Search found 5779 matches

by Greg Smith
Mon Apr 17, 2017 8:48 pm
Forum: Victory at Sea
Topic: VAS 2
Replies: 36
Views: 10497

Re: VAS 2

Brass wrote:
Wed Apr 12, 2017 1:21 am
Yesterday having been the official opening day of alligator mating season,
Do the alligators know that? Do male alligators wait till April 11th and think, "Finally, now I can get some sweet scaly lovin' " :mrgreen:
by Greg Smith
Sun Nov 20, 2016 9:16 pm
Forum: Victory at Sea
Topic: VAS 2
Replies: 36
Views: 10497

Re: VAS 2

Please publish the book already. We have ships already. No one at my local club is going to replace their Navwar ships with Mongoose ones, no matter how nice.

A book with a better point system and improved rules would go down a treat. (And pages that don't fall out :D )
by Greg Smith
Sun Mar 15, 2015 10:16 pm
Forum: Other Miniatures Games
Topic: Discontinued?
Replies: 6
Views: 1448

Re: Discontinued?

Warlord do a lot of cast on demand, I think. If a webstore or FLGS doesn't have stock, it can take a while to get an item in. But Warlord do sell to other stores. Example, I ordered 2 Bolt Action jeeps from a website, but they were out of stock. I wound up cancelling the order after several weeks. B...
by Greg Smith
Mon Mar 02, 2015 9:23 pm
Forum: Other Miniatures Games
Topic: BF Evo on You Tube
Replies: 1
Views: 1520

BF Evo on You Tube

by Greg Smith
Sat Feb 07, 2015 10:30 pm
Forum: Paranoia
Topic: The Paranoia Kickstarter is Live!
Replies: 5
Views: 6676

Re: The Paranoia Kickstarter is Live!

Mongoose aside, it is a kickstarter, so it will be delayed.

I read recently that 84% of kickstarters are late.*
My limited experience puts it at 100%.

Link: http://money.cnn.com/2012/12/18/technol ... hip-delay/
by Greg Smith
Sat Feb 07, 2015 10:22 pm
Forum: Other Miniatures Games
Topic: Activate Talents - HELP
Replies: 1
Views: 1507

Re: Activate Talents - HELP

C is right. Activate is a form of special action used to, well, activate a talent.

So the Aim talent requires one action of Activate and one of shooting. In essence, the character takes an action aiming.
by Greg Smith
Fri Feb 06, 2015 10:10 pm
Forum: Other Miniatures Games
Topic: Mechanismo
Replies: 3
Views: 1457

Mechanismo

We had a game last night with a Mechanismo in a Justice Dept force and realised that there is no reason to fire standard execution rounds, as the basic Judgementbringer Cannon has more dice and more AP!
by Greg Smith
Thu Jan 29, 2015 11:00 pm
Forum: Victory at Sea
Topic: Hello Everyone
Replies: 3
Views: 1519

Re: Hello Everyone

Those are fantastic looking models.
by Greg Smith
Wed Jan 21, 2015 8:26 pm
Forum: Mongoose General Discussion
Topic: Discuss the State of the Mongoose 2014
Replies: 19
Views: 28504

Re: Discuss the State of the Mongoose 2014

Does Mongoose still hold the RPG licence for Starship Troopers? Would there be any interest in a Traveller version? I am pretty sure the licence expired. IIRC, SST was going to be a Traveller game back when Mongoose first acquired the Traveller licence, but the SST licence had Hollywood problems an...
by Greg Smith
Fri Jan 16, 2015 11:46 pm
Forum: Victory at Sea
Topic: New Releases for Victory at Sea
Replies: 14
Views: 9366

Re: New Releases for Victory at Sea

by Greg Smith
Mon Nov 10, 2014 9:47 pm
Forum: Other Miniatures Games
Topic: NA - FS Query
Replies: 5
Views: 1894

Re: NA - FS Query

The ships stand up fine. FFS is really good product that expands the game from 4 samey fleets into a broad range of ships and rules.

As a playtester I can certainly say it was tested. I'm not saying there are aren't over and under-powered ships, but generally it is pretty darn good.
by Greg Smith
Fri Oct 31, 2014 10:29 pm
Forum: Other Miniatures Games
Topic: Rules Question: Grenades...
Replies: 3
Views: 2489

Re: Rules Question: Grenades...

They can do with the Long Lob talent.

The answer- your opponent picks a point - see page 20.
by Greg Smith
Tue Oct 21, 2014 5:06 pm
Forum: Other Miniatures Games
Topic: Kickstarter status?
Replies: 6
Views: 2297

Re: Kickstarter status?

I have had my weapon sets for a while.

Pat Wagons have supposedly started to trickle out. No biker gangs that I know of.
by Greg Smith
Wed Sep 24, 2014 9:46 pm
Forum: Victory at Sea
Topic: VAS 2 Update
Replies: 45
Views: 27823

Re: VAS 2 Update

msprange wrote:[

Between you, me and the four walls of this forum, you will likely be playing VaS 2.0 next August.
Only 11 more months to go. Who knows, I might have finished my fleets by then. :D
by Greg Smith
Sat Sep 20, 2014 5:11 pm
Forum: Victory at Sea
Topic: Question about Aicraft in OOB
Replies: 4
Views: 1659

Re: Question about Aicraft in OOB

Also, the dodge skill of the Fairey Swordfish seems way too good for such a slow moving aircraft. Just had to add that as something I noticed. in 'War in a Stringbag' the author recounts being so slow that he is consistently ably to out-turn a Messchersmit and turning and dropping altitude until th...
by Greg Smith
Sun Sep 14, 2014 8:51 pm
Forum: Traveller
Topic: Star Trek Warp factors versus Traveller Warp
Replies: 21
Views: 1533

Re: Star Trek Warp factors versus Traveller Warp

Possibly because it was easier for a TV audience to understand 1-10. Similarly it is easier to understand Jump 1-6, ( and correspondingly planets exactly a parsec apart in 2D) than actually calculate a speed of 0.0194 lightyears per hour. Notably actual warp speeds were never actually established in...
by Greg Smith
Wed Jul 30, 2014 9:30 pm
Forum: Victory at Sea
Topic: Germans at long and extreme ranges
Replies: 5
Views: 4207

Re: Germans at long and extreme ranges

Other special actions are rarely used...

We decided to keep the hit penalty in our last game.
by Greg Smith
Mon Jul 28, 2014 6:25 am
Forum: Victory at Sea
Topic: Ranges and table sizes
Replies: 3
Views: 2868

Re: Ranges and table sizes

Yes, VAS 1.

Optimum range is to 20-30 with a radar fix. Then you suffer no penalty, but gain the advantage of plunging fire.
by Greg Smith
Mon Jul 28, 2014 6:22 am
Forum: Victory at Sea
Topic: Germans at long and extreme ranges
Replies: 5
Views: 4207

Re: Germans at long and extreme ranges

A general question - why not use Flank Speed! all the time? It gives a +1 movement at no penalty. Flank Speed! Command Check: Automatic Effect: Straining the engines, the captain orders his crew to make best speed. The ship adds +50% to its Speed for this turn. All Attack Dice of weapons fired from...
by Greg Smith
Sat Jul 26, 2014 11:27 pm
Forum: Victory at Sea
Topic: Ranges and table sizes
Replies: 3
Views: 2868

Ranges and table sizes

We find on a 6 x 4 table that big guns are immediately in range, so closing and turning isn't a huge issue.

Has anyone tried using centimetres? Does this make closing and maneuvering more important? And does it make it harder to get those ship-killing destroyers close enough to unleash torpedoes?