Search found 129 matches

by ochd
Wed Jun 06, 2018 5:55 pm
Forum: Traveller
Topic: High and Dry: 567-908
Replies: 8
Views: 491

Re: High and Dry: 567-908

Has anyone else noticed this and/or incorporated some of the elements of the CT adventure? I did notice this, but only after I had already run High and Dry :) The way I read it, the stopover on 567-908 is written in to perhaps lure the players into a false sense of security, so that upon arrival at...
by ochd
Sat May 19, 2018 10:52 am
Forum: Traveller
Topic: How to handle it?
Replies: 5
Views: 222

Re: How to handle it?

based on either A US Version of 1 of The Krays or A UK Version of Capone I'm basing one of the evil dictators in my campaign on either a German version of Stalin or a Russian version of Hitler :wink: :) I can't possibly answer your questions, but I do find reading them strangely fascinating! Dan.
by ochd
Sat May 19, 2018 10:44 am
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 10
Views: 416

Re: Sensors Vs Superior Stealth

I'm still inclined to give a bonus to sensors checks at short range. If the targetting systems on weapons are affected by range, then to my (admittedly completed unqualified) mind it seems like sensor checks ought to be. But even just from a game balance point of view, given the advantages that are ...
by ochd
Sat May 19, 2018 10:31 am
Forum: Traveller
Topic: Drinax Treasure Ship questions (spoilers)
Replies: 1
Views: 193

Re: Drinax Treasure Ship questions (spoilers)

Assuming, as the adventure writer says, that a marine walking to the top decks in battle dress is the very definition of drawing attention to oneself, then Salvedes would wait to put his battle dress on until immediately before storming the bridge, and not before seeking out Laffitt. My reading of t...
by ochd
Tue May 15, 2018 11:33 am
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 422

Re: Questions on starship hull points

It is unlikely the ship would have systems left as each hit above 10% of starting hull is a crit due to sustained damage. Actually, it's still pretty likely that it will have most systems functioning. The ship will have suffered eight severity-1 critical hits. Given the 2D6 distribution of the crit...
by ochd
Tue May 15, 2018 7:45 am
Forum: Traveller
Topic: What does ObTrav mean?
Replies: 5
Views: 326

Re: What does ObTrav mean?

by ochd
Mon May 14, 2018 9:54 pm
Forum: Traveller
Topic: What does ObTrav mean?
Replies: 5
Views: 326

Re: What does ObTrav mean?

Ah, thanks. I did try Google first, honest! Obviously not correctly. :roll:
by ochd
Mon May 14, 2018 11:46 am
Forum: Traveller
Topic: What does ObTrav mean?
Replies: 5
Views: 326

What does ObTrav mean?

Got an itch to scratch: on some old posts on this forum and on several other places around the web, I have come across 'ObTrav', usually preceding some kind of scenario idea. What does it mean/stand for?

Ta,

Dan.
by ochd
Mon May 14, 2018 6:50 am
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 422

Re: Questions on starship hull points

Thanks for the responses. 'Interpretive dance' describes in a nutshell how I have found refereeing Traveller to be, and I find it helpful to check with others every now and then that I'm not doing the chicken dance (popular as that is on the continent at the moment :D ) after a struggle to keep othe...
by ochd
Sat May 12, 2018 3:59 pm
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 422

Questions on starship hull points

At the end of my last session, the Travellers barely survived a starship combat near the surface of a planet. The opponent was reduced to zero hull points and so crash landed. The Traveller's harrier, meanwhile, only has 8 hull points left (out of a possible 88 maximum), so I ruled that it had suffe...
by ochd
Sat May 12, 2018 3:16 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 31
Views: 1329

Re: Pirates of Drinax - GMs thread

I don't know about that Dan. There is a precedent in space opera: We came to know Han Solo as "hawn" in "A New Hope," and then suddenly, in "Empire Strikes Back," along comes Lando and he's "han." You can switch. It's not too late. :) :lol: I seem to recall reading that fans were upset about the wa...
by ochd
Fri May 11, 2018 12:17 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 31
Views: 1329

Re: Pirates of Drinax - GMs thread

I've been saying Dry-nax, but it does sound like a brand name for paper towel. I think I prefer the short i pronunciation, but too late to start changing now. Never thought of or noticed the lack of a family name for the royal family. Good question. Perhaps the Sindalians and their offshoots have a ...
by ochd
Tue May 01, 2018 8:47 pm
Forum: Traveller
Topic: Live Traveller Q&A?
Replies: 15
Views: 896

Re: Live Traveller Q&A?

Depends on which Saturday. Can't miss Eurovision :)

Dan.
by ochd
Thu Apr 05, 2018 6:59 am
Forum: Traveller
Topic: Some Ideas
Replies: 10
Views: 720

Re: Some Ideas

The problem isn't whether the traveller rule set can or cannot handle some setting, the problem is that the OP is engaging in a number of things that are 'bad-citizen' posting practices: Uninformative post titles: which provide no clue what to expect when you open the post – "3 things" or "Some ide...
by ochd
Wed Mar 21, 2018 9:08 am
Forum: Traveller
Topic: Sensors in starship combat
Replies: 32
Views: 904

Re: Sensors in starship combat

Sigtrygg wrote:
Tue Mar 20, 2018 6:06 pm
Here in the UK that is key stage 3 physics.
:D :D Had I played more Traveller as a kid, I probably would've done better in the sciences at school.
by ochd
Mon Mar 19, 2018 4:45 pm
Forum: Traveller
Topic: Sensors in starship combat
Replies: 32
Views: 904

Re: Sensors in starship combat

The way I read the two tables at the bottom of page 150, EM is a different category to Visual, Thermal and Radar/Lidar.
by ochd
Mon Mar 19, 2018 1:37 pm
Forum: Traveller
Topic: Sensors in starship combat
Replies: 32
Views: 904

Re: Sensors in starship combat

Yes, all sensors have Visual, Thermal, and Radar/Lidar. Advanced Sensors add Densitometer, Very Advanced Sensors add NAS. Oddly, though, EM sensors is omitted from that list on page 151. I was thinking that EM sensors are part of Military, Improved or Advanced sensor packages (using the classificat...
by ochd
Sun Mar 11, 2018 12:23 pm
Forum: Traveller
Topic: question about sensors and stealth hulls.
Replies: 4
Views: 216

Re: question about sensors and stealth hulls.

I would make detecting a ship a routine task (ie, 6+ rather 8+ for success). CRB page 64 lists 'making a detailed sensor scan' as an example skill check and lists that as routine. Also, remember if the Harrier is using active radar itself, then the ship it is using it on gets +2 to detect the Harrie...
by ochd
Sat Mar 03, 2018 10:25 am
Forum: Traveller
Topic: Opposed Checks – Need help with rule interpretation
Replies: 14
Views: 562

Re: Opposed Checks – Need help with rule interpretation

Actually, I'm forgetting vehicle combat. Dogfighting, for example, does use opposed checks.

In personal combat, though, it's just grappling -- not parrying.

Dan.
by ochd
Sat Mar 03, 2018 10:23 am
Forum: Traveller
Topic: Dodging and parrying
Replies: 4
Views: 186

Re: Dodging and parrying

Yes, it got me checking the rule book again as well :)