Search found 93 matches

by medievaladventures
Sun Apr 16, 2017 12:14 am
Forum: Legend
Topic: Hoping For New Legend Books In 2017
Replies: 18
Views: 1066

Re: Hoping For New Legend Books In 2017

BlackMagick wrote:
Sat Apr 15, 2017 6:42 pm
can we please have an update on at least what is in the pipeline
Agreed.
by medievaladventures
Sat Aug 06, 2016 3:37 am
Forum: Legend
Topic: Does Mongoose have any plans for Legend?
Replies: 73
Views: 5141

Re: Does Mongoose have any plans for Legend?

The thing that I find really discouraging is that Mongoose won't even mention the books that are in the queue. I can see not announcing a release date, but at least tell us what is sitting there. Like we have a book of adventures, a new arcania magic book, etc.
by medievaladventures
Tue Nov 24, 2015 2:20 am
Forum: Legend
Topic: Spells of Legend
Replies: 202
Views: 26332

Re: Spells of Legend

warlock1971 wrote:Are there any plans to update the Spells of Legend pdf? :)
I second this. :twisted:
by medievaladventures
Sat Nov 14, 2015 4:49 am
Forum: Legend
Topic: New Books, Please?
Replies: 59
Views: 6561

Re: New Books, Please?

Could you tell us what the six books are about since they are already written?
by medievaladventures
Wed Dec 03, 2014 11:49 pm
Forum: Legend
Topic: Advanced Legend Character Sheet
Replies: 12
Views: 3429

Re: Advanced Legend Character Sheet

Thanks!
by medievaladventures
Mon Aug 11, 2014 10:33 pm
Forum: Legend
Topic: Land of Ice and Stone
Replies: 53
Views: 15534

Re: Land of Ice and Stone

by medievaladventures
Fri Aug 08, 2014 10:20 pm
Forum: Legend
Topic: Land of Ice and Stone
Replies: 53
Views: 15534

Re: Land of Ice and Stone

Why does waiting on art mean you can't tell people what the book is about content wise?
by medievaladventures
Wed Jun 11, 2014 10:10 pm
Forum: Legend
Topic: State of the Mongoose
Replies: 40
Views: 4830

Re: State of the Mongoose

msprange wrote:Furthermore, we have just had a brand new setting for Legend sent in to us, which we will be cracking on with as soon as possible, with more from the same source - we'll be making announcement about those books in the very near future.
Any news on the new setting?
by medievaladventures
Fri Jan 10, 2014 3:17 am
Forum: Legend
Topic: Classic Fantasy Coming to the Legend System
Replies: 32
Views: 3938

Re: Classic Fantasy Coming to the Legend System

Another quick question - since you will be using the SRD in a way that you couldn't for the BRP version, will you be releasing any of the content from the Legend version of Classic Fantasy as Open Game Content? Its a little to early to tell, but more than likely not. Definitely not the whole book i...
by medievaladventures
Thu Aug 15, 2013 12:27 am
Forum: Legend
Topic: A return to Xoth for a 3rd time - SGB 3 (DONE)
Replies: 64
Views: 4639

Re: A return to Xoth for a 3rd time - SGB 3

The Wolf wrote:I've a few plans for things for various systems and well, I'm the head supplement designer for the return of Dark Sun (aka: Dragon Kings) for 13th Age. So I know my stuff, one of my loves is world design.
13th Age? We want a Legend version of Dragon Kings!
by medievaladventures
Sat Mar 23, 2013 12:51 am
Forum: Legend
Topic: Sorcery and Grimoires
Replies: 35
Views: 2077

Re: Sorcery and Grimoires

Yes, you have it correct. Although it was meant to be flexible, one of the problems is that there isn't really any default examples in the core book to use for a quick "starter" campaign. It would indeed be nice to have a half dozen or so "typical" schools (grimoires) given. The Deus Vult core book ...
by medievaladventures
Tue Dec 11, 2012 4:13 am
Forum: Legend
Topic: Free PDFs
Replies: 12
Views: 1455

