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by SSWarlock
Wed Nov 22, 2017 1:34 pm
Forum: Traveller
Topic: Mongoose Traveller cross compatibility and immortality
Replies: 15
Views: 614

Re: Mongoose Traveller cross compatibility and immortality

It seems like immortal characters are by definition "Transhuman". That said, it would seem like having an extraordinarily long lifespan would change your perspective. Some of the Transhumans may become extremely risk-adverse resulting in severe paranoia to preserve their life or they can become the...
by SSWarlock
Fri Nov 10, 2017 12:00 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2130
Views: 94875

Re: Ship Design Philosophy

Condottiere wrote:
Thu Nov 09, 2017 8:12 pm
Spaceships: Hulls and Biomimicry

https://www.youtube.com/watch?v=iMtXqTmfta0
What an awesome video. Thank you for the link!
by SSWarlock
Sun Oct 29, 2017 10:56 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2130
Views: 94875

Re: Ship Design Philosophy

Condottiere wrote:
Sun Oct 29, 2017 10:18 am
Starships: Scouts

Latest Imperium Scout design, making first contact.
Now that is cool! Awesome perspective. Thanks for posting it.
by SSWarlock
Mon Oct 23, 2017 1:24 am
Forum: Traveller
Topic: High Guard: High tech advantages
Replies: 3
Views: 162

Re: High Guard: High tech advantages

Is it kosher to apply an advantage to a component, even if it's not explicitly listed? For instance, the only advantage listed for reaction drives is "Fuel Efficient;" could I also apply the maneuver drive advantage "Size Reduction," representing improved miniaturization at the higher tech level? I...
by SSWarlock
Thu Oct 12, 2017 11:54 am
Forum: Traveller
Topic: Starport defences
Replies: 68
Views: 2576

Re: Starport defences

For some extra fun, you could always have a world field their equivalent of the U.S.'s "Sprint" missile. It had a 100G acceleration (hitting Mach 10 in 6 seconds) to boost an enhanced radiation low-kiloton nuclear warhead to within target interception range in 15 seconds. Best of all, it can be put ...
by SSWarlock
Sat Sep 30, 2017 2:00 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2130
Views: 94875

Re: Ship Design Philosophy

Condottiere wrote:
Sat Sep 30, 2017 11:34 am
Inspiration: Ten Fold Engineering's Unfolding Building Prototype
Huh. A two-story cage. No, thanks.
by SSWarlock
Thu Sep 21, 2017 9:37 pm
Forum: Traveller
Topic: Artificial gravity and acceleration
Replies: 16
Views: 474

Re: Artificial gravity and acceleration

paltrysum wrote:
Mon Sep 18, 2017 9:17 pm
There should be a failsafe that cuts the thrust if the gravitics goes down. That should prevent your travellers from becoming a fine paste. :)
"Make it so, Number One."

*Picard hand wave*

"Engage."
by SSWarlock
Mon Sep 04, 2017 2:40 pm
Forum: Traveller
Topic: High Guard, Maneuver Drives, and the OTU
Replies: 23
Views: 839

Re: High Guard, Maneuver Drives, and the OTU

Thank you, and yes, that was me :). It was a lot of fun to do and I was sad when the industry took a nose dive and we had to close up shop. Oh, man! I love that publication! Got every one of them. You did an awesome job; they're one of the brilliant gems of my collection and I've been collecting si...
by SSWarlock
Sun Sep 03, 2017 11:16 am
Forum: Traveller
Topic: Maneuver Drive Energy Efficiency
Replies: 9
Views: 422

Re: Maneuver Drive Energy Efficiency

As baithammer pointed out, keep in mind the cost increase. Just because something is possible doesn't automatically mean anyone would be willing, or able, to pay for it especially with the budget available to the average Traveller player. Can governments afford it? Sure, but there's also legislation...
by SSWarlock
Sat Sep 02, 2017 2:52 pm
Forum: Traveller
Topic: Revisiting Fighters in a Post High Guard Era
Replies: 140
Views: 4712

