Search found 3348 matches

by Rikki Tikki Traveller
Mon Jun 11, 2018 7:01 pm
Forum: Traveller
Topic: A Likely force
Replies: 6
Views: 205

Re: A Likely force

You're both wrong, you have to carry the significant figures in your intermediate probability calculations.

The correct answer is 17.2217746662%

:)
by Rikki Tikki Traveller
Mon Jun 11, 2018 7:00 pm
Forum: Traveller
Topic: Timeships: Time Colony
Replies: 4
Views: 125

Re: Timeships: Time Colony

Why Regina? wouldn't the ship have appeared in the Solomani Rim?
by Rikki Tikki Traveller
Mon Jun 11, 2018 6:57 pm
Forum: Traveller
Topic: How to handle them?
Replies: 2
Views: 118

Re: How to handle them?

Not much to do really. Star Wars D6 should be close enough that you could convert characters back and forth. Traveller Psionics are very limited, but the SW Jedi just have greater abilities and power levels.
by Rikki Tikki Traveller
Mon Jun 11, 2018 6:56 pm
Forum: Traveller
Topic: 2 players wanting the other dead cos its in character?
Replies: 4
Views: 117

Re: 2 players wanting the other dead cos its in character?

Alternately, if the two players are OK with it - let them do it. She could work with each one on their plots and defenses and then play it out with the other Players taking the place of attackers and defenders.
by Rikki Tikki Traveller
Mon Jun 11, 2018 6:54 pm
Forum: Traveller
Topic: 2 players wanting the other dead cos its in character?
Replies: 4
Views: 117

Re: 2 players wanting the other dead cos its in character?

Force the characters to marry in a legal merger of the two halves of the throne. Gross and weird and incestuous but very Medieval. Happened a lot in Earth history.
by Rikki Tikki Traveller
Mon Jun 11, 2018 6:47 pm
Forum: Traveller
Topic: Lab Ship
Replies: 13
Views: 375

Re: Lab Ship

Of course HOW and WHY the ship was destroyed could be a major plot point too.

If the insurance company feels the ship was destroyed due to negligence or criminal activity on the part of the Players - they won't pay and the Players would be on the hook to pay off the loan without a ship... :)
by Rikki Tikki Traveller
Thu Jun 07, 2018 1:29 pm
Forum: Traveller
Topic: A suitable force?
Replies: 9
Views: 289

Re: A suitable force?

From what i see of your campaign ideas, the Players seem to think they have a huge fleet of ships - and they do, for where they are. THe Imperium could send a dozen Megaton ships to the region and not have to even break into the stategic reserves in Deneb Sector. The Players are WAY out of their lea...
by Rikki Tikki Traveller
Thu Jun 07, 2018 1:24 pm
Forum: Traveller
Topic: A suitable force?
Replies: 9
Views: 289

Re: A suitable force?

The Imperium would send a CRURON - 4 100,000 tons ships with about 2 dozen smaller ships, none less than 5000 tons.

When they show up with a "small" force where the smallest ship is twice the size of the largest ship in Drinax's fleet, THE MESSAGE will have been sent.
by Rikki Tikki Traveller
Mon Jun 04, 2018 3:35 pm
Forum: Traveller
Topic: What PSI Powers and Stat would you suggest for Qt?
Replies: 4
Views: 161

Re: What PSI Powers and Stat would you suggest for Qt?

Qt can do whatever he wants - there is no statistic to give him. He does whatever you want him to do.
by Rikki Tikki Traveller
Fri Jun 01, 2018 6:21 pm
Forum: Traveller
Topic: How to cope with such great luck?
Replies: 3
Views: 205

Re: How to cope with such great luck?

What is their Social Status? Are they rich or a High Noble? If a High Noble, they might be in charge of a County or Sub-Sector of the Imperium. Now you can get into the internal politics of that region. Not everyone will want to play nice with everyone else. Money becomes unimportant in this type of...
by Rikki Tikki Traveller
Wed May 30, 2018 2:27 pm
Forum: Traveller
Topic: What costs
Replies: 6
Views: 219

Re: What costs

There's an old MGT1 book called Starports that has all this kind of detail in it, including costs and time to build. Since you are customizing the starport (hydroponics for example), I think it would be a good place to start.
by Rikki Tikki Traveller
Wed May 30, 2018 2:21 pm
Forum: Traveller
Topic: Travel times surface to orbit?
Replies: 17
Views: 719

Re: Travel times surface to orbit?

