Search found 174 matches

by ochd
Wed May 15, 2019 6:55 am
Forum: Traveller
Topic: Resolving the Admiral Darokyn subplot
Replies: 9
Views: 1222

Re: Resolving the Admiral Darokyn subplot

It feels like I'm not a proper GM till I've initiated a TPK :)
by ochd
Mon May 13, 2019 7:44 pm
Forum: Traveller
Topic: Resolving the Admiral Darokyn subplot
Replies: 9
Views: 1222

Re: Resolving the Admiral Darokyn subplot

Treasure Ship? Thanks for the pointer. While sneaking on to the ship is covered as an option in that adventure, there isn't a lot of detail in that of the sort I'm looking for, unless I have overlooked something. If you’re interested in how an Imperial Navy vessel runs, you may want to check out th...
by ochd
Sun May 12, 2019 7:14 pm
Forum: Traveller
Topic: Resolving the Admiral Darokyn subplot
Replies: 9
Views: 1222

Resolving the Admiral Darokyn subplot

Hello, Is there an adventure or article that involves 'breaking in' to a starship? The Travellers in my Drinax campaign have managed to get themselves smuggled aboard Darokyn's flagship (which I've decided to make a Chrysanthemum destroyer escort) with the aim of hacking evidence of his collusion wi...
by ochd
Thu Feb 28, 2019 5:41 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 359
Views: 50003

Re: Pirates of Drinax - GMs thread

Ah, I clearly overlooked that. Thanks for pointing it out, Baldo. :)
by ochd
Thu Feb 28, 2019 12:07 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 359
Views: 50003

Re: Pirates of Drinax - GMs thread

My group has just come to the end of Treasure of Sindal. While the Travellers' being able to outgun the PRC does mean it will probably change the way the PRC approaches the Travellers, I don't think it will necessarily spoil the adventure. The Travellers need the PRC's help, so while the PRC may not...
by ochd
Wed Jan 30, 2019 1:54 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 359
Views: 50003

Re: Pirates of Drinax - GMs thread

Psions imbalance things and make it difficult to run your adventures. In what way? The use of telepathy can reveal information you want to keep hidden, and can also give away people hiding in ambush. But in the latter case, a neural activity scanner can do the same thing. I haven't found it to be t...
by ochd
Fri Jan 11, 2019 10:46 am
Forum: Traveller
Topic: The Traveller Companion - PDF & Pre-Order
Replies: 87
Views: 18576

Re: The Traveller Companion - PDF & Pre-Order

Oh, I might have misunderstood, in that case. I thought that the updated PDF included corrections to minor errors that were pointed out on this thread (like 'diamter' on p.140 or the lack of a full stop at the end of the second para on page 2). If not, then no worries. I can live with mistakes like ...
by ochd
Fri Jan 11, 2019 10:32 am
Forum: Traveller
Topic: The Traveller Companion - PDF & Pre-Order
Replies: 87
Views: 18576

Re: The Traveller Companion - PDF & Pre-Order

Thanks, I just did again -- I searched for one of the errors pointed out above (page 140: 100-diamter limit) and it still appears.

Dan.
by ochd
Thu Jan 10, 2019 5:56 pm
Forum: Traveller
Topic: The Traveller Companion - PDF & Pre-Order
Replies: 87
Views: 18576

Re: The Traveller Companion - PDF & Pre-Order

msprange wrote:
Thu Jan 10, 2019 10:33 am
Thank you for your comments - the Traveller Companion file has now been updated. Simply re-download and you will be good to go!
I purchased the PDF direct from the Mongoose website rather than via drivethrurpg and just re-downloaded it, but it doesn't seem to be an updated version.

