Search found 617 matches

by atpollard
Tue Apr 09, 2019 1:25 pm
Forum: Traveller
Topic: Is it a good enough mutally beneficial deal?
Replies: 8
Views: 1349

Re: Is it a good enough mutally beneficial deal?

There is a story from the 1900's that I like that illustrates what can go wrong even when nothing goes wrong ... just because people are involved. The US Army purchased new revolvers from two promising manufacturers, the .38 colt and the .38 Smith & Wesson. Each was made for a slightly different len...
by atpollard
Thu Apr 04, 2019 3:10 pm
Forum: Traveller
Topic: Subsidized Merchant Fiances
Replies: 11
Views: 987

Subsidized Merchant Fiances

So how exactly does the "Subsidy" in a Subsidized Merchant work?
I couldn't find anything in the MgT (1 or 2) rules.
Can someone point out what I missed?
by atpollard
Fri Apr 28, 2017 4:19 am
Forum: Traveller
Topic: The Type-Y kind of Yachts we should be seeing
Replies: 53
Views: 6991

Re: The Type-Y kind of Yachts we should be seeing

The Type-Y as presented in the books over various iterations has always seemed wrong to me. It's boring, it's small, it's.... everything that a plaything of the rich and famous should NOT be. Here's a new model being launched that looks like a yacht should - the plaything of the rich! http://robbre...
by atpollard
Wed Apr 26, 2017 1:18 pm
Forum: Traveller
Topic: Third Party Support for New Traveller?
Replies: 18
Views: 2381

Re: Third Party Support for New Traveller?

PsiTraveller wrote:
Wed Apr 26, 2017 3:23 am
I have three products on TAS, The Seed of Doubt Adventure. A trading concept called Jump Station Echo and a mobile asteroid processing factory unit called the Vulcan Class ship.

More on the way as well.
Gregg Wilson DTRPG Product LINK
by atpollard
Wed Apr 26, 2017 1:15 pm
Forum: Traveller
Topic: Third Party Support for New Traveller?
Replies: 18
Views: 2381

Re: Third Party Support for New Traveller?

These people bring up a great point. Mongoose should talk with DTRPG to do SOMETHING to allow a search for MgT 2ed compatible (TAS) products. I can filter it down to either "Mongoose Publisher, Traveller Rules" products (22 items with no 3rd party TAS) or "Traveller Rules" (1195 items for all editi...
by atpollard
Wed Apr 26, 2017 12:53 pm
Forum: Traveller
Topic: Removing Hardpoint Limits: Necessity or Heresy?
Replies: 48
Views: 6974

Re: Removing Hardpoint Limits: Necessity or Heresy?

10% is pretty high but I'd say you were on the right track with the idea. If you wanted more detail, you might make the tonnage required per hard point vary with the weapon, I'd say missiles would be the lowest as I'd see them as a "soft launch" but rail guns and fusion guns might be higher and las...
by atpollard
Tue Apr 25, 2017 1:16 pm
Forum: Traveller
Topic: Removing Hardpoint Limits: Necessity or Heresy?
Replies: 48
Views: 6974

Re: Removing Hardpoint Limits: Necessity or Heresy?

On the TV show, The Rocinante appears no bigger than 200 dtons, but is bristling with rapid-fire cannons and anti-ship torpedoes. (In the novels it eventually mounts a keel-mounted railgun) In order to accommodate this design philosophy, I'm going to have to ditch the 1 hardpoint/100 dTon limit. I ...
by atpollard
Tue Apr 04, 2017 3:04 pm
Forum: Traveller
Topic: Removing Hardpoint Limits: Necessity or Heresy?
Replies: 48
Views: 6974

Re: Removing Hardpoint Limits: Necessity or Heresy?

That is only partially true.... What page in the MgT 1ed rules described the effects of mass on acceleration for an empty cargo hold? What page in the MgT 2ed rules describes the effect of mass on acceleration for an empty cargo hold? Your use of the word Traditional implies the entirety of Travell...
by atpollard
Tue Apr 04, 2017 1:58 am
Forum: Traveller
Topic: Removing Hardpoint Limits: Necessity or Heresy?
Replies: 48
Views: 6974

Re: Removing Hardpoint Limits: Necessity or Heresy?

[MD has traditionally been based on ship volume rather than mass ... empty and full cargo hold freighters have the same acceleration.] That is only partially true.... What page in the MgT 1ed rules described the effects of mass on acceleration for an empty cargo hold? What page in the MgT 2ed rules...
by atpollard
Mon Apr 03, 2017 9:15 pm
Forum: Traveller
Topic: Removing Hardpoint Limits: Necessity or Heresy?
Replies: 48
Views: 6974

Re: Removing Hardpoint Limits: Necessity or Heresy?