Even a ship with an M-Drive less than the gravity of the planet can still takeoff and land, as long as there is an atmosphere. . . . [emphasis mine] Good point about atmosphere. Airless worlds with more than 1 G surface gravity are probably rare, but don't try to land on one without enough maneuver...
by Rikki Tikki Traveller
Wed May 23, 2018 6:44 pm
Forum: Traveller
Topic: Travel times surface to orbit?
Replies: 17
Views: 719

Re: Travel times surface to orbit?

Even a ship with an M-Drive less than the gravity of the planet can still takeoff and land, as long as there is an atmosphere. The Streamlined feature should include lifting surfaces that can generate lift that exceeds the thrust. A typical aircraft (streamlined with Aerofins) can generate 20:1 rati...
by Rikki Tikki Traveller
Tue May 22, 2018 1:49 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 10
Views: 405

Re: Sensors Vs Superior Stealth

One thing that you should do is continue to extend the Sensors above TL12, increasing the Sensor DM by one at each TL. That helps the sensors keep up with advanced stealth and gives higher tech military ships a fighting chance against super-stealth. This Stealth/Sensor battle should be one of the "w...
by Rikki Tikki Traveller
Tue May 22, 2018 1:41 pm
Forum: Traveller
Topic: Travel times surface to orbit?
Replies: 17
Views: 719

Re: Travel times surface to orbit?

I would say that the time to orbit is at least partially dependent on a maximum atmospheric speed. It's best to limit speed so that the hull doesn't get too hot; even if it can handle the heat, many cycles of hot and cold lead to fatigue that's an issue for a vehicle meant to fly as long as a B-52....
by Rikki Tikki Traveller
Fri May 18, 2018 3:52 pm
Forum: Traveller
Topic: Substituting fixed wormholes for the Jump Drive
Replies: 23
Views: 642

Re: Substituting fixed wormholes for the Jump Drive

What I did was use Star Gates as a SUPPLEMENT to the existing Jump Drive. A Class A starport has a Star Gate (called Jump Gates in my game) if within the Imperium. Currently a Jump Gate is a TL15 item, so only the Imperium has it (and possibly the Hivers, but they aren't saying...). It works just li...
by Rikki Tikki Traveller
Sun May 06, 2018 6:32 pm
Forum: Traveller
Topic: Gravity assist
Replies: 7
Views: 413

Re: Gravity assist

Phavoc is right. Gravity Assist works mostly because the ship leaving has a lower mass than the ship entering the planetary area. Since M-Drives basically don't use fuel, you don't get nearly the benefit.
by Rikki Tikki Traveller
Mon Apr 30, 2018 7:55 pm
Forum: Mongoose General Discussion
Topic: The Spam Reporting Thread
Replies: 57
Views: 56334

Re: The Spam Reporting Thread

Got a new one on the Legend Board as of 30 Apr, 2018.
by Rikki Tikki Traveller
Fri Apr 27, 2018 1:54 pm
Forum: Traveller
Topic: Arguments for & against point-buy chargen
Replies: 42
Views: 2279

Re: Arguments for & against point-buy chargen

I have always used the "Guided Random" principle for Character Gen. When a player rolls for a skill, they roll first, THEN pick the table for the skill. SO, they get to select from 3-4 skills (usually). That makes it still relatively random, but directed randomness. I also feel that more closely mat...
by Rikki Tikki Traveller
Fri Apr 27, 2018 1:49 pm
Forum: Traveller
Topic: Char Gen House Rules
Replies: 6
Views: 570

Re: Char Gen House Rules

Roll 3D6 keep the best two (or now called BOON) for each characteristic, sort as you like. That way the characters are above average (but not supermen) and by arranging the characteristics, the player gets to play the type of character they want. It makes for a more fun game.