Search found 23 matches

by dacis2
Wed Dec 05, 2018 7:04 am
Forum: Victory at Sea Open Playtest
Topic: Treaty Battleship battle - KGVs vs NorCals
Replies: 2
Views: 522

Re: Treaty Battleship battle - KGVs vs NorCals

We'll probably houserule it to be a +1 AP or something instead. Cruiser clashes are fun, but having the big BBs duke it out helps to draw in new players.
by dacis2
Sat Dec 01, 2018 12:28 pm
Forum: Victory at Sea Open Playtest
Topic: Treaty Battleship battle - KGVs vs NorCals
Replies: 2
Views: 522

Treaty Battleship battle - KGVs vs NorCals

Just concluded a battle of 3 KGVs vs 2 Norcals, plus assorted screen. The heavies mainly duelled each other while the screen tangled with each other. At the end of it, all players (screen and battle line commanders on both sides) felt that the Heavy rule is rather overpowered, or at least is pretty ...
by dacis2
Thu Nov 22, 2018 1:14 am
Forum: Victory at Sea Open Playtest
Topic: US Navy Points
Replies: 9
Views: 3751

Re: US Navy Points

Northampton seems rather overpriced. It has similar stats to a Pensacola but is the same cost as a Des Moines
by dacis2
Mon Oct 01, 2018 6:17 am
Forum: Victory at Sea Open Playtest
Topic: September changes to Long Lance torpedoes
Replies: 6
Views: 2908

Re: September changes to Long Lance torpedoes

From what I know, the Japanese did have semi-auto loaders for their reloadable torpedo tubes. http://imgur.com/a/Imtt9oq They would be able to simply slide the torpedoes from the loading cell into the launcher. Frankly it seems a little crazy that Long Lances have a 17km effective range against mane...
by dacis2
Fri Aug 31, 2018 3:09 am
Forum: Victory at Sea Open Playtest
Topic: 800 points US vs Japanese
Replies: 2
Views: 1742

Re: 800 points US vs Japanese

Suggestions on another thread include allowing Wakeless torpedoes a +1 to hit on the evasive reroll and reducing the range, allowing the fan salvo to represent long range. Another idea I came up with is a special trait called Reload for ships carrying the 93s. Instead of the Japanese having infinit...
by dacis2
Thu Aug 23, 2018 4:23 am
Forum: Victory at Sea Open Playtest
Topic: Zeros and Long Lances
Replies: 4
Views: 2180

Re: Zeros and Long Lances

I'd support that. It would give IJN torpedoes roughly double the effective range of other torpedoes, and the extreme range shots are represented by Fan Salvo
by dacis2
Thu Aug 16, 2018 4:05 am
Forum: Victory at Sea Open Playtest
Topic: Light Guns & Restricted
Replies: 2
Views: 1568

Re: Light Guns & Restricted

Restricted means it can only fire half dice into port and starboard arcs, not fore and aft. As an aggressive destroyer user this is a very important when trying to torp battleships! :)

Atlanta should probably not have that rule at all, and just use ship specific light gun restrictions
by dacis2
Thu Aug 16, 2018 4:00 am
Forum: Victory at Sea Open Playtest
Topic: US Navy Points
Replies: 9
Views: 3751

Re: US Navy Points

The Mahans were pretty active early war as well.
by dacis2
Mon Jul 09, 2018 2:45 pm
Forum: Victory at Sea Open Playtest
Topic: AAR: 800 pts USN vs IJN
Replies: 3
Views: 2046

Re: AAR: 800 pts USN vs IJN

Perhaps more of a range of types for bad weather? Rain squalls in the Pacific atolls of Guadalcanal shouldn't be treated the same way as stormy weather on the high seas of the North Atlantic. Perhaps a bad weather - mild to represent rain and fog, and a bad weather - severe for strong waves and stor...
by dacis2
Sun Jun 10, 2018 12:32 pm
Forum: Victory at Sea Open Playtest
Topic: June Playtest Pack
Replies: 5
Views: 3968