Thanks,

Dan.
by ochd
Tue Jan 08, 2019 8:58 pm
Forum: Traveller
Topic: Would The bank agree
Replies: 5
Views: 725

Re: Would The bank agree

Admin or Broker, 8+, SOC.
by ochd
Sat Dec 29, 2018 11:23 am
Forum: Traveller
Topic: Vehicle Handbook: question about Hull=HP
Replies: 11
Views: 1070

Re: Vehicle Handbook: question about Hull=HP

Hi enpeze2, Yes, you have understood it correctly. It does mean that a good kick can put a dune buggy out of action :) The newly released Traveller Companion (p. 104) has a couple of options for getting around that kind of unrealistic scenario -- and I assume Mongoose doesn't mind them being reveale...
by ochd
Sun Dec 23, 2018 3:30 pm
Forum: Traveller
Topic: The Traveller Companion - PDF & Pre-Order
Replies: 87
Views: 18576

Re: The Traveller Companion - PDF & Pre-Order

I'm enjoying the Traveller Companion a lot. The few sections I've read so far (transponders,, starports, UWP data, travellermap) have already given me lots to think about in terms of how I can improve my reffing. (For one thing, I've been using travellemap for a couple of years, and never knew that ...
by ochd
Fri Dec 21, 2018 5:39 am
Forum: Traveller
Topic: Applying critical hits and repairing them
Replies: 1
Views: 400

Applying critical hits and repairing them

I had various questions about how to apply the 'all effects are cumulative' aspect of critical hits, both as a result of achieving an effect of +6 or higher and as a result of sustained damage. 1. A ship with starting hull points of 80 sustains 24 points of damage from one attack -- ie, 30% of its s...
by ochd
Thu Dec 20, 2018 12:38 pm
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 72
Views: 14136

Re: So, what's with the supplements?

msprange wrote:
Wed Dec 19, 2018 1:35 pm
The State of the Mongoose will be delayed until January (because reasons), so I thought I would give you a little update...
Thanks for the update, Matt -- it's great having things to look forward to. JTAS sounds like a great idea.

Dan.
by ochd
Mon Dec 03, 2018 6:38 pm
Forum: Traveller
Topic: The Traveller Companion - Finalised!
Replies: 17
Views: 3537

Re: The Traveller Companion - Finalised!

I note the release schedule has brought the PDF forward to December. Hope that is true. Would be a nice Christmas present. :)
by ochd
Wed Nov 28, 2018 2:03 pm
Forum: Traveller
Topic: GMing: Tracking details during Combat (CRB, Chapter 3)
Replies: 3
Views: 907

Re: GMing: Tracking details during Combat (CRB, Chapter 3)

I think that covers the basics, but I have to admit I find it hard to keep track of all the various modifiers in combat. Some other things to consider: - the number of boons or banes from Leadership checks - number of rounds before Combat Drug kicks in - ammunition spent (especially for fully auto a...
by ochd
Sun Nov 25, 2018 11:06 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 359
Views: 50003

Re: Pirates of Drinax - GMs thread

Pyromancer wrote:
Sun Nov 25, 2018 2:13 am
So, who should it be?
A senior executive from the Vorito branch of GeDeCo?

Or maybe the mother is actually an adoptive parent, and has kept the truth from the PC: he's a clone. The offworlder father is just part of the fiction.
by ochd
Fri Nov 23, 2018 7:45 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 359
Views: 50003

Re: Pirates of Drinax - GMs thread

Ok thanks, Baldo, though page 136, in three or four places, says four particle beams, so I was a bit puzzled.

Dan.
by ochd
Fri Nov 23, 2018 3:36 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 359
Views: 50003

Re: Pirates of Drinax - GMs thread

Quick question for anyone familiar with Treasure of Sindal (by anyone, I mean, of course, referees only): the four codes needed are contained in the message globes sent to Drinax, Albe, Dpres and Yggdrasil. What's the code burned onto the wall of the base at Noricum for?

Thanks,

Dan.
by ochd
Tue Nov 20, 2018 1:17 pm
Forum: Traveller
Topic: What would be reasonable sized attacking fleets?
Replies: 5
Views: 1044

Re: What would be reasonable sized attacking fleets?

'What would be reasonable...'?

I think my understanding of 'reasonable' is a bit different from yours :D :D