Search found 133 matches

by R Arceneaux
Sat Jun 25, 2011 10:59 pm
Forum: Mongoose General Discussion
Topic: New GM - Some Rules Queries
Replies: 2
Views: 1090

Its simple statistics....

In re to weither the success is to the high or the low side it makes no difference from a stastic POV...the pure math POV. The odds of rolling any given number be it a 1, 20 or any given number targeted on a proper balanced D20 is 1 in 20. So for a crit 20 or a crit 1 whichever one uses the stastica...
by R Arceneaux
Fri Jun 10, 2011 4:13 pm
Forum: Mongoose General Discussion
Topic: playing a witch.
Replies: 4
Views: 1261

What does the core rule book...

What does the core rule book have for a magic user similar to a Witch?

Do the core rules even allow the Witch Profession at all?

Perhaps an evil mage person whose deity is an evil deity?
by R Arceneaux
Thu Apr 28, 2011 7:23 pm
Forum: Other Roleplaying Games
Topic: B5-Season 1-Presidentail election Question
Replies: 7
Views: 1210

Why???

Why does it have to be the opposite? Could it not also be possible that the political position of the opposition could just as well be completely something else different that is entirely different? Could it also be possible that both parties seek the same objective but desire to use different metho...
by R Arceneaux
Mon Apr 25, 2011 3:50 pm
Forum: Other Miniatures Games
Topic: D L B F
Replies: 4
Views: 822

re Greg...

In re to... "But I don't know that anyone ever playing badly to win it." The tourney playing was dominated by 3 players that were to be quite honest so good that that one of the three won every tournement taking the grand prize and in most tourneyments the second and 3rd place prizes as well. The to...
by R Arceneaux
Mon Apr 25, 2011 2:41 am
Forum: Other Miniatures Games
Topic: D L B F
Replies: 4
Views: 822

D L B F

Several years ago in was somewhat into a miniature game called Mech Warrior. For those who may not have heard if it, Mech Warrior was a table top miniature war game that mimiced big mechanical robots fighting each other along with rocket fireing tanks etc.. Our little group participated in a weely o...
by R Arceneaux
Fri Apr 22, 2011 9:29 pm
Forum: Mongoose General Discussion
Topic: NA Rules query: length of boarding action
Replies: 8
Views: 2049

Re last

Every thing is a two edged sword....

If they can board me then I can also board them.....

The trick is to shoot down their boarding ships before they get near you in the first place....
by R Arceneaux
Thu Apr 21, 2011 1:34 am
Forum: Mongoose General Discussion
Topic: NA Rules query: length of boarding action
Replies: 8
Views: 2049

Reference...

Re "You start the boarding action in the same turn as you grapple. That rule is simply there to stop ships grappling, dumping troops, and then leaving the very next turn. "

And what is the matter with this tactic. It looks like a perfectly valid tactic to me.
by R Arceneaux
Tue Apr 19, 2011 3:09 am
Forum: Traveller
Topic: Why not just be a pirate?
Replies: 173
Views: 10361

Why is ownership even needed...

Why is ownership of the ship even needed. The situation could be delt out that an Non Player Character agrees to take the party somewhere if they perform a task for them. The situation could be delt out that a government or military agency could loan them the use of the ship--to be returned in whate...
by R Arceneaux
Mon Apr 18, 2011 11:28 am
Forum: Mongoose General Discussion
Topic: Relfexive Parry Feat?
Replies: 3
Views: 1147

It means that

some rules are just flat out stupid and the rule makers of games do stupid rules to make all things equal. In the real world no two creatures be they human or beast are ever equal. IF in your groups opinion that a particular rule or feat cap in your example is stupid then just as a Roll Play group c...
by R Arceneaux
Thu Apr 14, 2011 6:27 pm
Forum: Mongoose General Discussion
Topic: NA Rules query: length of boarding action
Replies: 8
Views: 2049

Unless otherwise stated in the rule book...

it would be only common sense that it would take at least 2 rounds and most likely 3 rounds: Round One grab the ship, Round Two open door or cut opening making your own door, Round three move into the ship.

