Search found 721 matches

by danskmacabre
Mon Jun 16, 2014 10:10 pm
Forum: Legend
Topic: Ley Lines
Replies: 17
Views: 5149

Re: Ley Lines

I'd forgotten about that! It was in one of the early Rolemaster companions, wasn't it? I'll have to see if I can dig out my copies... It was detailed in the Shadow World core world books, although I believe one of the RM companions addressed Essence flows as well, which was very similar to how Shad...
by danskmacabre
Wed Jun 11, 2014 10:20 pm
Forum: Legend
Topic: [MTE] Mercenary Breed Legend Edition is Now Available
Replies: 12
Views: 5386

Re: [MTE] Mercenary Breed Legend Edition is Now Available

It looks very interesting.
I'll take a look properly some time.


Any reviews out there?
by danskmacabre
Wed Jun 11, 2014 10:08 pm
Forum: Legend
Topic: Ley Lines
Replies: 17
Views: 5149

Re: Ley Lines

When I ran Rolemaster many years ago, I used a published world called "Shadow World" It used the concept of Ley lines called "Essense Flows". You could physically travel along the Essence flows if you had the right spells and when on a flow Nexus or focal point you could get extra power points and o...
by danskmacabre
Tue May 06, 2014 9:54 pm
Forum: Mongoose General Discussion
Topic: Settings
Replies: 11
Views: 38681

Re: Settings

For a Low fantasy setting, The Drenai Saga by David Gemmel would be really nice.
but there's hardly any magic in it though, which some people would have a problem with.
by danskmacabre
Mon May 05, 2014 10:16 pm
Forum: Legend
Topic: Practicing running Legend on Roll20: 22/03/2014
Replies: 9
Views: 2571

Re: Practicing running Legend on Roll20: 22/03/2014

I would personally not run Legend using any virtual tabletop. Legend/RQ2 whatever is a great system, but it's just too fiddly to run online. It's all the combat action, turns etc management just makes it a pain to run. I would consider running an earlier version of RQ with less complex combat rules ...
by danskmacabre
Thu Mar 20, 2014 11:53 am
Forum: Legend
Topic: Legend and Common magic: Who uses it?
Replies: 50
Views: 9847

Re: Legend and Common magic: Who uses it?

While I appreciate that many may not like the concept of "non-magicians" using magic, much of the system assumes the usage of common magic by all characters I don't agree. The Rules in Legend specifically state that Common magic is an Optional rule. Saying it may or may not be appropriate for your ...
by danskmacabre
Thu Mar 20, 2014 11:45 am
Forum: Legend
Topic: Combat actions: the Be all and end all of all combat chars?
Replies: 39
Views: 8030

Re: Combat actions: the Be all and end all of all combat cha

I think I'll try out that SR/CA method too.

As it stands, I'm really beginning to hate the CA rules RAW.
by danskmacabre
Mon Mar 17, 2014 5:31 am
Forum: Legend
Topic: Legend and Common magic: Who uses it?
Replies: 50
Views: 9847

Re: Legend and Common magic: Who uses it?

The odd thing about many of the Elric runes is they often don't involve any sort of resistance roll at all. Especially some of the triggered Runes.
by danskmacabre
Mon Mar 17, 2014 2:30 am
Forum: Legend
Topic: Legend and Common magic: Who uses it?
Replies: 50
Views: 9847

Re: Legend and Common magic: Who uses it?

Yeah I mean the runes in general (including the protection rune) I didn't use common magic in Elric.
Oh yes I remember reflection, that was NASTY!

There's a few runes in Elric that are truly deadly.
by danskmacabre
Mon Mar 17, 2014 2:28 am
Forum: Legend
Topic: Practicing running Legend on Roll20: 22/03/2014
Replies: 9
Views: 2571

Re: Practicing running Legend on Roll20: 22/03/2014

I think the idea is to keep it pretty informal, meaning have RP sessions and not generally EXPECT to fall into combat regularly. Of course it's pretty much inevitable to combat will take place at some stage, but not to the same level as games like Pathfinder. As we know Legend combat is deadly anywa...
by danskmacabre
Mon Mar 17, 2014 12:36 am
Forum: Legend
Topic: Practicing running Legend on Roll20: 22/03/2014
Replies: 9
Views: 2571