Re: June Playtest Pack

As a corollary, the reference to evading torpedoes in the "fan fire" entry in the IJN fleet list should be removed.
by dacis2
Thu Jun 07, 2018 10:45 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 35
Views: 15569

Re: Welcome to the Open Playtest (start here)

Thanks, it's the only destroyer I've seen that doesn't have it, and it seems odd for them to be less maneuverable than US heavy cruisers which do have the rule. Okay, I have consulted the Official Naval Boffins on this one, and they sent me a fair bit of text back covering tactical diameters and ru...
by dacis2
Thu Jun 07, 2018 1:57 am
Forum: Victory at Sea Open Playtest
Topic: June Playtest Pack
Replies: 5
Views: 3968

Re: June Playtest Pack

Will give the rules a whirl over the weekend.

Re: wakeless torpedoes, isn't this no longer used now that there is no opposed crew quality check to evade torpedoes?
by dacis2
Tue Jun 05, 2018 1:33 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 35
Views: 15569

Re: Welcome to the Open Playtest (start here)

msprange wrote:
Mon Jun 04, 2018 11:21 am
dacis2 wrote:
Sat Jun 02, 2018 3:04 am
Just noticed that Fletcher does not have Agile. Is this a mistake?
Probably not, but I'll look into it.
Thanks, it's the only destroyer I've seen that doesn't have it, and it seems odd for them to be less maneuverable than US heavy cruisers which do have the rule.
by dacis2
Sun Jun 03, 2018 6:19 am
Forum: Victory at Sea Open Playtest
Topic: Radar
Replies: 2
Views: 2143

Radar

Radar seems to be a relatively complex rule that crosses several sections, so I thought it'd be worth its own thread. First, the Radar section in Advanced Rules pretty much just states the following: Roll to Detect a ship within 30". At Night or in Bad Weather, Detected ships are automatically Spott...
by dacis2
Sat Jun 02, 2018 3:04 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 35
Views: 15569

Re: Welcome to the Open Playtest (start here)

Just noticed that Fletcher does not have Agile. Is this a mistake?
by dacis2
Fri Jun 01, 2018 2:56 am
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 4256

Re: Torpedos rules

I thought torpedo belts are a die roll modifier to the damage dice, and not remove the damage dice.

Also, that sounds about right for a heavy cruiser taking a pair of torpedo hits, perhaps one close to the magazines.
by dacis2
Thu May 31, 2018 4:34 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 35
Views: 15569

Re: Welcome to the Open Playtest (start here)

1/4 and 3/4 ranges are very hard to calculate on the fly. Recommend either including a small table on the ship chart with the 1/4, 1/2, 3/4 ranges for its weapons, or a reference chart with said columns for every range from like 5-40 inches. I second this. First edition range bands were simple. Sec...
by dacis2
Tue May 29, 2018 12:55 pm
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 4256

Re: Torpedos rules

1. Torpedo resolution - We played it as written with torpedoes resolving immediately. 2. Long Lance - The rules explicitly state "after fleets have been deployed but before the battle begins", so I think you would not be able to use the special attack after the battle begins. The Type 93's longer ra...
by dacis2
Tue May 29, 2018 12:41 pm
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 35
Views: 15569

Re: Welcome to the Open Playtest (start here)

1/4 and 3/4 ranges are very hard to calculate on the fly. Recommend either including a small table on the ship chart with the 1/4, 1/2, 3/4 ranges for its weapons, or a reference chart with said columns for every range from like 5-40 inches. Old problem, but the crippling threshold is also hard to f...
by dacis2
Fri Jul 13, 2007 4:01 pm
Forum: Other Miniatures Games
Topic: Looking at Battlefield Evolution.
Replies: 65
Views: 13598

Okay... where are the Russians in all this?