Re: Revisiting Fighters in a Post High Guard Era

Was there ever a decision regarding whether or not G-compensation covered any acceleration from high-G thrusters? I've been house-ruling that it didn't but I'm hoping something oh-fishul was published either as errata or in other publications.
by SSWarlock
Thu Aug 31, 2017 5:09 pm
Forum: Traveller
Topic: Low Berth Power Usage
Replies: 21
Views: 720

Re: Low Berth Power Usage

Reynard wrote:
Thu Aug 31, 2017 3:55 pm
Sounds like something from MegaTraveller or T4 when they used megawatts.
That's why I was asking. The conversion would let me use some of my MT resources in 2e much easier.
by SSWarlock
Thu Aug 31, 2017 3:30 pm
Forum: Traveller
Topic: Low Berth Power Usage
Replies: 21
Views: 720

Re: Low Berth Power Usage

<snip> For some reason they consume 1 Power for 10 low berths, so about 1 MW per berth.<snip> So 1 Power = 10 MW? Is this a house rule, an extrapolation from RAW, or is it stated explicitly somewhere? Regardless of which it is, I like it. I just hate thinking I missed something like this after read...
by SSWarlock
Wed Aug 30, 2017 1:26 pm
Forum: Traveller
Topic: Vargr Corsair Bases
Replies: 13
Views: 519

Re: Vargr Corsair Bases

When it comes to the Vargr, the definition of piracy "...is more what you’d call ‘guidelines’ than actual rules."
by SSWarlock
Mon Aug 21, 2017 10:40 pm
Forum: Traveller
Topic: US Navy launches new type of ship
Replies: 8
Views: 536

Re: US Navy launches new type of ship

Update - the USN has decided to convert the ship from civilian to a full warship (USS) classification. They made the decision after the ship left so it will be officially commissioned once it arrives on-station. https://news.usni.org/2017/08/16/navy-commission-expeditionary-sea-base-lewis-b-puller-...
by SSWarlock
Thu Aug 17, 2017 2:16 am
Forum: Traveller
Topic: Mongoose Traveller cross compatibility and immortality
Replies: 15
Views: 614

Re: Mongoose Traveller cross compatibility and immortality

<snip>..was wondering if anybody had any ideas on how to handle potentially immortal characters in Traveller. My current plan as to use the build point rules, although if there's an updated version specifically meant to deal with characters who have hit 100+ years floating around it would certainly...
by SSWarlock
Mon Aug 07, 2017 2:16 am
Forum: Traveller
Topic: Question about Pirates in Traveller
Replies: 11
Views: 487

Re: Question about Pirates in Traveller

One possibility is for the pirate ship to use a collapsible fuel bladder in its cargo hold(s). They jump in, transfer the fuel into their tanks, collapse the bladders, then go hunting with full tanks and a virtually empty cargo hold for loot. Or so I've heard rumors to this effect. Never tried anyth...
by SSWarlock
Sun Aug 06, 2017 11:20 am
Forum: Traveller
Topic: Now you've done it
Replies: 5
Views: 304

Re: Now you've done it

tytalan wrote:
Sun Aug 06, 2017 4:18 am
I love the setting to much to store it but I think MgT will work fine as a rule set
My mistake, I was referring to the MT game engine rather than the setting. The setting is still #1 with me and will always be. There's so much to it!
by SSWarlock
Sun Aug 06, 2017 1:40 am
Forum: Traveller
Topic: Now you've done it
Replies: 5
Views: 304

Re: Now you've done it

I admit I was rabidly pro-MT until MongTrav came out with 1e. I still waffled a bit then 2e was released and MT went into storage for me.
by SSWarlock
Sat Aug 05, 2017 5:01 pm
Forum: Traveller
Topic: The Great Rift Kickstarter is Live!
Replies: 27
Views: 1896

Re: The Great Rift Kickstarter is Live!

Incredible! Yes!
by SSWarlock
Wed Aug 02, 2017 1:37 am
Forum: Traveller
Topic: Hull Structure Options and Balance
Replies: 11
Views: 467

Re: Hull Structure Options and Balance

msprange wrote:
Tue Aug 01, 2017 1:12 pm
You mean something like the Naval Architect's Handbook? Can't imagine something like that already being in development :)
I'm starting to drool.