Re: Free PDFs

I certainly don't want to dissuade you from your work, but I think one of your premises is flawed. Every background gives you 200 skill points worth of skills, be they bonuses to common skills, or free advanced skills (at 10 points a pop, per the usual rules for learning new advanced skills. And ea...
by medievaladventures
Sun Dec 09, 2012 6:11 pm
Forum: Legend
Topic: G+ d100 Roleplaying Games Community
Replies: 4
Views: 643

G+ d100 Roleplaying Games Community

If anyone is on G+, they've started a new feature called Communities. I started one for Legend and other games in the d100 family of games.

https://plus.google.com/u/0/communities ... 1233542605
by medievaladventures
Fri Dec 07, 2012 12:29 am
Forum: Mongoose General Discussion
Topic: Comment on the State of the Mongoose
Replies: 79
Views: 13578

Re: Comment on the State of the Mongoose

I just wanted to say that I'm glad you'll continue to support the OGL portion of Legend. It is very appreciated.
by medievaladventures
Wed Aug 22, 2012 1:24 am
Forum: Legend
Topic: Free Skill Points, Magic, and You!!
Replies: 12
Views: 1019

Re: Free Skill Points, Magic, and You!!

I would allow the player to use the starting Free Skill points towards any skill (including Divine Magic), but what works for your group is the "right" answer. :-) Remember Legend Page 3 states: Forge your own Legend These rules offer a detailed roleplaying framework and most players and Games Maste...
by medievaladventures
Sun Aug 12, 2012 8:15 pm
Forum: Legend
Topic: Legend/RQ6 Magic and Dark Sun
Replies: 4
Views: 814

Re: Legend/RQ6 Magic and Dark Sun

Ah, okay. The original Dark Sun boxed set assumed Wizards to receive the same number of spells per day as default AD&D 2E so I'd just leave the default Legend recovery rate of POW. However, depending on what you do with Defiling vs. Preserving you could use recovery rate as a distinction between the...
by medievaladventures
Sun Aug 12, 2012 5:07 pm
Forum: Legend
Topic: Legend/RQ6 Magic and Dark Sun
Replies: 4
Views: 814

Re: Legend/RQ6 Magic and Dark Sun

For Psionics, there are three main choices I think. 1. Legend Common Magic 2. RQ6 Mysticism 3. BRP Psychic Abilities You can always mix Legend/RQ6/BRP types of magic. So maybe you use BRP's Psychic abilities for Psionics, but RQ6's Divine magic for elemental priests. I'm not sure what you mean by "r...
by medievaladventures
Sat Aug 11, 2012 11:14 pm
Forum: Legend
Topic: Creating character with Common Magic as Advanced Skill
Replies: 4
Views: 687

Re: Creating character with Common Magic as Advanced Skill

If it helps, RQ6 has it set up so that characters that start with magic know a number of spells equal to 1/20 (p. 177) of the starting skill value. E.g. 60% would be 3 spells. However, it also states in the Folk Magic (Common Magic) section (p. 184) to use 1/10 instead of the 1/20 for characters who...
by medievaladventures
Fri Jun 08, 2012 12:58 am
Forum: Legend
Topic: Status of Necromantic Arts?
Replies: 4
Views: 801

Status of Necromantic Arts?

It's not on the Mongoose site under Legend books, it's not on rpgnow.com under Mongoose's stuff or under Design Mechanism's "old" Runequest books, and I don't see it as an upcoming title on the release schedule.

So what is the status of this book? Getting updated to Legend? Out of Print forever?
by medievaladventures
Tue Jun 05, 2012 10:50 pm
Forum: Legend
Topic: Spider God's Bride?
Replies: 11
Views: 1508

Re: Spider God's Bride?

warlock1971 wrote:
medievaladventures wrote:I'm not familiar with Conan stuff, but per my quick look at the Conan wiki gazetteer of the places you mentioned it sounds like I might be able to use some of it for a Dark Sun campaign.
Have you converted Dark Sun to Legend/MRQII?
I haven't done it yet, but it's my planned summer project.