Search found 30 matches

by shnar
Tue Sep 16, 2008 6:51 pm
Forum: Paranoia
Topic: Card Game: Dropping Security Level
Replies: 6
Views: 3431

Exactly. Violets were taken (well sorta, I'll explain below). So the main question is whether or not the UV would drop to Indigo or stay at UV. We ruled that a drop would always drop, the rule for staying at your rank smelled like it was meant to only count for upgrades. Plus, that definately felt m...
by shnar
Tue Sep 16, 2008 4:29 pm
Forum: Paranoia
Topic: Card Game: Dropping Security Level
Replies: 6
Views: 3431

But that's the point. At the point where the player was supposed to drop in rank, there were no ranks available directly beneath his security clearance (i.e. he was UltraViolet and there were already two Violets). So does he keep the UltraViolet or drop two ranks to Indigo? Or even further if by som...
by shnar
Mon Sep 15, 2008 8:44 pm
Forum: Paranoia
Topic: Card Game: When does Clone reappear?
Replies: 8
Views: 5076

Hrm, this is a good question in general. Does this mean that ALL effects simply don't affect the clone until his next turn? I.e. he's not there, so he cannot be affected by treason accusations, etc. And on the flip side, he cannot play any Play Anytime cards?

-shnar
by shnar
Mon Sep 15, 2008 8:43 pm
Forum: Paranoia
Topic: Card Game: Dropping Security Level
Replies: 6
Views: 3431

But that doesn't follow the rules of the game. It says that when the first player loses his last clone, that player drops a rank in Security, then you do the end mission debriefing phase (to see if anyone else has bumped up in ranks, etc), and then whoever is the highest rank wins the game. So the r...
by shnar
Sat Sep 13, 2008 7:59 am
Forum: Paranoia
Topic: Card Game: Dropping Security Level
Replies: 6
Views: 3431

Card Game: Dropping Security Level

What happens if you have to DROP security level and there is not any cards left of the rank below you? In the game we just played, two players were increased to Violet (there are only two violet cards). There was one Ultra Violet in teh game and he was a traitor so he was executed. It was his last c...
by shnar
Sat Sep 13, 2008 3:08 am
Forum: Paranoia
Topic: Card Game: Dying Action Timing Sequence
Replies: 1
Views: 1878

Card Game: Dying Action Timing Sequence

An interesting situation came up today in timing:

Player A kills the Team Leader (who is a Traitor).
Team Leader's Dying Action gives Player A some Treason Tokens.

Questions:
When does Player A remove his Treason Tokens for killing a commie traitor? Before or After the dying action?

-shnar
by shnar
Sat Sep 13, 2008 3:03 am
Forum: Paranoia
Topic: Card Game: When does Clone reappear?
Replies: 8
Views: 5076

A followup, if the player is dead and during the round his turn was "skipped" and a card is played that affects ALL troubleshooters, such as Tactical Genius, does that player whose clone is still "running back to the game" recieve the wounds/treason tokens?

-shnar
by shnar
Sun Nov 05, 2006 8:28 am
Forum: Paranoia
Topic: Paranoia Mandatory Card Game Questions
Replies: 5
Views: 4811

1. Security Clearance changes occur simultaneously. The number of available Security Clearance cards does not limit the number of players who can be a particular Security Clearance. I have seen some discussion on this board from people who like to play that the number of Security Clearance cards do...
by shnar
Sun Nov 05, 2006 8:20 am
Forum: Paranoia
Topic: Card Game: Expansion coming out?
Replies: 3
Views: 3038

Excellent! This sounds like a great expansion. Can't wait for its release.

Question, does that mean we would not use the Change SS cards?

-shnar
by shnar
Sun Nov 05, 2006 8:13 am
Forum: Paranoia
Topic: Card Game: Surviving a mission mean never dying?
Replies: 3
Views: 2936

Make sure that makes the errata, since that's a rather confusing part of the rules.

-shnar
by shnar
Sun Nov 05, 2006 8:11 am
Forum: Paranoia
Topic: Card Game: Wounding yourself is treasonous?
Replies: 4
Views: 3300

Yeah, thinking more about it, shooting yourself is treasonous sounds very Paranoia, so that's how we decided to play it.

-shnar
by shnar
Sun Nov 05, 2006 8:05 am
Forum: Paranoia
Topic: Card Game: Fill hand or deal all cards?
Replies: 5
Views: 3705

That's something we were thinking of, and we ended up playing that at the next card phase, you filled your hand to the number of cards you were supposed to have. If you happened to have more, so be it, you were able to keep them, but you took no new cards. This allowed you to take advantage of havin...
by shnar
Sun Nov 05, 2006 7:59 am
Forum: Paranoia
Topic: Card Game: 2What does "Turn" mean?
Replies: 6
Views: 5043

That makes a lot more sense. I wish Mongoose would post the errata online so it wouldn't seem like a "house-rule".

-shnar
by shnar
Mon Oct 02, 2006 3:02 am
Forum: Paranoia
Topic: Card Game: 2What does "Turn" mean?
Replies: 6
Views: 5043

That makes the cards that you lay down in front of you pretty lame, since they don't last very long at all. As such, our players tend to keep Noble Sacrifice in their hands until they die, and then use that as their dying action...

-shnar
by shnar
Mon Oct 02, 2006 3:00 am
Forum: Paranoia
Topic: Card Game: Fill hand or deal all cards?
Replies: 5
Views: 3705

Is there a cap to the number of cards you can have? I had 2 Secret Society cards, and so had 4 more cards than my original hand size. Can I do that?

-shnar
by shnar
Mon Oct 02, 2006 2:59 am
Forum: Paranoia
Topic: Card Game: Mission receive MORE wound/treason tokens?
Replies: 2
Views: 2488

Card Game: Mission receive MORE wound/treason tokens?

In a couple missions that are supposed to receive wound/treason tokens, the player who plays the last token gets the Success rewards. This brought up an interesting question, can a Troubleshooter add MORE tokens than necessary for the mission? And as such, the last player to add any token (as oppose...
by shnar
Mon Oct 02, 2006 2:54 am
Forum: Paranoia
Topic: Card Game: When does Clone reappear?
Replies: 8
Views: 5076

Oh? So even if the TB had successfully completed the mission requirements, he/she does not receive the rewards? (and conversely, would not receive Failure rewards either).

-shnar
by shnar
Mon Oct 02, 2006 2:53 am
Forum: Paranoia
Topic: Card Game: Cancel card takes all cards?
Replies: 2
Views: 2565

Yeah, that makes sense, cancelling the cancel means the original card is still in effect. Not sure why we didn't think of that...

-shnar
by shnar
Mon Oct 02, 2006 2:51 am
Forum: Paranoia
Topic: Card Game: What does Failure mean?
Replies: 4
Views: 3225

If you complete the mission requirements, the mission isn't over until the start of the Team Leader's turn and the Team Leader decides to finish the mission. Basically, it's up to the Team Leader to decide to pack it up and head back for debriefing. Sometimes the Team Leader does not have to end the...
by shnar
Sun Oct 01, 2006 4:26 pm
Forum: Paranoia
Topic: Card Game: Expansion coming out?
Replies: 3
Views: 3038

Card Game: Expansion coming out?

Other than the slew of questions I had, the game was pretty fun and I did notice that the faster we played the more frantic and enjoyable it became. I was wondering if there were any plans for an expansion to the game? The one thing that seemed missing from the game was Secret Societies. I know ther...