Search found 786 matches

by Archer
Thu Jun 14, 2012 12:20 am
Forum: Legend
Topic: RuneQuest Star Wars
Replies: 53
Views: 10967

Re: RuneQuest Star Wars

Who is actually holding the Star Wars role-playing license at the moment?
by Archer
Thu Jul 12, 2007 3:36 pm
Forum: Legend
Topic: How similar will the EC books' rules be to MRQ?
Replies: 38
Views: 8054

Just because the melnibonéans see humans as "lesser" does not mean that they can not be facinated or admire their accomlishments. Much like we can be facinated with what other primates do. Especially when the mimic our behaviour and use tools. As such, if Aubec was a human hero that earned the melni...
by Archer
Thu Jul 12, 2007 3:22 pm
Forum: Legend
Topic: How similar will the EC books' rules be to MRQ?
Replies: 38
Views: 8054

It also looks like there are actually a few differernt magic systems being used in the YK setting. THat would be nice to see in an RPG. I think that is the main thing I would like to see. Different forms of magic, and rules how to use them. This includes rules for pacts with daemons, elemental bein...
by Archer
Wed Jul 11, 2007 5:23 pm
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

There, version 3.0 of the alternative damage systems document is up on the site. The second alternative now follows Frogspawners idea of the threshold being zero hit points. The changes (from the top of my head) for those that does not want to read through the whole document again; > Hit Points is i...
by Archer
Wed Jul 11, 2007 3:10 pm
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

Alternative #1 is very nice; reminds me of old runequest. It simplifies things. Simple=Good. Once they are solidified it would be nice to put these optional rules into the Wiki. I tend to read neat rules options and then when I want to impliment them or cross-reference them they are 20 pages long g...
by Archer
Wed Jul 11, 2007 11:48 am
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

I did not react that much as to the things your system had in common with D&D, because I have seen all those changes in BRP clone games before. Ah, I see now. Yes, with SIZ/2 you have basically the same scale. I think you have sold me on the idea, but I must think some part through though before doi...
by Archer
Tue Jul 10, 2007 10:39 pm
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

As for waiting for the GM guide that is not really an option for me. It may include alternative damage systems, but I am sceptical to that it will. Also, even if it does, there is no certainty that the alternative damage system or systems from that book will be Open Game content, and as such usable...
by Archer
Tue Jul 10, 2007 9:09 pm
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

frogspawne:r Your combat system are intresting, as I recognize several designs in the mechanics from other games. Though you have combined them all into one system. Absolutely! Hopefully it combines the best bits of all the others. (You've set me thinking now - is there an original design in it any...
by Archer
Tue Jul 10, 2007 6:42 pm
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

The problem with these rules at the moment compared to those of the RuneQuest Main Rulebook is that they are much more lethal. I'm not sure if that is a problem. MRQ combat made it slighlty less lethal than RQ3. It can work both for you and against you. It would definately speed up the combat proce...
by Archer
Tue Jul 10, 2007 6:25 pm
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

Than you. But still the edges are rather rough and it still needs some polishing. The problem with these rules at the moment compared to those of the RuneQuest Main Rulebook is that they are much more lethal. That was what the heroic option for Damage Threshold was for. It will require some changes ...
by Archer
Tue Jul 10, 2007 6:14 pm
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

I quickly made some changes, and a new version of the document are available. The current changes compared to previous version are; > No changes to Critical Hit rules > No changes to Impale rules > Hit Points is now equal to (SIZ+CON)/2, rounded up. > Damage Threshold is now calculated as being the ...
by Archer
Tue Jul 10, 2007 5:35 pm
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

Rasta wrote:
Threshold on your Total Hit Points instead, and calculate HPs along the formula of CON+SIZ2/2 (rounded up), instead of HP = CON+SIZ.
Is that CON+SIZ times 2 devided by 2?
No. That is a typo. :oops:

That should read HP=(CON+SIZ)/2 (rounded up).
by Archer
Tue Jul 10, 2007 5:10 pm
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

frogspawne:r You read it correctly. You can get your head chopped of before you have lost all your Hit Point. Your combat system are intresting, as I recognize several designs in the mechanics from other games. Though you have combined them all into one system. RosenMcStern: If you mean that it str...
by Archer
Tue Jul 10, 2007 7:16 am
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

AKAramis wrote:the boxed tables REALLY help.
I'm happy to hear that.
by Archer
Tue Jul 10, 2007 4:58 am
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

UPDATE: For those that are intrested, the webpage now contain a version of the document that is slightly more polished and also include some examples.

As usual, feedback and comments are welcome.
by Archer
Mon Jul 09, 2007 6:58 pm
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

Firefox on MacOS 10.4 Ok. I have not a clue on why it behaves as it does. The wording is not as bad on a second read... at first read it wasn't terribly clear. Might help to use a 3rd level of header, in between the two used, to set the sub-options off. Yes, I will start polishing it very soon to m...
by Archer
Mon Jul 09, 2007 6:39 pm
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

Weird. I have no code that should result in white on white text. What browser are you using? Yes, I know that the first alternative are closer to RQ3. And it should be polished a bit more. Though since the second alternative is what is most important for one of our settings at the moment, I spent mo...
by Archer
Mon Jul 09, 2007 5:47 pm
Forum: Legend
Topic: Alternative damage system, or damage system modifications
Replies: 28
Views: 5766

Alternative damage system, or damage system modifications

As I have many times complained about the damage system currently used in RQ, or rather how the Hit Points are used, or the number of rolls that carries over from one round to the next slows down the game in my opinion, I shall now provide my own alternatives to handle damage. Note that these rules ...
by Archer
Sun Jul 08, 2007 11:50 am
Forum: Legend
Topic: Stormbringer to Elric of Melnibone Conversion
Replies: 18
Views: 4525

Sounds like the magic may be worth using from Elric of Melniboné. I never liked the idea that to make any object more "powerful" through magic, you had to use daemons. Looks like finally the magic will be more in line with what we see from the books. Which is probably the major point that will sell ...
by Archer
Sun Jul 08, 2007 11:40 am
Forum: Legend
Topic: Anybody got Hawkmoon yet?
Replies: 46
Views: 11219

Ok.

Will the release of the EC books from Moongoose be the end to Chaosiums EC line of products? (not that Chaosium has much activity going there though).