break some technologies, or introduce them in a very advanced and refined form wel...
by Pyromancer
Sat Mar 30, 2019 12:55 pm
Forum: Traveller
Topic: Pirate Ship Generation Chart
Replies: 2
Views: 169

Re: Pirate Ship Generation Chart

Their you go. What would you suggest as the ship types for these? Look at the other info you have on those ships. If it's high jump, high thrust with lots of armour, then it's probably some kind of warship. If it has minimal armour and lots of cargo space, it's probably a converted freighter. And s...
by Pyromancer
Fri Mar 29, 2019 9:39 pm
Forum: Traveller
Topic: Pirate Ship Generation Chart
Replies: 2
Views: 169

Pirate Ship Generation Chart

Inspired by another thread, I came up with this:
http://randpatrouille.de/Downloads/PirateChart.pdf
by Pyromancer
Sat Mar 23, 2019 10:53 pm
Forum: Traveller
Topic: What's Oleb's likely response
Replies: 1
Views: 110

Re: What's Oleb's likely response

Oleb: "Why would I buy those ships? I don't need those ships! YOU need those ships! Take them! Use them! They are my gracious gift to you! And no, I won't give you money. The deal is that you give ME 10% of the money you make with those ships."
by Pyromancer
Sat Mar 23, 2019 5:06 pm
Forum: Traveller
Topic: A Reasonable Fleet to crush A Pirate Base
Replies: 1
Views: 113

Re: A Reasonable Fleet to crush A Pirate Base

If convinced that this is "the base", Krond would attack with his whole fleet, even if he was 100% sure the base was only defended by a single pirate with a laser pistol. Because from there, it's "mission accomplished" and he would go straight back home.
by Pyromancer
Sun Mar 10, 2019 9:40 pm
Forum: Traveller
Topic: How to not get spaced
Replies: 10
Views: 861

Re: How to not get spaced

If you want to be extra careful, don't take the pirate ship with you ! Jump into a civilized system with your own ship, make an appointment with the authorities, endure the interrogations, do all the paperwork (it's a lot!), register the upcoming retrieval of a known pirate ship with the system defe...
by Pyromancer
Fri Mar 08, 2019 9:34 pm
Forum: Traveller
Topic: [Pirates of Drinax] Admiral Darokyn's backstory?
Replies: 15
Views: 698

Re: [Pirates of Drinax] Admiral Darokyn's backstory?

Condottiere wrote:
Fri Mar 08, 2019 5:04 pm
Navies tend to hunt down mutineers, if only as an objective lesson to the others.
Well. We know for sure that they didn't do that in the case of Admiral Darokyn, because Admiral Darokyn is alive and kicking in the campaign. We can even make and educated guess why they didn't.
by Pyromancer
Wed Mar 06, 2019 2:12 pm
Forum: Traveller
Topic: Advise for Darokyn's Fleet
Replies: 1
Views: 151

Re: Advise for Darokyn's Fleet

Darokyn's original fleet:
1x 1000dton Wenden Class Escort Cruiser
2x 400dton Type-T Patrol Corvette
5x 400dton Gazelle Class Close Escort
1x 400dton Fleet Courier
by Pyromancer
Fri Mar 01, 2019 10:54 pm
Forum: Traveller
Topic: Admiral Darokyn's flagship
Replies: 22
Views: 985

Re: Admiral Darokyn's flagship

I uploaded my design on dtrpg/TAS. It's "pay what you want":

Image
https://www.drivethrurpg.com/product/26 ... rt-Cruiser
by Pyromancer
Wed Feb 27, 2019 11:46 pm
Forum: Traveller
Topic: Admiral Darokyn's flagship
Replies: 22
Views: 985

Re: Admiral Darokyn's flagship

That's how it could look like:

Image
by Pyromancer
Tue Feb 26, 2019 10:19 pm
Forum: Traveller
Topic: Admiral Darokyn's flagship
Replies: 22
Views: 985

