Search found 1440 matches

by AKAramis
Thu Oct 08, 2015 10:20 am
Forum: Traveller
Topic: Sublight travel
Replies: 17
Views: 1432

Re: Sublight travel

The only price affected by the change is that for basic passage. The table was done using SO=Cr2000 & DO=Cr3000 LS per stateroom. (QO was done using Cr3000) Which is, except for quad occupancy Basic, no change. So, The revision for BP We subtract out the Cr750. we then add in the Cr1000 and 1/4 of ...
by AKAramis
Fri Oct 02, 2015 8:39 pm
Forum: Traveller
Topic: Sublight travel
Replies: 17
Views: 1432

Re: Sublight travel

The only price affected by the change is that for basic passage. The table was done using SO=Cr2000 & DO=Cr3000 LS per stateroom. (QO was done using Cr3000) Which is, except for quad occupancy Basic, no change. So, The revision for BP We subtract out the Cr750. we then add in the Cr1000 and 1/4 of t...
by AKAramis
Fri Oct 02, 2015 8:34 pm
Forum: Traveller
Topic: High jump Shipping and Ticket costs
Replies: 38
Views: 2835

Re: High jump Shipping and Ticket costs

your formula would NOT reflect the costs of operation at all. We (the non-royal kind that hasn't seen HG) don't know the costs of operation because they aren't present in the CRB. Assuming they are somewhat along the lines of all previous versions of Traveller, the costs should be broken down into:...
by AKAramis
Tue Sep 29, 2015 10:48 am
Forum: Traveller
Topic: High jump Shipping and Ticket costs
Replies: 38
Views: 2835

Re: High jump Shipping and Ticket costs

If you want to show a higher cost associated it is far easier to simply add a 10% surcharge for every additional parse above one if you are wanting to get there in one jump. So the 100cr cost for jump 1 is Cr110 for jump 2, Cr120 for jump 3, etc. It's simple and scalable and doesn't require a sprea...
by AKAramis
Tue Sep 29, 2015 10:44 am
Forum: Traveller
Topic: Sublight travel
Replies: 17
Views: 1432

Re: Sublight travel

Are you modeling standard starship cabins for occupancy? Shorter in-system flights would be more likely to have smaller cabins, such as you find on rail cars, for 1-3 day trips. Also, if lifesupport costs are now Cr1,000/per person/per week, I don't think your numbers will hold up. Assuming that 50...
by AKAramis
Sun Sep 27, 2015 8:54 am
Forum: Traveller
Topic: Maintenance Costs
Replies: 45
Views: 2202

Re: Maintenance Costs

I concur that it is unclear.

The rate chosen is not in line with other editions.

One of the few reasonable justifications for the high costs of LS was often a rationalization that it included routine operational maintenance.

Still, Annual maintenance was a minor part of the Traveller feel.
by AKAramis
Sun Sep 27, 2015 8:49 am
Forum: Traveller
Topic: High jump Shipping and Ticket costs
Replies: 38
Views: 2835

Re: High jump Shipping and Ticket costs

You are right and I think this is something that no one realized before. Sure, most of us guessed that it made sense to maximize your jump distances, but the costs weren't clearly shown. At some of the lower Jump Numbers, J1 and J2, there is enough slop that you can still make money with a J2 ship ...
by AKAramis
Thu Sep 24, 2015 7:02 am
Forum: Traveller
Topic: Maintenance Costs
Replies: 45
Views: 2202

Re: Maintenance Costs

Mongoose is the only edition where maintenance is monthly instead of annual. Annual maintenance requiring a yard makes sense. Monthly maintenance requiring a yard does not, unless all starships are manufactured by Harley-Davidson. Even nuclear submarines do not require a yard for ongoing maintenance...
by AKAramis
Tue Sep 22, 2015 7:43 pm
Forum: Traveller
Topic: Subsidized Merchant
Replies: 5
Views: 505

Re: Subsidized Merchant

(1) There are now 19 stateroom present, when the design (originally) calls for only 13. Unless the rules have fundamentally changed on something, or 24 tons has been removed from the cargo portion, this design won't work. (2) No hardpoint access is listed. The design rules have changed, much reduci...
by AKAramis
Tue Sep 22, 2015 7:37 pm
Forum: Traveller
Topic: Review of all craft deckplans in Beta
Replies: 22
Views: 1437

