Search found 1036 matches

by SSWarlock
Mon Aug 27, 2018 10:34 am
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1443

Re: Particle beam radiation damage

NOLATrav wrote:
Mon Aug 27, 2018 3:37 am
I don’t have the book but doesn’t the Theeve Cluster supplement discuss black market weapons/upgrades/exotic toys?

If not that would be a cool Referee’s Briefing.
Mongoose's "Agent" and "Scoundrel" supplements for Traveller do.
by SSWarlock
Mon Aug 27, 2018 1:17 am
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1443

Re: Particle beam radiation damage

Almost makes you wonder there wouldn't be very harsh penalties for civilian craft to be sporting PAs considering how nasty they are. I'm sure they have a unique signature that screams "Shoot me'. Oh, I'll bet. And the moment an Imp Navy ship spots that signature coming off of a civvy, all bets are ...
by SSWarlock
Sun Aug 26, 2018 2:34 pm
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1443

Re: Particle beam radiation damage

Excellent post, steve98052! Logical enough for me to amend my campaign and remove harmful residual radiation from particle weapon effects.
by SSWarlock
Sat Aug 25, 2018 2:19 pm
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1443

Re: Particle beam radiation damage

And don't forget that radiation is the gift that keeps on giving. Not much point in boarding a ship that's heavily irradiated by multiple PA hits. That radiation doesn't just go away instantly. It keeps spreading its effects to anyone who get close enough to its radiating source.
by SSWarlock
Sun Jun 17, 2018 2:26 pm
Forum: Legend
Topic: How to run a siege ?
Replies: 6
Views: 4177

Re: How to run a siege ?

Don't forget treachery by someone inside and even honest negotiation for those players who prefer a more intellectual rather than violent way of ending things. Believe it or not, despite all the military tactics available, the most successful sieges were those that ended with talking. Starvation was...
by SSWarlock
Sat Jun 16, 2018 11:52 am
Forum: Traveller
Topic: Psionics vs. aliens
Replies: 5
Views: 2135

Re: Psionics vs. aliens

For psionic use between two species that has similar sensory organs, simplistic imagery would seem to work best. But the sensory experiences of both need to be extremely similar, like those of the various humanity species and Vargr. Trying to communicate imagery psionically between something like a ...
by SSWarlock
Mon Jun 11, 2018 7:21 pm
Forum: Traveller
Topic: Lab Ship
Replies: 13
Views: 3219

Re: Lab Ship

Naval Customs Officer: Captain, can you explain why we found a laser weapons system that fills up a 100-ton bay on your ship during our inspection? Lab Ship Captain: We're a lab ship. It's a communications laser we're researching. Naval Customs Officer: Captain, that laser will reach across an entir...
by SSWarlock
Mon Jun 11, 2018 7:13 pm
Forum: Traveller
Topic: The Darkside of A.I.s
Replies: 5
Views: 2290

Re: The Darkside of A.I.s

Look up Traveller Adventure #1: The Kinunir for details on what happened when the Imperium tried to install an A.I. in one of its warships.

And let's not forget the entire Virus thing that segued MegaTraveller into Traveller: The New Era.
by SSWarlock
Mon Jun 04, 2018 2:06 pm
Forum: Traveller
Topic: [Traveller 2e] Psionics and range band confusion
Replies: 6
Views: 1355

Re: [Traveller 2e] Psionics and range band confusion

And my PDFs have now been updated with this errata. Good catch indeed.
by SSWarlock
Sun May 27, 2018 12:16 am
Forum: Traveller
Topic: Alan Bean, one of the original Travellers
Replies: 6
Views: 613

Alan Bean, one of the original Travellers

Astronaut Alan Bean has died at 86 years of age. Lunar Module pilot for Apollo 12, he was one of the boyhood inspirations that got me into Traveller.

"To Absent Friends"
by SSWarlock
Wed May 09, 2018 9:24 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2494
Views: 164293

Re: Ship Design Philosophy

Spaceships: Accommodations and Lower Deck Modules <snip> Airbus and Zodiac Aerospace have partnered to develop and market lower-deck modules with passenger sleeping berths. No hand rails on the stairs. No way to secure carry-ons in the luggage slots. Normal house-hold chairs. One word: turbulence. ...
by SSWarlock
Fri Apr 06, 2018 7:11 pm
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 46
Views: 3561

Re: Missiles auto-loader?

Magazines as such aren't detailed out. It may be easier to imagine something along the lines of a rotary magazine like the OHP class frigates of the USN. I believe the MgT supplement for Darrians does include the description of a rotary magazine for a Darrian ship's launcher..as well as stealth tor...
by SSWarlock
Wed Apr 04, 2018 7:30 pm
Forum: Traveller
Topic: Hydrogen to water
Replies: 22
Views: 1835

Re: Hydrogen to water

Combining LHyd with oxygen to make water...didn't some guy named Mark Watney do that on Mars once? :wink:
by SSWarlock
Mon Apr 02, 2018 1:44 pm
Forum: Traveller
Topic: Looking for good sample of space Combat
Replies: 7
Views: 874

Re: Looking for good sample of space Combat

Imeanunoharm wrote:
Mon Apr 02, 2018 5:52 am
Anyone made a flow chart? Flow charts are sweet.
This may be one. http://img.4plebs.org/boards/tg/image/1 ... 915541.png

And for you Scout explorer types, here's the link to the hosting archive. http://archive.4plebs.org/tg/thread/26063855
by SSWarlock
Thu Mar 22, 2018 9:55 pm
Forum: Traveller
Topic: What to do when Corebook and CSC contradict each other.
Replies: 7
Views: 635

Re: What to do when Corebook and CSC contradict each other.

paltrysum wrote:
Thu Mar 22, 2018 8:37 pm
I would go with the CSC since it was published later.
Agreed. Go with the later publication.
by SSWarlock
Wed Mar 21, 2018 10:34 pm
Forum: Traveller
Topic: Looking for good sample of space Combat
Replies: 7
Views: 874

Re: Looking for good sample of space Combat

Oh, I wish. I have yet to find one.
by SSWarlock
Tue Mar 13, 2018 7:03 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2494
Views: 164293

Re: Ship Design Philosophy

AnotherDilbert wrote:
Tue Mar 13, 2018 10:18 am
Also note that Virtual Crew has no hands and can't polish drives or serve drinks.
And it can't fight boarders.
by SSWarlock
Fri Feb 23, 2018 1:08 am
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2494
Views: 164293

Re: Ship Design Philosophy

Funny you should mention Elite and Dangerous as I've had that game for awhile. Heh. I made my last post while my ship was supercruising across the Alpha Centauri system to a starbase at Proxima Centauri. I truly hate that star system; takes freakin' forever to cross it. Elite dangerous is a pretty ...
by SSWarlock
Thu Feb 22, 2018 3:42 pm
Forum: Traveller
Topic: Ship Design Philosophy
Replies: 2494
Views: 164293

Re: Ship Design Philosophy

To stop and reverse direction you have to completely cancel your current vector. A space fighter moving at 75km/s 'north' has to apply enough thrust to cancel that before it can move south. You can't just blast across space building up a thrust related vector as you go and suddenly have no vector r...
by SSWarlock
Thu Feb 01, 2018 1:35 am
Forum: Traveller
Topic: Nuclear Dampers & Particle Weapons
Replies: 16
Views: 872

Re: Nuclear Dampers & Particle Weapons

Well, that does pretty much answer my question, as far as Traveller canon goes. NDs definitely can clean a radiated ship of the radiation. Just a matter of figuring out how long it'll take to do so.