Search found 5805 matches

by Greg Smith
Fri Jun 08, 2018 8:04 pm
Forum: Victory at Sea Open Playtest
Topic: Carriers and Aircraft
Replies: 2
Views: 113

Re: Carriers and Aircraft

One further question that came to mind:

A fighter is escorting a bomber, and an enemy fighter engages it must engage the fighter in dogfight. If a second enemy fighter joins the dogfight can it engage the bomber?
by Greg Smith
Fri Jun 08, 2018 2:35 pm
Forum: Victory at Sea Open Playtest
Topic: Carriers and Aircraft
Replies: 2
Views: 113

Re: Carriers and Aircraft

Anti Aircraft Do DP guns used to fire as AA fire at the start of the attack phase? If so, is this all ships' guns that are being used as AA? Can AA fire at a flight in a dogfight? Dogfights A bomber moves into contact with a ship. If a fighter then engages the bomber, can the ship use AA? Does the ...
by Greg Smith
Fri Jun 08, 2018 1:03 pm
Forum: Victory at Sea Open Playtest
Topic: Carriers and Aircraft
Replies: 2
Views: 113

Carriers and Aircraft

Carriers We playtested a game with a big carrier on either side. Americans vs Brits. And ithis left us with a number of points to raise. I will be talking in game terms, not historical terms. Carriers are really expensive points wise for what they are. Given that I have to play for planes, the only...
by Greg Smith
Tue Jun 05, 2018 4:57 pm
Forum: Victory at Sea Open Playtest
Topic: Greg's Playtest
Replies: 3
Views: 208

Re: Greg's Playtest

In terms of balance, I am not sure I have an issue with this, as the downside is that you are not doing another SA. In terms of game play, going through the process of every ship taking this SA could get boring. Perhaps if we assume that many on the ship are doing damage control, and so other opera...
by Greg Smith
Sun Jun 03, 2018 9:06 am
Forum: Victory at Sea Open Playtest
Topic: Radar
Replies: 2
Views: 141

Re: Radar

The descriptive text does say "the use of radar quickly spread to the sea where it was used to locate enemy ships at great ranges and direct the fire of turret guns, enhancing their accuracy" but the rules do not reflect this at all. Just to add that the Bad Weather rules do not mention Radar. But s...
by Greg Smith
Sat Jun 02, 2018 11:18 am
Forum: Victory at Sea Open Playtest
Topic: Advanced turn order
Replies: 1
Views: 117

Advanced turn order

Can we have an advanced turn order, incorporating all the rules. Something like: Initiative phase Movement Phase • The player who lost the Initiative moves a ship first • Both players alternate in moving all ships • The player who won the initiative chooses who moves their motor torpedo boats first ...
by Greg Smith
Sat Jun 02, 2018 8:02 am
Forum: Victory at Sea Open Playtest
Topic: Questions
Replies: 1
Views: 109

Re: Questions

- To know the range of the scope of the guns, divide it by 4, are the fractions rounded? For example: a cannon with a range of 37 "What is your extreme range? From 27.75 "to 37"? Yes. But that will change in the next version of the rules. - In the attacks with torpedoes the modifiers are applied ju...
by Greg Smith
Fri Jun 01, 2018 10:07 pm
Forum: Victory at Sea Open Playtest
Topic: Greg's Playtest
Replies: 3
Views: 208

Greg's Playtest

We played our first game last night. It was 1000 points. British: HMS Barham QE battleship 400 HMS Belfast Edinburgh class cruiser 160 HMS Kent cruiser 110 HMS Norfolk cruiser 175 3 type H destroyers 45 x 3 Germans Scharnhorst Battleship 500 Leipzig cruiser 95 Admiral Scheer Cruiser 280 2 1936a dest...
by Greg Smith
Fri Jun 01, 2018 9:14 pm
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 347

Re: Torpedos rules

Both of us read it that way. We probably just weren't thinking that torpedo damage dice work differently.

