Search found 172 matches

by rje
Wed Aug 24, 2016 4:34 pm
Forum: Traveller
Topic: High Guard is Here!
Replies: 391
Views: 48202

Re: High Guard is Here!

Quick question re Azhanti. Weren't the decks aligned pependicular to her main direction of thrust? I was away from Traveller for many years, so maybe I missed a new version or interpretation of the original design. What on earth happened to the AHL deckplans??? Design decision based on discussion w...
by rje
Fri Apr 10, 2015 5:26 pm
Forum: Traveller
Topic: Where does it stop being Traveller?
Replies: 77
Views: 10753

Re: Where does it stop being Traveller?

I think it's easier to tell if something is "Traveller" rather than than "NOT Traveller". There are a number of telltales, but I don't know if anything is REQUIRED, except one thing: if you use a Traveller book for your game, it could be called a Traveller game.
by rje
Fri Aug 01, 2014 3:27 pm
Forum: Traveller
Topic: Starship Design, observation
Replies: 1
Views: 924

Starship Design, observation

Just a general observation that I had to put out there. I've had Mongoose Traveller for a long time now, but only recently have dug into the ship design system. I've found the basic starship design rules to be relatively painless to use. In the past, I was a "Book 2" ship designer. For those who may...
by rje
Fri Jul 25, 2014 2:33 pm
Forum: Traveller
Topic: Character Generator
Replies: 17
Views: 7628

Re: Character Generator

I've written quite a bit of free software for Traveller. A lot of it is on the web, and Marc Miller knows about it. But, not for Mongoose Traveller (so far).
by rje
Wed May 07, 2014 3:39 pm
Forum: Traveller
Topic: bestiar for traveller
Replies: 8
Views: 1559

Re: bestiar for traveller

101 Animal Encounters, keyed by ecological niche, with a simple mechanic for generating basic predator-prey networks. A resource for referees.
by rje
Wed May 07, 2014 3:33 pm
Forum: Traveller
Topic: Re: Basic Character Generation 2d6 SF SR
Replies: 39
Views: 6036

Re: Basic Character Generation 2d6 SF SR

atpollard wrote:... "Paleo Wanderer" ...
Ooooh, Paleo Wanderer. I like the way you added "Paleo" to it to reinforce its Lo-TL focus.

I suppose "Paleo Traveller" or "PaleoTraveller" would work just as well. I'll have to think about that.
by rje
Sun Apr 06, 2014 7:47 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 3165
Views: 478964

Re: Ship Design Philosophy

Condottiere wrote:7. Jump three means that only nine thousand tons of fuel is required for a transition; this would allow the replacement of one of the drop tanks by another payload module, plus freeing a thousand tons for energizing the power plant.
Any chances of using an ice-asteroid for a fuel source?
by rje
Fri Apr 04, 2014 1:49 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 3165
Views: 478964

Re: Ship Design Philosophy

Excellent points all -- cheers Condottiere. 1. Smallcraft starships - Marc Miller would most likely agree with you; unfortunately, I can't find a loop hole, extrapolation or exception in Mongoose. 2. Dispersed Structure - That would be the obvious basis of arguing for a more spread out configuration...
by rje
Thu Apr 03, 2014 6:13 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 3165
Views: 478964

Re: Ship Design Philosophy

AndrewW wrote:There is also the compact-bridge option in High Guard.
Thanks for that reminder -- I'll look that up.
by rje
Thu Apr 03, 2014 3:24 pm
Forum: Traveller
Topic: How to calculate in-system travel times easily
Replies: 71
Views: 12292

Re: How to calculate in-system travel times easily

TOTAL Travel time in days = 4 * SQRT(Midpoint AU/M-drive Rating)
THAT is TOTALLY AWESOME.

