Search found 786 matches
- Thu Jun 14, 2012 12:20 am
- Forum: Legend
- Topic: RuneQuest Star Wars
- Replies: 53
- Views: 13273
Re: RuneQuest Star Wars
Who is actually holding the Star Wars role-playing license at the moment?
- Thu Jul 12, 2007 3:36 pm
- Forum: Legend
- Topic: How similar will the EC books' rules be to MRQ?
- Replies: 38
- Views: 9960
Just because the melnibonéans see humans as "lesser" does not mean that they can not be facinated or admire their accomlishments. Much like we can be facinated with what other primates do. Especially when the mimic our behaviour and use tools. As such, if Aubec was a human hero that earned the melni...
- Thu Jul 12, 2007 3:22 pm
- Forum: Legend
- Topic: How similar will the EC books' rules be to MRQ?
- Replies: 38
- Views: 9960
It also looks like there are actually a few differernt magic systems being used in the YK setting. THat would be nice to see in an RPG. I think that is the main thing I would like to see. Different forms of magic, and rules how to use them. This includes rules for pacts with daemons, elemental bein...
- Wed Jul 11, 2007 5:23 pm
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
There, version 3.0 of the alternative damage systems document is up on the site. The second alternative now follows Frogspawners idea of the threshold being zero hit points. The changes (from the top of my head) for those that does not want to read through the whole document again; > Hit Points is i...
- Wed Jul 11, 2007 3:10 pm
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
Alternative #1 is very nice; reminds me of old runequest. It simplifies things. Simple=Good. Once they are solidified it would be nice to put these optional rules into the Wiki. I tend to read neat rules options and then when I want to impliment them or cross-reference them they are 20 pages long g...
- Wed Jul 11, 2007 11:48 am
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
I did not react that much as to the things your system had in common with D&D, because I have seen all those changes in BRP clone games before. Ah, I see now. Yes, with SIZ/2 you have basically the same scale. I think you have sold me on the idea, but I must think some part through though before doi...
- Tue Jul 10, 2007 10:39 pm
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
As for waiting for the GM guide that is not really an option for me. It may include alternative damage systems, but I am sceptical to that it will. Also, even if it does, there is no certainty that the alternative damage system or systems from that book will be Open Game content, and as such usable...
- Tue Jul 10, 2007 9:09 pm
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
frogspawne:r Your combat system are intresting, as I recognize several designs in the mechanics from other games. Though you have combined them all into one system. Absolutely! Hopefully it combines the best bits of all the others. (You've set me thinking now - is there an original design in it any...
- Tue Jul 10, 2007 6:42 pm
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
The problem with these rules at the moment compared to those of the RuneQuest Main Rulebook is that they are much more lethal. I'm not sure if that is a problem. MRQ combat made it slighlty less lethal than RQ3. It can work both for you and against you. It would definately speed up the combat proce...
- Tue Jul 10, 2007 6:25 pm
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
Than you. But still the edges are rather rough and it still needs some polishing. The problem with these rules at the moment compared to those of the RuneQuest Main Rulebook is that they are much more lethal. That was what the heroic option for Damage Threshold was for. It will require some changes ...
- Tue Jul 10, 2007 6:14 pm
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
I quickly made some changes, and a new version of the document are available. The current changes compared to previous version are; > No changes to Critical Hit rules > No changes to Impale rules > Hit Points is now equal to (SIZ+CON)/2, rounded up. > Damage Threshold is now calculated as being the ...
- Tue Jul 10, 2007 5:35 pm
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
- Tue Jul 10, 2007 5:10 pm
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
frogspawne:r You read it correctly. You can get your head chopped of before you have lost all your Hit Point. Your combat system are intresting, as I recognize several designs in the mechanics from other games. Though you have combined them all into one system. RosenMcStern: If you mean that it str...
- Tue Jul 10, 2007 7:16 am
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
- Tue Jul 10, 2007 4:58 am
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
- Mon Jul 09, 2007 6:58 pm
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
Firefox on MacOS 10.4 Ok. I have not a clue on why it behaves as it does. The wording is not as bad on a second read... at first read it wasn't terribly clear. Might help to use a 3rd level of header, in between the two used, to set the sub-options off. Yes, I will start polishing it very soon to m...
- Mon Jul 09, 2007 6:39 pm
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
Weird. I have no code that should result in white on white text. What browser are you using? Yes, I know that the first alternative are closer to RQ3. And it should be polished a bit more. Though since the second alternative is what is most important for one of our settings at the moment, I spent mo...
- Mon Jul 09, 2007 5:47 pm
- Forum: Legend
- Topic: Alternative damage system, or damage system modifications
- Replies: 28
- Views: 7392
Alternative damage system, or damage system modifications
As I have many times complained about the damage system currently used in RQ, or rather how the Hit Points are used, or the number of rolls that carries over from one round to the next slows down the game in my opinion, I shall now provide my own alternatives to handle damage. Note that these rules ...
- Sun Jul 08, 2007 11:50 am
- Forum: Legend
- Topic: Stormbringer to Elric of Melnibone Conversion
- Replies: 18
- Views: 5734
Sounds like the magic may be worth using from Elric of Melniboné. I never liked the idea that to make any object more "powerful" through magic, you had to use daemons. Looks like finally the magic will be more in line with what we see from the books. Which is probably the major point that will sell ...
- Sun Jul 08, 2007 11:40 am
- Forum: Legend
- Topic: Anybody got Hawkmoon yet?
- Replies: 46
- Views: 13743