Search found 2185 matches

by GypsyComet
Sat Nov 28, 2020 7:03 pm
Forum: Traveller
Topic: Resident Zhodani expert?
Replies: 57
Views: 1481

Re: Resident Zhodani expert?

alex_greene wrote:
Fri Nov 27, 2020 3:23 pm
after the Great Death or Tzagtlas, the Zhodani came back. By this time, they'd learned about psionics.
Well before, really. They picked up a lot from the Chirpers. What emerged from the dark age was a balanced society between technology and psionics.
by GypsyComet
Fri Nov 20, 2020 6:34 pm
Forum: Traveller
Topic: Resident Zhodani expert?
Replies: 57
Views: 1481

Re: Resident Zhodani expert?

Read the entire post or don't bother responding. - How do the Tavrchedl' deal with someone coming out as trans or non binary? "Coming out" is probably very rare, as such things are probably identified very early and viewed as either an illness (if your game is occupied by people who doubt the entir...
by GypsyComet
Sat Nov 14, 2020 5:56 pm
Forum: Traveller
Topic: How did the K'kree ever survive?
Replies: 14
Views: 753

Re: How did the K'kree ever survive?

They are the last ones left *now*. They weren't the only supernova survivors.
by GypsyComet
Sat Nov 14, 2020 7:11 am
Forum: Traveller
Topic: Resident Zhodani expert?
Replies: 57
Views: 1481

Re: Resident Zhodani expert?

That's because the MgT version of the wave is the retconned version. In the original TNE the wave was a lightspeed phenomena and was nowhere near the border until much later. Quite the opposite. As a lightspeed phenomenon it is closer in 1105 than it would be as a superlight effect. Why? Because th...
by GypsyComet
Sat Nov 14, 2020 6:54 am
Forum: Traveller
Topic: How did the K'kree ever survive?
Replies: 14
Views: 753

Re: How did the K'kree ever survive?

My take is that the K'kree got lucky. The supernova that occurred nearby (though not as near as its remnant is now, or Kirur would be a charred graveyard) caused mass extinctions and a vast simplification of the biomes of Kirur. With relatively few exceptions, Kirur's life was reset to pre-animal le...
by GypsyComet
Wed Nov 11, 2020 4:32 am
Forum: Traveller
Topic: Resident Zhodani expert?
Replies: 57
Views: 1481

Re: Resident Zhodani expert?

Would anyone object if I declared myself a sort-of resident Zhodani expert here? For what it's worth, I have an idea for an article for the Mongoose JTAS mag. (coughs in Sector Analyst, Glossary Compiler, and Co-Architect of the most obscure Canon Zhodani ship) Not that I'm "Resident" very often. B...
by GypsyComet
Sat Nov 07, 2020 7:24 am
Forum: Traveller
Topic: Aliens of charted space vol 1 typos.
Replies: 7
Views: 1145

Re: Aliens of charted space vol 1 typos.

The Claustrophobia trait attached to the K'kree needs modifiers, or it negates their interstellar state.
by GypsyComet
Sat Oct 31, 2020 2:51 am
Forum: Traveller
Topic: K'Kree book
Replies: 20
Views: 7398

Re: K'Kree book

K'kree space is in four different conditions at the moment. Draft (including one blank and several placeholders); generated like any other corner of the map (the core-spin edge and Outpost); generated per the CT K'kree book modified process (Lure, Ruupiin, and very shortly X'kug); and generated much...
by GypsyComet
Fri Oct 16, 2020 3:18 am
Forum: Traveller
Topic: New Era, how accurate?
Replies: 35
Views: 12036

Re: New Era, how accurate?

I thought DGP wanted to 'buy the franchise' but Miller wouldn't sell his baby, so they went off to do their own thing, and that collapsed on them - well, they said their Mac hard-drive died, but I'm sure that was just the final straw. IIRC, they lost weeks of work on A.I. *twice*. That was the last...
by GypsyComet
Thu Oct 15, 2020 4:18 am
Forum: Traveller
Topic: New Era, how accurate?
Replies: 35
Views: 12036

Re: New Era, how accurate?