A house rule that I have long employed to attempt to maintain a sense of "there is no free lunch" is to allow a larger hull to be built with less internal space. For example, build an 800 ton hull with 8 hardpoints but only 600 tons of internal space. The 'lost' tonnage is the cost of the structure...
by atpollard
Mon Apr 03, 2017 7:07 pm
Forum: Traveller
Topic: Removing Hardpoint Limits: Necessity or Heresy?
Replies: 48
Views: 6974

Re: Removing Hardpoint Limits: Necessity or Heresy?

A house rule that I have long employed to attempt to maintain a sense of "there is no free lunch" is to allow a larger hull to be built with less internal space. For example, build an 800 ton hull with 8 hardpoints but only 600 tons of internal space. The 'lost' tonnage is the cost of the structure ...
by atpollard
Sat Dec 31, 2016 8:37 pm
Forum: Traveller
Topic: Economics of shipyard
Replies: 45
Views: 4074

Re: Economics of shipyard

Big ticket items dont have the same sort of margins as a tshirt or printer cable. The more costly the item or service the lower the margin, generally speaking. You also have to look at volume. An out of the way planet with a class A shipyard isn't going to have the volume that day a yard on Regina ...
by atpollard
Sat Dec 31, 2016 12:17 am
Forum: Traveller
Topic: Economics of shipyard
Replies: 45
Views: 4074

Re: Economics of shipyard

And does any of this not apply to the license to print money presented in the OP? Yes, certainly it does. A small manufacturing module, a few workers, some mining bots and a huge gap between revenue and costs. The OP assumes you sell everything you produce immediately, from the factory floor at ret...
by atpollard
Fri Dec 30, 2016 3:12 pm
Forum: Traveller
Topic: Economics of shipyard
Replies: 45
Views: 4074

Re: Economics of shipyard

So some typical values are ... parts = 50% of final cost labor = 30% of final cost plant/facility = 10% of final cost profit = 10% of final cost (these figures vary with industry and product, but these are good, conservative, middle of the road values) This might be true for the factory, but probab...
by atpollard
Fri Dec 30, 2016 3:16 am
Forum: Traveller
Topic: Economics of shipyard
Replies: 45
Views: 4074

Re: Economics of shipyard

This may be 100% not what you are looking for, but I approach these sorts of problems from the opposite direction using a crude parametric from the real world. So some typical values are ... parts = 50% of final cost labor = 30% of final cost plant/facility = 10% of final cost profit = 10% of final...
by atpollard
Thu Dec 29, 2016 6:08 pm
Forum: Traveller
Topic: Economics of shipyard
Replies: 45
Views: 4074

Re: Economics of shipyard

This may be 100% not what you are looking for, but I approach these sorts of problems from the opposite direction using a crude parametric from the real world. So some typical values are ... parts = 50% of final cost labor = 30% of final cost plant/facility = 10% of final cost profit = 10% of final ...
by atpollard
Fri Dec 23, 2016 6:47 pm
Forum: Traveller
Topic: Stewards
Replies: 9
Views: 1032

Re: Stewards

Condottiere wrote:There's always stewardrix, like administratrix and dominatrix.
I like that, so a "steward" is a combination "Administrator and Dominatrix" ... sounds like a lot more interesting of a crew position after all. :)
by atpollard
Sat Dec 17, 2016 6:24 am
Forum: Traveller
Topic: UWP to GDP
Replies: 47
Views: 3897

Re: UWP to GDP

I would say that GURPS Far Trader is likely to be the best resource for economic realism. At least one of the authors is (or was) an economist, and it went past other economists in play-test. But it may be a challenge to find it unless print copies are still available, because the expiration of the...
by atpollard
Fri Dec 16, 2016 3:57 am
Forum: Traveller
Topic: Solving the IR problem in Traveller
Replies: 38
Views: 4007

Re: Solving the IR problem in Traveller

Basic physics hints that we need to disperse heat. How we disperse heat is engineering detail. If we can make the radiators hot enough they do not need to be very large. The hotter they are the more heat they can radiate away. When I suggested a direction (into the fusion plasma), you presented cal...
by atpollard
Thu Dec 15, 2016 12:53 am
Forum: Traveller
Topic: Solving the IR problem in Traveller
Replies: 38
Views: 4007

Re: Solving the IR problem in Traveller

As an Architect in Florida, I deal with AC all of the time. We routinely cool the cool inner space (where the people are) and heat the hot outside using heat pumps that manage to violate no laws of either thermodynamics or entropy. Quite, heat-exchangers work well but they require an external heat ...