Search found 905 matches

by skavendan
Mon Sep 29, 2008 4:52 pm
Forum: Other Miniatures Games
Topic: P&P Playtest Pack v 1.1
Replies: 174
Views: 23844

All your saying is things don't change.

If thats how you feel then why are you even looking at the forum?
by skavendan
Mon Sep 29, 2008 4:50 pm
Forum: Other Miniatures Games
Topic: Vree Tactics?
Replies: 23
Views: 3513

So I did ok then? I had not really played as either before the game.
by skavendan
Mon Sep 29, 2008 4:39 pm
Forum: Other Miniatures Games
Topic: Vree Tactics?
Replies: 23
Views: 3513

Am sorry? What?

At psychocon 2008 I used Vree for the first time in a 5 minute notice basis and I won... Vs Centauri

Hardly a weak fleet in my opinion.

But hey if you want to sell me some Vree feel free to drop me a message :wink:
by skavendan
Mon Sep 29, 2008 4:32 pm
Forum: Other Miniatures Games
Topic: P&P Playtest Pack v 1.1
Replies: 174
Views: 23844

non relative or constructive posts really should be deleted from this topic. I don't care about peoples opinions and long after I stop playing I will still look on my models and thing they are nice and remind me of the show. It's not just a game it's relative to the show and purchased alot of the sh...
by skavendan
Mon Sep 29, 2008 4:22 pm
Forum: Other Miniatures Games
Topic: Oracle scout cruiser + new missiles?
Replies: 5
Views: 1734

I didn't say they can not get it.

I said it's not broken on an oracle and it is a poor choice in general.

You could take the anti fighter missile or the tripple damage missile.

The most tractial choice tends to be the Flash Missile. AP DD Precise 20" good all rounder.
by skavendan
Mon Sep 29, 2008 11:38 am
Forum: Other Miniatures Games
Topic: P&P Playtest Pack v 1.1
Replies: 174
Views: 23844

You referring to the Tethys-class Laser Boat (Variant)?

Your concerned about a ship that can only take 6 damage? Well effectivly 12 I guess.
by skavendan
Mon Sep 29, 2008 9:53 am
Forum: Other Miniatures Games
Topic: Oracle scout cruiser + new missiles?
Replies: 5
Views: 1734

If you think that is broken you must think half the ships in the game are broken.

Psi Corp gets little to nil use of a E-mine and I wouldn't ever chose to take a one shot weapon over a every turn weapon.
by skavendan
Mon Sep 29, 2008 9:44 am
Forum: Other Miniatures Games
Topic: P&P Playtest Pack v 1.1
Replies: 174
Views: 23844

Well under the new rules the 2 4 1s will have to go into squadron but that doesn't mean they have to stay in squadron as such so....
by skavendan
Sat Sep 27, 2008 2:35 pm
Forum: Other Miniatures Games
Topic: P&P Playtest Pack v 1.1
Replies: 174
Views: 23844

The only things in the patrol level area i find scary are the vorlon fighters and blue star. 241s are usually very poor ships and don't take much hammer.
by skavendan
Sat Sep 13, 2008 10:57 pm
Forum: Other Miniatures Games
Topic: Some suggestions for Criticals
Replies: 100
Views: 10070

I still dont buy into the number of AD balancing it of at all.

And that brings you to the range argument bigger ship better hull could have better turrets with longer range yet the same weapon :P
by skavendan
Sat Sep 13, 2008 10:30 pm
Forum: Other Miniatures Games
Topic: Some suggestions for Criticals
Replies: 100
Views: 10070

Yet why would any fleet operate six different models of the same weapon? There are many different types of HMG yes but most armies only use one of them... Nick they would operate 6 different models because smaller ships wouldn't have the POWER that bigger ships do! It's really simple when you think...
by skavendan
Sat Sep 13, 2008 8:35 am
Forum: Other Miniatures Games
Topic: P&P Playtest Pack v 1.1
Replies: 174
Views: 23844

I believe a new play testing pack is coming out shortly.
by skavendan
Fri Sep 12, 2008 12:32 pm
Forum: Other Miniatures Games
Topic: Some suggestions for Criticals
Replies: 100
Views: 10070

Psi Corp Mothership 4: 3(-25%) 2(-50%) 1(-75%)
by skavendan
Fri Sep 12, 2008 11:24 am
Forum: Other Miniatures Games
Topic: Some suggestions for Criticals
Replies: 100
Views: 10070

Well more crew means more damage control teams surly as a WAR class ship would expect to take some hammer.
by skavendan
Fri Sep 12, 2008 11:12 am
Forum: Other Miniatures Games
Topic: Some suggestions for Criticals
Replies: 100
Views: 10070

perhapes we should look at it the other way then rather than trying to lower the number of crits inflicted have more affective damage control. and allow things to be repaired in the same turn they are suffered.
by skavendan
Fri Sep 12, 2008 10:50 am
Forum: Other Miniatures Games
Topic: Some suggestions for Criticals
Replies: 100
Views: 10070

surly the bigger ships are made out of better stuff though. It would be a case of firing a pistol at someone in a bullet prove vest and then firing a armour piercing bullet at the same person. Or should i say firing a pistol at someone without a bullet proof vest on and then firing a pistol at someo...
by skavendan
Fri Sep 12, 2008 10:27 am
Forum: Other Miniatures Games
Topic: Some suggestions for Criticals
Replies: 100
Views: 10070

Rather than adding a save to make more dice rolls. I think changing the to hit would far better standard crit rule requires a 6. How about changing it so that every priority level above your own means that it adds +1 to roll. BUT levels below your priority level do not get -1 to the roll requirement...
by skavendan
Fri Sep 12, 2008 9:47 am
Forum: Other Miniatures Games
Topic: Narn thoughts and suggestions
Replies: 96
Views: 8374

the benefit would be that dmg points really were your dmg points, as you didn't have a random dice roll to add more. I have seen a whitestar (just an example, this is not about whitestar hate) make 30 CBD saves in a game!!! that takes it almost to g'quan lavels of dmg points anyway! this of course ...
by skavendan
Fri Sep 12, 2008 12:36 am
Forum: Other Miniatures Games
Topic: Narn thoughts and suggestions
Replies: 96
Views: 8374

With the new FAP rules, a lot of bad ships will have to be used to facilitate new FAP breakdowns. The FAP doesn't force you to use bad ships at all. I disagree infact apart from the ISA player I think everyone I know has complainned at the prospect of fielding ships they do not like. You get handic...
by skavendan
Thu Sep 11, 2008 11:52 pm
Forum: Other Miniatures Games
Topic: Some suggestions for Criticals
Replies: 100
Views: 10070

I fail to see why it would take so much testing as a avid gamer I can predict what kind of impact this would have.

Yes it would make fast ships slower. But I thought that was the idea of the crit? not to specifically handy cap some fleets.