Re: Admiral Darokyn's flagship

Much more functional design, other than the lack of common area. Where do these guys eat? 2 tons is basically a 10’ x 10’ space for the galley, eating/recreation, meetings, etc. I do it like I did in previous editions: Room for common areas is taken from stateroom and bridge tonnage. On a warship, ...
by Pyromancer
Tue Feb 26, 2019 4:50 pm
Forum: Traveller
Topic: Admiral Darokyn's flagship
Replies: 22
Views: 985

Re: Admiral Darokyn's flagship

Here's version 2 of the flagship: http://randpatrouille.de/Downloads/darokyns_flagship_v2.pdf I changed the medium for a long range small fusion bay, added a few particle barbettes and enhanced signal processing, added a hangar for a standard 20 dton launch and had enough room left to increase armou...
by Pyromancer
Tue Feb 26, 2019 12:36 am
Forum: Traveller
Topic: New TAS Product: Fire Beyond the Border
Replies: 5
Views: 458

Re: New TAS Product: Fire Beyond the Border

Old School wrote:
Tue Feb 26, 2019 12:33 am
I suppose my specific question is “Is it good enough that I should buy it?” I’m confident I know your opinion on that question. :D
Personally, I would say "yes". :)
by Pyromancer
Tue Feb 26, 2019 12:34 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 333
Views: 41213

Re: Pirates of Drinax - GMs thread

The most interesting part of the adventure is not who gets the treasure, but - if the player characters get it - what they DO with it. In your place, if my players have manoeuvred themselves into a position where they can grab the treasure without much risk or competition: I would let them have it a...
by Pyromancer
Sun Feb 24, 2019 8:31 pm
Forum: Traveller
Topic: New TAS Product: Fire Beyond the Border
Replies: 5
Views: 458

Re: New TAS Product: Fire Beyond the Border

I'm 100% sure you read the Exocet description in The Borderland : "The dominant form of life is fungus, which grows rampantly in most areas" (page 23). However, the dig site in your free preview is located in a jungle . Is this a mistake, or you had something similar to Nausicaä 's toxic jungle on ...
by Pyromancer
Sun Feb 24, 2019 5:32 pm
Forum: Traveller
Topic: New TAS Product: Fire Beyond the Border
Replies: 5
Views: 458

Re: New TAS Product: Fire Beyond the Border

I wrote it. ;)

It was part of an adventure series I ran as preparation for my "Pirates of Drinax" campaign, to set the scene and populate the background with details. If you have any specific questions, feel free to ask!
by Pyromancer
Sat Feb 23, 2019 8:25 pm
Forum: Traveller
Topic: [Pirates of Drinax] Admiral Darokyn's backstory?
Replies: 15
Views: 698

Re: [Pirates of Drinax] Admiral Darokyn's backstory?

Thanks for that find! That's one of the things I criticize about the campaign: The information management is awful. But in this case, it doesn't matter. A fled smuggler is to profane for my tastes anyway. ;)
by Pyromancer
Fri Feb 22, 2019 9:56 pm
Forum: Traveller
Topic: [Pirates of Drinax] Admiral Darokyn's backstory?
Replies: 15
Views: 698

Re: [Pirates of Drinax] Admiral Darokyn's backstory?

He doesn't really need to be an Admiral - the Trojan Reach is a small ship setting where a small flotilla of close escorts can be a significant force. So quite a junior officer if he managed to lead a mutiny on a single Gazelle class close escort and ended up on Theev would soon be significant play...
by Pyromancer
Fri Feb 22, 2019 6:21 pm
Forum: Traveller
Topic: Admiral Darokyn's flagship
Replies: 22
Views: 985

Re: Admiral Darokyn's flagship

Flagship implies there's a commander on board, even if it's just a squadron leader and not a fleet commander. So it needs more boats. At minimum I would put an extra smallcraft, and a spare stateroom, both for squadron commander meetings. If you're commanding an entire system, consider 1,000 dtons ...
by Pyromancer
Fri Feb 22, 2019 5:40 pm
Forum: Traveller
Topic: [Pirates of Drinax] Admiral Darokyn's backstory?
Replies: 15
Views: 698

Re: [Pirates of Drinax] Admiral Darokyn's backstory?

I have a lot to criticize about the "Pirates of Drinax" campaign, but so far, playing any of the NPCs has been great fun.