IMHO, MegaTraveller had some of the finest supplementary material and best lore ever published for the game. DGP's Traveller Digest and MegaTraveller Journal, as well as the two alien modules they put out, were really top-notch gaming supplements. The problem with DGP's coverage was that they reall...
by GypsyComet
Sat Oct 10, 2020 4:36 am
Forum: Traveller
Topic: K'Kree book
Replies: 20
Views: 7398

Re: K'Kree book

While I didn't find his dotmap for Luretiir'girr until after I'd done my own, his subsector names for about half the sector do survive. Somewhat amusingly he had the same idea for stellar density that I did, though I didn't read his work in the region until much later. Couldn't stand the man in onli...
by GypsyComet
Mon Aug 31, 2020 5:00 pm
Forum: Traveller
Topic: Cirque (T5) Conversion Ressources
Replies: 2
Views: 1866

Re: Cirque (T5) Conversion Ressources

Human characters will have the same characteristics range between the two systems, and the Aslan and Vargr will be pretty close. Skills are going to need interpretation, especially now that Mongoose has trimmed its skill list. The ship probably can be converted, but unless you want that exercise, ju...
by GypsyComet
Mon Aug 24, 2020 4:55 pm
Forum: Traveller
Topic: K'Kree book
Replies: 20
Views: 7398

Re: K'Kree book

K'kree preferences for world usage were established in CT but not put into practice much until many years later.

Kaa G!'kul has that massive Main anchored in K'kree space. I was looking at that a couple months ago since it reached into X'kug.
by GypsyComet
Mon Aug 24, 2020 12:54 am
Forum: Traveller
Topic: K'Kree book
Replies: 20
Views: 7398

Re: K'Kree book

That would be me, yes. (not like it's a secret if you've looked at the T20 credits page or my old website) Updating the most primitive placeheld sectors (Gur and X'kug) and getting a map into Kilong are the next steps. There was also a chunk of K'kree space that was done earlier using the standard p...
by GypsyComet
Sun Aug 23, 2020 6:19 am
Forum: Traveller
Topic: K'Kree book
Replies: 20
Views: 7398

Re: K'Kree book

Ruupiin Sector is now up, in related news.
by GypsyComet
Tue Jun 02, 2020 4:49 pm
Forum: Traveller
Topic: Behind the Claw
Replies: 120
Views: 55769

Re: Behind the Claw

MongooseMatt wrote:
Fri Jun 14, 2019 9:55 am
Deneb has been pretty much completely re-written
Based on the text changes I've seen so far, I might use some of the art. Not that Nenlat, though. He's too fat.
by GypsyComet
Wed Jul 17, 2019 6:52 am
Forum: Traveller
Topic: Large Scout Ships?
Replies: 33
Views: 8103

Re: Large Scout Ships?

1248 was canon, then discarded. Not discarded, just some details are invalidated by retcons, especially MgT retcons such as the speed of the wave. So the Wave is probably one of those things best left discarded. There is a hint of a resolution possibility in AotI and T5 that could re-write the sett...
by GypsyComet
Wed Jul 17, 2019 5:33 am
Forum: Traveller
Topic: Are we playing two different games?
Replies: 18
Views: 4599

Re: Are we playing two different games?

Because I've come to think we are playing two different games, out of the exact same rulebook. In my experience, no two groups can be assumed to be playing "the same game", even out of the same book. The biases (ahem, "education and experiences") each person brings to a rule set vary considerably, ...
by GypsyComet
Wed Jul 17, 2019 5:11 am
Forum: Traveller
Topic: Alternate Lab Ships?
Replies: 16
Views: 3287

Re: Alternate Lab Ships?

Both T20 and T4 used different hulls for the Lab Ship. The T4 hull is rather... flashy for science, and has the usual T4 deckplan problem. The T20 hull has a fan deckplan, I think, but nothing official.
by GypsyComet
Tue Oct 31, 2017 4:57 am
Forum: Traveller
Topic: How close are orbital starports?
Replies: 81
Views: 13286

Re: How close are orbital starports?

From a pure safety standpoint you'd want orbital warehouses and stations at the 99D limit rather than at the 100D or beyond. The reason for that is safety, and security. It means that a ship exiting jump space would not be an immediate hazard to a station. ... While speed and efficiency are the whe...