Re: Review of all craft deckplans in Beta

One thing that is making it hard to do the review is there are no stats to go against it. So the Fat Trader with 19 rooms on board... is that the new normal? It's not the old version, and unless they've made wholesale changes to engineering and fuel consumption, the design is just plain wrong. Ther...
by AKAramis
Tue Sep 22, 2015 7:26 pm
Forum: Traveller
Topic: Missile Thrust
Replies: 62
Views: 3494

Re: Missile Thrust

The missiles in the Core book are the basic model - there are lots of higher performance options in High Guard. Given that, does anyone have a serious issue with 5G missiles? In general even the "civilian" style missiles should be faster than most of your civilian ships. And missiles are kind of ti...
by AKAramis
Tue Sep 22, 2015 7:23 pm
Forum: Traveller
Topic: Atmospheric Operations
Replies: 38
Views: 1758

Re: Atmospheric Operations

Hrm... maybe it might work. Anybody wanna run the numbers for a super-heavy flying brick and what kind of lift it might get while falling out of the sky? I suppose the safari ship might work as an example. Though we have no idea what it masses. Using MT and TNE/T4 numbers... The mass per Td (Ton-di...
by AKAramis
Tue Sep 22, 2015 6:55 pm
Forum: Traveller
Topic: Basic Passage
Replies: 17
Views: 1390

Re: Basic Passage

Evil, if you look 5 or so posts up the thread you'll see Aramis (the author of the passage stuff in the 2nd ed) has posted revised numbers. You were reading the thread weren't you? :mrgreen: :roll: Yes but I did not notice that he turned the X/Y axis around in his revised table. I've always present...
by AKAramis
Sun Sep 13, 2015 9:07 pm
Forum: Traveller
Topic: Buying a ship
Replies: 14
Views: 860

Re: Buying a ship

Unless the new rules change it a ships mortgage is divide by 240 to get the monthly payment over forty years, you pay back twice the ships value in total. So you are thinking they meant a 68 million credit ship will end up costing 136 million? Yep. That's the way it's always been. Most players neve...
by AKAramis
Sun Sep 13, 2015 9:02 pm
Forum: Traveller
Topic: Sublight travel
Replies: 17
Views: 1432

Re: Sublight travel

Well, considering that these require in-system, no jump drive nor jump fuel, designs... a merchant with a Type A is going to lose money versus them.

And if you have a large enough traffic flow in system, you'll get BIG ships. 10KTd+... with costs well under half that adjusted asking price.
by AKAramis
Sat Sep 12, 2015 2:04 am
Forum: Traveller
Topic: Sublight travel
Replies: 17
Views: 1432

Re: Sublight travel

Something seems off. How can M2 rates be lower than M1 rates? The drives and PP have to be bigger, more cost and less tonnage for Pax and Freight. Does not make sense. Actually, I went back, and discovered two errors on the sheet. (1) I'd missed with a paste. some things were off. (2) I'd grabbed t...
by AKAramis
Sat Sep 12, 2015 1:49 am
Forum: Traveller
Topic: Basic Passage
Replies: 17
Views: 1390

Re: Basic Passage

OK, I trust your spreadsheet more than I trust my instincts, but is sure "feels" wrong. Just like the huge jump from J5 to J6 "feels" wrong, but your calculations support it so I am not going to argue. I cannot imagine how much work went into this... Thanks for that. Having the Passage and Freight ...
by AKAramis
Sat Sep 12, 2015 1:17 am
Forum: Traveller
Topic: Sublight travel
Replies: 17
Views: 1432

Re: Sublight travel

Something seems off. How can M2 rates be lower than M1 rates? The drives and PP have to be bigger, more cost and less tonnage for Pax and Freight. Does not make sense. Its the small increase in size and cost going from M1 to M2 compared to the big drop in travel times, above M2 you are looking at f...
by AKAramis
Fri Sep 11, 2015 6:15 pm
Forum: Traveller
Topic: Sublight travel
Replies: 17
Views: 1432

Sublight travel

looking at some pricing data for sublight, since the lack of that data has been mentioned by others. the costs per ton per day for cargo... Trip cost should be based upon days+1 (for the minimum downtime)... if the downtime is longer, simply add it to the days. Low passengers need also Cr100 surchar...
by AKAramis
Fri Sep 11, 2015 5:57 pm
Forum: Traveller
Topic: Basic Passage
Replies: 17
Views: 1390

Re: Basic Passage

All the prices are worked out to about the same actual profit margin.