Search found 5942 matches

by rust
Wed Jan 07, 2015 2:08 pm
Forum: Traveller
Topic: interstellar Milieu vs Planetary Romance
Replies: 22
Views: 2624

Re: interstellar Milieu vs Planetary Romance

The thing is Space 1889 wasn't published in 1889, so it basically makes fun of 19th century people's ignorance about the laws of physics. I do not think so, Space 1889 only uses the Victorian era's ideas of the natural sciences as fact, much like fantasy roleplaying games use medieval ideas of the ...
by rust
Tue Jan 06, 2015 6:29 pm
Forum: Traveller
Topic: interstellar Milieu vs Planetary Romance
Replies: 22
Views: 2624

Re: interstellar Milieu vs Planetary Romance

Tom Kalbfus wrote: What do you think?
""Interstellar Milieu" and "Planetary Romance" are not mutually exclusive, they
can be just different elements of the same fictional universe. A good example is
Jack Vance's Planet of Adventures, a planetary romance in an interstellar milieu.
by rust
Thu Dec 18, 2014 9:54 am
Forum: Traveller
Topic: Terraforming
Replies: 65
Views: 5860

Re: Terraforming

There are two issues with creating an oxygen atmosphere - getting life that emits lots of oxygen, and waiting for every exposed rock and body of liquid is fully oxidized. We could greatly improve on the first of these, so maybe we could reduce the time from 100 million years to 1 million years. How...
by rust
Wed Dec 17, 2014 8:25 pm
Forum: Traveller
Topic: Terraforming
Replies: 65
Views: 5860

Re: Terraforming

Yeah probably, but you know how it is with Traveller. Flying tanks and talking lions are fine, but if you miscalculate the minimum molecular weight retention for a planet someone freaks out. Well, I have been rapidly terraforming dozens of desert worlds and water worlds in my various settings, and ...
by rust
Wed Dec 17, 2014 12:06 pm
Forum: Traveller
Topic: Terraforming
Replies: 65
Views: 5860

Re: Terraforming

Forgive me for interrupting but would the addition of comets or asteroids composed of the necessary added elements to impact on the Martian surface help at all? I suspect that the impacts of asteroids or comets big enough to make a difference with their content of water etc. could cause the equival...
by rust
Wed Dec 17, 2014 11:27 am
Forum: Traveller
Topic: Terraforming
Replies: 65
Views: 5860

Re: Terraforming

From no free oxygen to significant levels of free oxygen in the atmosphere took more than 100 million years on Earth ... It makes a difference whether one has to wait a couple of million years for nature to develop highly efficient oxygen producing life forms or whether one can start with the resul...
by rust
Tue Dec 16, 2014 10:43 pm
Forum: Traveller
Topic: Terraforming
Replies: 65
Views: 5860

Re: Terraforming

How long to convert X8A7000-0 to X867000-0 ... Not much information there for an educated guess, but lets give it a try ... :wink: This planet would start with a lot of water, which would make it comparatively easy to enrich the atmosphere with oxygen with the help of genetically modified marine al...
by rust
Sat Dec 13, 2014 6:19 pm
Forum: Traveller
Topic: Comparing Imperial Nobility with medieval/fantasy Nobility
Replies: 128
Views: 8552

Re: Comparing Imperial Nobility with medieval/fantasy Nobili

Rick wrote:You forgot Netherlands, Sweden and Denmark in that list ...
... and King Philippe of Belgium and Prince Hans-Adam of Liechtenstein
are not amused when they are ignored ... :lol:
by rust
Wed Dec 10, 2014 9:56 pm
Forum: Traveller
Topic: Matriarchies
Replies: 114
Views: 10111

Re: Matriarchies

Rick wrote:5 pages and NOW you come up with the examples of matriarchies? Sheesh, could've done with them a good few pages back! :twisted:
Sorry, I am no longer into Traveller, and visit the forum only now and then
out of a kind of nostalgia ... :oops:
by rust
Wed Dec 10, 2014 3:10 pm
Forum: Traveller
Topic: Matriarchies
Replies: 114
Views: 10111

