Search found 116 matches

by ochd
Thu Apr 05, 2018 6:59 am
Forum: Traveller
Topic: Some Ideas
Replies: 10
Views: 395

Re: Some Ideas

The problem isn't whether the traveller rule set can or cannot handle some setting, the problem is that the OP is engaging in a number of things that are 'bad-citizen' posting practices: Uninformative post titles: which provide no clue what to expect when you open the post – "3 things" or "Some ide...
by ochd
Wed Mar 21, 2018 9:08 am
Forum: Traveller
Topic: Sensors in starship combat
Replies: 32
Views: 659

Re: Sensors in starship combat

Sigtrygg wrote:
Tue Mar 20, 2018 6:06 pm
Here in the UK that is key stage 3 physics.
:D :D Had I played more Traveller as a kid, I probably would've done better in the sciences at school.
by ochd
Mon Mar 19, 2018 4:45 pm
Forum: Traveller
Topic: Sensors in starship combat
Replies: 32
Views: 659

Re: Sensors in starship combat

The way I read the two tables at the bottom of page 150, EM is a different category to Visual, Thermal and Radar/Lidar.
by ochd
Mon Mar 19, 2018 1:37 pm
Forum: Traveller
Topic: Sensors in starship combat
Replies: 32
Views: 659

Re: Sensors in starship combat

Yes, all sensors have Visual, Thermal, and Radar/Lidar. Advanced Sensors add Densitometer, Very Advanced Sensors add NAS. Oddly, though, EM sensors is omitted from that list on page 151. I was thinking that EM sensors are part of Military, Improved or Advanced sensor packages (using the classificat...
by ochd
Sun Mar 11, 2018 12:23 pm
Forum: Traveller
Topic: question about sensors and stealth hulls.
Replies: 4
Views: 148

Re: question about sensors and stealth hulls.

I would make detecting a ship a routine task (ie, 6+ rather 8+ for success). CRB page 64 lists 'making a detailed sensor scan' as an example skill check and lists that as routine. Also, remember if the Harrier is using active radar itself, then the ship it is using it on gets +2 to detect the Harrie...
by ochd
Sat Mar 03, 2018 10:25 am
Forum: Traveller
Topic: Opposed Checks – Need help with rule interpretation
Replies: 14
Views: 397

Re: Opposed Checks – Need help with rule interpretation

Actually, I'm forgetting vehicle combat. Dogfighting, for example, does use opposed checks.

In personal combat, though, it's just grappling -- not parrying.

Dan.
by ochd
Sat Mar 03, 2018 10:23 am
Forum: Traveller
Topic: Dodging and parrying
Replies: 4
Views: 125

Re: Dodging and parrying

Yes, it got me checking the rule book again as well :)
by ochd
Sat Mar 03, 2018 10:15 am
Forum: Traveller
Topic: Dodging and parrying
Replies: 4
Views: 125

Re: Dodging and parrying

That's how I read it. CRB page 72: A Traveller who is dodging will inflict a penalty equal to his DEX DM or Athletics (dexterity), whichever is higher, to his attacker’s attack roll. And CRB page 73: A Traveller in close combat may attempt to parry an opponent’s attack as a Reaction. In so doing, he...
by ochd
Fri Mar 02, 2018 8:32 am
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo's plan
Replies: 11
Views: 355

Re: [Pirates of Drinax] GeDeCo's plan

The Treasure Ship adventure also features part of GeDeCo's plan. It's mentioned there that GeDeCo's motivation to scare the neutral worlds into becoming its clients. And I think it's actually the rogue branch of the megacorp at Vorito, acting unbeknownst to GeDeCo HQ (which is based in the Imperium ...
by ochd
Fri Mar 02, 2018 8:25 am
Forum: Traveller
Topic: Opposed Checks – Need help with rule interpretation
Replies: 14
Views: 397

Re: Opposed Checks – Need help with rule interpretation

Some replies above mention combat examples, but just to be clear -- combat rolls are not opposed checks, right? I've not been doing it wrong all this time :shock:
by ochd
Thu Feb 22, 2018 6:21 pm
Forum: Traveller
Topic: Drinax hard copy
Replies: 15
Views: 539

Re: Drinax hard copy

Yeah, mine arrived today as well. Great job! Worth the wait :D

Dan.
by ochd
Sun Feb 18, 2018 2:19 pm
Forum: Traveller
Topic: Opposed Checks – Need help with rule interpretation
Replies: 14
Views: 397

Re: Opposed Checks – Need help with rule interpretation

This hasn't come up in my game as yet, but I would rule that A 'wins' since A has the higher effect. But I would narrate the result in a way that reflects that both rolls in themselves were failures. For example, if the opposed rolls were to determine the outcome of a sporting contest, A wins becaus...
by ochd
Thu Feb 08, 2018 10:58 pm
Forum: Traveller
Topic: Starship combat: What happens when a turret or the bridge is destroyed?
Replies: 6
Views: 253

Re: Starship combat: What happens when a turret or the bridge is destroyed?

Condottiere wrote:
Thu Feb 08, 2018 7:10 pm
post mortem should be narrative driven.
I find it hard enough driving the narrative of the living universe, let alone what happens after a character dies. :D
by ochd
Thu Feb 08, 2018 9:12 am
Forum: Traveller
Topic: Starship combat: What happens when a turret or the bridge is destroyed?
Replies: 6
Views: 253

Re: Starship combat: What happens when a turret or the bridge is destroyed?

A question along similar lines: what level of damage constitutes a hull breach?

Dan.
by ochd
Sat Feb 03, 2018 6:35 pm
Forum: Traveller
Topic: Combat damage effects and charactiscs DM
Replies: 11
Views: 323

Re: Combat damage effects and charactiscs DM

That's how I have understood damaged stats to function. It's also strongly implied by the rule on natural healing (CRB, p, 79): A Traveller who requires surgery only regains characteristic points equal to his END DM per day of rest, which means that the Traveller may never heal naturally and will ev...
by ochd
Tue Jan 30, 2018 10:38 pm
Forum: Traveller
Topic: Operation Choke Point
Replies: 4
Views: 239

Re: Operation Choke Point

Yeah, interesting set up. I'll definitely use this, and am curious how the players will respond.

Dan.
by ochd
Sat Jan 27, 2018 6:36 pm
Forum: Traveller
Topic: Is there a comprehensive 2nd ed Errata?
Replies: 8
Views: 750

Re: Is there a comprehensive 2nd ed Errata?

Excuse my hijacking, but I had a couple of rules to query: - how long do ship repairs take? On page 60, the timeframes table lists 'repairing a damaged ship' as an example of something taking 1D x 10 hours. On the same page, under the Going Faster or Slower example, it says 'Repairing the engine wou...
by ochd
Tue Jan 23, 2018 6:28 pm
Forum: Traveller
Topic: Updated Release Schedule
Replies: 18
Views: 1283

Re: Updated Release Schedule

Ah, of course. In my excitement for new toys, I overlooked the obvious :oops:

Dan.
by ochd
Fri Jan 19, 2018 12:53 pm
Forum: Traveller
Topic: Great Rift Adventure 2: Deepnight Endeavour
Replies: 30
Views: 1208

Re: Great Rift Adventure 2: Deepnight Endeavour

Great cover! Hats off to the artist.

Dan.
by ochd
Thu Jan 18, 2018 7:58 pm
Forum: Traveller
Topic: Pirates of Drinax patron quests.
Replies: 12
Views: 600

Re: Pirates of Drinax patron quests.

Thanks for those tips. I'll check them both out.

Dan.