That would be three move actions if you include the initial grabbing of the ship.
by R Arceneaux
Thu Apr 14, 2011 2:45 pm
Forum: Mongoose General Discussion
Topic: Relfexive Parry Feat?
Replies: 3
Views: 1147

Obviously...

Game designers and rules makers of RPG designs have never bothered to examine the famous hand to hand fighters of ancient history.....
by R Arceneaux
Thu Apr 14, 2011 2:42 pm
Forum: Mongoose General Discussion
Topic: Traveller : Stellar Ship Armour
Replies: 28
Views: 5721

RE SS...

My point exactly...
by R Arceneaux
Thu Apr 07, 2011 3:05 pm
Forum: Mongoose General Discussion
Topic: Just a thought on Experience....
Replies: 0
Views: 817

Just a thought on Experience....

Experience for the purposes of the below is the past history of success of a character (player character or NPC) being given a bonus while doing certain things with age and previous injury factors added in to tweak in a negative fashion as required. And BEFORE yall say it: More charts to complicate ...
by R Arceneaux
Tue Apr 05, 2011 2:18 pm
Forum: Mongoose General Discussion
Topic: Traveller : Stellar Ship Armour
Replies: 28
Views: 5721

Re "puts the two systems on the same scale"

Here lies the question that makes the rule that defies the real world.. In the real world a thermo nuke does more damage than a hand grenade. Making weapons equal is the deliberate nurfing of weaponry. There is a certain excitement to the ever present chance of instanteous death with no chance of a ...
by R Arceneaux
Mon Apr 04, 2011 10:13 am
Forum: Mongoose General Discussion
Topic: Traveller : Stellar Ship Armour
Replies: 28
Views: 5721

Re Nat...

Never underestimate the power of a one in a million chance.... Under normal circumstances I would agree with your statement that small weaponry has little damage effect on any 'tough' armor. However, let us not forget the possibility, be it ever so small, that a bullet might hit a very critical part...
by R Arceneaux
Fri Apr 01, 2011 4:50 pm
Forum: Mongoose General Discussion
Topic: Traveller : Stellar Ship Armour
Replies: 28
Views: 5721

Tell the rule book to go take a hike????

To requote from a previous post.... "Gaining a +4DM bonus to hit anything on the starship-scale, ground force weaponry must divide its damage by 50 before comparing it to a starship-scale target’s armour." Given that the above is in fact true as stated, it does not make any sense.... Other than a sm...
by R Arceneaux
Tue Mar 29, 2011 3:15 pm
Forum: Mongoose General Discussion
Topic: Traveller : Stellar Ship Armour
Replies: 28
Views: 5721

Dear Andy ol boy...

Please reference the original question to which my reply was directed.... "Are there any rules or guidelines on working out a spaceship's armour if the ship is attacked whilst on ground etc by demolition charges or infantry heavy weapons etc ?" The original question concerned damages that may be cau...
by R Arceneaux
Mon Mar 28, 2011 7:55 pm
Forum: Mongoose General Discussion
Topic: Traveller : Stellar Ship Armour
Replies: 28
Views: 5721

say what?????

That does not make sense. Armor/shielding is armor/shielding and does not change its charistics just because the armor/shielding just happens to be in atmo as opposed to the vacume of space. The only logical possible exception to this common sense is: IF the shielding is electromatnetic (kind of lik...
by R Arceneaux
Mon Mar 28, 2011 3:52 pm
Forum: Mongoose General Discussion
Topic: Traveller : Stellar Ship Armour
Replies: 28
Views: 5721

Armor values...

should be exactly the same as armor values as armor values in space provided the type of armor is stated as useless in the core rules.
by R Arceneaux
Mon Mar 28, 2011 11:06 am
Forum: Mongoose General Discussion
Topic: Traveller : Stellar Ship Armour
Replies: 28
Views: 5721

OOPs Lad a PS...

Forgot to inclued in my post.... A ship of any kind sitting or standing completely still in space has no movement factor to reduce its target vunerablility shield or no shield. A sitting duck should by all common sense be 10 times easier to hit compared to one that can manuver at full speed. If the ...