Re: Practicing running Legend on Roll20: 22/03/2014

Nps. Damon. I've done a couple of test sessions with one person already. One thing is for sure, I won't be using much in the way of the turn management tools, character details and various other features in Roll 20. It's too much work and tbh doesn't really add that much to the game. The status icon...
by danskmacabre
Sun Mar 16, 2014 11:27 pm
Forum: Legend
Topic: Practicing running Legend on Roll20: 22/03/2014
Replies: 9
Views: 2571

Practicing running Legend on Roll20: 22/03/2014

For those who are interested, I'm running a Legend test session using Roll20. It'll be based in a custom fantasy world. If you want to take part, you can generate a character using standard Legend rules. Excluding Common magic. It's mostly to see how the mechanics play out in a Roll20 session and to...
by danskmacabre
Sun Mar 16, 2014 11:19 pm
Forum: Legend
Topic: Legend and Common magic: Who uses it?
Replies: 50
Views: 9847

Re: Legend and Common magic: Who uses it?

Indeed yes, The rules itself say that Common magic is optional, so it runs perfectly well without it. for me, all those combat common spells are game breaking, but like I've said before, It's a matter of taste. There ARE common magic spells I really like actually, it's mainly the combat related ones...
by danskmacabre
Sun Mar 16, 2014 10:39 pm
Forum: Legend
Topic: Legend and Common magic: Who uses it?
Replies: 50
Views: 9847

Re: Legend and Common magic: Who uses it?

IMO 3-4 extra points of armor on every body location (on top of your existing armor) is a game breaker. I can see you feel differently though, fair enough. If you have a campaign where you expect pretty much everyone to have access to protection, pierce etc, why bother with it at all anyway? You're ...
by danskmacabre
Sun Mar 16, 2014 8:36 am
Forum: Legend
Topic: Legend and Common magic: Who uses it?
Replies: 50
Views: 9847

Re: Legend and Common magic: Who uses it?

Protection (or similar sorcery, or divine magic, or whatever type of magic) isn't a "game-breaker" if weapon enhancing spells are also available. It is in my opinion, as well as the bladesharps and all the rest like that. For common magic, that's VERY powerful. And I never said Divine, Sorcery etc ...
by danskmacabre
Sun Mar 16, 2014 1:02 am
Forum: Legend
Topic: Legend and Common magic: Who uses it?
Replies: 50
Views: 9847

Re: Legend and Common magic: Who uses it?

I'm currently working on a sort of Hexcrawl type RQ/Legend campaign, to be run via Roll20. I've been in 2 minds about whether to use Common magic, but under closer scrutiny, some alarm bells are going off. The main spell that concerns me is protection, which gives a point of Armor in every location ...
by danskmacabre
Fri Mar 14, 2014 12:09 pm
Forum: Legend
Topic: Legend and Common magic: Who uses it?
Replies: 50
Views: 9847

Re: Legend and Common magic: Who uses it?

Yeah I know in Glorantha, magic is much more common, so as has been pointed out, it's setting appropriate. I personally prefer magic to be more rare and mysterious rather than something pretty much anyone can do. But it's a matter of taste rather than one view is better than another. Thanks for the ...
by danskmacabre
Fri Mar 14, 2014 12:07 pm
Forum: Legend
Topic: Combat actions: the Be all and end all of all combat chars?
Replies: 39
Views: 8030

Re: Combat actions: the Be all and end all of all combat cha

Heh,a d4 Damage bonus on top of a great axe against a mook.. I'd say that's terminal.. *splat!*
by danskmacabre
Fri Mar 14, 2014 5:14 am
Forum: Legend
Topic: Combat actions: the Be all and end all of all combat chars?
Replies: 39
Views: 8030

Re: Combat actions: the Be all and end all of all combat cha

Re advancing at the same rate, that's true, the 2Ca guy will probably advance at the same rate, but the 3Ca guy will always have that 3CA advantage. Also, the 3Ca guy could also wear heavy armor and get a big axe and still get 1 more CA. But yeah, to counter that, you said he had a good CON, SIZ and...
by danskmacabre
Fri Mar 14, 2014 5:08 am
Forum: Legend
Topic: Legend and Common magic: Who uses it?
Replies: 50
Views: 9847

Re: Legend and Common magic: Who uses it?

I agree about the cheapens magic thing.


So you allow a divine/sorceror/Spirit magic user to also take Common magic?