+1LucaCherstich wrote:Among the new titles "hall of swords" is also very good, but my personal suggestion is:
"...there was an age undreamed of."
Search found 1216 matches
- Thu Nov 04, 2010 5:41 pm
- Forum: Other Roleplaying Games
- Topic: You Conan Players Out There--Which Forum Will We Follow???
- Replies: 34
- Views: 8186
- Sun Oct 31, 2010 6:25 pm
- Forum: Other Roleplaying Games
- Topic: You Conan Players Out There--Which Forum Will We Follow???
- Replies: 34
- Views: 8186
- Wed Oct 27, 2010 6:17 pm
- Forum: Other Roleplaying Games
- Topic: HOW RARE AN 18 OR HIGHER STAT IS......
- Replies: 13
- Views: 3138
I'm not sure that bench pressing gives a proper gauge here. But it's not even that important. Looking at the load figures, you will find: Str 15 has 2x the weight allowance of Str 10, Str 18 has 3x the weight allowance of Str 10. So in short, Str 18 is three times as strong as the average person. HO...
- Sat Sep 18, 2010 12:30 pm
- Forum: Other Roleplaying Games
- Topic: Faster Combat...Lovelier Women...More Money
- Replies: 14
- Views: 2969
Rolling Attack _and_ Defense is indeed too boggy, I fully agree with Baron here. With PRatD however, the number of die rolls remains the same. If anything, it should speed up combat, because it distributes the number of rolls more evenly across the table. For example, say there are 4 PCs fighting 4 ...
- Tue Sep 14, 2010 12:27 am
- Forum: Other Roleplaying Games
- Topic: Massive Damage...as a Reflex Check?
- Replies: 21
- Views: 3896
Yes, and as we're about it, there were some heavy sword types in the late middle ages, but they were an evolutionary dead end. In the long run, anything longer than about 4 feet proved to be impractical. The typical size-to-weight ratio for any functional sword is about 1kg per metre, or to translat...
- Tue Sep 14, 2010 12:21 am
- Forum: Other Roleplaying Games
- Topic: Faster Combat...Lovelier Women...More Money
- Replies: 14
- Views: 2969
- Sun Sep 12, 2010 3:07 pm
- Forum: Other Roleplaying Games
- Topic: Faster Combat...Lovelier Women...More Money
- Replies: 14
- Views: 2969
I used to use PRatD for a while, and found it quite successful. The main advantages I see in it are that 1.) the players have the impression they can actively avoid being hit (even though the math remains exactly the same) and 2.) it frees up the GM's hands to do different things. Then my player gro...
- Sun Sep 12, 2010 8:19 am
- Forum: Other Roleplaying Games
- Topic: From Stone to Steel
- Replies: 20
- Views: 4337
You can get whatever content is designated as Open Gaming Content legally for free, if you can get hold of it. It's a publisher's business what parts of their works they declare as OGC and what as Closed Content. Usually, and this is just an observation, they make the crunchy bits Open (maybe they h...
- Sat Sep 11, 2010 9:03 pm
- Forum: Other Roleplaying Games
- Topic: Why I keep it low...
- Replies: 42
- Views: 7187
Why does every one insist that D&D is a high magic, magic item centered game? Um, because it is, and has been designed that way? Ever risked an eye on Table 5-1 in the DMG, wealth by level? The game pretty much breaks down at mid to higher levels without some minimum allotment of magic items, espec...
- Sat Sep 11, 2010 7:49 pm
- Forum: Other Roleplaying Games
- Topic: Massive Damage...as a Reflex Check?
- Replies: 21
- Views: 3896
Don't be so sure about that, especially before you try it. Actually we had several Near-Wipes just from fights with a bunch of Extras. Yes, they don't take much damage (but not every Hit automatically results in a wound; Toughness (=CON) and Armour also play a role there. But they dish out pretty mu...
- Sat Sep 11, 2010 6:21 pm
- Forum: Other Roleplaying Games
- Topic: Why I keep it low...
- Replies: 42
- Views: 7187
In one D&D game I participated in, they had a very generous character generation method: roll 3d6 _18_ times and pick six, arrange to taste. This resulted in sufficiently strong individual characters so that no player bothered to peek on his neighbour's character sheet to see if he got shafted. Also...
- Sat Sep 11, 2010 5:42 pm
- Forum: Other Roleplaying Games
- Topic: Massive Damage...as a Reflex Check?
- Replies: 21
- Views: 3896
Note how other systems like for example Savage Worlds (to which we switched our campaign earlier this year) simulate combat. In SW, the key feature is that the system discriminates between "Wild Cards" (PCs and important NPCs) and "Extras" (unimportant NPCs). Extras have pretty much the same damage ...
- Sat Sep 11, 2010 8:22 am
- Forum: Other Roleplaying Games
- Topic: From Stone to Steel
- Replies: 20
- Views: 4337
- Sat Sep 11, 2010 8:13 am
- Forum: Other Roleplaying Games
- Topic: Why I keep it low...
- Replies: 42
- Views: 7187
Why not? What's the difference? What will be skipped if total stat is summed instead of total modifier? Just the sense of perspective. When you see 63 and 72 points, you think "Ah well, 9 points is not the world, that's just 15% better". But if you compare the modifiers, you might realize "Holy cra...
- Sat Sep 11, 2010 8:09 am
- Forum: Other Roleplaying Games
- Topic: Massive Damage...as a Reflex Check?
- Replies: 21
- Views: 3896
Yeah, the problem is an unlucky synergy between standard D&D 3.5 rules (the two-handed power attack didn't give double bonus in 3.0) and special Conan rules like HP cap and Massive Damage. Another such anti-synergy is Two-weapon Fighting versus Damage-Reducing Armour. What DR practically means is th...
- Sat Sep 11, 2010 7:54 am
- Forum: Other Roleplaying Games
- Topic: Why I keep it low...
- Replies: 42
- Views: 7187
Hint, adding up the stat scores doesn't get you anywhere. (I also used to do that when I was new to the d20 system, it's a common mistake.) What's a bit more useful is to add up the Ability Modifiers instead, and that gives us a total of +6 for Thrallan, which is alright for a potential hero, and a ...
- Sat Sep 11, 2010 7:36 am
- Forum: Other Roleplaying Games
- Topic: Massive Damage...as a Reflex Check?
- Replies: 21
- Views: 3896
Yeah, I was looking at the rule and looking at damage the weapons distribute. 20 points is going to be hard to hit unless a Critical Hit is made. Or unless one uses Two-Handed Power Attack with a Bardiche (or Greatsword). You don't even need excessive Strength when you can trade 5 Attack for 10 Dam...
- Thu Sep 09, 2010 11:00 pm
- Forum: Other Roleplaying Games
- Topic: Massive Damage...as a Reflex Check?
- Replies: 21
- Views: 3896
Yeah, I think the point is that Soldiers and suchlike should be good at MD saves. If you replaced Fort with Ref for MD, it wouldn't hurt Barbarians and suchlike much, be beneficial for the Thief and Temptress, and shaft the Soldier. If you said "Fort or Ref by player's choice" you'd do the Thief and...
- Wed Sep 08, 2010 6:10 pm
- Forum: Other Roleplaying Games
- Topic: Music to my ears
- Replies: 4
- Views: 1220
- Wed Sep 08, 2010 8:06 am
- Forum: Other Roleplaying Games
- Topic: Grapple and Trip
- Replies: 4
- Views: 1415