Does that mean a ship with 5 armour and torpedo belt 2 can never be damaged by torpedoes in the side arc?
by Greg Smith
Thu May 31, 2018 9:37 pm
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 347

Re: Torpedos rules

We had a game tonight and torpedoes featured heavily. Please correct me if I made any mistakes. First shot - a H class destroyer draws along side the Scharnhorst at point blank range, fires, hits and realises that the torpedo belt 3 completely negates the torpedoes 3DD. Second the HMS Norfolk comes ...
by Greg Smith
Wed May 30, 2018 8:38 pm
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 26
Views: 1919

Re: Welcome to the Open Playtest (start here)

1/4 and 3/4 ranges are very hard to calculate on the fly. Recommend either including a small table on the ship chart with the 1/4, 1/2, 3/4 ranges for its weapons, or a reference chart with said columns for every range from like 5-40 inches. I second this. First edition range bands were simple. Sec...
by Greg Smith
Wed May 30, 2018 8:34 pm
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 347

Re: Torpedos rules

With the long lance fan, if you roll a roll a 6 do all three AD hit one ship? So if range affects torpedoes most torpedoes need get within 5" or 6" to hit on a 6. (or long range when firing at the side). Except for the Type 93, which can hit at 25.5" range on the side. Extreme range shots are imposs...
by Greg Smith
Wed May 30, 2018 8:11 pm
Forum: Victory at Sea
Topic: Trying to Identify a Ship
Replies: 4
Views: 163

Re: Trying to Identify a Ship

Looking at the Arethusa class, I think I agree. I'm now fairly certain it is the HMS Aurora, as it has no aircraft.
by Greg Smith
Wed May 30, 2018 6:31 am
Forum: Victory at Sea
Topic: Trying to Identify a Ship
Replies: 4
Views: 163

Re: Trying to Identify a Ship

I am starting to think it is the post-refit Achilles. It lost its X turret to a bomb attack.

I can't find any pictures on the net to confirm this though.
by Greg Smith
Mon May 28, 2018 5:51 pm
Forum: Victory at Sea
Topic: Trying to Identify a Ship
Replies: 4
Views: 163

Trying to Identify a Ship

I'm trying to identify a ship: It is light cruiser size. I think it is British. It is bigger than a C-class and smaller than a Town class. It has two funnels and three turrets with twin guns - A,B & X. It has what look like 4 twin turrets with smaller guns or AA guns behind the X turret. Can anyone ...
by Greg Smith
Sun May 27, 2018 9:30 pm
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 26
Views: 1919

Re: Welcome to the Open Playtest (start here)

The weapons critical track: Is the -1AD, -2AD etc for secondary weapons cumulative. ie when a ship reaches critical level 3, could it be at -6AD? Also, critical level 3 is described as turret damaged, but the -3AD is inflicted on secondaries or AA etc, is this correct? Radar: Radar is described as: ...
by Greg Smith
Sun May 27, 2018 9:15 pm
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 26
Views: 1919

Re: Welcome to the Open Playtest (start here)

Come About! This is presumably intended to only be a single extra turn, the first time you turn, whether it's after a 2" move, or more, or whatever. Equally does the 2" prescription interact with a destroyer with the agile trait? They should be able to turn after a 1" move, after all. I agree. This...
by Greg Smith
Wed May 16, 2018 5:26 pm
Forum: Mongoose General Discussion
Topic: Signs & Portents Missing Issues
Replies: 2
Views: 210

Re: Signs & Portents Missing Issues

I have 26 onwards as pdfs. Prior to that only hard copies.

PM your email address and I'll send both 40's to you.
by Greg Smith
Mon Apr 30, 2018 7:45 am
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 17
Views: 2038

Re: Victory at Sea Playtesting - Basic Rules

Can a ship that performs Come About! make two 90 degree turns? It can make two turns - but why would they be 90 degrees (not sure I am following you)? A ship can make one turn of 45 degrees after moving 2". It can makes multiple turns, turning after every 2" . If it comes about it can make 2 turns ...
by Greg Smith
Sun Apr 22, 2018 9:58 am
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 17
Views: 2038

Re: Victory at Sea Playtesting - Basic Rules

Can a ship that performs Come About! make two 90 degree turns?