Thank you, Wil!
by rje
Thu Apr 03, 2014 3:21 pm
Forum: Traveller
Topic: Space "Gypsies"
Replies: 17
Views: 3209

Re: Space "Gypsies"

A periodically gypsy-like culture, paraphrased from the Deneb sector book: The Lurent of Borlund (1406 Deneb) are a relatively common halo culture, jumping their planetoid homes from system-to-system during a tribe's migratory period. Lurenti planetoids have a population of 1 million to 100 million ...
by rje
Thu Apr 03, 2014 3:02 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 3165
Views: 478964

Re: Ship Design Philosophy

Cheers Condottiere! 3. Smallcraft starships - I've been mulling this question over last night and this morning I noticed that someone suggested extending spars to create a virtual shape that encompasses the supposed space a hundred ton ship would take and complete the grid. 4. Mongoose perspective -...
by rje
Wed Oct 02, 2013 4:18 pm
Forum: Traveller
Topic: Traveller Player Locator
Replies: 365
Views: 333572

Re: Traveller Player Locator

Australia Australia - NSW - Sydney - SamSpacer Australia - NSW - Sydney - krontekag Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Belgium Belgium - Brussels - Trojan Points (http://trojanpoints.blogspot.com/) Canada Canada - Alberta - Medicine Hat - Jacqual...
by rje
Wed Oct 02, 2013 4:10 pm
Forum: Traveller
Topic: Jump Bubble diameter and location of Jump Drive
Replies: 69
Views: 11114

Re: Jump Bubble diameter and location of Jump Drive

Condottiere wrote:... how would the Jump Drive know the dimensions of the ship, as compared to having an installed grid that would tell it exactly?
That is an unanswerable question that I have seen asked before. Magic?
by rje
Thu Sep 26, 2013 2:35 pm
Forum: Traveller
Topic: Jump Bubble diameter and location of Jump Drive
Replies: 69
Views: 11114

Re: Jump Bubble diameter and location of Jump Drive

Hi, Hi Condottiere. The following are the guidelines I use when writing Traveller material. 1. What's the diameter of the Jump Bubble? Diameter = (Hull Tons * 13.5 )^1/3 *20 (in meters) and For most purposes, a Jump Bubble is about five times the diameter of the average of Length, Width, and Height...
by rje
Mon Dec 17, 2012 11:24 pm
Forum: Traveller
Topic: A Question about roleplaying and viewpoints
Replies: 24
Views: 3999

Re: A Question about roleplaying and viewpoints

My viewpoint was that these players would ask questions and would realise that they're wearing vacc suits, datapads and the consoles would provide information but all of this is dependent on the players involved. No no no no. I'll assume the referee puts them in this situation for a very specific p...
by rje
Tue Dec 04, 2012 8:17 pm
Forum: Traveller
Topic: Deneb Sector '84
Replies: 9
Views: 2322

Re: Deneb Sector '84

I've just picked up a copy of Deneb Sector and kudos to Rob Eaglestone for describing this sector, especially the political machinations. However, I'd like to ask if anyone remembers the version published by Dave Hulks et al in 84/85. This was before I started playing Traveller, being preoccuppied ...
by rje
Mon Aug 20, 2012 10:40 pm
Forum: Traveller
Topic: Traveller 5th Edition
Replies: 149
Views: 40550

Re: Traveller 5th Edition

One thing that's sad is... there is confusion over what's canon vs just licensed ATU vs what is compatible with what.. and Marc evidently will never come out and say "X is how things are". I think T5 consolidates a lot of Marc's vision, drawing from concepts spanning multiple editions, compiled int...
by rje
Fri Jul 27, 2012 6:22 pm
Forum: Traveller
Topic: Traveller 5th Edition
Replies: 149
Views: 40550

Re: Traveller 5th Edition

Lets face it all the good ideas from T5 are going to get house ruled into Mongoose games and good ideas from Mongoose rules will be house rulled into T5 games. Though MGT and T5 have diverged (and this was evident almost from the start of MGT, and it was bound to happen, and really it was the only ...
by rje
Fri Aug 12, 2011 10:33 pm
Forum: Traveller
Topic: TL 16+
Replies: 30
Views: 3468

It's a truism of the TL chart that hindsight and foresight are focused on big changes, while the here and now is much more detail oriented. It's why several editions' TL14 through TL16 look like one TL compared to the rest of the chart, and TL14 and 15 ARE two halves of the same TL in CT High Guard...