Re: Matriarchies

Rick wrote: I think I can go one better - I can't name a single gender-specific (patriarchal/matriarchal, etc.) humanoid planetary society in the OTU at all. Not one. If anyone can find a clear example, I'd like to see it.
Ask and you will be given ... 8)

http://wiki.travellerrpg.com/Rebin_Empire
by rust
Mon Jun 30, 2014 12:19 pm
Forum: Traveller
Topic: designing logical world creation system
Replies: 54
Views: 5796

Re: designing logical world creation system

Another problem with Traveller's treatment of technology levels is the relation between core worlds and frontier worlds. The usual assumption is that core worlds have a higher technology level than frontier worlds. However, this runs into the problem that new colo- nies may use the most recent techn...
by rust
Mon Jun 30, 2014 12:05 pm
Forum: Traveller
Topic: designing logical world creation system
Replies: 54
Views: 5796

Re: designing logical world creation system

For instance, we see a number of Asian countries who are large ship builders and have been for decades. The necessary industrial infrastructure was pulled in from higher-tech nations and created to build the ships. But the tech didn't get disseminated to the rest of their country for a long time. O...
by rust
Tue Jun 24, 2014 9:43 am
Forum: Traveller
Topic: Part of my star port rules
Replies: 22
Views: 3045

Re: Part of my star port rules

Though economically speaking, having a longer-term contract doesn't do anything really for the price of a commodity such as fuel. Since it's just water you won't get any long-term effeciences in cost savings that you can potentially pass on. In fact, assuming you factor in depreciation, at some poi...
by rust
Mon Jun 23, 2014 7:22 pm
Forum: Traveller
Topic: Part of my star port rules
Replies: 22
Views: 3045

Re: Part of my star port rules

No matter how much you want it to. Actually I don't care. In my settings the traders have long term contracts with colony planets and there get the fuel free, as part of the starport ser- vices covered by a single landing fee, which depends on the tonnage of the ship and the duration of the contrac...
by rust
Mon Jun 23, 2014 7:06 pm
Forum: Traveller
Topic: Part of my star port rules
Replies: 22
Views: 3045

Re: Part of my star port rules

Life doesn't always work like that. You screw your econ lifeline long enough and it'll come back and cut your throat. That's why you don't see this in real world ports... Real world ports have alternatives, the port of Los Angeles is not the only port on the West Coast of the USA and has to compete...
by rust
Mon Jun 23, 2014 6:49 pm
Forum: Traveller
Topic: Part of my star port rules
Replies: 22
Views: 3045

Re: Part of my star port rules

Any other logical arguments for water being the new gold? It depends on whether the starship is required to land at the starport and to buy the fuel there, because in this case the starport has the ship's crew over a barrel and can - and most probably will - demand whatever the customer is likely t...
by rust
Fri Jun 20, 2014 10:18 pm
Forum: Traveller
Topic: What Do Citizens Do?
Replies: 30
Views: 3747

Re: What Do Citizens Do?

CosmicGamer wrote: Citizens can be adventurous colonists.
Indeed, which is why they are the huge majority of player characters in
my colony settings, average people in extreme situations who become
"heroes" by facing the dangers without the training and experience of
the specialists.
by rust
Fri Jun 20, 2014 1:45 pm
Forum: Traveller
Topic: What Do Citizens Do?
Replies: 30
Views: 3747

Re: What Do Citizens Do?

alex_greene wrote: What, my learned colleagues, do you think Citizens do?
They establish, maintain and expand the entire social and technological
infrastructure which serves as the background for the activities of the
members of the various other careers. No Citizens, no civilization.
by rust
Thu Jun 19, 2014 6:00 pm
Forum: Traveller
Topic: Question about Jumping
Replies: 51
Views: 4862

Re: Question about Jumping

travchao999 wrote: Is that a quote from somewhere? Source?
It is a quote from my house rules ... 8)
Also, and the time experienced in jumpspace is a week too, yes? (Of course, baring some sort of awful jump malfunction)
Yes.
by rust
Thu Jun 19, 2014 5:47 pm
Forum: Traveller
Topic: Question about Jumping
Replies: 51
Views: 4862

Re: Question about Jumping

travchao999 wrote:
But hmmm...I guess it could be some sort of weird rule of the quantum universe ...
"The time quantum (= minimum amount of time) of hyperspace is
equivalent to one week in normal space." :wink: